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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
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Hey guys. my name is hated here, I'm currently Plat IV at EUNE server. Started playing at s4 and made it to Gold III if I remember well, then I had half year break and now I'm back into the game, also decided to start working on this amazing guide for you guys. Why my guide? I am main jungle, but I play well at any lane if I have to. My main junglers are: ![]() ![]() ![]() ![]() ![]() It isn't obviously finished, I will try to work everyday to add new chapters and improve appearance of my guide. If you already enjoy content I included, give me feedback and click + at top right corner. |

***
02.07.15 guide published
03.07.15 added Runes chapter
04.07.15 added Masteries & Overview chapters
07.07.15 added Skill Sequence & Explanation chapter
07.07.15 made small changes across the board
10.07.15 reworked Introduction
15.07.15 added Items chapter
21.07.15 applied some visual changes
I am currently waiting for banners, so next update will provide huge changes.
***
My impression about patch 5.13:
- Devourer enchantment became king at jungle,
- tank meta is gone,

-



-

I do not claim it's the only one but imho it's the best one (for soloq).
Guide contains build & playstayle explanation.
What kind of champion is Wukong?
He is high burst, due to his nice AD ratios and AS buff, champion.
His resistances are high thanks to

Playstyle is tricky, becouse you have dash and CC, but you don't have reliable dissengage tools.
Your




Runes





Blues:
3x




6x




Reds:
9x








Yellows:
9x



Quint's:
9x



Possible changes:
Runes




Main difference is you get your 5% CDR instantly but you sacrifice 9 MR late game. Viable pick if you are against agressive jungler or you wanna play more agressive early. Also if you have problem with sustaining early this setup should allow you to clear easier (better solution than LS quint's).
3 points








Now most controversial point:







All others are standart.
Deffense tree:
Standart jungle setup, nothing to explain.
Wukong's armor and magic resistance are increased by 4/6/8 for each nearby enemy champion. The amount is increased every 6 levels. Nice passive during teamfights but doesn't make you tanky during duels/small skirmishes. Worth considering while itemizing, becouse if you use it to it's limits you get nice pool of resistances. That's why I claim wukong benefits more from hp than AR/MR. Getting ![]() ![]() |
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Wukong's next attack, within 5 seconds, will deal 30 / 60 / 90 / 120 / 150 (+1.1 per attack damage) physical damage and will reduce the enemy's armor by 10/15/20/25/30% for 3 seconds. Very nice skill - increases your range by 125 to total 300, cooldown goes on after you cast your enchanced aa, not imidiatelly after pressing q ! It's aa reset, it's aa by itself so it procs ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to nearby enemies after 1.5 seconds. Your main escape and outplay tool (cd activates imidiatelly after casting spell, not after decoy dissapears - worth noticing). It can tank some spells for you like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage) physical damage to each enemy struck. He also gains a 30 / 35 / 40 / 45 / 50% attack speed bonus for 4 seconds after using this skill. Dash, decent dmg, aoe and AS buff - all bruiser can wish for. Great for clearing jungle or pushing lanes, AS buff is also nice at destructing towers (but you can't use ![]() |
Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing 20 / 110 / 200 (+1.1 per attack damage) damage every second and knocking up enemies once per cast. Wukong gains an additional 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time. Maximum total physical damage to a single target is 80 / 440 / 800 (+4.4 per attack damage). Fact worth noticing is its initial dmg. At level 1st (generally equals one enchanced aa per second - stronger by 20 + 0.1AD) and 2nd it's low. At final level and your CORE item's it transforms into game changing skill. Early game used mostly during ganks after your ![]() ![]() ![]() ![]() |
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Ability Sequence
Ability sequence for a jungler is all about decent clear and good ganks.
Starting





After, 1 point into

Finally at lvl 3 get your



Further sequence is obvious (I already proved superiority of e over q - check

For more information about using your skills at early levels check Gameplay chapter (upcoming).

Hope it will provide enough information for you to decide, when to buy what.
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