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Spells:
Flash
Ignite
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fizz
Hard lane, because he can dodge much. You might still outdamage him, though.
Ideal
Strong
Ok
Low
None
Jarvan IV - Exemplar of Demacia
I think that





PROS: Very good team player and can solo too
Good survivability
Good passive and abilities
Combo from E and Q
Good harassing possibilities
Most beautiful ult
Cataclysm in the game
Can also be played as a tank or as an AD-offtank
Suitable for all lanes
CONS: Can be easily killed when his abilities are on CD-s
Very mana-hungry early game
Ult can work against him and his team.
Good survivability
Good passive and abilities
Combo from E and Q
Good harassing possibilities
Most beautiful ult

Can also be played as a tank or as an AD-offtank
Suitable for all lanes
CONS: Can be easily killed when his abilities are on CD-s
Very mana-hungry early game
Ult can work against him and his team.
I like playing Jarvan since he came out. He can nicely work in cooperation with many champions, for example
Nocturne or
Blitzcrank. He can be easily played as a jungler. This is a laning guide, not jungling guide. At starting, Jarvan has a good amount of health, and he is strong at making damage, but his mana is low. When he reaches lvl 2, Jarvan starts to be strong with his combo (but runs out of mana quickly, unless you don't spam your spells) . It is like a shock weapon to enemies and it does alot of damage. When I reach lvl 3, I will upgrade my
Dragon Strike because of it's solid amount of damage. After lvl 4 I upgrade my
Golden Aegis because of it's slow and shield (which is not that good, but may save you sometimes). I upgrade my ultimate at lvls 6, 11 and 16. First I max my Q, secondly my E and thirdly my W.




Quints: I take
Greater Quintessence of Health because then I have increased survivability. Jarvan mostly lives on his health. Why I didn't take AD Quints? Because
Jarvan IV already has a lot of damage from his spells and passive and it's enough to bring enemy down or to farm.
Marks: I take Greater Mark of Armor Penetration because then I have even more damage output with my armor penetration. These are just good runes.
Seals: I take
Greater Seal of Armor because i want more defence against other top-laners (almost always AD). It gives me great boost, because enemies need to spend some gold on armor pen. when i have these runes.
Glyphs: I take
Greater Glyph of Magic Resist because I need good counter against AP-casters too. It gives me a good advantage over enemy AP-heavy champions because I can counter their damage better then.


Marks: I take Greater Mark of Armor Penetration because then I have even more damage output with my armor penetration. These are just good runes.
Seals: I take

Glyphs: I take

My masteries are 18-0-12. It contains both attack strenght and survivability.
My offensive tree contains bonuses for AD, Attack Speed, Armor Pen and more damage.
My defensive tree contains HP, Armor and Magic Resist. Nothing to explain there. I just need those things to survive better.
My offensive tree contains bonuses for AD, Attack Speed, Armor Pen and more damage.
My defensive tree contains HP, Armor and Magic Resist. Nothing to explain there. I just need those things to survive better.
In early-game I last hit minions with my physical attacks, but when my Q is getting stronger, then i can farm with my Q too. Sometimes I take out full minion waves with my Q. Dont forget to LAST HIT minions with your basic attacks,
Jarvan IV makes it even easier because of
Martial Cadence
Early-game harassing is with Q and E, but not with combo. You do combo when you want to take out that enemy. Sometimes I get kills when I am level 2 to level 4 easily. When it happens, I can get kills every time I want because I am alredy getting fed.
Killing spells: E, Q, W, E, Q.
After lvl 6: E, Q, R, W, E, Q.
Both times enemy will be dead or seriously injured, that you can kill them with 1 physical attack.


Early-game harassing is with Q and E, but not with combo. You do combo when you want to take out that enemy. Sometimes I get kills when I am level 2 to level 4 easily. When it happens, I can get kills every time I want because I am alredy getting fed.
Killing spells: E, Q, W, E, Q.
After lvl 6: E, Q, R, W, E, Q.
Both times enemy will be dead or seriously injured, that you can kill them with 1 physical attack.
My spells are
Flash and
Ignite, because I almost always play with these spells. These are very good spells for Jarvan for killing and escaping.
About another spells:
Exhaust: I could take this too, but Jarvan already has built-in armor pen, slow and another good buffs. It is good though, because it prevents enemies from killing you because of the attack speed debuff.
Ghost: Nice movement speed buff, but I'd better take exhaust or flash.
Teleport: Very good spell to Jarvan IV, he can quickly change lanes and go to base and quickly back again. Very good spell to replace with something.
Clarity: At starting good, but pointless at end.
Heal: Same as
Clarity
Clairvoyance: You already have your E
Cleanse: Ok, but no.
Smite: For laning this sucks, but for jungling it's good. This is not a jungle guide.


About another spells:























There are also champions, which can make your ulti work against you and your team,



This is my first guide and I just can't put pictures or videos in it, you can comment or help me to make it better.
Don't downvote if there isn't any exact reason to do it.
Comment and always say if there is anything wrong in this guide. I will always upgrade and update it and I will answer your comments if you ask me to do it or if necessary or if I want to do it.
Don't downvote if there isn't any exact reason to do it.
Comment and always say if there is anything wrong in this guide. I will always upgrade and update it and I will answer your comments if you ask me to do it or if necessary or if I want to do it.
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