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Recommended Items
Runes:
Inspiration
Sorcery
Spells:
Exhaust
Flash
Items
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Why Swain?
It is not a secret that to rise from low ELO playing AP supports work, especially playing ranked solo/duo with an adc. Well, the new and reworked Swain works perfectly. A lot of poke, quite sustain and an absolutly broken passive with an adc that have some type of cc.
KEY:
Swain works with those ADC that have a CC hability due to his passive.
You want to play with
Caitlyn,
Jhin,
Xayah or
Jinx.
Welcome to the guide of swain support s8
Habilities
Passive:

Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a Soul Fragment and dealing (20-105 based on level (+30% AP) magic damage (12-6 second cooldown based on level)
Flock: Enemy champion deaths create a Soul Fragments. Swain can collect Soul Fragments to restore (4%-7% total health)
Swain can store up to 5 Soul Fragments.
Really important to use it every time you or your adc cc the enemy. You pull the enemy and with soul fragmens, that will be key for your ultimate.
Q:

Cost: 65/70/75/80/85 Mana
Cooldown: 7.5/6.25/5/3.75/2.5
Swain unleashes FIVE bolts of eldritch power that strike the first enemy they hit and pierce through enemies they kill. Enemies hit take 65/85/105/125/145 (+40% AP) magic damage, plus 15/20/25/30/35% per additional bolt. Max Damage: 104/153/210/275/348 (64/72/80/88/96%AP)
Your main poke hability. As support you will not use it vs minions, just use it to poke the rivals.
W:

Cost: 90/100/110/120/130 Mana
Cooldown: 22/21/20/19/18
Swain opens a demon eye up to 3500 range away that deals 100/150/200/250/300 (+70% AP) magic damage and slows for 25/35/45/55/65% for 2.5 seconds.
Champions hit grant Swain a Soul Fragment and are revealed for 4/5/6/7/8 seconds.
It costs a really high amount of mana. I don’t recommend ever use it for poke, just use it to give vision when you need it or if you can try to last hit an enemy that will run away
E:

Cost: 60/65/70/75/80 Mana
Cooldown: 13/12/11/10/9
Swain launches a wave of demonic power, dealing 35/70/105/140/175 (+25% AP) magic damage to enemies it passes through.
Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take 35/45/55/65/75 (+25% AP) magic damage and are rooted for 1.5 seconds.
The target will take a total of 70/115/160/205/250 (+50% AP) magic damage if they are hit both parts of the wave.
Your cc hability. Use it vs your adc and combine it always with

R:

Cost: All Soul Fragments
Cooldown: 120
Swain frees the demon within for 12 seconds, gaining 150/275/400 bonus health. Every second, he drains the 3 closest enemy champions for 35/50/65 (+14% AP) magic damage, healing him for 15/30/45 (+16% AP) health. After draining 150/300/450 health (based on level), Swain gains the ability to cast


Swain can drain non-champions to heal for 20% of the normal amount.
Simply incredible damage and heal drain. Use it when you have max soul fragments.
Summons
As almost always




Runes
Runes are pretty clear:








It is almost mandatory to pick



Then I will recommend


We will finish our inspiration set with

We will also pick sorcery, specially for



Items
Start with


Your utmost core items are





You can choose boots according to game. I usually pick



If you want more damage / poke


Deffensive options are situational.





If they have a lot of cc, you can also save him picking a



I usually go deffensive with this build, and it really works if your adc is decent:






You will be a unkillable killing machine.
Skill Sequence
Q is your main poke hability so I would max it first before E and W.
Play style / tips
Early game
First of all, remember: You are a support.
Your main utility is poke and bother the other's team adc so he can't farm. Unless their support is a






When you and your adc reach level 6 it's the moment of your combo engage.
You should have easily 4-5 soul fragments. Say your adc that you will engage and root his adc with






I promess you will take them more than half of their life so your adc should easily kill at least one of them (even if he is a wood V). If you have problems with your life you should have a

In all my games as swain support we got at least a kill when we reach level 6 and to that play.
Mid game
Stay near your adc and try to protect him rooting enemies and poking them, but know if you play decent, you probably should 1 vs 1 some other players.
In teamfights


Late game
First of all, remember: You are a support.
Did I say that before??
Well, now you are NOT a support. Try to defend your adc, of course, but you are mage with a looooot of damage, so start acting like that.
Teamfights, as said before,




Summary
As we said, poke, poke and poke. You have sustain, you can poke and tank if you need it. You have ALL you need to destroy the other team. Go solo/duo with an adc friend with a cc hability and enjoy your path to diamond.
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