Support: In the early game as support, make sure that you poke a lot, that way you do not fall behind in your quest from
Spellthief's Edge. The best way to poke is with
Prowling Projectile, though auto-attacking is good if you have
Feline Friendship. If your ADC signals that they are going in, make sure that you give
Zoomies, and if you have it,
Final Chapter. Other than that, heal your ADC when necessary, and that's all there is to support
Yuumi.
ADC: The early game as ADC is a lot different than as support. Make sure that your support and yourself keep poking a lot, which will prevent them from going all-in on you. Your main priority is farming though, so make sure to heal back any damage you take with
Zoomies. A support like
Rakan is good for you, because he also has heal, and can go in to garuntee your hit from
Zoomies. Back at 850 gold for
Tear of the Goddess to start stacking ASAP.
Mid: Mid is slightly different, because you cannot attach, therefore making it harder to poke with
Prowling Projectile. You still want to max it though, and poke every chance you get. If you are lucky you will be able to use it to get the slow off, which also does some good damage. Don't be that afraid of trades, because of
Feline Friendship and
Zoomies. If you get ganked, you want to use
Final Chapter, and if you do not have it, then get as far away as possible.
Jungle: If you get invaded (which you most likely will), then it does not matter that much because you will be recalling a lot anyway. But if the enemy jungler continues to gank, advertise free kills to the closest lane to get help. This will hopefully scare them off. It is hard to have a good gank until level 6, because of your lack of damage and CC. Once you get
Final Chapter, your gank is attaching, using it, unattaching, and having the lane finish up the kill.
Top: Top is the hardest lane, because of all the bruisers that have engage, health, and damage. If you come out from under tower, you are probably going to get killed, and maybe anyway. Your job is to just farm under turret and build tank items. After your first item, it will be harder to kill you under turret, so farming will be easier. In the early game, just try to feed as little as possible. Do not ask for ganks either, because you don't want the jg to feed.
Support As support in the middle part of the game, you basically just want to stay attached to your ADC and heal them when necessary. In skirmishes, make sure to attach to the lowest health person to keep them alive. If all goes well, you should be able to get some nice stacks on
Dark Seal, and therefore more AP. If you have an early game team, try to win by forcing fights with
Final Chapter. From this point on, you never want to be unattached.
ADC: At this point in the game, you probably want to win, before the enemy team gets even more items making it easier to kill you. You also always want to be attached if you are not in a fight, that way you don't get caught out. Your support is basically a chauffeur or a bodygaurd, for you to die, the support also has to. When rotating though lanes, make sure to ward a lot, and tell your support to do the same. This is because if you get ganked you will die easily.
Mid: As a mid laner once you hit early game you will want to rotate lanes with bot lane. If the other bot lane does not rotate, then your own botlane will be able to push. Pushing in bottom lane as a solo laner is a lot harder because you will have less space between turrets. This mean that it is easier for enemies to jump on you, or for enemy junglers to gank you. To avoid this, make sure you have good warding, and use
Final Chapter on short notice.
Jungle: At this point, you just want to keep farming the jungle, and stay in any laner that needs help if the laner left. This is because the penalty on your jungle item is gone and you can take minions again. Also, gank bot lane some because they will be rotated. This is good, because now a relatively squishy solo laner is on a side lane, with more space between turrets allowing you to catch them easier. Always allow the mid laner dibs on your blue buff.
Top: Being a top laner, you want to stay top and just keep pushing for the most part, but if there are any fights make sure to
Teleport down. You are less squishy now, so ganks are less of a problem, but make sure to still ward up. Listen to pings and have good map awareness to know when something is happening, and that will help your team. Keep the enemy top laner busy, because if they come down to the fight, then your team will probably lose it.
Support: As
Yuumi support, mostly do what you did in mid game. Since at this time it will be more split-push and teamfight oriented, it is important to stay with you ADC. The reason being for this is it will help them not get caught out, allowing time to get out with
Zoomies. In teamfights make sure to stay on the carry, whether it be the ADC or top laner. Since
Final Chapter is on a short cooldown, do not be afraid to use it.
ADC: As the bottom lane carry, it is your job to deliver high amounts of damage. That means you should spend less time attach, and more time auto-attacking. Only attach if you are low health, and for the most part save your
Zoomies for yourself. If you are split-pushing, be absolutely sure that your support is with you, and that you can attach at a moments notice. Overall, get towers and try to end the game. Split-pushing is good for you to get gold.
Mid: As a mid laner, it is your job to split push and be a carry in teamfights. If you do not, then your team will suffer. In fights, spam
Prowling Projectile, and if it is on cooldown, give your team
Zoomies. Your auto-attacks don't do much damage, so do not even bother using them. If you are not doing any damage, then you might want to start support your teams carry, which also allows you to drive your
Prowling Projectile.
Jungle: Though most junglers tend to be assasins, you are more of a mage with mobility. Your job is to push and stop enemy split-pushing, which can be hard sometimes. In fights the best thing you can do is flank with
Final Chapter, even do it attached if you want so you do not die. After you use that, it is in yours and your team's best interest for you to attach. This will allow you to drive around
Prowling Projectile, and gives
Zoomies.
Top: As a top laner, it is your job to be the tank in the fights. Since you do not do much damage, just spam
Prowling Projectile and auto-attack for something to do. The joy of being a tank as
Yuumi is that you can simply heal yourself and therefore be more effective. I would not recommend attaching, because if you do then the fight will be tilted in the enemy team's favor. It is also important for you to split push, for gold and towers.
Support: Always start out the fight on the tank and make sure to take notice on everyone who is in the fight. Save your heal for after they have lost some health to get the most out of it, but and then attach to somebody else to share your
Feline Friendship shield. If the jungler is missing, be ready to jump onto the ADC or mid laner at a moments notice to save them from assasination. It is important to stay on the tank for the most part because it the front lines you will get the most out of
Final Chapter. I would not try not to use
Prowling Projectile much, as your main purpose in the fight is to heal whoever needs healing, and prevent assasinations. Overall, as a support, your main goal is to keep the rest of your team alive at all costs. If you have it, use
Redemption.
ADC: In a teamfight as an ADC, there is no time for you to attach or use
Zoomies on anyone but yourself. Make sure your support is looking out for any assasins, because you get popped easily. Your job is to simply pump out as much damage as possible in the form of auto-attacks and heal yourself from AOE abilities with
Zoomies. At the end of the fight, you can attach to the front liner and then unattach to gain distance on people who may be running. I would reccomend starting the fight with
Final Chapter, probably attached to the front liner because in the middle of the fight you will need to be using your auto-attacks. Make sure to move around in fights that way you can charge up your energized attack from
Fleet Footwork,
Statikk Shiv,
Stormrazor, and
Rapid Firecannon.
Mid: Being a mage, all you do in teamfights is spam
Prowling Projectile. Because you probably want to aim it, attach to the tank that way you can also use
Final Chapter and heal them with
Zoomies. Make sure to use
Final Chapter whenever their melee carry goes in, because then he will be in the front giving your team time to kill him. The great thing about attaching to a font liner as the mid laner is that you can drive your
Prowling Projectile around to the back line to take out the enemy ADC. You may want to consider reattaching to the flank for
Final Chapter, and time it with another team member's skillshot to garuntee that something hits. If you do get the root off, then they will be unable to dodge. It helps to make a CC chain if you can.
Jungle: Playing
Yuumi jungle in teamfights requires a bit more skill. Your most important action is to flank with
Final Chapter, which can be hard if they start to target you. If they do, remember to use
Zoomies on yourself, and even better is to kite people out of the fight with
Final Chapter. If the enemy team tries to avoid your ultimate, have somebody else on your team catch them out on their mistake. Once you have used
Final Chapter, the best thing you can do is act like a mid laner. Hop onto your front liner from the other side of the battle and try to get their back line with
Prowling Projectile. A good idea when flanking is being close enough to use
You and Me! if anything goes wrong, because your W has an insane range.
Top: This lane being the hardest for you in the laning phase pays you back making teamfights relatively easy. Since you do 0 damage, your job is to stand on the front line and soak up CC. If the enemy team targets you that is good, do not attach. That will give time for the rest of your team to punish them for their mistake. Make sure to use
Final Chapter wisely, because there is less of a rush than there is in other positions. If you have already used your ultimate, then the best thing you can do is auto-attack if just to make yourself useful. You can also just move farther into their lines and try to get off damage with
Sunfire Aegis. If you are in an extended fight, consider attaching for some time to heal from
Warmog's Armor. But do not do that in the middle of a major skirmish.
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