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Recommended Items
Runes: Blue Yellow Diver
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Sorcery
Precision
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
4
5
6
Ignite
Ignite
Scorchclaw Smite
Items
Ionian Boots of Lucidity
Sorcerer's Shoes
Nashor's Tooth
Seraph's Embrace
Liandry's Torment
Hextech Rocketbelt
Rylai's Crystal Scepter
Imperial Mandate
Cosmic Drive
Lich Bane
Luden's Companion
Spear of Shojin
Eclipse
Blade of the Ruined King
Blighting Jewel
Needlessly Large Rod
Statikk Shiv
Morellonomicon
Boots
Youmuu's Ghostblade
Profane Hydra
Edge of Night
Opportunity
Voltaic Cyclosword
Blade of the Ruined King
Nashor's Tooth
Cosmic Drive
Phantom Dancer
Experimental Hexplate
Stridebreaker
Trinity Force
Wit's End
Mercurial Scimitar
Maw of Malmortius
Winged Moonplate
Steel Sigil
Eclipse
Immortal Shieldbow
Infinity Edge
Navori Flickerblade
Kraken Slayer
Black Cleaver
Last Whisper
Serpent's Fang
Statikk Shiv
Solstice Sleigh
Imperial Mandate
Ionian Boots of Lucidity
Liandry's Torment
Hextech Rocketbelt
Rylai's Crystal Scepter
Unending Despair
Warden's Mail
Knight's Vow
Zhonya's Hourglass
Abyssal Mask
Cosmic Drive
Stridebreaker
Umbral Glaive
Blighting Jewel
Mikael's Blessing
Morellonomicon
Vigilant Wardstone
Ionian Boots of Lucidity
Sorcerer's Shoes
Zaz'Zak's Realmspike
Solstice Sleigh
Imperial Mandate
Rylai's Crystal Scepter
Hextech Rocketbelt
Liandry's Torment
Cosmic Drive
Lich Bane
Luden's Companion
Blackfire Torch
Seraph's Embrace
Blighting Jewel
Needlessly Large Rod
Mikael's Blessing
Morellonomicon
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Soraka
Orianna
You are going to love her ball.
Synergies
Ideal
Strong
Ok
Low
None
Orianna
You are going to love her ball.
Champion Build Guide
Early Jungle Plans:
Alternatively, get Flash, Deceive level 1, and sneak in there alone. Or Jack In The Box for an invade, or riskless start clearing on your own side or enemies' top side.
With Jack In The Box, you can place a warding box before 0:36, and clearing boxes at 0:50 and onwards, to clear without needing a leash. Get one fast Buff camp with 3 boxes, without Smite. Or have 2 boxes by Raptor/ Gromp and 1 box by the corresponding Buff camp, smiting the Raptor. Gromp spawns 12 seconds later, so don't put the first clearing box at it, and separate the 2 to give more time. My fourth box usually ends up at the Buff camp. Overcommit to transform Unleashed Smite by 21:49.
Pathing to level 2 gank mid, or the enemy jungler, with Oracle Lens is super effective.
Joining the herd in normal level 3 or 4 clears is better for other champions than Shaco. You get off to a better start, and learn more, if you get creative. Which match-ups are on the map is important, and taking the normal camp next to the where you start respawns it earlier if you want to full-clear after a gank, but gives a longer path to walk. In cases where you get pressured hard before Minions spawn, it might be necessary. A neutral camp's reward, and bulkiness, depends on the average level of champions when they spawn. Letting you farm only one normal camp on your side to work your magic, leaving the other 3 as heals. Quickly clearing your Wolf/ Krug is a defensive stance, while Raptor/ Gromp is an offensive stance.
Pathing to level 3, via Wolf/ Red, into Gromp/ Krug, into Blue/ Raptor, will still leave time for catching the enemy jungler, even if you gank a lane on your way over. On spotting a leash or an invade, move the third box over to the second camp to have 2 there, and otherwise have 2 at the first camp.
Counter jungle, farm, gank.
Counter jungle, gank, tax.
Counter gank, farm, gank!
Lather, rinse, repeat.
You can solo Dragon level 3 after a back, or level 4 if healthy. Three points in Jack In The Box is then beneficial. Voidgrubs give great goods. Play Voidmite minds easily with the stealth applied lingering, picking up generally one. Rift Herald has a slow clear time alone. Have your adc be at least level 13 before claiming Dragon soul.
With Jack In The Box, you can place a warding box before 0:36, and clearing boxes at 0:50 and onwards, to clear without needing a leash. Get one fast Buff camp with 3 boxes, without Smite. Or have 2 boxes by Raptor/ Gromp and 1 box by the corresponding Buff camp, smiting the Raptor. Gromp spawns 12 seconds later, so don't put the first clearing box at it, and separate the 2 to give more time. My fourth box usually ends up at the Buff camp. Overcommit to transform Unleashed Smite by 21:49.
Pathing to level 2 gank mid, or the enemy jungler, with Oracle Lens is super effective.
Joining the herd in normal level 3 or 4 clears is better for other champions than Shaco. You get off to a better start, and learn more, if you get creative. Which match-ups are on the map is important, and taking the normal camp next to the where you start respawns it earlier if you want to full-clear after a gank, but gives a longer path to walk. In cases where you get pressured hard before Minions spawn, it might be necessary. A neutral camp's reward, and bulkiness, depends on the average level of champions when they spawn. Letting you farm only one normal camp on your side to work your magic, leaving the other 3 as heals. Quickly clearing your Wolf/ Krug is a defensive stance, while Raptor/ Gromp is an offensive stance.
Pathing to level 3, via Wolf/ Red, into Gromp/ Krug, into Blue/ Raptor, will still leave time for catching the enemy jungler, even if you gank a lane on your way over. On spotting a leash or an invade, move the third box over to the second camp to have 2 there, and otherwise have 2 at the first camp.
Counter jungle, farm, gank.
Counter jungle, gank, tax.
Counter gank, farm, gank!
Lather, rinse, repeat.
You can solo Dragon level 3 after a back, or level 4 if healthy. Three points in Jack In The Box is then beneficial. Voidgrubs give great goods. Play Voidmite minds easily with the stealth applied lingering, picking up generally one. Rift Herald has a slow clear time alone. Have your adc be at least level 13 before claiming Dragon soul.
Tips & Tricks:
Treasure Hunter with Ability Haste rune stat, and Horizon Focus, is viable with all AP builds. Your matchup dependant Health rune stats, and Nullifying Orb, are good across the board.
Drop of a box on Raptors when walking by after getting an item or so to farm a half every other time. Maybe you'll have to give the big one an auto-attack plus Two-Shiv Poison. Eventually, Wolves can be farmed this way too, with the first small ones dying from one extra damage-instance early on. Raptors and Rift Scuttlers are the only neutral camps inside a square, drawn on the map, with vertices on the Buffs, so prioritize those.
Using Hallucinate to pass over some thin walls is helpful. E.g. behind the Dragon and Baron pits towards the Red camps. Or across base gates and base walls in between, who are slightly narrower than on the outside.
ZxNooboXez placed too far behind Buffs to activate can be triggered by another Fearing towards it.
In case you didn't know, voidborn Red and Blue emerge from 20 minutes onwards. You can delay your second or third Buffs 3 minutes. Just remember to clear them around the 15-minute mark. So invade on the enemies, skewing their Buff-clears from around 7, 12, 17 minutes, to ca. 7, 13, 19 minutes. Just prioritise Red. Now you know.
Using Hallucinate between Hail of Blades' first and third auto-attack, or stacking Guinsoo's Rageblade beforehand, permanently gives the attack speed bonus to the clone for its full duration, while Terminus can double-stack afterward. And its auto-attacks stack Imperial Mandateβs passive all on its own.
While taking an important epic or Neutral Monster, try to stand in front of their HP bar to make steals more difficult.
When chased, walk up to a wall, use Deceive back into the enemy jungle to farm it, and watch them Flash over the wall :3
The cooldown of Deceive begins once stealth is broken, with e.g. a Recall. While for Hallucinate it begins straight away. And the clone gives some gold.
A clone's tether range is ca. one screen-length away. So get comfortable with reappearing an almost exploded clone inside the enemy team, while you are still stealthed. The most of the time when there are two Shacos for the enemies to choose from, the one that appeared first is the clone. In higher tiers of play, alternating between normal ults, and ulting in the fog of war, then stealthing in and breaking your stealth, before walking the clone out of the tether range, can really throw the enemies of. Dishing out damage is often more important, nonetheless, your spawning clone decides to stand still for a quarter of a second a quarter of the time. And this can be imitated by you by pressing the stop button when ulting, or when your stealth duration expires, before walking the clone out of the tether range x)
Having boxes do extra damage from Muramana doesn't work, still they apply e.g. Rylai's Crystal Scepter's CC. Anyway, your clone keeps already attained energized stacks, and Sheen's cooldown is for you as normal on usage, while for the clone, it is counted upon spawning. No Jak'Sho, The Protean stacks are kept, nor does it gain active Movement Speed boosts that aren't of the out-of-combat type, with its 5 second timeframe for staying in-combat.
Yet for now at least, you can have an Unending Despair in combat, then within the time window, sell it and get back into combat again, in order to keep the anguish passive for the remainder of the combat encounter.
Drop of a box on Raptors when walking by after getting an item or so to farm a half every other time. Maybe you'll have to give the big one an auto-attack plus Two-Shiv Poison. Eventually, Wolves can be farmed this way too, with the first small ones dying from one extra damage-instance early on. Raptors and Rift Scuttlers are the only neutral camps inside a square, drawn on the map, with vertices on the Buffs, so prioritize those.
Using Hallucinate to pass over some thin walls is helpful. E.g. behind the Dragon and Baron pits towards the Red camps. Or across base gates and base walls in between, who are slightly narrower than on the outside.
ZxNooboXez placed too far behind Buffs to activate can be triggered by another Fearing towards it.
In case you didn't know, voidborn Red and Blue emerge from 20 minutes onwards. You can delay your second or third Buffs 3 minutes. Just remember to clear them around the 15-minute mark. So invade on the enemies, skewing their Buff-clears from around 7, 12, 17 minutes, to ca. 7, 13, 19 minutes. Just prioritise Red. Now you know.
Using Hallucinate between Hail of Blades' first and third auto-attack, or stacking Guinsoo's Rageblade beforehand, permanently gives the attack speed bonus to the clone for its full duration, while Terminus can double-stack afterward. And its auto-attacks stack Imperial Mandateβs passive all on its own.
While taking an important epic or Neutral Monster, try to stand in front of their HP bar to make steals more difficult.
When chased, walk up to a wall, use Deceive back into the enemy jungle to farm it, and watch them Flash over the wall :3
The cooldown of Deceive begins once stealth is broken, with e.g. a Recall. While for Hallucinate it begins straight away. And the clone gives some gold.
A clone's tether range is ca. one screen-length away. So get comfortable with reappearing an almost exploded clone inside the enemy team, while you are still stealthed. The most of the time when there are two Shacos for the enemies to choose from, the one that appeared first is the clone. In higher tiers of play, alternating between normal ults, and ulting in the fog of war, then stealthing in and breaking your stealth, before walking the clone out of the tether range, can really throw the enemies of. Dishing out damage is often more important, nonetheless, your spawning clone decides to stand still for a quarter of a second a quarter of the time. And this can be imitated by you by pressing the stop button when ulting, or when your stealth duration expires, before walking the clone out of the tether range x)
Having boxes do extra damage from Muramana doesn't work, still they apply e.g. Rylai's Crystal Scepter's CC. Anyway, your clone keeps already attained energized stacks, and Sheen's cooldown is for you as normal on usage, while for the clone, it is counted upon spawning. No Jak'Sho, The Protean stacks are kept, nor does it gain active Movement Speed boosts that aren't of the out-of-combat type, with its 5 second timeframe for staying in-combat.
Yet for now at least, you can have an Unending Despair in combat, then within the time window, sell it and get back into combat again, in order to keep the anguish passive for the remainder of the combat encounter.
Box@:
- Chock-points, flank routs, and bushes
- Where your carries will Kite
- Near enemy carries
- The lanes to depush, or walls around minions' trigger-zone
- In front of skillshots
- Then finally one on top of the teamfight
-
"Go Box A Fountain" :)
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