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Choose Champion Build:
-
AP Fury
-
Jungle (AP)
-
Jungle (Hybrid Swords Build)
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Hybrid Top/Mid
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Testing (Non-Jungler)
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Tanky Support
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AD Fury
Recommended Items
Spells:
Exhaust
Heal
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction

In process of updating these builds for the current session. With the release of Session 5 about to begin I was looking at the new jungler items (I spend ALOT of time playing jungle...not always on Kayle<wink>). A few nights ago I thought why can't everyone on the team take a Junglers item and use it in lane to smmite the opponent... now that we can. Anyway going to test this idea. I will let you guys know how it goes...I will expect people saying I am trolling with it.
With the introduction of Session three, I thought I would put in, for consideration, my thoughts on



I am a long time gamer that goes by the name Urkhan and this is my first LOL published guide on the champion I started playing early in LOL and is my current favorite: [Kayle]
For those of you who don't know who

With the release of season 3, I think

NOTE
Recently I have been running Kayle as a Hybrid Jungler and this works very well, provided you get the blue first and do the jungle monster camps and avoid the rad until you return from your first buying. Have fun and leave feedback on variants that work you. I am always testing new builds.
Season Three drawing to a close
Well folks it has been a fun season of playing LOL. I am wondering what changes season four will be bringing. Once released, I will return and update this build properly.
UPDATE: You will notice that I have removed the AP AOE build. I did think because I have stopped using it. Still need to update the text below to remove that build.
Update (5/25/14): I am thinking I will reup my AOE build. Especially now the LCS teams are starting to use the Hurricane, which this build is around. In addition, I will be reviewing and updating all the builds.
Pros
• Incredibly versatile in the rolls she can perform.
• Scales well with AP and AD.
• Can slow enemies with her ”Q”
• Can speed up and heal herself or an ally with her “W”.
• Her Passive reduces both armor and magic resistance on the target of her aggression.
• Great farmer.
•
Intervention is your friend. Greatly aids your survival or an allies survival in a team fight.
Cons
• In the early stages of the game you are Squishy, so don’t run in.
• Mana is a resource you will run out of often earily game, especially if you have to heal often.
• You can become a ranged champion at the cost of mana.
• Beware of CC, it is not blocked by
Intervention
• Incredibly versatile in the rolls she can perform.
• Scales well with AP and AD.
• Can slow enemies with her ”Q”
• Can speed up and heal herself or an ally with her “W”.
• Her Passive reduces both armor and magic resistance on the target of her aggression.
• Great farmer.
•

Cons
• In the early stages of the game you are Squishy, so don’t run in.
• Mana is a resource you will run out of often earily game, especially if you have to heal often.
• You can become a ranged champion at the cost of mana.
• Beware of CC, it is not blocked by

AP AOE
Runes













AP Bruiser
Runes













AD Bruiser
Runes












Jungler
Runes












AP AOE
AP Bruiser
AD Bruiser
Jungler
With any of the







Holy Fervor
Effect - Basic attacks against enemy Champions reduces both armor and magic resistance by 3% for 5 seconds. This effect can stack up to 5 times.
It provides an on-hit effect that reduces armor and magic resist. The stacks are very easy to apply with



Reckoning
Effect - Sends out a blast of magical energy that deals 60 / 110 / 160 / 210 / 260 (+100% of Ability Power) (+1.0 per bonus Attack Damage) and slows the target by 35% for 4 seonds. In addition, while the target is slowed,

Cooldown - 8 seconds
Cost - 70 / 75 / 80 / 85 / 90 mana
This is the skill we use to iniate most fights. It deals decent damage thanks to its 1AD/1AP scaling and slows the enemy, allowing you to get more hits off. You also do increased damage to your target which is always nice. With items like



Divine Blessing
Effect - Blesses a targeted allied champion, healing them for 60 / 105 / 150 / 195 / 205 (30% of Ability Power) AND provides a increase to movement speed equal to 18 / 21 / 24 / 27 /30 % of 3 seconds.
Cooldown - 15 seconds
Cost - 60 / 70 / 80 / 90 / 100 mana
Range - 1200
This is your single target HEAL and HASTE, AD



Righteous Fury
Effect -

Cooldown - 15 seconds
Cost - 45 mana
Range - 300
What else needs to be said. Righteous Fury is





Intervention
Effect -

Cooldown - 90 / 75 / 60 seconds
Cost - 100 / 75 / 50 mana
Range - 1200
This is one of


With the release of session 3 of LOL,
Kayle has found several items that have bumped her power up significately.
When you first get into game you will grab you standard starter items.
Most guides say to go with three healing potions, but I find that replacing one with a mana potion gives you extra laning time and that is important in the earily game.
This is the core of the AOE build. All AP builds of
Kayle should start with
Malady for the speed and damage then
Rabadon's Deathcap for the hitting power it provides. Now comes the heart of the AOE,
Runaan's Hurricane procs off
Righteous Fury...nuff said. Then I usally take
Iceborn Gauntlet for the armor and the 25% increase in burst damage to your next basic attack, it also has an aoe slow of 35% for 3 seconds. Using with
Runaan's Hurricane you spread the hurting across three enemy. Lastly I go with
Liandry's Torment for the health, ability power, magic penetration and the DOT of 5% of current Health of the target over 3 seconds, DOUBLED for slowed targets (which
Kayle's target will be with
Reckoning and
Iceborn Gauntlet. Not certain if
Liandry's Torment procs off
Runaan's Hurricane after targets are effected by
Iceborn Gauntlet, if they are....ooohhhh MY GAWD!!!!!
Alternatives could be the following;
Void Staff for the magic penetration,
Deathfire Grasp for the burst, or
Seraph's Embrace for Ability Power and the shield,
Sorcerer's Shoes for extra magic penetration.
This is the core of the Pure AP Damage build. Like the AOE build you start off this build with
Malady and
Rabadon's Deathcap. We take the Berserker Greaves to help with speed. This is still the slowest of the builds presented. Next, we pick up
Liandry's Torment for the health, ability power, magic penetration and the DOT of 5% of current Health of the target over 3 seconds, DOUBLED for slowed targets (which
Kayle's target will be with
Reckoning).
Deathfire Grasp adds burst damage and cooldown reduction. The active deals 15% of the target Maximum health AND amplifies Magic damage by 20% for 4 seconds on a 60 second cooldown. The final item in the build is
Void Staff for added Ability Power and 40% Magic Penetration.
Alternatives could be the following:
Lich Bane adds passive called Spellblade that after using ability your next basic attack deals magic damager equal to 50 + 75% of AP on a 2 second cooldown.
Nashor's Tooth provide much needed speed and cooldown reduction.
Rylai's Crystal Scepter provides health, abiltiy power, and a slowing effect on targets hit.
Sorcerer's Shoes for extra magic penetration.
Heading into the home stretch, here is the AD Damage build with huge Crits and AOE that can crit too. We start off with
Berserker's Greaves for 15% attack speed. Followed up with
Phantom Dancer for more attack speed, movement speed, and additional critical strike. Passive is ignores unit collision which is awesome for ganking or escaping. I thought this was a AD build so where is the damage....ask and ye shall receive.
Black Cleaver is the start of the enemies pain. It proves a ton of benefits. Armor Penetration, Attack Damage, Cooldown reduction, and Health (OH! MY!!) It also provides a nasty passive of debuffing your target champion of 7.5% of their armor for 4 seconds and stacks 4 times. It's a monster. Next we pick up
Bloodthirster for additional Attack Damage, Life Steal and a passsive that increases the damage and life steal per attack.
Infinity Edge should be familiar to all as the heart of a high crit build, it provides even more Attack Damage and critical strike and its passive increases critical strike damage by +50%. The last item in this build provides AOE Critical strike on enemy around your target.
Statikk Shiv provides even more attack speed, critical strike and movement speed. The passive builds Static Charge while moving and attacking, at 100 charges your next attack deals 100 magic damage to up to 4 targets and this damage can crit.
Alternatives could be the following: Ravenous Hydra], [[Zephyr,
Youmuu's Ghostblade , or
Ionian Boots of Lucidity
This is the core of the Jungler build. Kayle is an underrated Jungler. Often when I played this many teammaes were skeptical. Some down right nasty. Personally, I build out
Kayle as an AP jungler. But, you will start her with a
Hunter's Machete and 5
Health Potion as most junglers do. You will upgrade the
Hunter's Machete to a
Wriggle's Lantern, but when you are getting ready to purchase the last Item you will sale the Lantern for the slot. As I said before, I like ending up with a AP build. Thus your second and third items after the Lantern should be
Nashor's Tooth and
Berserker's Greaves for attack speed, attack power, and cooldown. Next, we pick up
Liandry's Torment for the health, ability power, magic penetration and the DOT of 5% of current Health of the target over 3 seconds, DOUBLED for slowed targets (which
Kayle's target will be with
Reckoning).
Deathfire Grasp adds burst damage and cooldown reduction. The active deals 15% of the target Maximum health AND amplifies Magic damage by 20% for 4 seconds on a 60 second cooldown. The final item in the build is
Rylai's Crystal Scepter for added Health, Ability Power, and a 1.5 second 35% slow.
Alternatives could be the following:
Lich Bane adds passive called Spellblade that after using ability your next basic attack deals magic damager equal to 50 + 75% of AP on a 2 second cooldown.
Iceborn Gauntlet for the armor and the 25% increase in burst damage to your next basic attack, it also has an aoe slow of 35% for 3 seconds.
Sorcerer's Shoes for extra magic penetration.
Archangel's Staff or
Athene's Unholy Grail

When you first get into game you will grab you standard starter items.
UNIVERSAL STARTER
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Health Potion X 2 |
Mana Potion |
Boots of Speed |
Most guides say to go with three healing potions, but I find that replacing one with a mana potion gives you extra laning time and that is important in the earily game.
AP AOE
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Malady | Rabadon's Deathcap | Ionian Boots of Lucidity | Runaan's Hurricane | Iceborn Gauntlet | Liandry's Torment |
This is the core of the AOE build. All AP builds of














Alternatives could be the following;




AP Bruiser
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Malady | Rabadon's Deathcap | Berserker's Greaves | Liandry's Torment | Deathfire Grasp | Void Staff |
This is the core of the Pure AP Damage build. Like the AOE build you start off this build with







Alternatives could be the following:




AD Bruiser
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Berserker's Greaves | Phantom Dancer | The Black Cleaver | The Bloodthirster | Infinity Edge | Statikk Shiv |
Heading into the home stretch, here is the AD Damage build with huge Crits and AOE that can crit too. We start off with






Alternatives could be the following: Ravenous Hydra], [[Zephyr,


Jungler
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Berserker's Greaves | Liandry's Torment | Nashor's Tooth | Rabadon's Deathcap | Deathfire Grasp | Rylai's Crystal Scepter |
This is the core of the Jungler build. Kayle is an underrated Jungler. Often when I played this many teammaes were skeptical. Some down right nasty. Personally, I build out












Alternatives could be the following:





Here we are at the end of this guide. I hope it has been informative and you have learned something new about
Kayle.

Guide Created
12 / 7 / 2012Guide Completed
12 / 10 / 2012Guide Updated
12 / 13 / 2012
* forgot listing of Intervention.
* swapped out a couple of items in the AD build
* swapped out a couple of items in the AD build
Guide Updated
12 / 14 / 2012
* Added Support build.
Guide Updated
1 / 28 / 2013
* Added Jungle build.
Guide Updated
2 / 11 / 2012
* Added Hybrid build.
* Filling in Runes, Masteries, and Item information on Jungle, Support, and Hybrid builds.
* Filling in Runes, Masteries, and Item information on Jungle, Support, and Hybrid builds.
Guide Updated
8 / 2 / 2012
* Updated Item builds for 3.10 patch. Some items removed/added to game.
* Removed AP AOE build. I found that I never used this build.
* Updated Abilities, Masteries, and Runes.
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