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Recommended Items
Runes: Grasp 1
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Standard
Dauntless Instinct (PASSIVE)
K'Sante Passive Ability
Threats & Synergies
Cho'Gath
---DISCLAIMER: These rankings are based on how much 'effort' needs to be put into the match up. "Easy" lanes can be difficult if you don't know how to play them. Keep in mind a lot of new players are reading this Guide, so I have match ups intentionally skewed towards the higher end of difficulty. Thanks! ---Cho'Gath has a lot of sustain, damage, and CC. Once you have access to your R he becomes easier to kill, but the only downside is that losing a big chunk of your Max HP will put you dangerously close to his R Feast threshold.
Lulu
Enchanters have amazing Synergy with K'Sante. Extra Healing/Shield/Movement Speed are all great when you're in the middle of a teamfight and can help you just enough to stay alive and kill everyone.
Lulu
Enchanters have amazing Synergy with K'Sante. Extra Healing/Shield/Movement Speed are all great when you're in the middle of a teamfight and can help you just enough to stay alive and kill everyone.
Champion Build Guide
Hello Readers!
It's been a while since I've made any kind of update, mainly for 2 reasons; I've been waiting for Riot to do large scale changes on K'Sante AND I haven't been playing nearly as much League as I used to be able to. Still I love writing Guides and helping players reach higher peaks, so I wanted to take the time to comb through and make sure everything in this Guide is still relevant, which to my surprise it honestly is all still pretty accurate (I do put effort into the way I word things and the information I share so that it can transcend patches and hold the test of time).
SO, My Thoughts on the Mini-Rework:
I don't think it's any secret at this point that K'Sante was completely f***ing BUSTED in the hands of highly skilled players. The options K'Sante has available both defensively and offensively are like nothing I have ever seen in League (the only thing I can think of that comes close is some kind of cracked chinese Riven player).
When you think of "Assassin Tank" then AP Malphite comes to mind. He's a glorified R button, and then he gets blasted. K'Sante retains a lot of his defensive stats while being able to burst carries, and go toe-to-toe with some of the strongest duelists in the game, while also having the luxury of moving enemy champions around and creating space similar to the zone control that Gragas has.
This comes with the downside of; His kit is really simple at first glance, which hinders newer players because depending on the numbers, you really need to know how to use your abilities together to maximize damage and survivability. All of the options are there, but you need to have match up knowledge, and you need to have a really good understanding of how to use your kit. He's very easy to mess up on if you don't know what you're doing, or what you're playing against.
That being said, they added some counter play to some of K'Sante's strongest combos. 3 key changes that they made that simply can't be ignored:
Flash is locked while using Q3
This is a fair change. You really couldn't react to it and combo it in such a way that you can carry your target wherever you wanted with follow up from your E, W and R. Displacement like that should be able to have counterplay. If they can't react to a normal Q3, they deserve to die for it.
Q stacks reset after All Out
Which is honestly very fair. You could stack up to Q3, ult, and you could lock someone up to eat the full force of
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I personally never relied on this too much, because I normally would use my Q3 into W, and
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W can no longer be tapped (and has a minimum charge)
Which is easily the most brutal change. Whenever you take the fluidity out of a champions kit and make them more clunky, it feels really really really bad. I would rather see numbers reduced than see a change that makes the feel of a champion worse.
But I understand that they had to do something, so it's whatever. I never used any of the bugged W tap interactions but I don't think I've ever used the full charge of W unless it we're to cancel incoming CC or for extra Damage Reduction.
It seems like they've come closer to the goal of making K'Sante easier to balance between Pro and Standard play. As of this patch (13.21) his numbers are obviously way too high, so over time we'll see them come back more into line.
Aside from the W and Q3-R-Stack changes, K'Sante still functions pretty much the exact same, just slightly more clunky and some unreactable true combos were removed, which again, lets be honest, is very fair.
All thats left to do now is wait for Riot to ruin or overbuff K'Sante a few more times until his numbers come into line. Who knows, they might continue reworking some abilities.
So I guess until they overhaul the item system for the umptheeth time, this Guide should hold up until Season 14. Thank you again for taking the time to read, and I hope this helps! If you have any questions, concerns, or just want to chat feel free to reach out!
Cheers!
The goal of this Guide is to cover as much of K'Sante as possible so that you can head into your Ranked games with all the tools you need to climb!
If you are a high Ranking K'Sante player maybe you have ways of dealing with certain match ups more efficiently so don't forgot to comment your best tips and tricks as well!
My name is Boptimus! I have been playing Top Lane for a little over 10 years, and I’m primarily a Tank player. My main champions are Sion and Gragas and I have a great deal of knowledge when it comes to Top Lane match ups and how to navigate through any given match as a Tank. My peak rank is Masters 272lp (Ladder Rank #1500) playing primarily Tanks, AD Sion and AP Gragas.
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What draws me to K’Sante is his unique playstyle and versitility. I enjoy champions that have seemingly simplistic kits but have lots of skill expression. With K’Sante you aren’t stuck in one linear role, and you can change your build and mold your decision making to fit what your team composition needs most.
I hope you enjoy this guide and I hope it helps. Don’t forget to leave a vote and comment if you have any questions!
Lets dig in.
Let's cover some important information you need to know about K'Sante!
Get the most out of your passive!
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This is fairly short and simple. You have an extra 25 range on units who are marked with
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Your Q is your bread and butter
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99% of the time you will be starting and maxing Q
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Your Q has damage that scales off
40% Attack Damage,
30% Bonus Armor, and
30% Bonus Magic Resist.
This means a huge portion of your damage scaling actually comes from building resistences. Damage scaling with Resistences isn't unique to K'Sante, but K'Sante definitely has the highest Defensive to Offensive scaling in the game.
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Your W is extremely powerful
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You can break through a lot of Champions trade patterns with good usage of your W
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Imagine Quinn tries to
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Your E is extremely versitile
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This ability is a very simple concept, and though it has a very short dash when not used on Allied Champions/Minions, it can still help you avoid a lot of damage, and it can still help you chase, and get off combos. Over all it's a poor ability in itself but when used with the rest of K'Sante's kit it is very powerful. It is very important to note that the dash range is over doubled if used on Minions or Allies. You can use this ability defensively, offensively, or to add utility to the rest of your combos.
K'Sante has a lot of Displacement
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As with other champions with a lot of displacement, K'Sante can get off combos that can throw enemy Carries into the rest of your team, or you can get off really big cheese by carrying key targets away from fights, under turrets, or just in horrible positions in general. Use these tools to move people around and create lots of space for you and your team to work with.
K'Sante's Best Mythic?
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Jak'Sho is the best choice over all for later teamfights, but
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Your W Resets when you R
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This means you can use W
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Your R will take a lot practice
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The distance between your opponent and the wall you are trying to carry them through can be deceiving, and the only true way to master a good initial R
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If you R
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Limit Test!
(in Normals)You will never be able to push K'Sante to his highest potential if you refuse to get out of your comfort zone and refuse to take risks!
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K'Sante doesn't turn into a 1v9 machine during his R but it's very important to know exactly where your limits are. Get into some normal games and don't be scared to take your champion to where it can go.
I highly recommend reading "Important Information" first. I'm going to end up repeating myself here for a couple of things, but some things will be explained better after reading both Chapters.
Level 1
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A lot of times you are going to be looking to stack up your
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Level 2
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Level 2 you can pick up W
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Level 3
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Level 3 you will have your basic kit unlocked. Q
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If you aren't looking for OR can't cheater recall at this point then try to get your wave in a state where you are very hard to gank, because right around this time Junglers are finished with standard clears.
Level 5
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At this point you can either shove out your lane and take a recall for some early stats, or you can recall and
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Level 6
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Once you hit Level 6 you have brutal all in potential especially if you have
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but you need to be extremely careful against Champions with an Execute.
Ex.
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Mythic Spike
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After your Level spikes the next big spike you will be looking for is your Mythic Spike. Every Mythic you build will have a passive on it that will further help you in trades. If you can safely farm to your Mythic spike you will be incredibly strong, but if you are confident and think you can get a lead on your opponent through Level spikes you can hit your Mythic Spike even quicker. Depending on match up, completing your Mythic will push duels in your favour.
For the rest of the game you will scale pretty linearly, until late in the game you will begin to fall off as all Tanks do. If you are against heavy AD or AP compositions then big Armor/MR pick ups will spike you pretty hard. K'Sante peaks late into the Mid-Game.
Here you will find a breakdown of every match-up you are going to face Top, with the exception of some rare picks. They are ordered from hardest, to easiest, alphabetically. If you want to find a specific champion, use "Ctrl+F" and type in your desired match up
(Ctrl+F "Garen" / "Camille" / ect.)
13.21 Update: MOST of these match ups were written before K'Santes mini-rework, and also when
Jak'Sho, and
Conqueror were MUCH stronger. I've updated all of the match ups to reflect what the strongest options are.
Grasp of the Undying will be your default for every lane. Once you have a good understanding of your match ups you can start toying with Jak'Sho & Conqueror's scaling potential.
You will notice I don't have Heartsteel
and Divine Sunderer
listed in recommendations as these are Composition rather than Match Up specific items.
Jak'Sho
and Iceborn Gauntlet
will be your strongest over all Mythic choices.
Some match ups will be easier or harder depending on your own personal playstyle and build/rune set ups, scaling, rank, ect. . placements will be changed eventually as I would like for the difficulty to reflect what K'Sante objectively struggles/does fine into
Cho'Gath
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Cho'Gath is a champion that has a lot of early game sustain. In this lane you should focus on minimizing interaction with Cho'Gath, getting flawless CS, and start building some MR so that you can put up a fight with him. The main thing you need to watch out for is the poke from his E ![]() ![]() ![]() ______________________________ Item Recommendations: If you're against some heavy AP top side you can get away with ![]() ![]() ![]() ______________________________ Mid-Late Game you have will a decent amount of duelling power with R ![]() ![]() You can easily shred Cho'Gath down during R ![]() ![]() |
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Fiora
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Fiora can be incredibly easy or difficult to deal with depending on how good the other player is. Fiora is able to W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: You can rush ![]() ![]() ![]() ______________________________ Mid-Late Game Fiora should be able to out duel you, so you should be hanging back in the sidelane and making sure she can't take your tower and Jungle camps. What you really want is to get her in a teamfight because you can definitely make much more of an impact than her, and the rest of your team can usually deal with her easier than you can. CC her if she mispositions or head towards the backline if you think your team can handle her. Duelling Fiora can be very risky but if they are very impatient with their W ![]() ![]() ![]() |
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Heimerdinger
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() ![]() Heimerdinger is a very rare lane but it is important to know what to do against him if you ever find yourself against one. The best way to deal with Heimerdinger is to focus his turrets and to make sure he can't keep placing them down. Unfortunately a good Heimerdinger is never going to let you near his turrets. Stack some MR and eventually if Heimer messes up his positioning you can combo him in to you and look to R ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game gets a little easier as Heimer has to really over extend if he wants to continue pushing. If you are looking to engage in his zone of turrets in a teamfight you should try to carry him away from his turrets. The best thing you can do is wait for him to drop his big turret with ![]() Again it's going to be difficult to kill Heimer, but you definitely have the tools available if Heimer makes some serious mistakes. ![]() |
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Jax
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() K'Sante has great tools to work around Jax's kit. The only way Jax can kill you is if he forces and extended fight and melts you with mixed damage and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Jax is primarily as massive threat in side lane. Keep side lane clear as to not give up free towers. During teamfights you should look to peel for your carries as Jax will most likely be targetting your back line. Make the most out of your Tank form and once Jax uses ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Lillia
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() This abomination is extremely strong Top lane especially against Tanks. Early on you can't eat too many Q ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game can continue pushing up side lane and unless she really messes up you wont be able to fight her off the wave. During a fight she can be pretty impactful with a big R ![]() ![]() ![]() ![]() Very hard to kill if Lillia knows what shes doing. Focus on CS, grab a big chunk of MR, and try to be more useful in a fight then she will be. |
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Mordekaiser
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Mordekaiser is a very difficult lane as he can match your damage while also being able to sustain through W ![]() ![]() ![]() ![]() ![]() The hardest part about this lane is that Mordekaiser can still stat-check you through ![]() ![]() ![]() ![]() A very well timed ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Mordekaiser will be able to shove side lane and roam. You will have to try your best to play around Mordekaiser's massive front line and be ready to react to his ![]() ![]() ![]() 1v1's with Mordekaiser will be extremely close. Do your best to avoid Q ![]() ![]() |
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Singed
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Singed is actually very easy to lane against, the biggest issue comes when he gets a few components and starts to proxy. K'Sante has no way of being able to chase Singed and bully him off his proxy. If Singed gets off an effective proxy he will have highly increased Tempo over you and can choose to roam. If this is the case then you can try to proxy as well or pick up your wave quickly and try to follow him to a fight. If Singed is running through you tower to start a proxy you can use R ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game you should be able to zone Singed off your minion wave but he can use his passive ![]() ![]() ![]() Singed can be pretty easy to kill if they try to lane normally, but if they go for a proxy play style you wont have much opportunity to solo kill them in lane. |
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Tahm Kench
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Mythic Recommendation: ![]() ![]() ![]() Keystone Recommendation: ![]() ![]() Tahm Kench is a giant meat ball that can be hard to get through. Early on Tahm Kench has good damage and all in potential from his passive ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game you can look to match Tahm Kench in the frontline and once you get lower on HP you can R ![]() ![]() ![]() Tahm Kench will be incredibly hard to kill without R ![]() |
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Teemo
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() ![]() Teemo is a very punishing lane. It might seem like a good idea to use W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Teemo can keep your side lane shoved in if you haven't been able to put pressure on him. In a teamfight you will massively outshine Teemo especially if you can get zone control with ![]() ![]() ![]() A decent Teemo will be incredibly hard to reach. You can use a combination of E ![]() ![]() ![]() ![]() |
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Trundle
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() The majority of Trundle's damage output is through Auto Attacks so early ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Trundle can melt you if he went a splitpush oriented build ( ![]() ![]() ![]() ![]() If you can bait out Trundle's ![]() ![]() ![]() |
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Tryndamere
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Tryndamere is another champion who's primary damage output is through Auto Attacking. ![]() ![]() Tryndamere can easily kill you during R ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Tryndamere players usually like to split push. Keep your own Jungle warded so that he can't get free camps. Focus on clearing the waves he shoves into you and be mindful of the fact you will have to ![]() ![]() ![]() You really wont have much opportunity to kill Tryndamere so you will have to CS and wait for your Jungler. |
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Vayne
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() ![]() Navigating the Vayne lane is very tricky without experience. How well you can set up your waves and CS will make the difference between coming out of this lane strong or weak. Vayne will be pelting you with Auto Attacks, what is important is to not allow her to get her 3rd hit of W ![]() ![]() ![]() Whenever Vayne Auto Attacks you she will pull aggro from the minion wave, causing her to push. USE THIS TO YOUR ADVANTAGE. If the minion wave shoves back out towards her a good Vayne can set up a freeze and zone you off creeps. Taking 1 or 2 Auto Attacks with a bad wave state is always worth because it will cause her to push back in to you. You have decently high kill potential in R ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Vayne players will shove out side lane and look for teamfights. Vayne actually has a very strong teamfight especially if her team plays around her and peels her. Something a lot of Vayne players do is get over aggressive, so if they misposition you can R ![]() ![]() Solo-killing Vayne really isn't an option unless they misposition a lot. |
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Vladimir
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() ![]() The weakness of Vladimir's early game has slowly been chipped away at by Riot over the last few Seasons. You will want to rush lots of Magic Resistance in this lane, as Vladimir has no resource costs, and can sustain infinitely. You will want to step behind your minions to avoid ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Vladimir is a fantastic teamfighter. If your team wins the 4v4 you should look to carry Vladimir away from the fight to avoid his massive AoE from ![]() ![]() You will have the damage to kill Vladimir during R ![]() ![]() |
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Yone
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Is another tricky lane and purely dependant on how good the other player is. From Level 1 Yone will have the ability to run you down with Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Yone is a great split pusher and teamfighter. Keep your side lane clear and look to react to his roams with a ![]() ![]() ![]() ![]() Solo kills are possible once you've picked up a chunk of armor. You will be incredibly strong with R ![]() ![]() ![]() ![]() ![]() |
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Yorick
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() If you aren't careful Yorick can be a painful lane. You should be using your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Yorick players primarly play to overwhelm side lane with Maiden and Ghouls. You should look to be proactive and meet Yorick in the side lane and clear minions before they get to be too much. If Yorick is contesting you in the wave try to your best to position in a way to where you can carry him away with R ![]() ![]() Yorick players tend to tunnel a bit too hard on hitting tower for plates so this is your best opportunity to position for an R ![]() |
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Aatrox
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() K'Sante actually has a lot of tools to deal with Aatrox. Sadly Riot doesn't seem to have any intentions on nerfing Aatrox so is damage is extremely over tuned and must be avoided. Use a combination of basic movement, E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Aatrox isn't the best at taking towers so these players normally shove out side lane and look for a flank. Aatrox excels at skirmishing (2v2/3v3/4v4) but in an all out team fight you will be much stronger than him. If he is approaching your back line use your displacement to peel him off. Use R ![]() ![]() Aatrox can be solo killed if you are confident you can work around his Q ![]() ![]() |
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Camille
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() K'Sante has many tools to work around Camilles kit. E ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Depending on how laning phase went either one of you can be the aggressor in the side lane. What you need to be careful of is her healing and true damage conversion on her ![]() ![]() ![]() ![]() ![]() If you are playing trades correctly you should have an easy time killing Camille once ![]() ![]() ![]() |
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Darius
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Darius can be a scary lane but you have more than enough tools to deal with his aggression. The important thing is to play around his cooldowns early on especially since you have no Armor, as one bad miss step can give him a kill. Use your Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: I highly suggest ![]() ![]() ![]() ______________________________ Mid-Late Game if Darius gets a lead he will be an extremely strong split pusher. If not then he will look to shove out side lane and roam for teamfights. Teamfighting against Darius can be scary because once he reaches 5 stacks he can very easily 1 shot your back line. Try your best to keep him infront of you and CC'd. You can use a combination of Q3 ![]() ![]() ![]() Once you've played this match up a few times you will learn the limits and when you can go for kills. Only go for ![]() ![]() ![]() |
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Dr. Mundo
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Early on in lane you want to stand behind minions to avoid Mundo's Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game most Dr. Mundo players don't often split push but instead will look to force teamfights. With enough DPS and healing reduction Mundo shouldn't be a huge problem, especially if he takes ![]() ![]() ![]() With Grevious Wounds you can easily kill Dr. Mundo in ![]() ![]() |
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Gangplank
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Gangplank used to be my OTP, so dealing with his Barrels are extremely easy. If you want to completely smash Gangplank lanes you should practice breaking his Barrels versus a friend. If you can't seem to kill his Barrels; Use your W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Be aware that stun portions of your abilities can still be cleansed by his W ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Gangplank will be looking to syphon CS in order to afford the expensive crit items in his build. Later on in the game Gangplanks damage is extremely threatening, and he can potentially 1 shot you with Barrels during R ![]() ![]() ![]() ![]() Gangplank get significantly easier to kill if you can break his Barrels. Running ![]() ![]() |
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Gnar
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() ![]() Good Gnar players are very hard to get on top of and are great at harassing. You can use your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game if you've gone even Gnar will struggle to push up to your tower, and you may even be able to become the aggressor in the side lane. In a teamfight you can look to block his engage with W ![]() ![]() If Gnar is getting too close you can use your gap closers to get on top of him and make him waste his E ![]() ![]() |
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Gwen
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() You wont have much opportunity to be aggressive in this lane as Gwen is naturally very good at dealing with Tanks. Whats important in this lane is collecting as much CS as you can so that when the opportunity to take a good skirmish presents itself you are healthy and have lots of stats to work with. Early laning phase you want to use Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When in doubt, just farm and scale for later fights. There is no need to feed. ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Gwen will be the side lane aggressor so do you best to collect CS and match her roams. You wont have much opportunity to kill her without good movement during ![]() ![]() Gwen will be very hard to solo kill unless she makes some very big mistakes. The key to coming out on top of this match up is how you play around her Q ![]() ![]() ![]() |
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Irelia
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Irelia being one of the most powerful laners in the game is very hard to deal with for Tanks, but with the mobility in your kit you should have an easier time than with other Tanks. If you often struggle with Irelia lanes then grabbing ![]() ![]() ![]() Use your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Irelia excels in 1v1's and small skirmishes. Without some kind of lead you will be stuck defending side lane until Irelia tries to roam. You have much more impact than her in a teamfight. If she tries to dive on to your team use your W ![]() ![]() ![]() After you've gotten a decent chunk of Armor you have kill potential in R ![]() ![]() |
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Jayce
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() ![]() Jayce can be a punishing lane if they know what they're doing. Whats important is to position yourself behind minions in a way that Jayce can't easily land poke with Q ![]() ![]() ![]() ![]() ![]() With some Armor components and good usage of ![]() ![]() Be aware that you will be a lot squisher in ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Jayce will have access to a lot of Lethality and Armor Pen so you will still need to be cautious in side lane and during teamfights. When approaching a teamfight make use of your Tank form to help create space and get your team into a good position. If you're Tanked a large amount of burst from the enemy team you will be free to use R ![]() You have kill potential in ![]() ![]() |
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Kayle
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() For the most part Kayle is a pretty big push over Levels 1-5, but some will try to cheese with ![]() ![]() ![]() ![]() ![]() ![]() Obviously avoid using crucial damage on her R ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Kayle will likely be locked in a side lane trying to rush Level 16. During this time you can look to force 5v4's or match her if she is getting up to your towers. R ![]() ![]() ![]() ![]() ![]() ![]() Kayle will be very easy to kill with R ![]() |
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Nasus
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Nasus is a bit tricky because his weak early game has buffed quite a lot by Riot, so it isn't easy to keep him off stacks. The best thing we can do is contest his creeps from Levels 1-5 and be prepared to start tanking massive Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Nasus is a monsterous split pusher. There may be situations where Nasus can ignore you and burst down your tower through ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nasus cannot be beaten during ![]() ![]() |
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Olaf
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Mythic Recommendation: ![]() ![]() ![]() Keystone Recommendation: ![]() ![]() Olaf can be tricky because very early on he can run you down with Q ![]() ![]() ![]() ![]() ![]() Important to note: Olaf's R ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game you will be a much bigger frontline than Olaf. With ![]() ![]() ![]() ![]() You will have kill potential with R ![]() ![]() |
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Poppy
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() K'Sante and Poppy have very similar trading when using Q so this match up is heavily reliant on spacing. What is really important to avoid or lessen the impact of is her passive Auto Attack from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Remember to position your R ![]() ![]() ![]() ______________________________ Item Recommendations: Poppy does primarily AD Damage so you have the option of either ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Poppy players don't normally split but instead look for skirmishes in the Jungle. Try your best to pressure side lane to force her to respond to you or follow her roams. How well you can use the CC cancel from W ![]() ![]() ![]() A very well timed W ![]() ![]() Solo killing Poppy shouldn't be too hard so long as you don't get caught in a big combo coming out of R ![]() |
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Ryze
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Ryze is a pretty rare lane but I will list it anyway. You can stack some early Magic Resist and become near unkillable but most Ryze player's I've played against just look to blow up incoming waves and roam around. There isn't too much to say about this lane as it will be mostly farming. If you want to kill Ryze you will have to wait for him to waste his ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Ryze will normally shove out waves and look to steal camps or roam through the Jungle. If you find Ryze hard to reach and stick to in a teamfight you should choose an easier target and let your more mobile teammates take care of him Solo killing Ryze shouldn't be possible unless they waste OR don't have ![]() |
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Sett
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Sett can be difficult if not played properly. It's really up to Sett to make the mistakes in this lane. The most important ability to play around is his E ![]() ![]() ![]() ![]() ![]() ![]() ![]() Important to note: If Sett uses R ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game in a teamfight you really need to watch out for Sett's R ![]() ![]() ![]() ![]() R ![]() ![]() ![]() |
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Sylas
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Sylas can be tricky early on because he has access to a lot of base damage and healing. You should be avoiding the explosion of his Q ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Sylas players don't split push too much. They normally push out side lane and look for roams. Sylas is great at skirmishes and even better in teamfights with a good R ![]() ![]() ![]() ![]() ![]() To get a kill on Sylas in lane you should wait for a good opportunity to ![]() |
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Warwick
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Warwick is an extremely oppressive and lane. Normally I will stack resistances so it is hard for Warwick to chew through me, and I focus on waveclearing. Warwick has a very difficult time clearing waves without a ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: Warwick is usually a 50/50 split of AD and AP so ![]() ![]() ______________________________ Mid-Late Game Warwick will have a bit easier of a time clearing out side lane, normally through ![]() ![]() ![]() ![]() Killing Warwick should be extremely difficult unless they use their mana carelessly and you have access to ![]() ![]() ![]() |
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Yasuo
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() Yasuo is able to run you over from Level 1 using ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Yasuo can pretty extremely hard to deal with in a side lane so it's very important not to feed him unnecessary kills. If you're stacked up on Armor then Yasuo will try to steal camps or look for flanks on your team. Make sure you are always matching him and keeping him in check. During a teamfight you should soak and peel for your team until you are ready to use ![]() Once you stack up some Armor you can take trades and if Yasuo is playing poorly you can easily take him out with ![]() |
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Akali
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Akali's main form of trading is poking with Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Akali players don't look for split push but will instead make sure their side lane is cleared and try to take skirmishes and teamfights. If you like split pushing you can pressure side lane and demand a response from her or one of her teammates. In teamfights if you have great reaction you can use W ![]() ![]() ![]() ![]() Akali can be killed easily if she wastes her ![]() ![]() |
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Garen
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Garen can melt you if you let him in range for a full E ![]() ![]() ![]() ![]() ![]() If you are using ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Garen players are a lot more split push oriented so it's important to keep your side lane managed. If Garen is beating you in side lane try your best to keep tabs on him and match him if he tries to roam. Again in a teamfight it is very important to keep in mind that Garen can burst you down with R ![]() ![]() ![]() All of Garen's damage will come from extremely close range so make good use of your E ![]() ![]() ![]() |
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Gragas
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Gragas has a lot more lane sustain than you so you will have to play your trades very carefully. Hang back for the first few levels to grab CS so that you can base for some Magic Resistance. I HIGHLY recommend ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gragas has a lot of healing from ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Gragas will be clearing side lane and looking to roam with his team for picks with ![]() ![]() ![]() ![]() ![]() ![]() ![]() You should look to CS early so that you can pick up some MR. Once you have MR and some Tenacity you will have no issues killing Gragas with ![]() |
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Illaoi
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Traditionally Illaoi is very hard for Tanks to deal with, but K'Sante has access to E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game if Illaoi is centering herself on split pushing you should be able to play the same as you did in lane and use ![]() ![]() Keep up pressure, avoid her ![]() ![]() |
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Kennen
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() ![]() Kennen is a lane I would consider taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Game Kennen is a decent split pusher but Kennen is an amazing teamfighter especially with a good flank. ![]() ![]() ![]() ![]() Kennen is very easy to kill if he wastes E ![]() ![]() |
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Kled
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() I find Kled easy to deal with once you know what you're doing. Kled players will play around their W ![]() ![]() ![]() ![]() ![]() ![]() ![]() The only thing you need to be cautious of is his 'Rage Bar'. Once Kled dismounts he can easily remount if he has W ![]() ______________________________ Item Recommendations: Kled takes very punishing trades that are 100% physical damage so ![]() ![]() ![]() ______________________________ Mid-Late Game Kled is decent at split pushing and teamfighting. Kled should have a rough time shoving you in when side laning so they will look for flanks with R ![]() ![]() ![]() ![]() Kled is easy to kill once you have some Armor available. Let him waste his long cooldowns and chunk him down with short trades until you are ready to kill him. Make sure you have the damage to kill him before he can remount. |
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Ornn
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Ornn is considered one of the strongest Tanks in the game but K'Sante has many ways to deal with his kit. The last tick of Ornn's W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Ornn will be looking to soak XP from side lane so that he can start giving out upgrades using ![]() ![]() ![]() ![]() Ornn will be very Tanky so you will have to play trades in a way that you can avoid his combos and chunk him back. If you've gotten him low you can engage and use ![]() |
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Pantheon
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Pantheon can be a pretty punishing until you get some Armor. Use a combination of E ![]() ![]() ![]() ![]() ![]() ![]() ![]() You should be careful during ![]() ![]() Make sure you ping Pantheon's Level when he reaches 6 so that your team is reminded that he can show up in their lane at any moment. ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Game Pantheon will look to shove side lane and roam with ![]() ![]() ![]() ![]() After some Armor pick ups Pantheon is pretty easy to trade with and kill during ![]() ![]() |
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Quinn
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() ![]() Quinn will be spending a lot of time trying to poke you from range, so ![]() ![]() ![]() ![]() ![]() ![]() ![]() When Quinn hits ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Quinn usually tries to roam the map and pick up large waves when they reach side lane. Make sure when Quinn hits Level 6 you ping and communicate to your team that Quinn can roam at any point with ![]() ![]() If you are able to time your ![]() ![]() |
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Rengar
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() You NEED to play cautious for the first few Levels against Rengar as he has very high kill potential from Level 1. Allow Rengar to push to your side of the lane, then once the wave gets close to your tower try your best to set up a freeze. If Rengar jumps on you, you can quickly reposition with E ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you can: Meet incoming waves early to pull aggro and drag it down towards river away from the top bushes. ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game it should be pretty easy to shove Rengar in a side lane if he didn't take a lead. Make sure you are always keeping tabs on him because at any moment he can leave side lane and roam with ![]() ![]() ![]() ![]() Rengar is very easy to cheese near your tower with ![]() |
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Rumble
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Rumble is a bit tricky early on but once you pick up some Magic Resist this lane becomes much easier. What's important to understand is you will always outscale Rumble, so there is no need to give him kills if you aren't experienced in this lane. Use E ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: After ![]() ![]() ![]() ______________________________ Mid-Late Game Rumble will look to have good teamfights with his R ![]() ![]() ![]() ![]() Rumble will be very easy to kill once you have some Magic Resist and access to ![]() |
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Urgot
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() At Level 1 Urgot players love to set up either behind you out of vision, or in the bush closest to your tower for cheese with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Urgot is easy to kill with the damage from ![]() ![]() ______________________________ Item Recommendations: Urgot is another champion with primarily AD damage, so ![]() ![]() ![]() ______________________________ Mid-Late Game Urgot can melt waves pretty quickly and take towers if left unattended. Make sure you are matching him in side lane and follow him to fights if they break out. Use ![]() ![]() ![]() ![]() Urgot is easy to trade with and kill with ![]() ![]() |
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Volibear
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Mythic Recommendation: ![]() ![]() Keystone Recommendation: ![]() ![]() I recommend ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Game Volibear can build to be a massive split push threat or big frontline. Your build should adjust accordingly but make sure you keep your side lane well managed as to not give up any free turrets. In teamfights keep your carries peeled and match Volibear's frontline. ![]() K'Sante's kit can work around Volibear's pretty well. If you are trying to take some sort of all in; make sure the mark from Volibear's W ![]() |
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Wukong
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Wukong's trading patterns can be difficult to navigate through so if you normally struggle in this lane then taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game one Wukong picks up ![]() ![]() ![]() ![]() ![]() Pretty easy to kill once you pick up ![]() ![]() ![]() |
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Zac
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Zac has some pretty brutal lane sustain but K'Sante is great a being able to deny him healing from ![]() ![]() ![]() ![]() ![]() ![]() Zac's like to sit out of vision and cheese with ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Zac is much more of a teamfighter than a side lane threat. Keep your side lane managed and cleared out early before objectives so you can set up early and position to deny Zac an easy engage. Zac will look to engage with ![]() ![]() ![]() If you get good at playing around Zac's blobs from ![]() ![]() |
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Malphite
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Malphite isn't very threatening of a lane but depending on if they take ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Malphite is a massive threat in teamfights because of R ![]() ![]() ![]() ![]() You can get on top of Malphite and stick to him once he uses ![]() |
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Maokai
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Maokai is another very easy lane so long as you aren't consistently charging into his Q ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Maokai can be a decent threat in teamfights as he has a very powerful engage tool with R ![]() ![]() ![]() ![]() ![]() Very easy to kill early on will ![]() ![]() |
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Renekton
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() If Renekton is running ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game Renekton isn't much of a side lane threat but don't leave your side lane unattended. If Renekton has a glass cannon build ( ![]() ![]() ![]() ![]() ![]() ![]() Easy to kill with some Armor. If you ![]() ![]() |
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Riven
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Riven is heavily reliant on comboing with CC and weaving in Auto Attacks. Level 1 you should play back as Riven has one of the strongest Level 1's in the game with Q1/2/3 of ![]() ![]() ![]() ![]() ![]() Riven is another champion with an execute mechanic with ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Game side lane Riven will clear and roam if she can't kill you. Riven is able to roam very well because she can ![]() ![]() ![]() Riven can be handled pretty easily after picking up some armor. It's important to keep in mind that you can interrupt her Q3 with ![]() ![]() ![]() |
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Shen
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Mythic Recommendation: ![]() Keystone Recommendation: ![]() ![]() Shen is a fairly easy lane though you have to be a bit cautious if he is running ![]() ![]() ![]() ![]() ![]() ![]() ![]() When Shen hits Level 6, ping his Level and let your team know that he can appear in their lane at any time. Keep up pressure so he can't use ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Game Shen will be protecting side lane and looking to join teamfights with ![]() ![]() ![]() ![]() ![]() A good Shen can be difficult to kill but if you play your trades properly you should have no issue killing him with ![]() |
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Sion
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Mythic Recommendation: ![]() ![]() ![]() Keystone Recommendation: ![]() ![]() Sion is an absolute walk in the park. You can use W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Game Sion will either go extremely heavy split push or play for teamfights. Keep your side lane managed and meet Sion out in the lane early before he can reach your Turret. Once you start bullying him off of split pushing you can force him into teamfights, where you can block his R ![]() ![]() ![]() If Sion tries to fight you, you should have no issues killing him if playing the match up properly. If Sion doesn't interact with you then try to proxy and roam. |
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That's it for match ups! Obviously some players will have drastically different experiences in match ups than myself but this seems to be what is most accurate from my own experience.
If you feel like something is blatantly misplaced, or if you notice a match up is missing feel free to leave a comment and let me know!
Additions in Progress:
Sejuani
Akshan
Swain
Runes for K'Sante
Here I have listed the majority of K'Santes most common Runes. Any Runes not listed here are either extremely uncommon, or non-viable. If you feel like I'm missing a Rune or if you believe important information is missing please let me know!
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Keystones
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Q3
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Resolve Tree
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Precision Tree
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Inspiration Tree
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1 Melee, 1 Caster, 1 Cannon
OR
2 Melee, 1 Caster, 0 Cannon
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The
Sorcery Tree
and
Domination Tree
are unlisted because there is nothing worth mentioning in these Trees as they Synergize poorly, or have stronger counterparts in the other Trees.
Mythic Items
Below is a list and brief explaination of K'Santes most popular Mythic items. There really isn't a lot to choose from outside of Jak'Sho, and Iceborn Gauntlet, but the other two viable options; Heartsteel and Divine Sunderer are listed as very specific choices to take in certain situations.
Jak'Sho, The Protean
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Jak'Sho, the Protean is by far the strongest Mythic you can buy on K'Sante. Providing: 30(+16) Armor 30(+16) Magic Resistance 400 HP 20 AH +5 Armor and MR per Legendary item. +15% extra resistances at max stacks. 3% Maximum HP drain at max stacks. That's A LOT of stats. Then once you use ![]() There really isn't much nuance to Jak'Sho. If you are unsure what Mythic you should be taking, always default to this. |
Iceborn Gauntlet
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Iceborn Gauntlet is the runner up. K'Sante has great synergy with ![]() ![]() ![]() ![]() Iceborn Gauntlet should be taken in lanes where you either need to stick to your opponent (because they excel at short trading or poke) OR you're against an opponent that you personally struggle against; For me, this would be something like ![]() Iceborn Gauntlet provides: 50 Armor 400 HP 20 AH Iceborn Gauntlets Sheen damage is the exact same, but it also drops a zone of ice that slows enemies based off of your Bonus HP. Your primary target is slowed by an extra 100% (not slowed by 100%), and has their damage reduced by 10%. The effects last for 2.5 seconds, and you can refresh it every 1.5 seconds, meaning you can have this effect up indefinitely. Iceborn Gauntlet gives you the best 1 item spike in terms of defensive capability into AD opponents. From 2 items onwards, Jak'Sho will provide more Armor when fully stacked. |
Heartsteel
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Heartsteel should really only be taken in rare situations. If you are in a lane where you can consistently proc the passive AND you are against a team composition that has poor access to Maximum %HP damage, then you can get away with building Heartsteel. Heartsteel provides: A LOT OF HP And 20 AH Stacking HP used to give K'Sante a large amount of Omnivamp, but that has since been removed from his kit. Heartsteel doesn't provide Armor or Magic Resistance so you wont have any damage conversion in ![]() Don't build this item without putting in a good deal of thought. It can be really good in some situations, but horrible in most. |
Divine Sunderer
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Divine Sunderer is worth a mention simply because of K'Santes synergy with ![]() ![]() ![]() ![]() ![]() AND you are against 1 or 2 more champions that enjoy stacking a lot of HP, then the value of this item goes up a significant amount. Again, this is an item that can be really good in some situations, but horrible in most. |
Radiant Virtue
Legendary Items
This is a list of the most common Legendary Items you will be building.
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Don't build this item unless the game calls for it, you have good macro, and are comfortable split pushing.
Feel free to Comment what works for you! If you feel like an important item is missing from this list let me know!
Q Auto Attack
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Easily your most basic short trading combo. Q
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W-Q
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Use
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This will also be a quick waveclear tool. Shove the Melee Creeps into the Caster Creeps so that you can hit all 6 minions with
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You will run out of mana if you use this too much.
E-Q
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You can use
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E-W
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Use
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E-W-Q
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Use your full combo, starting with
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These can be done in any order depending on how close or far away you are from your target.
E-W-R
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Use
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W-R-W
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In some situations you can use
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Fast Stack Conqueror
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Using 2
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Make sure if you are staying Tank form that you wont immediately need
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K'Santes abilities are fairly simple, and can be used in whichever order you would like depending on your position relative to the enemy. K'Sante has a lot of displacement to work with, so once you master the usage and decision making revolved around his abilities, you will be extremely hard to disengage from, and create a lot of space for your team to work with. (If you don't outright catch an enemy way out of position)
It's important to always be proactive if you want to find success playing League, so once you've cleared a wave, there is no opportunity to take a plate, and theres plenty of time before the next wave arrives, you can walk into river and try to spot the Jungler, throw down wards, sweep, steal enemy JG camps, or farm your own (Top side Krugs/Gromp) if your Jungler is on the other side of the Map.
Assuming we are Blue Side and just crashed a wave into Red Turret, I will normally walk down into River. If there is no activity around I will look for wards on Yellow X, or a deep
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If my Jungler is in the area and it looks like they want to invade I will accompany them into the enemy Jungle and see if we can get a pick. If my Mid laner is being shoved in, I can wrap around and look for a gank on Mid. If it looks like a big skrimish is breaking out towards Dragon, I will shove Mid and fully commit to a fight on Dragon.
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Sometimes you wont be the aggressor and instead you will be on the back foot. If your Jungler is getting invaded it is very important to help him so he doesn't get killed. It's less important that they can finish a camp, but more important that the enemy Jungler or Top Laner doesn't get free 300g and set your Jungler far behind. If your Jungler is being invaded and you are very close by, do your best to get there and help them out. Ward on Yellow X and
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Teamfighting with K'Sante is extremely versitile and the role you play is very dependant on how both team compositions function. What's important to keep in mind is that you have 3 main roles you can fall into; Aggressor, Defender, Controller.
Aggressor
If you are the Aggressor you will be the main or secondary engage. Pump out all of your abilities on the enemies primary damage source, and use
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Defender
If you are playing as a Defender, you will be very close to your teams primary carry. You will be holding your position and create breathing room for your carries to work with. Use your displacement abilities to shove away the enemy teams primary engage, or divers and assassins. Soak damage and trade your Health for the enemies Health. If one of your carries gets jumped on, you can use
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Controller
As a Controller you are neither looking to engage aggressively, and you don't need to peel you carries as defensively. Instead you inch your way into a zone to control. If the enemy engages on you, you can counter engage or peel back depending on what your team needs. If the enemy team has something like a
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Be aware that teamfights will almost always break out around objectives, so keeping track of Objective Timers plays a huge role in how successful of a teamfighter you are. It's never a question of IF a teamfight will break out, it's WHEN. Watch the map, check Timers often, and be ready to react with
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If your team is on the back foot, get to objectives 1 minute early in order to set up vision and potentially catch opponents off guard for picks.
And that's about all I have for now! I want to thank you for taking the time to read this Guide and I really hope it helps!
There will be lots of changes in the Meta, Items, and even K'Sante himself. If you feel like anything in this Guide is misleading or highly inaccurate please don't hesitate to let me know. The goal for this Guide is to provide the best one stop shop for Players of all skill levels to pick up, learn, and head towards the path of Mastery for K'Sante.
If you've enjoyed this Guide, leave a vote and a comment. Let me know your thoughts! If you want similar Guides to this, I have one for my other mains:
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https://www.youtube.com/boptimus
https://www.twitch.tv/boptimuslol
Feel free to join my public Discord to hang out, or get in contact with me!
https://discord.gg/7EPkN8B69f
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