Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Late-Game Based
-
Early-Game Based
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
***GUIDE IS UNDER CONSTRUCTION***

I am Toby [Summoner Name "Tobeh"], currently a Platinum jungle main, and ever since the release of
Feral Flare, I've loved playing carry jungles -
Nocturne being my favorite because he wasn't banned EVERY. SINGLE. GAME. (cough
Master Yi
Nocturne is probably my favorite champion for YOLO queue, as he can fill a variety of rolls in the jungle:
Even after constant (and I mean constant
Feral Flare nerfs)
Nocturne is still a great pick that can fit into most team compositions.





- Assassin
- Tank
- Offtank
- Roaming Support
- And last of all, Carry
Even after constant (and I mean constant




Before we look at what is good about
Nocturne, let's check out some of his flaws.
Cons
Pros
TL;DR

Cons
- Semi-Kitable
- Only Hard CC is over a tether
- Counter Junglable
- Ganks are Derpy Pre-6
- Little Burst
Pros
- Great Ganker Post-6
- Great Jungle Sustain and Clear with
Umbra Blades
- Top Tier Duelest
- Spell-Shield with built in Attack Speed steroid
- Catching someone out becomes a breeze with
Paranoia
- Can build tanky and still do damage
- Major poke negateable with
Shroud of Darkness /
Banshee's Veil combo
TL;DR
-
+ Strong Ganker
+ Good Duelest
+ Tank ≠ Useless
- Pokeable
- Weak Early
- Not Bursty


Why take these over





![]() |
Standard Seals to take - decreases damage taken from Jungle camps (especially those pesky ![]() |
Alternate Seal; ![]() |
While these Seals are especially good for early game, they tend to fall off late game. |

![]() |
These give you Magic Resist in the early game. |
![]() |
These give you Magic Resist in the late game. |
Now, why not just go
Greater Glyph of Scaling Magic Resist x9, right?
Let's go back to the cons, shall we?
Nocturne is a Counter-Jungleable champion. With
Greater Glyph of Magic Resist, he is able to withstand many counterjungles that would of ended up in his demise.
"But Toby! Champions like
Lee Sin aren't even AP champions!"
What?! Of course he is -- those super tanky shields are amazing!
Jokes aside, his
Tempest, while scaling off of Attack Damage, does Magic Damage.
(Protip: Magic Damage is countered by Magic Resist!)

Let's go back to the cons, shall we?


"But Toby! Champions like

What?! Of course he is -- those super tanky shields are amazing!
Jokes aside, his

(Protip: Magic Damage is countered by Magic Resist!)
Alternate Glyph #1;![]() |
These are a good choice when not at threat for invades. |
Alternate Glyph #2;![]() |
When the enemy team has Tons of (Magic) Damage™. |
Alternate Glyph #3; ![]() |
Same reason as #2, except for Physical Damage. |


The ability to travel from camp to camp at a quicker pace makes any




This is a standard Mastery Page for any carry Jungle.
For a tankier jungle Mastery Page, consider the following:

Note: The reason for




In both of the trees, you may of realized that instead of




This will make your early jungling a bit harder, as you will have taken more damage, and may have to return to base sooner (especially if



![]() |
Nocturne throws a shadow blade which deals 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has 15 / 20 / 25 / 30 / 35 % increased Movement Speed and 15 / 25 / 35 / 45 / 55 additional Attack Damage. |
This is the skill that defines![]() |

![]() |
Passive: Nocturne empowers his blades, permanently gaining 20 / 25 / 30 / 35 / 40 % attack speed. Active: Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds. |
This skill is probably my favorite skill in the game. Its active is a spell-shield which, when destroyed, doubles its passive, which is a permanent attack speed buff. It synergizes extremely well with both his ![]() ![]() ![]() ![]() ![]() |

unspeakable |
You must be logged in to comment. Please login or register.