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Spells:
Teleport
Flash
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
NOTE
I haven't entered that much amount of Ranked games so I am not writing this for experienced player to broaden their already so un-ousmart-able brains, but to everybody (including Ranked players) to gain an indicated amount (maybe huge, maybe just a tad bit) of advices and information about Xerath.NOTE NUMBER 2
Like any other guide writers, I will feel extremely grateful if you show me your care to this guide. 'Care' doesn't mean upvotes at all, just your comments of how good/bad/hybird this guide is. Thank you.
I always do things from the very top. And, the very top of a champion is Riot's looks at it. So, let's have a quick view of our hero
From the above information, you can see that Xerath is a RANGED MAGE with extremely low Health and pitiful attacks. So the goal of Xerath is to damage people severely with his SPELLS, not his ATTACKS.
Well, the above parts was RIOT'S comment on
. And though they were basis, they weren't adequate. So I'm adding mine. Talking about
, I would always list these things:
- Strong burst
- Immense range
- Extremely weak when close-up-ed/ ambushed.
Yep, so those are what you need when you read this guide: understand what is
Xerath
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From the above information, you can see that Xerath is a RANGED MAGE with extremely low Health and pitiful attacks. So the goal of Xerath is to damage people severely with his SPELLS, not his ATTACKS.
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MY COMMENTS ON XERATH
Well, the above parts was RIOT'S comment on
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- Strong burst
- Immense range
- Extremely weak when close-up-ed/ ambushed.
Yep, so those are what you need when you read this guide: understand what is
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Pros / Cons
spaaaaaaaaaaaaaace |
Pros
+ Good early, mid and late game due to his long range + Painful harassment right at level 1 + Doesn't require Recalling that much + Shines in teamfights greatly when fed + Eliminate carries before they know what just happened + Short cooldown on all of his skills, giving a nice balanced amount of burst and sustained damage kit. |
space |
space |
Cons
- Gets down to really low health if you cant balance your aggressiveness - Pushes lanes a lot if you don't know what you are doing - Dies when gap-closed - Not that strong if he is not fed - Very vulnerable to assassins - Keen enemies can outsmart you if they know how to dodge skillshots and you don't know how to land them correctly |
ascended formAscended Form
Transfers 15% of your Ability Power into Armor
Comparing this to the friendly
Galio's
Runic Skin, you might say OMGWTF what? 15%? Isn't it just non-sense? Galio has a 50% ratio lo. But here's the answer: If this passive is anyhow buffed by more than a 5% increment, it is grossly OP. In an average game, where
doesn't kill that much and can have happy farming, he has about 300 Ability power, which is converted into 45 Armor. A neat
Chain Vest? Why not?
Arcano Pulse
Tik, tik, boom. Fires a long-ranged beam of cute purple things after a short channel (very short, yet noticeable)
Okay, so basically this is what people call
's BREAD and BUTTER skill. It has a natural long range of 900, with simply outranges MOST OF THIS WORLD'S NUKE. And the really exciting about this is that it hit ALL TARGETS in its HUGE RANGE. This key point makes it super easy for
Xerath to harass while last-hitting, even easier than the so-called lane beasts like
Ezreal or
Lux, blah blah blah.
locus of powerLocus of Power
After a short (not brief) channel,
Xerath's movement is blocked. However, his spells have massively increased Range as well as % Magic Penetration. After deactivating this or when it runs out of time, the Cooldown starts and
Xerath gains bonus Movement Speed
Without this skill,
Xerath is not anyhow called an Artillery. Although it blocks you in one spot, the range increment is supremely important. Though the % Magic Penetration isn't nice, at all (if people want to counter
Xerath alone, they would just buy solid HP), the range and movement speed is critically needed. This helps you lots and lots in lanes, but mostly in teamfights.
mage chainsMage Chains
Fires a bunch of mystical white things to the target. The thingy takes a while to fly to the target though. After it has reached the target, it deals damage and summons Purple Bubbles above the target's head. If
Xerath deals damage to that target with his spells, the Bubbles explode, stunning the target in its cunning beauty.
This is
Xerath's only CC, yet a REALLY strong one. However, hitting smart opponents with your spells can sometimes be really tricky, which leads to a waste bunch of mana and beautiful bubbles. And since we're maxing it last, it will not deal that much damage unless you are fed or well-leveled.
Arcane Barrage
After a short delay,
Xerath calls down an extremely pure blast of White Spikes, dealing damage to enemies in a small area. Due to the fact that
Xerath is extremely greedy, he tries to cast it two more times after finally stops.
This is what makes you a beast in teamfights. Though each blast separated is considered 'weak', 'waste', combining all 3 blasts make this one of the gay-est nuke in teamfights. Consequently, dodging even 1 of these harshly decreases your chance to kill, or even stun the target(s)
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The main reason why this small extra part is created - many people's question of considering maxing mage chains first or locus of power first.
The reason why I choose to max locus of power other than mage chains is because of the Cooldown of locus of power and the Stun duration of mage chains. During the very first levels,
Xerath's goal is to have happy farming while torturing the enemy's mid champion. As a result, harassing with
Arcanopulse is over enough.
The only reason why mage chains is taken at level 2 is for situational ganks or escapes. With locus of power, your poking potential is incredible, just incredible. While maxing mage chains first, you will burst down both your enemies' Health and your Mana faster, resulting in an open lane, really interesting for open ganks from that
Shyvana or
Amumu.
Furthermore, since the Stun from mage chains and also the Cooldown doesn't get improved, I take locus of power over mage chains
Transfers 15% of your Ability Power into Armor
Comparing this to the friendly
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Tik, tik, boom. Fires a long-ranged beam of cute purple things after a short channel (very short, yet noticeable)
Okay, so basically this is what people call
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locus of powerLocus of Power
After a short (not brief) channel,
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Without this skill,
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mage chainsMage Chains
Fires a bunch of mystical white things to the target. The thingy takes a while to fly to the target though. After it has reached the target, it deals damage and summons Purple Bubbles above the target's head. If
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This is
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After a short delay,
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This is what makes you a beast in teamfights. Though each blast separated is considered 'weak', 'waste', combining all 3 blasts make this one of the gay-est nuke in teamfights. Consequently, dodging even 1 of these harshly decreases your chance to kill, or even stun the target(s)
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SKILL BUILD JUSTIFICATION
The main reason why this small extra part is created - many people's question of considering maxing mage chains first or locus of power first.
The reason why I choose to max locus of power other than mage chains is because of the Cooldown of locus of power and the Stun duration of mage chains. During the very first levels,
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The only reason why mage chains is taken at level 2 is for situational ganks or escapes. With locus of power, your poking potential is incredible, just incredible. While maxing mage chains first, you will burst down both your enemies' Health and your Mana faster, resulting in an open lane, really interesting for open ganks from that
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Furthermore, since the Stun from mage chains and also the Cooldown doesn't get improved, I take locus of power over mage chains
MECHANIC REVIEWS
All of
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locus of powerLocus of Power has a delay before
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While
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mage chainsMage Chains as I said in the upper part, this skill usually hits and gets detonated when
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COMBO YOUR COLORS TOGETHER
First of all, combo-ing your spells cost a lot of mana, so you have to think it neatly before you do so.
Laning Phase is a really simple chrono-ball. You should never do anything but using
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Lane-Changing Ganks when your allies request help or your lane is over-pushed, you can choose to travel to other lanes and have a neat surprised gank. In these ganks, if you have the surprise advantage i.e. BRUSHES, use locus of powermage chains
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Teamfights are a combination of those twos. You have to use locus of
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These are quite self-explanatory to me.
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VIABLE, THOUGH I DON'T RECOMMEND
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The other Spells won't be needed on Xerath in any case. However, I really am considering and need your help with deciding about
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The item path I take is pretty easy to understand: Flat Ability Power and some Defenses. There are variations of the items, which I will mention in the Gameplay part down there, because those items are situational.
Doran's Ring this item gives
Xerath most of the things he need, giving him immense harassment at early game. However, buying this means you have to take good care of your Health bar, since you will not buy any
Health Potions. With the Mana Regeneration, you should be able to stay in the lane long enough for some following items:
Boots of Speed is required on any champions, and so is
Xerath. However, you can still delay this item for this if you can handle the lane that well.
Blasting Wand will be your first Ability Power item. Self explanatory.
Health Potions should be bought usually when you are pre-10, because they help a lot in sustaining
Fiendish Codex is your next stop after your
Blasting Wand. The reason I take this after
Blasting Wand is because of the very high recipe price. And
Xerath doesn't need that much Cooldown Reduction early game.
Morello's Evil Tome will wipe out your
Blasting Wand and
Fiendish Codex. This gives you a large amount of Ability Power, Mana Regeneration and Cooldown Reduction. Too sweet to be skipped.
After this state of the game, you can burst down pretty hard. However, this is critical to notice:
Needlessly Large Rod SAVING YOUR MONEY for this leaves you VERY, VERY, VERY vulnerable during this time. The other casters who buy a
Blasting Wand first will penetrate you. So this is the state where
Xerath is extremely weak. Because with 1500 gold you have nothing. But with 1600 gold you have everything. So, make a careful consideration and decide to buy this first or another
Blasting Wand first.
Rabadon's Deathcap self-explanatory. A must for all casters. The reason why I don't rush this first is partly mention above:
- Rushing this = vulnerable from 0-1600 gold
- Not enough Mana Regeneration
After getting your
Rabadon's Deathcap, you have grown a lot stronger. The following items are typical Ability Power items that will help you. From now on, there is no such thing called "core" anymore, you can freely choose.
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After this state of the game, you can burst down pretty hard. However, this is critical to notice:
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- Rushing this = vulnerable from 0-1600 gold
- Not enough Mana Regeneration
After getting your
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This gives you some Cooldown Reduction, capping it alongside the ![]() ![]() ![]() |
SPACE | Typical shoes for casters. If you can handle the Blue Buff well, getting this will increase your damage by some tad bits. Really helpful | SPACE |
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This is a very solid item that grants you Ability Power and Armor. I usually get this when the enemy team tends to focus me a lot.
Same as the above case, but I get this if the enemy team has a strong disable skill from afar i.e. ![]() ![]() ![]() ![]() Those two items require clicking their Active ability to save your ***. You have to always remember it as well as bind the item with a key (I use A and S). Forgetting the actives and you just wasted your cash on a non-sense occasion. |
SPACE |
This can be your third Ability Power item after your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
This gives you sustain in late game combats, pretty nice to me. However, your allies will not inherit the Aura 24/7 since you are quite far from them.
If you really seriously cannot have Blue at all, you can replace ![]() ![]() ![]() |
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NASTY THINGS THAT SHOULD BE AVOIDED
Getting these items means being a global taunt. And since ![]() ![]() |
SPACE | These will kill you because they force you to join some areas of danger to be effective, even the Aura items. Leave them there and find other choices. | SPACE |
If you by anyhow get focused and died, stay away from this. Your whole mission is to nuke the other team's squishies AND tankies down. Do it even if you die. The Revival will make: - You mad because dumb players ignored you. - Good players mad because they have to switch targets to protect you |
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sight ward
SIGHT WARDS
Yes, I know. You are an Ability Power Carry. But that doesn't mean you don't do any wardings. You have to ward in order to prevent ganks. Guides of warding are full out there, so basically you can visit any of those for more information. My advice is to always have 150 gold left for two sight wards whenever you Recall. Plant them in the near-Dragon and near-Baron brushes. Though planting there isn't as effective as planting in the mid brushes, it helps you AND your teammates detect the ganks much earlier.
SIGHT WARDS
Yes, I know. You are an Ability Power Carry. But that doesn't mean you don't do any wardings. You have to ward in order to prevent ganks. Guides of warding are full out there, so basically you can visit any of those for more information. My advice is to always have 150 gold left for two sight wards whenever you Recall. Plant them in the near-Dragon and near-Baron brushes. Though planting there isn't as effective as planting in the mid brushes, it helps you AND your teammates detect the ganks much earlier.
So, you have just locked in
Xerath. The loadscreen is running. Don't take a bath or grab some ramen. Do these steps first:
- Guess who is going mid with you?
- Do they have a jungler?
- Do they have any Clairvoyance?
- Do they have any assassins?
This is urgent: if they DO have a
Clairvoyance, DO NOT DO ANYTHING until the eyeball at your base disappeared. Letting the enemy team know even your STARTING ITEMS will devastate you.
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Okay, you now have to guess who is taking mid with you. Look at there Summoner's Spells to decide which items you should buy. i.e:
- The only one who can mid in their team is
Corki, he took
Ghost
Flash. This is a superb chance for your immense harass. You should start with a
Doran's Ring or
Meki Pendant. Your goal when go with AD Carries: Harass, make them cry with low CS, laugh with your high CS
- They have a cocky assassin, and that one can mid i.e.
Ahri or
Akali. In this case, you should ask your bruiser i.e.
Irelia or
Urgot or something more tanky than you like
Vladimir to hold that Dead Lane. You will not survive whatever the items you buy. Your goal when go with assassins at mid: Change the lane or quit the game
- They send their bruiser to mid. This guy is slow and sloppy, with some dead harassment. For example it might be very gay like
Irelia,
Rumble and so on. Be aggressive enough to stop their CS while improving yours. Your goal with slow and sloppy bruisers at mid: Outfarm them. Usually, you cannot harass them that much, but with your
Arcanopulse always ready, you can nearly always outfarm them.
- The most formal and usual case: they send their caster to mid. You have to do some more judging. Is there caster more of farm reliant i.e.
Veigar or more of skillshot harassing i.e.
Cassiopeia
Anivia
Brand. If it's the first case then start with a
Doran's Ring. If it's the second one then start with
Boots and 3
Health Potions. You won't have time to spare all your mana with them.
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After choosing your Start item, head to your desired lane. If you are taking Mid:
- Never ever ever ever come out of your lane too early, except when
Caitlyn is taking mid. In that case, head straight to her turret in order to prevent her from
Yordle Snap Trap all of your paths.
- Balance the lane's minion wave. If the enemy is deliberatingly using skills or auto attacks to push the lanes, you have to unleash your
Arcanopulse to balance it. Farming under the turret isn't that peaceful for
Xerath.
- Don't miss any creep scores. Make your opponents miss it. When a minion's health bar is low, send a Q right in front of that minion. If they took the last hit, they lost a chunk of health. If not, they lost a CS.
- Stay after the minions if they have any 1-skill-shot champions i.e.
Ezreal
Nidalee
Caitlyn
- Let your lane get pushed if the enemy team has a Jungler (yes this IS opposite from what I said in the upper part). Just don't let the minion waves reach your turret. Do not overextend unless your supporter is smart enough for some sight ward or
Clairvoyance to protect you from ganks.
-ing:
- If you are the one who have to
recall, you either will have to unleash all your spells to push the lane as high as possible OR ask for your jungler's help with holding the lane.
- If the enemy is
recall-ing, you can choose to go and help the other lanes or ask your jungler/solo the Blue buff.
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If you aint taking Mid:
- Do not enter the brushes too early. You might risk your life.
- If your lane partner is not as item-dependent as you, kindly ask him to lend you CS while you farm and harass.
- If your lane partner IS VERY ITEM-DEPENDENT. i.e.
Master Yi
Gangplank so on, you have to stop most of your CS and start harassing the enemy. If this situation gets longer and longer,
and buy yourself a philosopher's stone or
Chalice of Harmony to make up for your Mana spamming.
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- Guess who is going mid with you?
- Do they have a jungler?
- Do they have any Clairvoyance?
- Do they have any assassins?
This is urgent: if they DO have a
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Okay, you now have to guess who is taking mid with you. Look at there Summoner's Spells to decide which items you should buy. i.e:
- The only one who can mid in their team is
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- They have a cocky assassin, and that one can mid i.e.
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- They send their bruiser to mid. This guy is slow and sloppy, with some dead harassment. For example it might be very gay like
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- The most formal and usual case: they send their caster to mid. You have to do some more judging. Is there caster more of farm reliant i.e.
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After choosing your Start item, head to your desired lane. If you are taking Mid:
- Never ever ever ever come out of your lane too early, except when
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- Balance the lane's minion wave. If the enemy is deliberatingly using skills or auto attacks to push the lanes, you have to unleash your
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- Don't miss any creep scores. Make your opponents miss it. When a minion's health bar is low, send a Q right in front of that minion. If they took the last hit, they lost a chunk of health. If not, they lost a CS.
- Stay after the minions if they have any 1-skill-shot champions i.e.
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- Let your lane get pushed if the enemy team has a Jungler (yes this IS opposite from what I said in the upper part). Just don't let the minion waves reach your turret. Do not overextend unless your supporter is smart enough for some sight ward or
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- If you are the one who have to
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- If the enemy is
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If you aint taking Mid:
- Do not enter the brushes too early. You might risk your life.
- If your lane partner is not as item-dependent as you, kindly ask him to lend you CS while you farm and harass.
- If your lane partner IS VERY ITEM-DEPENDENT. i.e.
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It is very hard to tell you how it can be at mid game. You can see it for yourself that no mid game is like the other ones. So I can only give you some tips:
- Buy 2 sight wards and protect yourself as I said above. This allows your
Karma or
Janna to plant wards at more aggressive and sensitive positions i.e. Relic buffs, jungle paths.
- Control the Blue buff. If your Supporter is doing well, you will be able to have Blue buffs nearly 24/7
- Balance your farming and ganking. Farming too much can lead to devastate results (if your team isn't ganking).
- Never ever ever ever gap-close anyone at the start. You are supremely weak in this state. Always stay at the back and snipe them.
- NEVER EVER EVER EVER EVER EVER CHASE a fleeing enemy after your full combo of locus of powermage chains
. A second of chasing in this state is a second of death. Your
Arcane Barrage has a relatively short cooldown, so there's no need to regret.
- If someone from other lanes suddenly comes to gank you, don't blame your teammates for not reporting. Creating arguments between team members is the worst thing a LoL-er can do, especially when you are playing a team-dependent champion like
Xerath. Always talk soft and try to stop other arguments.
- Always call for your Supporter's
Clairvoyance and sight ward to check their Assassin's location. You will never know when you get ambushed right after your Quadrakill.
- Buy 2 sight wards and protect yourself as I said above. This allows your
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- Control the Blue buff. If your Supporter is doing well, you will be able to have Blue buffs nearly 24/7
- Balance your farming and ganking. Farming too much can lead to devastate results (if your team isn't ganking).
- Never ever ever ever gap-close anyone at the start. You are supremely weak in this state. Always stay at the back and snipe them.
- NEVER EVER EVER EVER EVER EVER CHASE a fleeing enemy after your full combo of locus of powermage chains
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- If someone from other lanes suddenly comes to gank you, don't blame your teammates for not reporting. Creating arguments between team members is the worst thing a LoL-er can do, especially when you are playing a team-dependent champion like
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- Always call for your Supporter's
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Okay, so late game has come. The game is ending. Teamfights are the goal of winning. Here's a list of things to do:
-Witter down their team with your locus of power
-Stay back, keep in position every second.
-Ask for your team's cover.
-Check their Assassin's location.
-Stun the squishiest one that you can. Or stun a channeling ultimate. (
Absolute Zero and
Death Lotus immediately comes to mind)
-Throw all your 3
Arcane Barrage blasts into their AD and AP carries (support also if you can). Ignore the tanks/tankier ones.
-Spam the rest of what you've got.
If you are getting focused. Or you know that someone from their team is trying to focus you, save your mage chains
Arcane Barrage for them. Remember: after unleashing all your spells, wittering their carries to 15% Health, you can die.
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Some other important things:
- Make good use of your
Teleport. It gives you extra strength in defending your turret or split pushing in some rare cases.
- At this time of the game, the Supporter cannot hold all the wardings responsibility. You have to encourage, threaten or whatever, all your teammates to buy several sight wards and
Vision Wards each, no exception.
- Always Tab every 5 seconds to watch the enemies' Death Timer. Command all your team to fall back if you know they're going to respawn. Being greedy is really bad. 70% of the we-are-winning-but-we-lost-suddenly is due to an Ace at the enemies' base where you all focus the turrets and the enemies are focusing you.
- DON'T FORGET YOUR
Elixir of Brilliance. THEY GREATLY HELP DUH.
- Say GGWP
-Witter down their team with your locus of power
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-Stay back, keep in position every second.
-Ask for your team's cover.
-Check their Assassin's location.
-Stun the squishiest one that you can. Or stun a channeling ultimate. (
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-Throw all your 3
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-Spam the rest of what you've got.
If you are getting focused. Or you know that someone from their team is trying to focus you, save your mage chains
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Some other important things:
- Make good use of your
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- At this time of the game, the Supporter cannot hold all the wardings responsibility. You have to encourage, threaten or whatever, all your teammates to buy several sight wards and
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- Always Tab every 5 seconds to watch the enemies' Death Timer. Command all your team to fall back if you know they're going to respawn. Being greedy is really bad. 70% of the we-are-winning-but-we-lost-suddenly is due to an Ace at the enemies' base where you all focus the turrets and the enemies are focusing you.
- DON'T FORGET YOUR
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- Say GGWP
Since
Xerath is really strong in teamfights, most of the initiators are his best friends. But these are the very best ones:
The Clockwork Lady
Her
Command: Shockwave crumbles all of the enemies into a bunch of messy things. After that, three massive white things fall from their heads. What can be greater? Oh! I know! An extra
Command: Dissonance to SLOW them so that they CANNOT run from your blasts!
The Monolith's Shard
His
Unstoppable Force will make landing all your 3
Arcane Barrage much, much easier. Furthermore, his
Seismic Shard can buy you enough time to prevent that last
Mimic or
Chum the Waters
The Minotaur
Pretty much the same as
Malphite. His
Pulverize will aid your ultimate. However, be careful. He might accidentally
Headbutt a hungry
Tryndamere into you.
The Dark Child
Annie makes the other team sad for sticking. Her
Summon: Tibbers alongside with
Pyromania and your
Arcane Barrage is a miserable thing for even the tankiest line-ups.
The Sentinel's Sorrow
Apart from the cool fact that his
Idol of Durand holds the enemy team together, he can also save your *** with his
Resolute Smite and
Bulwark. The Taunt is long enough for you to choose your targets.
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Her
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His
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Pretty much the same as
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Apart from the cool fact that his
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Isolating himself from afar in teamfights makes
Xerath extra vulnerable to sneaky *****es:
The Fist of Shadow
Her burst is Magic based so basically your ascended form won't help that much here. Her
Shadow Dance tears through your team, bringing you right next to her. In many occasions, your Supporter's
Oracle's Elixir will be too far from you, so you get kited to death with her
Twilight Shroud. If the enemy team has
Akali, you should consider buying yourself an
Oracle's Elixir,
Banshee's Veil and try to stay a little closer with your team.
The 9-Tails Fox
Pretty much the same as
Akali, but you don't have to worry about her that much since if she uses all her 3
Spirit Rush to get to you, she is a wide open target. Plus, her
Charm is easy to dodge and she is very fragile also.
The Deceiver
The sad fact that you will die mostly to
LeBlanc in teamfights usually is true. Her burst is too darn strong and hard to be evaded. Furthermore, unlike
Akali or
Ahri,
LeBlanc can die happily after bringing you down with her, so she's a time bomb. If you are skilled, activating your
Zhonya's Hourglass right after she has casted her
Mimic-ed version of sigil of silence will nullify her damage. Then you can take her out easily.
The Widowmaker
Though she is considered trash, she still stands a perfect assassin to gank you. However, due to the fact that she is EXTREMELY fragile, you can take her out with your full combo before she kills you. The same statement is for
Twitch and
Shaco
The Fallen Angel
If she didn't have her
Black Shield, I won't list her here. Experienced
Morgana will shield her carry, rendering them un-CC-able. Which leads to a fail combo of
Xerath and an ace usually.
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Her burst is Magic based so basically your ascended form won't help that much here. Her
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Pretty much the same as
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The sad fact that you will die mostly to
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Though she is considered trash, she still stands a perfect assassin to gank you. However, due to the fact that she is EXTREMELY fragile, you can take her out with your full combo before she kills you. The same statement is for
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If she didn't have her
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Free kills for
Xerath are mostly unwary squishy targets that have to come close enough to deal damage.
The Wuju Master
The only hard point that most people have while killing him is that they miss their skills when he
Alpha Strike. So wait until he has used it, then unleash your combo in his face.
The Sheriff of Pitlover
Still a squishy target. However, she can
90 Caliber Net away from you. If she isn't away from your
Arcanopulse range, kill her. But if she is, you can choose to switch to other targets or move some steps forward to finish her off.
The Serpent's Embrace
Usually,
Cassiopeias play aggressively in teamfights, landing her
Petrifying Gaze to your whole team. Take this to your advantage. Whenever she overextends, unleash your combo to finish her off. This statement is true to some other magi like
Brand or
Ryze
The Heart of the Tempest
His
Slicing Maelstrom will never hit you. Wait until he gets cocky with his
Lightning Rush to lend him a mage chains and several
Arcane Barrage. The same case applies to
Fiddlesticks and
Karthus, unless he is sent to
Crowstorm you only.
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The only hard point that most people have while killing him is that they miss their skills when he
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Still a squishy target. However, she can
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Usually,
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His
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SMART-CASTING
It is extremely vital that you smart cast all of
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RESOLUTION
Another thing that most people don't notice is that controlling
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I really don't know how to thank these people for helping me complete my very first guide:
JhoiJhoi - you guided me through my whole guide with your excellent guide-guide
Plentakill - I was in love with your Till the World Ends parody featuring
Leona."Keep on pushing till the game ends"
And, all of you :) all the wonderful players who have given me great comments of my guide.
JhoiJhoi - you guided me through my whole guide with your excellent guide-guide
Plentakill - I was in love with your Till the World Ends parody featuring
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And, all of you :) all the wonderful players who have given me great comments of my guide.
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