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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction

Hi there, my name's Crystalfortress, and this is my guide to tanky AP


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OFFENSE
I go six in offense because I already have 21 points in defence, and I feel that I prefer these to the advantages you get from going deeper into the utility tree. The cooldown reduction from



DEFENSE
I like to go twenty-one points in defense because, while we certainly build a good amount of ability power in this build, your main job is still a tank. The defensive tree provides you with the ability to take more damage and the ability to ignore more cc so you can get into the middle of teamfights and ult more easily.
UTILITY
I only like to put the three points into




MY PREFERRED RUNES
QUINTESSENCES
I use

SEALS
I use

GLYPHS
I use

MARKS
I use greater mark of hybrid penetration on all of my AP characters because I find that the drawback of losing about two (i believe?) magic penetration is worth it for the massive amount of armor penetration you get, since most of your early game damage comes from your auto attacks. I also take one

ALTERNATIVE RUNES
QUINTESSENCES
One could also definitely use

SEALS
If you prefer, you could take


GLYPHS
A lot of people like using
Greater Glyph of Scaling Magic Resist, considering that most top laners these days deal physical damage, and the ones that do deal magic damage usually don't really take off until late game. This is totally understandable, and they could definitely be used as an alternative to
Greater Glyph of Magic Resist.
You could take full
Greater Mark of Magic Penetration if you wanted to focus more on just your magic damage. It makes a lot of sense. I haven't tried them myself, but I expect that the effect would be that you would do less damage early game, but your late game damage would be improved.
A lot of people like using


MARKS
You could take full


I use



I like









PASSIVE
This is your passive. Pretty basic, it just gives you a mana-free spell every five attacks. I use it to get free harass using


MAIN ABILITIES
This ability is really more handy for jungle


This ability isn't really that handy for top lane


Your awesome, %100 AP scaling, slowing, targeted nuke. Can chunk down enemies very low, especially with some AP and cooldown reduction. However, at level 5 it costs a whopping 115 mana, so always try to use it with stacks of

ULTIMATE ABILITY
The ability that gives



STARTING ITEMS
The ![]() |
The ![]() ![]() |
I rarely use ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
EARLY GAME ITEMS
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catalyst the protector
catalyst the protector provides you with really nice stats early game, and is helpful for building into an early ![]() ![]() |
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CORE BUILD ITEMS
I like ![]() ![]() ![]() ![]() ![]() |
I use ![]() ![]() ![]() |
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This item provides us with great base stats and an awesome passive. Health and Magic Resist are just good stats for tanks, helping you mitigate a a lot of magic damage, as well as a lot of damage in general. The spell shield passive is huge for ![]() ![]() |
I like this item for multiple reasons. First of all, Ability Power is your main offensive statistic, so it's good for obvious reasons. In addition, the passive is really handy against most popular top laners these days, as they usually survive in fights through regeneration or life steal, but this passive reduces those. The main reason, though, is the mana regeneration and cooldown reduction, which allow you to spam your ![]() ![]() |
I use this item in most situations because it provides you a lot more offensive power. I usually buy it last or second to last because that is when the enemies are starting to get large amounts of magic resist. Allows your magic damage to cut through more magic resist. Especially good with the ult because it has an insane base damage, but is countered mainly through use of magic resist. |
ALTERNATIVE ITEMS
I would consider getting spirit visage instead of ![]() ![]() ![]() ![]() |
I would consider using ![]() ![]() |
I would consider getting abyssal scepter instead of banshee's veil in the rare case that the enemy team ends up with no cc that can stop your ult (very rare). This provides a lot more offensive power, but in my experience, I've always ended up missing the stats that the ![]() ![]() |
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EARLY GAME
Nunu has a medium strength early game, focusing mostly on farming, but also on harassing the enemy laner through use of




MIDDLE GAME
By the time the middle game comes around,






LATE GAME
By this time, you've finished most of your core items, the outter turrets of both teams are probably gone, and teamfights are the main attraction. This is the time when








Keep in mind, it's been a while since I've played top, so this advice is based more upon how I expect the matchup would go than personal experience for the most part. This section will also be updated more as more people comment with their experience with the build. Also, this section is still under construction, and so does not have all of the common top lane champions. In addition, I will probably not cover all of the possible top lane champions, but only the most common ones, but if you have a champion you want covered, you can include it in the comments section.
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CORE GAMEPLAY TIPS & TRICKS
- The best use of
Visionary is to build up five stacks by last hitting minions, then use the free spell cast to harass the enemy using
Ice Blast. This will significantly cut down on the mana cost of your harass.
- Whenever you and an ally are attacking a tower or pushing a lane, be sure to cast
Blood Boil on that ally. If there are multiple allies nearby, the ADC is always the best choice. Can also just be cast on yourself for the same purposes if you are alone.
- The self-heal provided by
Consume can be put to good use in lane by eating minions. This will help you stay in lane much longer, missing out on less minions, and thusly less gold and experience.
Consume is also very helpful for making sure that you last hit cannon minions.
Nunu & Willump isn't always the easiest character to last hit with using his autoattacks, and this can make sure you don't miss out on the large gold income from cannon minions.
Consume can also be used to steal the enemy jungler's camps, including their buffs! If you plan to use this tactic, it is highly suggested that you ward the area before the enemy jungler has arrived and to try to get in and out quick when you go for it, so the enemy jungler and the nearby laners can't collapse on you and kill you. Be warned: very risky.
- While
Absolute Zero's best use is most certainly against large groups of enemies, it is perfectly fine to use it against the enemy laner early game if it will get you the kill.
- Before going into the game, try to think of all of the enemy abilities that could possibly end the channel on your
Absolute Zero (this includes silences, displacement, stuns, suppression, knock-ups, or any ability that makes you move, including terrifies, and
Ahri's charm), and try to keep track of whether they are off cooldown and in range before you start to cast.
- Moving or casting one of your other abilities will end the channel early. While it is most often advantageous to let the channel get as far as possible, this can be used to your advantage. If you are channeling and the enemy you are trying to hit is about to leave the range of the spell, you can move and it will cause the damage to activate at the current charge level (better some damage then none). Also, if an enemy is about to escape at extremely low health, your
Ice Blast is on cooldown, and they are in the range of your
Absolute Zero, you can start channeling and then immediately move to secure the kill.
- Channeling from the inside of a bush is very effective for helping the channel finish and making sure enemies stay in range. Enemies won't be able to hit you with targeted abilities, skillshots will be harder to hit, they cant autoattack you, and unless one of them comes into the brush and reveals you, they won't be able to see the range of the effect.
- Using flash in conjunction with
Absolute Zero (a.k.a. flash-ulting)can be used to engage on enemies in teamfights. They will be surprised, and you will likely end up right in the middle of the enemy team, allowing your ult to hit the entire enemy team. Be warned: if your team doesn't follow you in and you aren't tanky enough to make it back out again, the enemy team will just collapse on you and burst you down.
- Using this ability while the enemy team is trying to baron can cause tremendous damage due to the magic resist reduction debuff that the baron confers. If the baron is also low, you may be able to steal it with
Absolute Zero +
Consume.

Thank you for reading my guide! I hope you liked it. Be sure to vote on how you felt about it, and comment on how you think it could be improved, or just tell me how awesome it is (I know, I know, thank you). I will try to remember to check the comments section and am always open to criticism (so long as its constructive and non-inflammatory). In addition, be sure to include your experiences with the build in the comments!!! Also, thank you jhoihoi for your excellent guide on writing guides, Making a Guide. Once again, thank you for reading, and have fun swallowing people whole with


3/20/2014 - Guide Created
3/21/2014 - Guide Published
3/22/2014 - Adjusted a few sections of text and the "Early game items" section for better clarity, added EARLY GAME ITEMS section to the Items chapter, created the Tips & Tricks chapter and the Matchups chapter, As suggested by Double_E. Matchups chapter is still under construction.
3/23/2014 - More text adjustments for clarity, and did some coding changes, including adding double rules on section dividers for more of a visible divide. Divided the Runes chapter into MY PREFERRED RUNES and ALTERNATIVE RUNES and added more alternative choices as advised by EdisonKhoo. More matchups added.
3/25/2014 - Finished the Matchups section, although if anyone has any champs they want written about, put it in the comments. Still waiting to hear about people's experiences with the guide, and will adjust accordingly.
3/29/2014 - Added c2v.
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