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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
My name is Barahona and this is my build for my FAVORITE champion,
Orianna, the Lady of Clockwork. I fell in love with her because of a friend who scored a stunning pentakill with her, so I tried her out and instantly became my main. I hope everyone falls in love with her the same way as I did and play her :).
THANKS A LOT TO JHOIJHOI on her guide to make guides! Check it out HEREhttp://www.mobafire.com/league-of-legends/build/making-a-guide-101506
P.S. I am not a native english speaker so if you are kind enough to point out grammar/spelling mistakes please leave a comment and I will thank you! ALL constructive criticism is allowed and don't be shy to ask questions! I will answer all comments ASAP and try to apply what you said on the comment in my guide!

THANKS A LOT TO JHOIJHOI on her guide to make guides! Check it out HEREhttp://www.mobafire.com/league-of-legends/build/making-a-guide-101506
P.S. I am not a native english speaker so if you are kind enough to point out grammar/spelling mistakes please leave a comment and I will thank you! ALL constructive criticism is allowed and don't be shy to ask questions! I will answer all comments ASAP and try to apply what you said on the comment in my guide!
Pros
|
+ Excellent Early, Mid and Lategame! + Awesome wave clearer and pusher! + Game changing ultimate! + Tons of AoE Damage + Is a ball-manipulating clockwork robot |
Orianna's huge AoE crowd control paired with the ability to attach the ball to the initiator of a fight makes her an invaluable member of a team. She has the potential to completely change the outcome of a fight by pressing R (![]() |
Cons
|
- Mana-Hungry early game (Solved Late) - Can accidentally cast ultimate beneath her if the initiator moves out of range, effectively wasting it. - Easy to play, semi impossible to fully master ![]() ![]() ![]() - High mobitiy champions can OBLITERATE her (like ![]() ![]() ![]() |
Even the rose has a thorn. ![]() ![]() |
Ability Explanation
-
Clockwork Windup: // WOW. This passive is just amazing. Early in the game, you will hit just about as much as a real ADC with your autoattacks! This makes harassing opponents with autoatttacks painfull (for them). Also, this helps you deal with those mids who for some reason are melee (such as
Diana,
Gragas and
Fizz. Remember, stack your passive on opponents to make them pay for their last hits!
Tips and Tricks- //
Clockwork Windup makes last hitting easier than killstealing with
Requiem
- // Abuse
Orianna's 550 range to punish melee mids!
- // NEVER underestimate the damage from your passive! It is like a consistent
Moonsilver Blade with range!
- //
-
Command: Attack (Q): // Low cooldown, medium damage 825 ranged AoE attack that deals damage as it passes through enemies. With a reasonable .5AP ratio and a 3 second cooldown at max rank, this ability is your main farming, wave clearing and harassing tool!
Tips and Tricks- // Move your ball around to harass and kill creeps you'd otherwise missed!
- // Zone enemies by placing you ball near the enemy ranged minions, so if they come in for a last hit you can punish them with a QW combo!
- // Don't be afraid to miss! It is on a low cd and mana cost!
-
Command: Dissonance (W): // Your ball shoots out an electric pulse that deals massive damage with a .7 AP ratio. This ability also speeds up allies by up to 40% and slows enemies by the same amount. That noob ultimateless
Master Yi gets caught in their jungle without flash? Pop your
Command: Protect along with
Command: Dissonance to make him escape. This also helps your support to initiate coupled with a
Shurelya's Battlesong
Tips and Tricks- // If you're retreating, pop this in your way to discourage enemies to chase!
- // The extreme burst damage
Command: Dissonance can create is underestimated!
- // Spam this if you have a
Seraph's Embrace or
blue buff for extra mobility.
-
Command: Protect (E): // This ability complements
Orianna's kit greatly.The best part is you can attach it to an allied
Amumu,
Hecarim,
Malphite or any other champion that innitiates fights so they take less damage and you can use your abilities in the middle of the enemy team! This also helps survive that pesky
Requiem by adding MR and a shield!
Tips and Tricks- // Protect anyone who is being focused with this shield.
- // You can use
Command: Protect to quickly return the ball to you after a QWR combo
- // Remember, this is a shield that DAMAGES IN ITS PATH! Use this for some free damage or to clear minion waves!!!
-
Command: Shockwave (R): // This is just one of those game-changing ultimates (like
Gragas'
Explosive Cask or
Kennen's
Slicing Maelstrom) that makes
Orianna who she is. This basically flings opponents and groups them up near your ball which is perfect comboed with another AoE damaging or Crowd Controlling ultimate like
Miss Fortune's
Bullet Time or
Nami's
Tidal Wave. Also, it has a HUGE damage potential with a whopping .7 AP ratio and a huge radius.
Tips and Tricks- // Try to hit as many people you can with this spell so they bunch up for a perfect
Unstoppable Force or
Bullet Time.
- // Use this BEFORE
Command: Dissonance so the latter spell hits as many enemies as possible!
- // If you are being chased, place your ball in front of you and wait for enemies to pass it. Then, fling them behind your ball with
Command: Shockwave for a clean escape.
- // Try to hit as many people you can with this spell so they bunch up for a perfect
If you have questions about


Early Game
Early in the game, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mid Game
In the midgame, a few towers have went down and dragon and teamfights around it start to occur. Your role in the teamfights is to : Keep yourself alive (and your team!) and deal consistent AoE Magic damage. Try to save ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Late Game
This time of the game, a death can change the outcome of the match. Stay grouped with your team (unless you plan to split push) but don't split push yourself, you are too valuable with your extreme team fighting capabilities to be off destroying enemy towers. Focus the enemy carry and try to position yourself over a wall (like in the ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Other AP items |
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Survivability Items |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Did you happen to maybe... feed? |
![]() ![]() ![]() REMEMBER: Don't be embarassed if you feed. You simply got outplayed! Go watch your game in LoL Recorder and learn what you did wrong! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Tanks
![]() ![]() ![]() ![]() All of the following tanks have amazing long ranged initiation tools and can very adequately carry the ball into the enemy team. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I also made a video on blue buff stealing like THIS. Note both
Fiddlesticks and
Morgana passed by and didn't see me because I was hidden in the C brush (and also because bots are ******ed)The power of the Blue Buff is extreme. It gives 20% CDR and TONS mana regeneration, meaning you can spam spells far more often. Some junglers such as
Amumu,
Maokai and
Nautilus are highly dependent on mana. Also, some mid laners NEED the blue when they hit 6 so they don't go out of mana, for example,
Anivia,
Swain and
Lux. Stealing the blue buff of any of these champions is lethal, because their mana is limited so they can't wave clear/farm jungle camps effectively, putting them behind. Warding the brush in a C form near the blue golem camp is a great way to steal it, so that you know when it's up. By placing the ball over the wall you gain vision, and have the opportunity to steal the golem in the spot, by mashing
Command: Dissonance or
Command: Shockwave to try and out smite the jungler or outdamage the person taking it. Pulling the golem into the C brush and stacking
Clockwork Windup is an effective way to kill it if both the enemy mid and jungler are dead/elsewhere. Remember to keep the timer! type the time 5 minutes AFTER you kill the buff then return for it so you can keep killing it!
Stealing blue from the following champions is lethal :
Stealing blue from the following champions in the jungle is lethal:











Stealing blue from the following champions is lethal :






Stealing blue from the following champions in the jungle is lethal:





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WARNING! FOLLOWING CHAPTER CONTAINS MATH THAT MAY OR MAY NOT BE INTERESTING!
Her passive reads as it follows: Orianna’s autoattacks deal an additional 10 / 18 / 26 / 34 / 42 / 50 (+ 15% AP) magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits. At level 6, her autos deal 59.7AD + (18*(.15*32)), or 82. After that, the next hit deals (82*.2)+82, or 98.4. The ∞ auto attacks will deal (82*.4)+82, or 114.8. If we auto attack 4 times at level 6 without armor/mr taken into account, one will be dealing 427.2 out of 4 auto attacks! Thats like having 106.8 AD! Impressive huh? But it dosen't stop there yet. Lets say you buy a
Nashor's Tooth...
Nashor's Tooth gives 15 (+15% AP) bonus magic damage on hit for every auto attack. This is just a 3 less base damage than a level 6
Orianna with a passive that dosen't deal subsequent bonus damage!!! So, at level 6 with a
Nashor's Tooth and 32 AP,
Orianna will deal (15+.15ap) + (18+.20ap) + 59.7 = 103.9 damage for THE FIRST AUTO OF THE PASSIVE. For the last one(.6x82) the formula is (15+.15ap) + (18+.60ap) + 59.7 = 209.05 PER AUTO ATTACK AT LEVEL 6 WITH A
Nashor's Tooth! That is so wicked awesome! Plus, you will have around 1.30 AS so you can attack really fast, really strong.
Nashor's Tooth is a great pick for normals or when the game is won, but not for very serious ranked.
Her passive reads as it follows: Orianna’s autoattacks deal an additional 10 / 18 / 26 / 34 / 42 / 50 (+ 15% AP) magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits. At level 6, her autos deal 59.7AD + (18*(.15*32)), or 82. After that, the next hit deals (82*.2)+82, or 98.4. The ∞ auto attacks will deal (82*.4)+82, or 114.8. If we auto attack 4 times at level 6 without armor/mr taken into account, one will be dealing 427.2 out of 4 auto attacks! Thats like having 106.8 AD! Impressive huh? But it dosen't stop there yet. Lets say you buy a









I changed my mind about Q = W because of some tests I did with my friend Thornside. We did a 1v1, both players using


*Jhoijhoi: There is no guide that could possibly stand a chance if it wasn't for her. She helped me code and make columns, giving her thanks is not enough. Check her guide http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
*Thornside(in-game): He was SO helpful in conducting tests such as Q=W or Q>W. I can't thank him enough!!!
*Thornside(in-game): He was SO helpful in conducting tests such as Q=W or Q>W. I can't thank him enough!!!
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