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Recommended Items
Runes: Standard
1
2
3
4
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Refer to Spell sections
Exhaust
Flash
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akali
Poke early but play safe post-Level 4
Alistar
Ideal
Strong
Ok
Low
None
Alistar
Welcome to my guide on
Viktor mid lane!

I used to hit Challenger in soloQ with 60% games as
Viktor and was a Challenger mid laner, and managed to reach Diamond 1 in SoloQ & Challenger Flex Q (Mainly by solo play) with over 70% win rate in
Viktor. Despite not having as much ranked experience currently, I can comfortably say I am still a
Viktor connoisseur and am still keeping myself updated with this champion specifically as I've only ever played him seriously throughout different seasons, iterations and metas
This guide will prepare you towards playing
Viktor as easy as possible, sharing insights of him through multiple sections that will guide you from pre-game to post-game. Do not hesitate to pm me or leave a comment to ask me questions as not everything can be covered in a written guide and I could not cover everything I can't think off, so work my brains too if you're at it
If you think this guide have helped you, feel free to drop an Upvote if you enjoyed it or find it useful, or Downvote it if you feel this guide is lackluster of anything (Share why you think so, of course.)

I've peaked at Rank 52 around 360 mid-season LP but this is the highest ranked I got in pictures but you can trust me :)


I used to hit Challenger in soloQ with 60% games as



This guide will prepare you towards playing

If you think this guide have helped you, feel free to drop an Upvote if you enjoyed it or find it useful, or Downvote it if you feel this guide is lackluster of anything (Share why you think so, of course.)

I've peaked at Rank 52 around 360 mid-season LP but this is the highest ranked I got in pictures but you can trust me :)


High Variation on Build Choices
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With the removal of Hex Core, ![]() ![]() ![]() |
Strong Utility & Damage in Teamfights
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The AoE stun from ![]() ![]() ![]() ![]() ![]() |
Mildly Feast or Famine Playstyle
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Might be weird seeing this as a key point on a mage, nonetheless ![]() |
Versatile in Playstyle
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Viktor is versatile and can function in most team comps; he's jack of all trades but the master of none. He has good wave clear, but lacks reliable wave clear; has strong burst, yet uncomparable to assassins; has great teamfight, yet can't turn whole fight around solely. He's pretty team-dependant, but you can still work him out as a solo carry depending on your mechanics and playstyle |

High Learning Curve
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Weak to Ganks
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Jungler-dependant & Low Kill Pressure
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Electrocute : Procs easily on
Viktor but rely on you being close in range to pull off the combo. Go this if you love a burst-y playstyle or into short ranged matchups. You can take this into tougher lanes as well with resolve tree secondary against assassins for better laning phase.
-
Dark Harvest :
Dark Harvest takes time to scale before it starts outnumbering
Electrocute in damage and it's not preferred to take this into a losing matchup as you'd need more damage early. Luckily, it's easy to proc this due to your long range laser poke and in a huge teamfight it'd be really strong if you can stay alive throughout the fight. The effectiveness of this keystone varies between games based on how many stacks you're capable of getting.
-
Cheap Shot : Probably not the best rune of available ones -
Cheap Shot helps you deal more damage to enemies that are CC-ed, even slowed. This is barely usable, as
Gravity Field doesn't have a permanent uptime, and you'd only have a reliable slow after 3000 fragments. The damage is insignificant and not noticeable so AVOID THIS RUNE entirely.
-
Taste of Blood : Helps you sustain in lane and give flat health instead of
Ravenous Hunter which requires time to scale. It procs on hitting abilities so you get healed even when poking with
Hextech Ray. A must get if you're keen on sustaining in lane.
-
Zombie Ward : Pretty niche kind of rune. Although being a very good rune, I will only take this when I run Domination as primary tree; as there are other secondary options in Domination tree which are better than this.
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Ghost Poro : An interesting rune but only to be taken in primary tree - do not waste a rune slot on this if you're going Domination secondary tree. It helps you to provide vision around your lane and is consistent in placement moving from brushes to brushes. It'll go on a minute cooldown if scared away but you will know enemies' positions with that. Helps during roam when you place a Ghost Poro in a brush while moving towards side lanes to find out if your enemy laner went to match roam you as well
-
Eyeball Collection : Easily the best choice in the row for now, take this if you had to choose. With the high snowball potential of
Viktor and the fast-paced meta recently, it's easy to stack this. Helps you scale better alongside your passive with similar mechanics.
-
Relentless Hunter : Pretty weak rune for
Viktor since he isn't a roamer, and the movement speed it provides isn't useful in fights (Only effective out of combat)
-
Ravenous Hunter : Great rune to pickup even if Domination is your primary or secondary tree. Gives a lot of sustain (hard to notice) in fights and lane, making you more durable in fights and lasts longer. Coupled with
Taste of Blood, you will have enough sustain in lane. Take this every time you go domination tree

-
Arcane Comet : Great for poking in lane with
Hextech Ray, its a follow up damage and helps in your AoE damage. The early game damage it provides isn't that bad compared
Electrocute damage. Though it can be dodged but most of the time. Often outshined by Aery, this keystone is only better in teamfights where it might hit multiple enemies.
-
Phase Rush :
Phase Rush is a wonderful option now that it is buffed and used by most mages. I would not pick this personally as there are similar effects of this keystone in item choices. A personal preference.
-
Summon Aery :
Summon Aery provides decent follow up damage to your pokes and have no cooldown (Except travel time for her to get to you back). Definitely the best choice if you're not too keen on
Phase Rush.
-
Manaflow Band : The best rune in this row - you get more mana up to 250 that will ease your mana hunger in mid game. It's easy to proc with
Viktor since your
Hextech Ray can't be dodged if you use it well and the passive mana regeneration is useful since you're going to spam a lot of spells throughout the whole game.
-
Nullifying Orb : A discount
Hexdrinker being placed on a rune slot, only get this against dangerous matchups such as
LeBlanc or
Syndra.
-
Transcendence : Better rune now that Ability Haste isn't as widely available as CDR before. Current
Viktor's build barely give any Ability Haste so this is a must need.
-
Celerity : Strong rune only if you incorporate movement speed or including it in everything you do, could synergize well with your upgraded Q speed boost.
-
Scorch : The early damage this provides is strong for poking enemies out of lane, giving you extra pressure in lane. Extra damage, can't go wrong either way.
-
Gathering Storm : Works in lane where you can't reliably use
Scorch effectively and looking towards a long game. This rune is great for prolonged games and acts as a cushion in situations where you fall too behind. Only downsides are that games usually don't last longer than 30 minutes and the time interval between each stat boost is too big to be reliable.

-
Unsealed Spellbook : The only usable keystone in this tree.
-
Magical Footwear : You could save gold using this rune by not upgrading a boots earlier - saves more gold to get your next items and so on. I personally do not take this because I value
Perfect Timing more if I had to pick one but its more of personal choice.
-
Perfect Timing : A generous rune that gives you Stopwatch at 14th minute - which isn't that impressive but it's still a discount towards
Zhonya's Hourglass.
-
Biscuit Delivery : Take this for amazing sustain in lane - up until 6th minute which should suffice for laning. This enables you to stay in lane longer until certain gold goal and coupled with defensive summoner spells you shouldn't be dying in lane from solo kills
-
Future's Market : I take most of the time (in Inspiration primary) because it allows me to reach core items earlier than usual. You could also get next item when you lack small amount of gold - the debt can be easily be paid off with your insane waveclear or taxing jungle camps.
-
Cosmic Insight : Good choice if you have to pick this row.
-
Time Warp Tonic : Mediocre choice unless paired with
Corrupting Potion.

-
Fleet Footwork : A good keystone into most matchups. Gives some decent sustain in lane without relying too much on potions while working as a budget
Phase Rush. I take this solely due to precision primary choice, there's no better options.
-
Presence of Mind : Amazing rune, probably the best rune currently; you get insane mana regeneration upon poking enemies. Paired with
Doran's Ring, you'd rarely run into mana draught in early game.
-
Legend: Tenacity : Having more tenacity is always nice, since you don't really benefit off lifesteal nor attack speed.
Legend: Alacrity can be chosen if you really don't need the tenacity and looking for alternative.
-
Coup De Grace : Best choice in the row if you have to pick one.

-
Grasp of the Undying : You can take this into tough melee matchups, mostly
Zed and
Talon lanes. Taking this would increase your health from resolve tree and increases your tankiness with sub runes from its tree. Keep in mind you're sacrificing damage for survivability against them, and while Grasp does damage; its not as much as other damaging keystones.
-
Shield Bash : Very good rune for early game, giving you extra stats upon every Q. The only good choice in the row.
-
Bone Plating : Consider getting this against poke matchups like
Xerath or against high risk matchups like
Talon and
Vladimir. This rune helps you survive through most all-ins when its up & you take lesser damage in a short trade.
-
Second Wind : Take this against poke matchups where you don't feel confident dodging spells; works well throughout the game too.









Heals you for a nice amount and give a sweet burst of movement speed that allows you to reposition quicker in fights, and having





Probably the best spell now, lowkey - debuff on damage is crucial (-40% damage) and really shuts down champions with less mobility and even assassins. I take this into blind matchups and it works for every situation, timing it right is clutch.

This spell works so good vs heavy CC comps (ex. Works great versus






Great tool to maximize your global presence, securing objectives, pushing turrets and helping sidelanes with surprise counterganks. Taking



Very useful spell now, short cooldown that shields more than



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Glorious Evolution (Passive): This is a self-buff that gives ![]() ![]() |
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Siphon power (Q): This skill is great for last hitting while pumping your short-term with its shield as well. This ability contributes a lot to your burst after you rush a ![]() ![]() ![]() Another tip to mastering ![]() >LS's explaining it >Another detailed explanation |
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Gravity Field (W): Your one and only CC skills in your kit. Max them out last as it only increases the movement speed reduction while the stun duration remained unchanged. This skill works best in choke points for hitting several enemies at once. It needs time to ramp up and isn't an instant CC so its not that great in an open space. Coupled with ![]() ![]() |
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Death Ray (E): Always max this first because its your bread and butter. ![]() ![]() |
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Chaos Storm (R): Summons a singularity after dealing initial damage (the initial cast interrupts channelings like ![]() ![]() ![]() |

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Start this item if you need better sustain in lane. Use this always in a prolonged fight, or try to poke enemy while you're under its healing effect to maximize the burn buff. Coupled with ![]() ![]() |
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You're gonna be building it most of the time if you're losing to heavy burst mages or poke champions in the mid lane like ![]() ![]() ![]() ![]() |
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This item should be your first rush against fighting assassins if your struggling with them. Try to get ![]() ![]() ![]() |
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Never really a big fan of tear/mana-stacking items but if you're looking to get this, get an early recall off for ![]() |
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Amazing stats with versatile components. If you've no movement speed related items, you could compensate with this; a budget ![]() |
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Your go-to item if you love battle-mage style of going in & out of fights focusing primarily on bulkiness & Q spams. Pairs up with ![]() ![]() |
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![]() ![]() |
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Same components advantage as ![]() ![]() |
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You're not supposed to buy this, but you can. The extra tankiness and potent raw damage is worth getting if you don't have a need for bigger mana pool. The components are amazing as well; perhaps the best in mythic category in my opinion, covering variety of choices based on your gold balance. ![]() |
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Very solid item against tankier teams. Amazing core items consisted of ![]() ![]() ![]() |
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Niche build you can try with more impact in teamfights and damage against champions but sacrifices waveclear and early lane pressure. Augment ![]() ![]() ![]() |

This section covers what you should get at first ~ 3rd back in different category of gold
Option #1 : 700g Minimum
Path :



I would get this against hard lanes where I usually stress on using mana to farm from a safe distance and need the extra health from





Option #2 : 870g Minimum
Path :


Can never go wrong with more AP.
Option #3 : 500g Minimum
Path :



A niche item to pick since



Option #4 : 900g Minimum
Path :

This item is way too OP for you not to buy it instantly. EXTREMELY gold efficient and you can get up to total of 45 Armor, making you almost impossible to die without enemy committing hard on you.
Option #5 : RICH
Path :


Building closer towards Mythic items.

Heading into the game, you should plan how you're going to play out the lane in champion select, the matchup sections below gives you a base guideline on how you would play the lane out
Generally, your whole early game's objective is to get mythic items as early as possible while not fully conceding the lane priority. Farming passively will give enemy opportunities to roam and take the lead so you should have a balance approach to the lane, being aggressive when needed. In an even range matchup; try to get early Q AA poke off enemies once they get too close; but try to avoid being too close to their minion wave to avoid pulling aggro. Only start poking enemy with
Hextech Ray once you allocate at least two points into it because the first level of it barely deals damage and doesn't help at all in pushing the wave (Unless you're last hitting minions, line them up together!).
Make sure you have wards on a side of the lane and usually try to hug the side where your jungler is closer so they could come assist if you get ganked.
Viktor is very weak to ganks until level 6 and it will set you very far behind if you get caught in one.
Play like your usual mid laner, roam or get deep visions when wave's pushed or get good recalls off to have item advantage. The only key thing in lane is making the full use out of your
Hextech Ray, only using it to poke whenever
Manaflow Band is up, etc.

Make sure you have wards on a side of the lane and usually try to hug the side where your jungler is closer so they could come assist if you get ganked.

Play like your usual mid laner, roam or get deep visions when wave's pushed or get good recalls off to have item advantage. The only key thing in lane is making the full use out of your


The mid game part is vital but
Viktor won't be at his strongest state as long as mythic item remain unpurchased, you should have upgraded
Hextech Ray by now so just perma push whenever you can. Look for small skirmishes and get leads from thereon. Your goal in mid game is to secure as many objectives possible with your team and try to collect as much gold from farming lanes and jungle. Narrow down your item builds from hereon as well.


In teamfights, you should not go too front in the fight because you're squishy and aren't that tanky unless you go for tanky build. Use
Hextech Ray from afar and
Gravity Field to stun their frontline. If most of their frontliners got stunned with teammates' abilities, put
Gravity Field down and chain the stun while using
Arcane Storm to burst them down. Your main objective is to deal as many damage as possible by hitting as many enemies at once. Do not hesitate to
Flash inside if your frontlines engages on them, a simple
Hextech Ray and
Arcane Storm will deal extremely a lot of damage.
Try to get a pick on their carry before a teamfight breaks out if possible;
Viktor can easily burst them with
Hextech Ray +
Siphon Power +
Lich Bane's AA, and don't afraid on burning
Arcane Storm on them is fine since they are the primary damage of their team. You should be able to kill their carry if they aren't too ahead, or atleast force a recall/
Flash. A single teamfight won in late game can mostly turnaround the game or make a comeback since you can push turrets and get Baron/Dragon.
I recommend checking out Dun (Viktor one trick from NA), high elo mid streamers and other mid laner pros for a general grip on how he should be played.







Try to get a pick on their carry before a teamfight breaks out if possible;






I recommend checking out Dun (Viktor one trick from NA), high elo mid streamers and other mid laner pros for a general grip on how he should be played.












































You actually made it here! Well, good job I guess. This is my first guide yet I tried very hard to make it nice as possible and I wanted to give a shout out to :
- jhoijhoi's Making a Guide guide
- Vynertje for giving crictisms about the guide (Check out the Review Shop here !)
- Seth346 / Crs Dekar for giving his review on the guide ! Check out his Detailed Riven Guide too !
- utopus for reviewing my guide ! Check him out ! :)
- Sir Wellington for his honest opinion on this guide ! Check out his review shop if you are interested
- To anyone whos supported this guide by reading it ! ^^
- jhoijhoi's Making a Guide guide
- Vynertje for giving crictisms about the guide (Check out the Review Shop here !)
- Seth346 / Crs Dekar for giving his review on the guide ! Check out his Detailed Riven Guide too !
- utopus for reviewing my guide ! Check him out ! :)
- Sir Wellington for his honest opinion on this guide ! Check out his review shop if you are interested
- To anyone whos supported this guide by reading it ! ^^


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