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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
IMPORTANT: This guide is currently a tiny bit outdated and not in perfect shape as I'm trying to add more actual content to the guide with the beginning of the new season. Besides, I'm planning on using a complete new visual layout. However, the build and provided information are still suitable to the current patch!
Introduction Pros & Cons Masteries Runes Summoner Spells |
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Abilities Items Gameplay Matchups Summary |
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Hello everyone and welcome to my third guide (the other ones are archived) here on Mobafire! I have to admit that ![]() In this guide I'll try to elucidate players that are new to this champion how to play her in top lane. I just want to make suggestions and give a brief overview about the most important information you'll need and many hints I'll provide are based on my own experience. So in the following guide you'll receive information about what Summoner Spells, Runes and Masteries are recommendable when going to play ![]() Enough talk, Let's get started! |
Pros
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+ True damage due to ![]() + High mobility with ![]() + Highest possible tenacity in the game + Good late game scaling + Excellent farming capability |
The true damage of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
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+ Weak phase before level 9 + Relies heavily on items + Based on AAs with ![]() + HP based stun ( ![]() |
In comparison to other decent top laners her early laning phase is fairly weak before reaching level 9 what entails maxing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Offense
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Defense
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- 9
Greater Mark of Attack Damage:
The best choice becauseIrelia doesn't really benefit from Armor Penetration and needs the early amount of AD for improved farming. You could also use
Greater Mark of Attack Speed if you prefer a full AS oriented Rune setup or AD Quintessences.
- 5
Greater Seal of Health + 4
Greater Seal of Armor:
The changes after Patch 4.5 made even some Seals next to Armor Seals useful but I still consider them to be your choice in the first place. Against AP Lane matchups likeLissandra or
Ryze you can definitively go for
Greater Seal of Scaling Health or if you feel like prefering Health over Armor or vice versain all circumstances you can probably go for 9
Greater Seal of Health/ 9
Greater Seal of Armor.
- 9
Greater Glyph of Magic Resist:
You can choose either flat orGreater Glyph of Scaling Magic Resist depending if you face an AP lane like
Lissandra,
Elise or
Rumble but also AD champs like
Lee Sin (
Tempest) or
Aatrox (
Blades of Torment) often maximize abilities which deal magic damage so in general you will go for flat magic resist. Again you can probably combine these Runes 5/4.
- 1
Greater Quintessence of Attack Speed:
Generally you can simply go for 3Greater Quintessence of Attack Damage but I recommend this variant after the Patch 4.5 due to the huge buffs on these Runes.
Depending on the matchupGreater Quintessence of Movement Speed works well against most Ranged or Movement Speed based champions (thus
Singed) or even
Greater Quintessence of Health Regeneration against most melee and sustainable matchups.
Flash: Standard choice for engage and disengage. Coupled with
Bladesurge you can pass really long physical distances either to escape or chase.
Flash +
Equilibrium Strike can be also a possibilty to initiate a trade and/ or getting the focus on one of the opponents' carries.
Ignite: Mostly your secondary spell for securing kills in laning phase and the extra amount of damage in late game trades + the eventual healing reduce. Be aware of the changes to Masteries because in Season 3 the summoner improvement for
Ignite gave you 5 additional AD and AP so many players used it early on to gain these stats but for now they removed summoner improvements.
Teleport: Often a tactical descision against someone like
Nasus,
Singed,
Shen or even
Twisted Fate. Against
Shen for example it helps you to deal with split pushing along with your great wave clear with
Bladesurge and eventually
Ravenous Hydra. Besides,
Teleport successful ganks in bottom lane due to this spell can provide you an early lead which you rest upon but generally you select
Teleport when expecting losing lane because your kill potential falls off.
I'm currently recommending this summoner spell in the cheat sheet because it's used in nearly every High Elo game on Irelia and it's more common on many top laners now thus you need to adapt but don't underestimate that Ignite can make some lanes way easier.Heal: Finally an option after the recent changes (Patch 4.5) with good scalings into late game which allows you to bait people into turret dives. Later on it has the same effect as Talisman of Ascension and can save you while still being a tool for engages or chasing.
Ionian Fervor: Reduces the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences for each nearby enemy champion.
1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
- This passive makes
Irelia even stronger the more enemies are nearby. Its sight range is about 1200 and when building one tenacity item like
Mercury's Treads or
Zephyr + selecting
Tenacious in the defense Mastery Tree you gain the highest possible tenacity in the game (approximately 65%). The combination of
Ionian Fervor and
Tenacious makes you more vigorous for example when the opponents' jungler ganks you top (25% tenacity instead of 10% due to
Ionian Fervor + 6 additional Armor and 3 Magic Resist instead of 3 Armor and 1.5 Magic Resist).
Calculation for Irelia's maximum tenacity
Bladesurge: Irelia dashes forward to strike her target for 20 / 50 / 80 / 110 / 140 (+1 per Attack Damage) physical damage. This applies on-hit effects. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
- This ability is your gap closer which you can use on low HP minions for securing last hits (avoid overxtending this early in spite of the mana refund) or to engage/ disengage. Always try to use it for taking the last hit because you'll receive the reset on cooldown what makes you even stronger. Due to this save,
Bladesurge when chasing and just use it to last hit or to close the gap if the distance between you and the enemy is obviously too big. Besides, you can use
Stealth Ward/
Greater Totem to jump to a jungle camp but you'll rarely make use of this. With
Transcendent Blades you can make minions low from afar to receive the reset when using
Bladesurge.
Hiten Style: Irelia is skilled in the art of Hiten, passively giving her physical attacks 5 / 7 / 9 / 11 / 13 health restoration. Activating Hiten Style doubles the health restoration to 10 / 14 / 18 / 22 / 26 and adds 15 / 30 / 45 / 60 / 75 true damage to her physical attacks for 6 seconds.
- This ability is your main damage output and it is based on dealing true damage when activating so
Irelia can be played with a huge amount of attack speed like
Trinity Force,
Wit's End or
Blade of the Ruined King provide it. Besides, the passive effect gives you a bit more sustain along with
Greater Quintessence of Life Steal. You can use the active ability to last hit under the turret more easily and often the mana costs are lower when you don't use
Bladesurge but rather
Hiten Style. If this ability is on cooldown be aware of your low trading potential.
Equilibrium Strike: Irelia's attack balances the scales, dealing 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage and slowing the target by 60% for 1 / 1.25 / 1.5 / 1.75 / 2 second(s). However, if the target has a higher Health % than Irelia, then the blow stuns the target for 1 / 1.25 / 1.5 / 1.75 / 2 second(s) instead.
- This ability is a single target crowd control effect which either slows or stuns the opponent. When the enemy is slowed he will be able to use
Flash or attacks you but when he got stunned he won't be able to do so. Use this spell as an initation tool which helps you to shut down a single target enemy. Your next auto attack will procs the
Sheen effect (after you have purchased it).
Transcendent Blades: Irelia summons 4 spirit blades which she can fling at her enemies. These blades deal 80 / 120 / 160 (+50% of ability power) (+0.6 per bonus attack damage) physical damage to enemies that they pass through, and she heals for 25% of that damage vs champions and 10% vs minions.
- A really versitale ability with a relative short cooldown. When trading this ability shows its strenghts because you heal up quite well and you have 10 seconds, so you can gain four procs on
Sheen. Due to its short cooldown you can use
Transcendent Blades to clear up minion waves before turning back to base (it's available every two wave of creeps) and you can use it in combination with
Bladesurge like I mentioned when talking about
Bladesurge for the jump + reset. Be aware on how to use the ability because every single spirit blade will arrive at your mouse cursors location which makes it especially hard to hit when walking in the opposed direction.
The skill sequence is relatively easy explained: ![]() ![]() ![]() ![]() |
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This item is your main damage source in general because it works well with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Your general option for gaining tenacity along with ![]() ![]() |
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This item has rised after the changed to ![]() |
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This item has been the core damage item next to ![]() ![]() ![]() ![]() ![]() ![]() After the 4.10 Patch this item is more of a late game option because it provides higher damage against targets with a high amount of hit points. |
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This item gives you both Armor and Magic Resist and you can decide based on the situation wether you purchase ![]() ![]() ![]() |
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Frozen Heart: Great item on
Irelia because she can benefit from all its stats like the debuff on attack speed to make you unkiteable (thus against AD Carries) and the additional Armor to support you tankyness. Cooldown Reduction is always worth especially considering a lower cooldown on
Bladesurge maybe along with
Sorcery,
Blue Buff or even
Spirit Visage. As distinguished from
Randuin's Omen you can rush this item in lane against heavy AD matchups.
Thornmail: This item is an option against full AD compositions with for instance AD Mid Laners like
Yasuo,
Kha'Zix or
Zed which are not that rarely played at the moment. This item makes you nearly untargetable for AD Carries so forcing them to use auto attacks on you makes it a lot easier to gain advantages.
Sunfire Aegis: This item has been changed due to Patch 4.1 and it's not longer a strong rush option against AD but now it has got a slightly better sclaing but overall it's not so strong anymore. It is inferior to
Randuin's Omen in team fights but it provides you damage and tankyness if you don't need
Randuin's Omen at all (depending on the game).
Spirit Visage: A good option and alternative to
Banshee's Veil to improve you consistant fighting due to additional Health Regeneration and even more healing from self healing effects like
Hiten Style and
Transcendent Blades. Before the slight changes to the item meaning the decrease on cooldown reduction it was your first choice for gaining Magic Resistance but regarding to the actual champion pickups in the support role (thus
Morgana or
Karma) Banshee's is superior.
Warmog's Armor: Decent choice against mixed/ true damage (reasons why it's strong aginst
Irelia herself) and it provides massive sustain which can help if not relying on some sort of lifesteal. Can replace
Guardian Angel.
Frozen Mallet: Can be combined with
Trinity Force for the combination of slow and speed buff against kiting heavy teams (thus AD Carries). You can use it against kiting based opponents so generally AD based champions. However, it simply provides you health and not really needed attack damage. You can't go for it after
Trinity Force because you won't gain any source of defense stats next to Hit Points. This is also a reason for not purchasing
Warmog's Armor in general.
Ravenous Hydra: In spite of the stats it's a really good item choice for
Irelia that allows her to clear waves even more faster plus improving her capability to split push. Otherwise items which provide attack speed are more viable choices. With the item's active effect "Crescent" you can create a surprising high damage output in a short duration along with
Trinity Force's spellblade.
Last Whisper: If hard carrying you can go for this item simply because of the percentage penetration and flat attack damage. I really consider to buy
Ravenous Hydra then because in this case you'll really play for AD and deal mostly physical damage. Generally a nonsense item but a possibilty when going for playing "Max DPS
Irelia".
Zephyr: First of all NEVER purchase double tenacity items like
Mercury's Treads +
Zephyr. You can sell boots for this item later on or go for
Ninja Tabi +
Zephyr depending on the factual situation. Basically
Irelia benefits from its stats like attack speed (
Hiten Style), cooldown reduction, tenacity (
Ionian Fervor) and movement speed (along with
Trinity Force).
Youmuu's Ghostblade: Pretty fun item which let you burst down enemies pretty fast and might be an option as a third offense choice (along with
Trinity Force +
Blade of the Ruined King or
Trinity Force +
Zephyr). The active buff and stats overall work great with
Trinity Force and you gain a noteable amount of critical damage overall along with attack speed
Irelia's basic needed offense stat.
Wit's End: Could be also mentioned as an defense item. If you need magic resist in lane you can go for this item. To a greater degree this item is strong against Armor stacking and makes it even more harder to build against because of the extra amount of magic damage from auto attacks. It's just a worth purchase during the laning phase.
Berserker's Greaves: I mention your two main boot choices in the cheat sheet but these boots are also noticeable because especially early on they grant you a huge trading buff and they work great in combination with a full AS oriented Rune setup +
Fury to make use of as much
Hiten Style auto attacks as possible (early on).
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Laning Phase is really important for ![]()
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On this YouTube channel you can find some helpful gameplays recorded from High Elo games. The players in the videos are often mentioning useful hints and advises which can help you improving especially against certain matchups. Below I embed one of these videos (these videos can also be related to the matchups section): |
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I hope you enjoyed reading and learned a bit about ![]()
- emoriam aka Niklas from Germany |
- 01.12.2013 - Published Guide!
- 02.12.2013 - Updated Masteries + Don't suggest
Frozen Mallet anymore
- 22.12.2013 - Completely reworked design + Advice on Matchup section
- 10.01.2014 - Setted
Perseverance as standard choice + Edited start options
- 11.01.2014 - Added
Greater Quintessence of Health Regeneration in Rune section
- 18.03.2014 - Changed Masteries to 21/9/0 + Added
Banshee's Veil as an option
- 16.04.2014 - Reworked Cheat Sheet (Runes + Items) + Started adding Matchups
- 01.06.2014 - Finished Matchup section + Added
Teleport in the cheat sheet
- 20.07.2014 - Expanded content about Runes + Added
Warmog's Armor
- 14.08.2014 - Added a sidenote about video gameplays
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