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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction

This is a guide for my favorite Champion,

And please, if you can atleast try the builds out before you start complaining about item choice, I would appreciate it.

The reason why I normally choose

She does good damage with her W, and it's not the best heal, but it's fairly good. Her passive is
good for helping her teammates chase down enemies in a teamfight, or run away. Her Q is good CC
for team fights. Her ultimate is really really long range, so when you're chasing someone down you
can usually catch them with it.
Pros:
Great crowd control
good damage output
chasing capabilities
good for the whole team
cons:
Bad escapes
really slow
squishy ( because she's support)

Lore:


The Tidecaller's sacred duty is to acquire a moonstone, a powerful object found only in the towering reaches of the surface world. Her people, the Marai, rely on the moonstone's light to ward off the terrors of the depths. However, the stone's power lasts only one hundred years. Before its light fades, the Tidecaller must journey into the Great Deep, retrieve an abyssal pearl, and carry it to the surface. There, on the night of the winter solstice of the hundredth year, the Tidecaller makes a ceremonial exchange with a landwalker bearing a moonstone. By trading the pearl for the moonstone, the Tidecaller ensures the survival of the Marai for another century.
However, in




When



"I am the tide, and I cannot be turned."
―

STATISTICS
HEALTH 365 (+74) ATTACK DAMAGE 48 (+3.1)
HEALTH REGEN. 4.5 (+0.55) ATTACK SPEED 0.644 (+2.6%)
MANA 305 (+43) ARMOR 9 (+4)
MANA REGEN. 6.9 (+0.6) MAGIC RES. 30 (+0)
RANGE 550 MOV. SPEED 335
Abilities:

1.5 seconds. Surging Tides is a passive ability that increases Nami's and her allies' movement
speed whenever they are hit by any of her abilities.

They are in

They are one of the 3 targets hit by

They are the target of

They are in


chase people, help them escape, or reach somewhere quickly. Since

good for yourself too.


it deals magic damage to all enemies in the area of impact and encases them into bubbles, lifting them into the air and stunning them for 1.25 seconds.
Cost: 60 mana
Range: 875
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds
Magic Damage: 75 / 130 / 185 / 240 / 295 (+0.65 per ability power)


strongest person and let your team have free time to kill him. It's also great for escaping slippery situations.

location. Upon impact, enemies in the area of effect take magic damage and they are stunned for 1.25 seconds.


all area of effect spells and abilities with diminished effect.

Aqua Prison will damage

Shield and the stun will be negated.
While

A very important distinction between the two is that stuns can be cleansed by effects like
Quicksilver or

Knock ups are also unaffected by Tenacity.
Bot champion will attempt to cast

while stunned in the

Enemies in a bush that are hit by Aqua Prison will be revealed for the stun duration.

On ally hits,

Cooldown: 9 seconds
Cast Range: 725
Bounce Range: 875
Cost: 70 / 85 / 100 / 115 / 130 mana
Heal per Bounce: 65 / 95 / 125 / 155 / 185 (+0.3 per ability power)
Magic Damage per Bounce: 70 / 110 / 150 / 190 / 230 (+0.5 per ability power)

champion. When cast,

champion, alternating between allies (herself included) and enemies. When

allied champion, it is healed and the water will bounce towards an enemy champion. If

hits an enemy champion, it deals magic damage and bounces towards an allied champion.

abilities with diminished effect.
Surging Tides pops Spell Shield.
Surging Tides will damage

Even if

target. Currently,

the initial hit broke a spellshield.

If cast on an enemy champion, the spell will hit as follows: enemy → ally → enemy.
If cast on an allied champion, the spell will hit as follows: ally → enemy → ally.
If there is no appropriate unit for the middle bounce effect, such as if no enemy unit is around
in an ally -> enemy -> ally bounce, only the initial cast will occur.


orders once the channel is complete.
Ebb and Flow will not bounce on minions.
While

still target nearby champions if she is afflicted by abilities like





Cooldown: 11 seconds
Range: 800
Cost: 55 / 60 / 65 / 70 / 75 mana
On-Hit Magic Damage: 25 / 40 / 55 / 70 / 85 (+0.2 per ability power)
Slow: 15 / 20 / 25 / 30 / 35 %
Tidecaller's Blessing is a targeted ability that buffs the target allied champion for 5 seconds or
until they have attacked 3 times, whichever comes first. During this time, the affected champion's
auto attacks deal bonus magic damage and slow their target for 1 second.
Empowered attacks do not proc spell vamp or Rylai's slow.
Empowered attacks do not pop spell shield.
Empowered attacks will damage Black Shield and the slow will be negated.
Runaan's Hurricane will apply charges of Tidecaller's Blessing onto the minor bolts. It is
possible to use all three charges in one attack.
Nami can cast Tidecaller's Blessing on herself.
Abilities that proc on-hit effects (e.g. Gangplank's Parrrley) will also apply the magic damage
from Tidecaller's Blessing.
Empowered attacks are not applied or consumed when attacking structures.
Tidecallers blessing is really really nice for a good damage buff on your teammates, that's some good extra damage, it's also really good for killing turrets.

Range: 2550
Cost: 100 / 150 / 200 mana
Cooldown: 150 / 130.5 / 110 seconds
Magic Damage: 150 / 250 / 350 (+0.7 per ability power)
Slow: 60 / 65 / 70 %
Tidal Wave is a pass-through linear skillshot and line area of effect ability that sends a giant
tidal wave in a straight line in front of Nami. Enemy units hit are briefly knocked into the air,
take magic damage and are slowed for up to 4 seconds based on the distance the wave traveled
before hitting them.
Tidal Wave procs spell vamp and Rylai's slow similarly with all area of effect spells and
abilities with diminished effect.
Tidal Wave pops Spell Shield.
Tidal Wave will damage Black Shield and the knockup and slow will be negated.
Its effect range is shown in the mini-map with green edge.
To give an estimate of the range on Summoner's Rift: standing next to top lane's Blue Team
inhibitor turret, if you launch the wave towards the lane's tier 2 turret, it will reach the jungle entrance to Blue buff area.
Tidal wave is AMAZING for chasing people or saving your team. It's got such a long range that I've caught people from quite a ways off and my teammates killed him.

Item choices for: YOUR MAIN BUILD:
I get








Item choices for: A TANKIER BUILD









Items for: SUPPORT BASED BUILD









Items for: AGAINST AP HEAVY TEAMS







Items for: AGAINST AD HEAVY TEAMS







Nami has very high potential in ganking. Her passive Surging Tides gives bonus movement speed
for 1.5 seconds, which is enough for a teammate to catch up to an opposing enemy. It gives a
temporary effect that is similar to the active on Shurelya's Reverie.
Tidal Wave should be used immediately in large team fights to gain an advantage.
When Tidal Wave passes through ally champions, it grants Nami's innate ability Surging Tides .
Aqua Prison can be casted on an ally just to apply nami's innate ablility Surging Tides.
Tidal Wave and Aqua Prison can interrupt channeling spells, like Death Lotus, Requiem and Absolute Zero.
Ebb and Flow is great for casting in a 2v2 fight in bot lane. It damages your enemies, heals an ally and activates your passive Surging Tides, which will provide a significant advantage.
Ebb and Flow bounces between allied and enemy champions and doesn't hit the same target twice,
depending on which side you cast the ability on.
If cast on an allied champion, the spell will hit as follows: ally → enemy → ally. If cast on an
enemy champion, the spell will hit as follows: enemy → ally → enemy. If there is no appropriate
unit for the middle bounce effect, such as if no enemy unit is around in an ally -> enemy -> ally
bounce, only the initial cast will occur.
This ability hits harder than you would think , and if you conect both bounces on a single target
it delivers an strong nuke , and also healing you or your partner , with some ability power it
can be used to nuke down fragile targets.
Tidecaller's Blessing works great with skillshot champions like Corki and Ezreal, because of
their great poking potential and how they rely on spamming basic attacks between skillshots.
Nami is a squishy champion, so be careful not to let yourself get caught alone. Positioning is always important.
Care should be taken when utilizing and choosing targets for Nami's abilities:
Aqua Prison should be cast on squishy targets, like an AD carry or a support, unless they have high mobility or can easily dodge it (like Ezreal or Vayne). In these cases, you should instead
aim at a target with a lower chance of dodging it.
When prioritizing healing, Ebb and Flow should be cast on allies: this will potentially heal two
allies or yourself as well. On the other hand, when harassing, prioritizing enemies may result in
two enemies taking damage while healing one ally or yourself.
Tidecaller's Blessing damage increases with your AP, not the allied champion you cast it onto.
Unlike most other attack steroids, there is no need to choose a high damage or attack speed target.
As long as your target attacks three times in five seconds, you get the full effect of the skill. A slower attack speed target may even be able to apply the slow longer. It will, however,
benefit from the allied champion's magic penetration.
It will also work with champions that are using on-hit builds like Teemo and with abilities that apply on-hit effects like Gangplank's Parrrley.
Tidecaller's Blessing synergizes well with Fizz's Seastone Trident when used in conjunction
with the Spellsword mastery, giving your ally great magic damage output on his basic attacks.
If you see that your teammate needs to escape or is chasing an enemy down, you can use either your Ebb and Flow or Tidecaller's Blessing to quickly activate your passive, Surging Tides increasing your allies movement speed.
Casting Tidecaller's Blessing is usually the better option than Ebb and Flow because it consumes less mana and is instant cast. Ebb and Flow may heal you or your allies, but it requires a very short channeling time, which could allow your chaser to catch up.

Nami's abilities require a high amount mana; buying mana regen or flat mana-giving items will
allow you to stay in lane longer to support your allies.
If played as support Nami has many viable build and the best one is to chose items that suit her
lane partner and/or counter the opposing duo.
Shard of True Ice is generally a great choice as it can be used both defensively and offensively.
It is strongly recommended if you have teammates with gap-closing abilities.
If you're aiming for mana, try buying items that grant plenty of mana, such as Archangel's Staff, Frozen Heart and Banshee's Veil. If combined, these items can give you some decent survivability and AP.
If your aim is for mana regen, try Athene's Unholy Grail, Morellonomicon, or Shurelya's Reverie. Another consideration is Mikael's Crucible, a more support-oriented item that could replace Athene's Unholy Grail; the downside is that Mikael's Crucible does not provide cooldown reduction.
All of Nami's abilities have long cooldowns, especially at higher levels, so items that grant CDR like Morellonomicon and Athene's Unholy Grail will definitely help you.
Ionian Boots of Lucidity may be your first choice of boots if you're a support; however, the previous three mentioned items will give you max cooldown, so these boots would be useless. Trying other boots, such as Boots of Swiftness or Sorcerer's Shoes, should be equally as beneficial in
case you wanted to move around faster to keep in position, or pack more damage into your spells.
If you are being focused by the enemy team because you are a good support then a Zhonya's Hourglass/ Wooglet's Witchcap might be a viable choice.
Hextech Revolver is a relatively cheap item, it can provide some more healing sustain, and it can later be built into Will of the Ancients to further support allies if their abilities scale off
of AP.
Rushing a Philosopher's Stone in early lane could help support your AD carry during those tough zoning enemies like Caitlyn, Lux.

Nami was designed by Classick.[1]
Nami was originally going to be named after Classick as "Romlariel", but this was decided against.[2]
The name "Nami" (波) has several different meanings in Japanese, but is commonly translated as "wave," as in ocean waves.
Her name and ultimate Tidal Wave thus refer to tsunami - a long ocean wave.
Nami's concept and "people" (The Marai) are inspired by the mermaid, a mythical creature, typically related to the sea.
The tiny sharks in Nami's joke are visually similar to the Pressman Toy Corporation board game Let's Go Fishin'.
Nami's lore draws some parallels with the Dinotopia series, where the safety of a fictional utopia was owed to the power of "sunstones".
As part of the story, the last of the sunstones were dying and the only known remaining supply resided beneath the ocean.
Nami's ability, Ebb and Flow, is a reference to the movement of water, often in relation to natural tides.
Nami's passive ability, Surging Tides, was originally named "Celerity".[3]
Nami's first ability, Aqua Prison, was originally named "Hydro Blast".[3]
Nami's second ability, Ebb and Flow, was originally named "Surging Tides", which is now the name of her passive, Surging Tides.[3]
Nami's third ability, Tidecaller's Blessing, was originally named "Aqueous Empowerment".[3]
Nami is the only champion that says a word when using the chat command "/laugh".
Skins Edit
Nami's eyes were originally red in her classic art but was later changed to orange-yellow. On Nami's in-game model, her eyes are still pinkish red.
Nami's Helm in her classic art is black, but in game her helm is distinctly purple.
Koi Nami is a reference to the Japanese fish of the same name.
When Koi Nami does her joke, three Koi fish are called out during the animation instead of three tiny sharks.
Koi nami has koi fish in all of her abilities except for Aqua Prison
Nami's quotes, "Let the seas reclaim them.", and, "We are all tied to the ocean.", are references to the theory that all life came from the ocean.
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