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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Note on Tank Rengar
TANK RENGAR CAN GO DIE IN A FIRE. THAT'S JUST NOT RIGHT, PLAYING AN ASSASSIN AS A TANK?? I REFUSE TO MAKE A GUIDE FOR THIS GODFORSAKEN BUILD. LONG LIVE DPS RENGAR!
I STILL SUGGEST YOU READ THE ORIGINAL GUIDE. THIS IS FOR PEOPLE WHO ARE VERY EXPERIENCED WITH RENGAR.
Cooldown Reduction
This is a stat I no longer care for. I do still inherently get 30% from Black Cleaver and Spirit Visage. I no longer rune for the CDR glyphs, nor do I get the CDR from the masteries. I have learned properly manage my cooldowns to the point where I am patient enough to wait for them.
Runes
As stated above, I have abandoned the CDR glyphs and have picked up 8 scaling magic resists blues with 1 attack speed rune. Also, I have switched out my AD quints for attack speed runes. I honestly don't know too well why I'm rocking the attack speed but I'm really loving it. At rank 5 q, I think you hit something like 1.7 or 1.9 attack speed with a double q.
Skill Order
Again, I have really learned how to manage myself as Rengar, and I feel that I no longer need to max W over E. Maxing Bola Strike over Battle Roar will increase your burst but lower your survivability.
Item Builds
The big thing here is that I no longer go for the Bonetooth Necklace... Ever. I found that setting yourself back 800g to pick up a stacking item isn't really worth it. You still 1 shot perfectly fine even without a 3 stack Bonetooth Necklace. Another big thing is that I build Blade of the Ruined King first, then mobility boots, then my Black Cleaver. The new Spirit Visage is so broken so I pick that up after (or omen if they have fed AD). Even though I am no longer building full damage, I still have enough power to 1 shot most people.
[1] Bulwark is removed from the game.
If I ever meet a Master Yi top, I will add that match up to the Top Match Up Lanes section.
UPDATE (8-15-13):
So I found that in this patch, Riot kinda fix the multicasting bug. You can still do it and you will still do double damage, but now you can only get 3 ferocity, not 4 like you used to. Not too much of a big deal, not like you need to rely on bugs anyways :P
From what I can tell, there are 2 major things in the new patch that will effect Rengar.
[1] "


[2]

Update #2: Thank you guys so much for commenting! A summonor by the name tehAsian has informed me that

Thanks Meiyjhe and mick2903! :)
I will be adding a "Top Lane Match Up" chapter very soon! In the mean time, if anyone wants to send me pictures of them succeeding with this guide, feel free :)
UPDATE: I added information about the challenge "The Hunt Is On!" and have added a top lane match up section.
Thanks to RaĆnbow Kitty, now I got to add

UPDATE!: Just got to Plat II with Rengar :) Through a 6 game win streak!

(NOTE HOW I HAD 5 TURRET KILLS. AND THEY WERE BY MYSELF TOO. SPLIT PUSH GOD!)
Added


HELP! PHOTOBUCKET SUCKS! TRYING TO FIX RIGHT NOW. ANYONE HAVE BETTER PHOTO STORAGE?
UPDATE: FIX THE IMAGES. MOVED ALL IMAGES TO DROPBOX. HOPEFULLY IT WON'T BREAK AGAIN. THANKS FOR YOUR PATIENCE, SORRY FOR ANY INCONVENIENCES.
Hey guys, I finally finished my top lane match up section!
Thank you all for your support and feedback! :) This guide is almost to the top, let's get number 1 Rengar guide on Mobafire! :D
I FINALLY REACHED DIAMOND~
TARIC'S ELEMENTALISTS
So ridiculously fabulous
I didn't get to do it all with Rengar, but mostly him :P



No photoshop, legit 10 wins in a row :P

Hi, I am d0wan and this is my first serious guide on Mobafire. I've been playing League for about 2 years now. I ended season 2 as gold (I was platinum but I stopped playing because of college and I got elo decay. I stopped before they implemented the new league system, stuck with gold borders QQ), and am currently Plat III. I've played well over 3000 games and I believe that I can not only teach you how to play Rengar but also teach you how to be a better top laner in general. If you found this guide useful, please let me know by up-voting the guide. Thanks and enjoy! :)
Champion Spotlight:
It's not a really good representation of The Beast but there you go.
Okay, so who is Rengar? He is a melee assassin who specializes in taking out high priority targets in an extremely short amount of time. With this build, you will literally One Shot enemy carries, be it an ADC or AP Carry, AND have enough armor penetration and damage to deal with the tanks and bruisers afterwards. With this build, you will also be able to split push like a GOD throughout ALL stages of the game.
Rengar is unique in many ways, most notable being his unique resource: Ferocity. Mastering the management of this new resource is the key to completely dominate your opponents and to take ranked top lane by storm. Read through every section of this guide carefully, and, if at first you don't succeed, try try again. I will be the first to admit, Rango is a hard beast to tame: it took me 20 straight loses (in ranked, mind you) to learn how to Rengar. But trust me, if I can do it, then by golly so can you! :]
Also, one last thing. I will try to be as clear, detailed, and thorough as possible in everything that I write in this guide. If you have any questions or need clarification, leave a comment or pm me.

PROS![]() |
CONS![]() |
+ Incredibly high burst damage + Best tower killer in the game thanks to ![]() + Auto attack range "increased" to 600 in bushes + bonetooth necklace super cost effective + Stealth + Lane sustain and durability from ![]() + One shot squishes as early as the 12 minute mark |
- ![]() ![]() - Getting camped by enemy jungler can set you back - Squishier than how other Rengar guides build him - Not max cooldown reduction on this build - Is somewhat kiteable - Can be very hard to carry by yourself (assassins in general have this problem) |

Runes




x9

The reason you go flat attack damage as opposed to greater mark of armor penetration is because Rengar's abilities scale VERY well with attack damage. Plus armor penetration will not be a problem because of




x9

These are, in my opinion, the best seals on any champion, hands down.
x9

This, along with 4 points into


x3

Once again, Rengar scales HARD on attack damage. In my opinion, no other quints are really needed. Plus, starting the game with +15 attack damage will drastically increase your chance at getting first blood at level 2 (read more about this below).


This mastery setup is pretty standard except for a couple things. First off, i go 21-9-0 instead of 9-21-0 because my guide revolves around Rengar doing as much damage as possible. Plus, his

So to clarify the weird parts of my setup:

I get this over


This will probably be the most controversial part. Rengar's







I give up getting the last point in


I get this instead of adding extra points into


NOTE: I was misinformed about the properties of this mastery. I now just take an extra point in



ABILITY MAXING ORDER
Here is where a lot of controversy lies with "what to max first on Rengar." There has been a recent surge of popularity of maxing



UPDATE: After further thinking about it, and some in game testing, I've concluded that, in SOME situations, maxing






SKILLS EXPLAINATION

Unseen Predator (Passive) - While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Unseen Predator is one of the most fun passives in the game. I am only going to talk about the leap aspect here. I have a whole separate section later on for Ferocity. When in bushes or stealth, Rengar's range increases to 600. This leap has no cooldown and should be incentive enough for you to setup camp in the bush when you lane (it may take a bit to get used to last hitting with this mechanic). Utilize the leap as a zoning tool, as well as getting off easy harass (will be explained later on). It is somewhat hard to juke with the leap but it is very possible (I have avoided death from a jungle gank numerous times with the leap).

Savagery (Q) - Rengar's next basic attack deals bonus physical damage and grants him increased attack speed for 4 seconds.

Empowered Savagery (Q)- Savagery deals bonus physical damage equal to 100% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Savagery IS Rengar's bread and butter ability. This is where your super burst, dueling potential, and hyper tower killing skill comes from. This ability is also an auto attack resetter and the attack speed from a Savagery -> Empowered Savagery stacks. With your 31.5% cooldown reduction, Savagery will be on a 3.81 second cooldown, which is nuts! You will learn to love this ability.

Battle Roar (W) - Rengar lets out a battle roar, dealing magic damage to enemies and gaining bonus armor and magic resist for 3 seconds.

Empowered Battle Roar (W) - Battle Roar also heals Rengar for 40 (+20*level).
Battle Roar is a great skill all around. It allows Rengar to build damage and still be durable throughout the whole game. It's great 1v1 for the extra resistances it gives, the damage is decent, and the heal is great when you're in a pinch. Also helps a lot with wave clearing later on in the game when you are split pushing like a madman. Two things to note: [1] You have to hit an enemy (minion or champion) to get the bonus resistances (but not to get the heal), [2] Doing a Battle Roar -> Empowered Battle Roar does NOT stack extra resistances but rather refreshes the timer on it.

Bola Strike (E) - Rengar throws a bola at his target dealing physical damage and slowing them for 2.5 seconds. The slow decays over the duration.

Empowered Bola Strike (E) - Bola Strike initially roots his target for 1 second, dealing physical damage. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
Bola Strike is a very useful utility-type ability that also adds to your great burst. It has a very respectable attack damage ratio (70% of bonus attack damage), the slow is decent/good (enough to catch up to an enemy/run away from one), and the range is just a bit smaller than your leap range. Later on in the game, you probably won't use Empowered Bola Strike as much just because your Empowerment will be reserved for your


Thrill of the Hunt (R) - Rengar activates his predatory instincts, stealthing after 1 second and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 5 Ferocity over the duration while stealthed. Lasts 7 seconds or until he uses an ability.
Thrill of the Hunt is just SO good. However, using this ultimate properly, as well as managing your Ferocity, will make or break a Rengar player. It's the difference between going 14 kills 1 death and 0 kills 12 deaths. I will go in depth on this ability in my Ferocity chapter. For now, here are just some basic things: Increased movement speed is really nice, you can literally walk up right next to an enemy champion, and it can be a life saver in horrible situations (escape purposes). This, along with your amazing dueling power, is what allows you to split push like a GOD. At max rank, it practically reveals half the map, and with 31.5% cooldown reduction, it's on a very short, 44.45 second cooldown.

~~~~STARTING ITEMS~~~~
Note: I am going to add a "Top Lane Match Up" section where I will tell you what I personally start against which champion.



















~~~~FIRST BACK/LANING PHASE DOMINANCE~~~~



Double


MID GAME CORE





bonetooth necklace I tend to get even before boots. Many people think that, because this is a stacking item, it is not good to buy. However, it is totally worth buying and here's why: It becomes dramatically cost effective at 3 stacks and you only lose 1 stack on death. To put it in perspective,

And finally,

THE PATH OF THE HUNTER
NOTE: The rest of the build, I usually always go in the order listed below. I highly recommend this route, though you are free to experiment and change up the order.













I've only recently started to build




BOOTS
Boots can be upgraded at any point of the game. It is up to you to decide when to build them. Personally, i usually build them after my



So there are a couple reasons to get



Get


OTHER VIABLE ITEMS TO EXPLORE
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![]() ![]() ![]() |

Rengar is unique in that he is the only champion who utilizes the Ferocity resource. Every ability Rengar uses generates 1 ferocity, and at 5 ferocity, his next ability consumes the 5 ferocity to empower that ability.
Let's start off with: What counts as "using an ability." Though it sounds straight forward, it's not as black and white as it seems.
Rengar's



Rengar's


Rengar's

Now let's talk about Rengar's ultimate just a bit.

It is important for you to know when to use which empowered version of your abilities. This is something I can't really teach you; it's something you're going to figure out over time once you've played Rengar for a while. Situations like "should I

Note: Don't forget that your abilities cooldown timers tick down even when you have 5 ferocity. Also, empowered abilities have no cooldown, you just need 5 ferocity.

You guys are in for a treat. I am going to teach you, not only the basic combos, but also the advanced Triple Q AND the multicasting bug (It's something Riot has Known about for a while, but hasn't done anything about it). Im sure most of you know about the Triple Q but very few know of the multicast bug. Learn and master these tricks so that you can dominate the top lane.
NOTE: Whenever I use the

BASIC PRE-6 LANE HARRASSING COMBOS

This may not be apparent but you just sitting in the bush is a very powerful zoning tool. Use the leap to last hit, it will keep your opponent afraid for they will never know if you will jump on them or not.


You start in the bush and you jump to a minion, one that's not super close the enemy but close enough so that you can throw your



Your level 1 harass combo. Sit in bush and when the opponent tries to cs, jump on them with and then Q (notice I said to jump FIRST, then Q. Remember, Q resets auto attack). Don't neglect last hitting. Farming is always priority over harass.




Your level 2 super harass/all in first blood combo. While you're level 1, use








This is your "Harass the enemy under his tower while he tries to CS" combo. It's not much but it'll annoy your opponent. You just hover over your creeps that are low. When the enemy tries to last hit, you double E into a quick W. This combo is when it is unsafe to walk into Q range (ie under enemy turret). Be cautious; don't get hit by a tower shot.



This is your "Oh, my jungler is here to gank, let me make it easy on him by rooting my opponent and slowing him." This combo can go anyway, as long as you get the double E off. Mix in your other abilities. Oh, and don't forget to move IN FRONT of your opponent when you root them (as in between him and his tower). This way, when he tries to run away, you're always between him and his tower. I see a lot of new players as well as ranked plays all the way up to gold level not grasping the concept of attack moving, which is essentially what I mean by staying between your opponent and his tower. It is an essential tool to learn and master in general, not just for Rengar.
THRILL OF THE HUNT UNLEASHED
Once you unlock your ultimate, your options for combos increases exponentially. I will only focus on the most important ones. Once again, it is up to you to explore the possibilities and limits of Rengar.The Legendary Triple Q
NOTE: I highly suggest reading the Ferocity Management Chapter before this one before attempting the Triple Q.
NOTE2: This is NOT a bug, this is a high skill cap combo that is legit. ADC stop QQing about it! It's here to stay.
Start at least 3 ferocity ->







There are two way you can do triple Q but I will teach you the way I think is easiest. You have to start with at least 3 ferocity:
Say you started with 3.







The Forgotten Multicast Bug
NOTE: Even though this is a bug, Riot knows about this and has left it in for a good few months. It is very likely that, whenever they get around to buffing Rengar, they will remove this bug. I've only recently learned/taught myself how to do the bug and by no means is Rengar reliant on the bug to do well. In fact, out of the almost 200 games I've played with Rango, I've only known/used the bug in about 15 games. It's not game breaking but hey, might as well use it.
For this, you must have unlocked all your basic abilities (Q W E) and have 5 ferocity. You also want all your abilities to be OFF cooldown. One more thing: you probably want to use smartcasting. Just saying. So, you can perform this bug from the bush and leaping on to an opponent or you can just stand right next to them, it doesn't really matter. What you do is, you right click the enemy (LEAVE YOUR CURSOR OVER THE OPPONENT), and right before you auto attack, you press Q W E at the same time (you leave the cursor over so that your E hits. Remember that it's a clicking ability). So, i say press Q W E at the same time, but what i really mean is, press Q a little bit first, then W, then E. It's practically at the same time, but just a super tiny bit of delay in between. So how will you know you've done this? Well, after the animation finishes (it does this weird lag kinda thing, not long though) you will have 2 ferocity and your Q and W will be OFF cooldown, meaning you can use them again and you'll be instantly back to 4 ferocity. That's it. I highly suggest you jumping into a custom game and practice it on the blue or red buff.
So how this really is useful is when you have less then 3 ferocity but you need to pop ult and fight because your team got initiated on or they started a fight when you were not prepared. Instead of doing the triple Q, you can do the multicast bug instead to keep your ferocity high, giving you a sort of delayed triple Q.
UPDATE (8-15-13):
So I found that in this patch, Riot kinda fix the multicasting bug. You can still do it and you will still do double damage, but now you can only get 3 ferocity, not 4 like you used to. Not too much of a big deal, not like you need to rely on bugs anyways :P
WARDING

Warding as a top laner is super easy, only two spots you really have to worry about.
I am on Blue Team:
Ward the very bottom of the banana bush. This will keep you very safe. You just gotta worry a bit if you are pushed to purple team tower. The jungler can come from the tribush, but I find it very easy to run away, especially since you're already camping the bush as Rengar, right?
I am on Purple Team:
Ward right in front of the Baron pit, giving you vision of the Blue Team blue buff exit. This is a very good ward as it will tell you EARLY if someone is coming to gank, jungler or enemy mid laner. Once again, you gotta worry a bit if you're pushed up. Purple side is a bit easier: if jungler comes from tribush, your minions will reveal him way before he can reach you. Just run down river/into the tribush and you'll be fine.
LANE GANKS
Even though you have river warded, do not be surprised if you get lane ganked. I can't really teach you how to avoid lane ganks, it's just a "6th sense" you develop over time. If you see your opponent begin to act differently, JUNGLER IS THERE. If you and your opponent know that you can kill him easily, yet he's putting himself in a position to get jumped by you, JUNGLER IS THERE. If the jungler walks over your ward and you back off, indicating to him that you have a ward, and you see him backing off, chances are, he looped around AND IS IN THE LANE BUSH. This is the best I can help you with this topic, the rest is up to you to learn from experience.

DISCLAIMER: I TOOK THIS INFORMATION DIRECTLY OFF THE LEAGUE OF LEGENDS WIKI. THIS IS NOT MY WORK/RESEARCH, ALL CREDIT GOES TO THOSE GUYS. ORIGINAL LINK
REPRODUCED DOWN BELOW FOR YOUR CONVENIENCE.
The Hunt Is On! is an event that occurs in games between an opposing


The event begins a seemingly random length of time after the following conditions have been met, and can only occur once per game:
* Rengar is in the possession of his unique item, the bonetooth necklace.
* Although it was officially stated that the item must be at full stacks, 10 stacks on bonetooth necklace are sufficient.
* All members of both teams must be alive at the same time.
Each Champion is assigned to kill the other and the first to achieve this claims victory and is rewarded (assists count). The even can only occur once per game.



-Rengar


-Kha'Zix
This has happened to me only once (I lost, sadly) and, contrary to what is stated in the wiki, it was in a RANKED game.

LANING PHASE
This part of the game is very important and can go in two, viable ways.First: The preferred way (the way you want to hope it goes) is that you completely dominate your lane. You get your level 2 first blood. After, you want to push up the lane to tower so the enemy top laner misses CS. If you're confident enough, you can just stay in lane and kill him again. Or you can go back and buy. Either way, your goal is to kill your laner at least 2-3 times, then get turret and roam.
Second: You get killed early because of a gank or the opponent just straight up outplayed you. So you're behind. Not to worry, just sit back, farm, last hit with your abilities. Call your jungler over and see if you can regain lane dominance. If not, just wait till level 6 and then tell your jungler to hold your lane while you go gank mid or bot with

MID GAME
So here, it shouldn't matter to much how your early game went. Either way, you should have at least a few kills and farmed enough gold to have

LATE GAME
By now, you should have all 6 items. When team fighting, be weary of


NOTE 1: These are all susceptible to change based on your opponent's level of play. "Green" champions become harder if your opponent knows how to play the match up well, and "Yellow/Red" champions become easier if they do not know how to abuse their dominant lane power. It is up to you to recognize the level your opponent is at and play accordingly.
NOTE 2: You can pretty much switch any of the


NOTE 3: For now, I will just put the basics. I will add detailed descriptions throughout the day as I find time.


I haven't gone up against this match up too much. His passive is really annoying as it pretty much denies you first blood. However, because Aatrox's abilities take a relatively big portion of his health in costs early game, combined with Rengar's incredible level 2 burst, you can easily pop his passive and then kill him later. Just be very careful of his knock up as it has the potential to make you susceptible to ganks. Also, try not to push to his tower because Aatrox will be able to abuse his godly sustain. Keep the lane frozen in the middle and zone him. You can max



I haven't been up against this match up as much either. Akali is very weak pre level 6. You can easily kill her level 2 (try to get it before she gets level 2, or else






Cho'Gath is just all around pretty annoying to lane against. He has so much utility/disengage and sustain from his




This is THE HARDEST MATCH UP YOU WILL EVERY FACE. I have NEVER won a lane against Darius BUT I HAVE NEVER LOST A GAME AGAINST HIM. Here's how: get out of laning phase AS SOON AS POSSIBLE. When you lane against him, you play super far back, don't let him touch you. EVER. MISS CREEPS EARLY, JUST DO IT. IT'S NOT WORTH IT. Let him push you to your tower and ask your jungler to gank for you. HE CAN 100 TO 0 YOU IN 3 SECONDS ONCE HE HITS LEVEL 6. Your goal in this lane is to get as much SAFE farm as possible, hit level 6, and ROAM. ROAM ROAM ROAM. Go bottom, get a double kill, get their tower, then do dragon. Get farm by leaching off other lanes, the jungle, kills from ganks. Just don't try to fight Darius. HOWEVER... If you notice that the enemy Darius is either inexperienced or not abusing his superior damage, you CAN trade with him, here's how. Sit in the bush. You see him




Okay this one is a bit tricky to explain. First and foremost, Elise isn't played top lane much anymore. She is pretty weak early game due to her high mana cost now on her








This is sort of a skills match up. It's who can outplay whom. Typically, I find this match up really easy, and here's why. First off, you should always check to see which ability the Fiora took level 1. If you notice her attack damage is super high, she took








I've only had this match up like once or twice (no one plays Gangplank anymore :/) and it's a relatively easy match up. There's usually two different play styles of Gangplank: use





Garen is a little bit tricky to deal with but still very manageable. His





This match up is more of a nuisance than anything else. Irelia is just so hard to kill, and all she ever wants to do is farm. Her




It's pretty rare to see Jarvan IV top lane nowadays. He's usually pick more as a jungler. Jarvan's






So, the level of difficulty with this match up dramatically changes based on the level of play your opponent is. I've had this match up numerous amount of times and it either goes really well or really poorly. I regard this match up a skills match up. It's who can outplay whom. Similarly to Fiora's








This match up is pretty dang easy. You can very easily burst him down using the level 2 combo, and you honestly just bully him the whole game. So how trading will go in this match up is, you jump on him, do all your combos, and just keep auto attacking him. He will throw down his combos and then he will





Okay so I've personally never faced the match up before. However, I do play quite a bit of Kayle and I think this would be a pretty difficult match up for Rengar. Kayle can pretty much instantly wave clear the minion with her







I actually find this match up to be quite fun (and it thematically matches). You have to be pretty careful level 1 when facing Kha. Stay around your minions because that isolation damage hurts, especially since, nowadays, a lot of Kha'Zix players are maxing






Okay so, this match up severely depends on the skill level of your opponent. Any Kennen player Gold II and lower will probably be a complete stomp. Kennen is extremely squishy level 1 and you can easily kill him level 2. You can zone a Kennen so hard if you get ahead, and you can easily kill him 2-3 times in lane. However, once you start playing with people who understand and respect Rengar's amazing kill potential, Kennen becomes a bit tougher. For one, smart Kennen players won't die to you level 2, they will abuse their long range poke, stay away from bushes, etc. In this kind of lane, all you really can do is farm or call you jungler to gank. If he pushes you to tower, he will just poke you out of lane. If you are stomping, max




So this is kind of a skills match up, but a very easy one for Rengar to win. DO NOT GET HIT BY





This is just an annoying lane to be in overall. So Malphite players usually start two ways: 21-9-0 or 9-21-0. Try to figure out which mastery setup he started. If he does not have 21 in defense, you can kill him level 2. Else, you just gotta farm because you probably won't be killing Malphite for a while. Either way, he is annoying because of his







This is quite an interesting match up and your success/dominance in lane depends on a few things. First, if Nasus does not have 21 points into defense for masteries, you will easily kill him, over and over again. Nasus is so extremely squishy early on. On the flip side, he will be neigh impossible to kill if he has 21 into defense. Additionally, if Nasus is going to play super passive, you probably won't kill him. How you should play this match up is by trying to zone him and slow him down in CS as much as possible. So, do not push the lane to his tower (otherwise he just free farms). You want to max






Nidalee is who I personally use if I ever face a Rengar. Nidalee's





So some people might think that Pantheon is a pretty good counter to Rengar because of his







Okay so, why in the world is top Rammus a thing? That I will never understand. Regardless, I have faced this match up only once (thanks RaĆnbow Kitty). This is actually a pretty tough and annoying match up. Rammus deals a surprisingly high amount of damage. The idea is, build armor so that Rengar can never kill you, and you can easily kill him. So what the Rammus is going to do is puncturing taunt you when his creep wave is huge and you will take a lot of damage. You cannot push him to tower, otherwise he will taunt you and you will take tower shots if you try to farm. Honestly, this is such a troll lane in that you can never kill him. I'd highly suggest you try to get out of lane as soon as possible. Go roam and gank mid or bot once you hit 6. Honestly, there is no maxing order that is optimal against Rammus. He just takes 0 damage from you. So max



So, I personally love this match up. Renekton is just known for being such a bully top lane, and you can easily use this to your advantage. Renekton is actually very squishy early levels. He is as susceptible to your level 2 kill combo as an ADC. The thing is, Renektons will think they can trade with you since they think they out damage you so they will LET you jump on them. Then you just explode in their faces and either kill them or make him waste his flash. You pretty much out damage him in all stages of the game. If he builds damage, he remains squishy. If he builds tank, he can never kill you and, once you get brutalizer, you still will be able to kill him. I max sagavery just because I know I can keep all inning him. Just be careful not to get baited once he gets his ultimate.


This match up is very similar to Renekton and, likewise, very fun to play. Riven is also a cooldown based, physical damage champion who is super aggressive in lane. Nowadays, most Riven players max




So this match up is pretty simple. Rumble's early levels are really bad. You can easily harass him level 1 just by camping the bush and keep jumping him. Level 2, you can all in him for the first blood. Don't be afraid to tank his







This is a stale match up, to be honest. Shen is just stupid hard to kill because he's tanky, he gets a free shield every so often, and he has a taunt/escape tool. You can trade with him easily early levels, and you might be able to get a kill on him. However, after that, don't expect to kill him again. All Shen does it farm. However, there are some key things you need to know about this match up. First: did he take








I personally hate Singed as a champion. It just promotes such... trolly gameplay that is very annoying to deal with. Early levels, Singed's flip has a high mana cost relative to his low base mana. Keep trading with him early and try to kill him. Ask your jungler to gank early so that you can slow him down. You definitely want to max



This can go either very well or very horrible for you. Teemo is unbelievably squishy early on. If you can manage to get first blood level 2 on him, you will completely stomp him. However, once Teemo gets a few levels, the lane is going to be super annoying for you. His blind is very crippling for your combo and his poison poke is very annoying. If Teemo is maxing E, you're actually in a better position as opposed to if he were to max Q (in which the duration of the blind is increased). You have to kill him early and get ahead of him. What i usually do is when the first minion wave comes, just auto attack down one melee creep (instead of last hitting it). You want to try to get level 2 before him without pushing the wave so that you can't utilize the side bushes. Once you hit level 2, all in Teemo with the Bola Strike Savagery Empowered Savagery combo. This is especially effective if the teemo took E level 1. If he does take blind level 1, you still can do the level 2 burst. The duration of the blind is pretty short early ranks. If he's really a bother to you, ask your jungler to gank or, just wait till you're level 6 then roam bottom or mid. Try not to let Teemo push you to tower because that's when all hell breaks loose and he'll poke you to no end. If you are stomping, max




Tryndamere is actually the one champion I always try to ban if I am first pick. Now here's the thing: you absolutely destroy Tryndamere in lane (as long as you don't die to his level 2 all in. It's about the same power as Rengar). You win trades by bursting him down with all your cooldowns, and then backing off (especially if he has a full rage bar). Once Tryndamere unlocks his





So this match up is pretty easy. Vladimir is so squishy early. You definitely want to hit level 2 before Vladimir so that he can't disengage with






So you need to get level 2 before/at the same time as Wukong or else you're going to have to play passively. His








"Alas, poor Yorick! I knew him..." So first off, you don't really see Yorick much nowadays. He's really weak right now in my opinion. He is super squishy, he usually builds tear first so he will continue to be squishy and deal little damage. You can easily kill him level 2. In fact, honestly you just dominate him the whole game. There's not much to say, really. You can max



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