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Shaco Build Guide by frreddi

Jungle πŸ§™ Shaco Jungle, Full Builds & Quick Guide

Jungle πŸ§™ Shaco Jungle, Full Builds & Quick Guide

Updated on November 9, 2024
3.3
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League of Legends Build Guide Author frreddi Build Guide By frreddi 13 48 115,136 Views 5 Comments
13 48 115,136 Views 5 Comments League of Legends Build Guide Author frreddi Shaco Build Guide By frreddi Updated on November 9, 2024
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Runes: Blue Yellow Diver

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Precision
Legend: Haste
Cut Down
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3 4 5 6
Ignite
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Scorchclaw Smite

Scorchclaw Smite

Items

Red Blue HoB
Red Green HoB

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

πŸ§™ Shaco Jungle, Full Builds & Quick Guide

By frreddi
Early Jungle Plans:
Alternatively, get Flash, Deceive level 1, and sneak in there alone. Or Jack In The Box for an invade, or riskless start clearing on your own side or enemies' top side.

With Jack In The Box, you can place a warding box before 0:36, and clearing boxes at 0:50 and onwards, to clear without needing a leash. Get one fast Buff camp with 3 boxes, without Smite. Or have 2 boxes by Raptor/ Gromp and 1 box by the corresponding Buff camp, smiting the Raptor. Gromp spawns 12 seconds later, so don't put the first clearing box at it, and separate the 2 to give more time. My fourth box usually ends up at the Buff camp. Overcommit to transform Unleashed Smite by 21:49.

Pathing to level 2 gank mid, or the enemy jungler, with Oracle Lens is super effective.

Joining the herd in normal level 3 or 4 clears is better for other champions than Shaco. You get off to a better start, and learn more, if you get creative. Which match-ups are on the map is important, and taking the normal camp next to the where you start respawns it earlier if you want to full-clear after a gank, but gives a longer path to walk. In cases where you get pressured hard before Minions spawn, it might be necessary. A neutral camp's reward, and bulkiness, depends on the average level of champions when they spawn. Letting you farm only one normal camp on your side to work your magic, leaving the other 3 as heals. Quickly clearing your Wolf/ Krug is a defensive stance, while Raptor/ Gromp is an offensive stance.

Pathing to level 3, via Wolf/ Red, into Gromp/ Krug, into Blue/ Raptor, will still leave time for catching the enemy jungler, even if you gank a lane on your way over. On spotting a leash or an invade, move the third box over to the second camp to have 2 there, and otherwise have 2 at the first camp.

Counter jungle, farm, gank.
Counter jungle, gank, tax.
Counter gank, farm, gank!
Lather, rinse, repeat.

You can solo Dragon level 3 after a back, or level 4 if healthy. Three points in Jack In The Box is then beneficial. Voidgrubs give great goods. Play Voidmite minds easily with the stealth applied lingering, picking up generally one. Rift Herald has a slow clear time alone. Have your adc be at least level 13 before claiming Dragon soul.
Tips & Tricks:
Treasure Hunter with Ability Haste rune stat, and Horizon Focus, is viable with all AP builds. Your matchup dependant Health rune stats, and Nullifying Orb, are good across the board.

Drop of a box on Raptors when walking by after getting an item or so to farm a half every other time. Maybe you'll have to give the big one an auto-attack plus Two-Shiv Poison. Eventually, Wolves can be farmed this way too, with the first small ones dying from one extra damage-instance early on. Raptors and Rift Scuttlers are the only neutral camps inside a square, drawn on the map, with vertices on the Buffs, so prioritize those.

Using Hallucinate to pass over some thin walls is helpful. E.g. behind the Dragon and Baron pits towards the Red camps. Or across base gates and base walls in between, who are slightly narrower than on the outside.

ZxNooboXez placed too far behind Buffs to activate can be triggered by another Fearing towards it.

In case you didn't know, voidborn Red and Blue emerge from 20 minutes onwards. You can delay your second or third Buffs 3 minutes. Just remember to clear them around the 15-minute mark. So invade on the enemies, skewing their Buff-clears from around 7, 12, 17 minutes, to ca. 7, 13, 19 minutes. Just prioritise Red. Now you know.

Using Hallucinate between Hail of Blades' first and third auto-attack, or stacking Guinsoo's Rageblade beforehand, permanently gives the attack speed bonus to the clone for its full duration, while Terminus can double-stack afterward. And its auto-attacks stack Imperial Mandateβ€˜s passive all on its own.

While taking an important epic or Neutral Monster, try to stand in front of their HP bar to make steals more difficult.

When chased, walk up to a wall, use Deceive back into the enemy jungle to farm it, and watch them Flash over the wall :3

The cooldown of Deceive begins once stealth is broken, with e.g. a Recall. While for Hallucinate it begins straight away. And the clone gives some gold.

A clone's tether range is ca. one screen-length away. So get comfortable with reappearing an almost exploded clone inside the enemy team, while you are still stealthed. The most of the time when there are two Shacos for the enemies to choose from, the one that appeared first is the clone. In higher tiers of play, alternating between normal ults, and ulting in the fog of war, then stealthing in and breaking your stealth, before walking the clone out of the tether range, can really throw the enemies of. Dishing out damage is often more important, nonetheless, your spawning clone decides to stand still for a quarter of a second a quarter of the time. And this can be imitated by you by pressing the stop button when ulting, or when your stealth duration expires, before walking the clone out of the tether range x)

Having boxes do extra damage from Muramana doesn't work, still they apply e.g. Rylai's Crystal Scepter's CC. Anyway, your clone keeps already attained energized stacks, and Sheen's cooldown is for you as normal on usage, while for the clone, it is counted upon spawning. No Jak'Sho, The Protean stacks are kept, nor does it gain active Movement Speed boosts that aren't of the out-of-combat type, with its 5 second timeframe for staying in-combat.

Yet for now at least, you can have an Unending Despair in combat, then within the time window, sell it and get back into combat again, in order to keep the anguish passive for the remainder of the combat encounter.
Box@:
  • Chock-points, flank routs, and bushes
  • Where your carries will Kite
  • Near enemy carries
  • The lanes to depush, or walls around minions' trigger-zone
  • In front of skillshots
  • Then finally one on top of the teamfight
    "Go Box A Fountain" :)
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League of Legends Build Guide Author frreddi
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πŸ§™ Shaco Jungle, Full Builds & Quick Guide

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