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Recommended Items
Runes:
Precision
Sorcery
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Heal
Items
Ability Order
Second Skin (PASSIVE)
Kai'Sa Passive Ability


For suggestions just write a comment. I'll get a mail and answer as soon as possible! Hope you guys like it. I'll update for patches and changes as soon as possible, you can find the latest news and updates in the changelog. Good luck with my guide on ![]() For every German reader: Ihr könnt mir ruhig auch auf Deutsch schreiben und Fragen stellen :) |

Hello there! My name is DasNerdwork. As


If this guide helped you and you learned something new feel free to upvote and help it to become more popular! I'd really appreciate it ^^
Alright, let the domination begin!

Pros
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+ Both AP and AD ratios on Q,W,R + En- and disengage possibilities with E and R + Incredible range with ![]() + Invisibility with evolved ![]() + Reengage potential with ![]() + Unbelievable shield amounts in late game + "Damn she is lookin like a snack" ~ Jovy |
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Cons
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- Squishy as every ADC/APC - No direct control over ![]() - Hybrid build to evolve every ability needed - ![]() - Not a single CC ability - Also CC vulnerable - ![]() |
There are times where all of your evolved ![]() ![]() ![]() |

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Passive: Second Skin Caustic Wounds: Kai’Sa’s basic attacks mark enemies with Plasma, dealing increasing bonus magic damage. After a few successive attacks, the Plasma ruptures for a burst of damage based on the target’s missing health. Nearby allies’ immobilizing effects add stacks of Plasma. Living Weapon: Kai’Sa’s symbiote-suit adapts to her chosen attack style, evolving her abilities based on permanent stats gained from shop items and experience level. |
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Q: Icathian Rain Kai’Sa releases a swarm of missiles evenly distributed among nearby enemies, with additional hits on the same target dealing slightly reduced damage. Living Weapon: With enough bonus Attack Damage, Icathian Rain fires significantly more missiles. |
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W: Void Seeker Kai’Sa fires off a beam of Void energy, revealing the first enemy hit, dealing magic damage, and applying stacks of Plasma. Living Weapon: With enough bonus Ability Power, Void Seeker deals more damage and partially refunds the cooldown on champion hit. |
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E: Supercharger Kai’Sa charges up, briefly increasing her movement speed but losing the ability to attack. After charging up, Kai’Sa whips out the big guns to increase her attack speed for a few seconds. Basic attacks reduce Supercharger’s cooldown. Living Weapon: With enough bonus Attack Speed, Supercharger briefly grants true invisibility while charging up. |
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R: Killer Instinct Kai’Sa dashes at extremely high speed with long range to a location near an enemy champion marked with Plasma and briefly gains a damage-absorbing shield. |

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[Passive enhancement]
Press The Attack:Hitting enemy champions 3 consecutive times makes them vulnerable, dealing bonus damage and increasing the damage they take from every source. This works very well with Kaisas Passive ![]() ![]() |
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[Little synergy]
Lethal Tempo:1.5s after you damage a champion you gain large amounts of attack speed, that are able to exceed the maximum limit for attack speed temporarily. Possible choice of keystone but ![]() ![]() ![]() |
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[Damn boi]
Fleet Footwork:Attack and moving generates energy stacks. At 100 stacks your next attack heals you and provides increased movement speed for a short duration. This Keystone is incredible strong for trades and laning phases. It's lategame opportunities are not as good as with ![]() ![]() |
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[You ugly.]
Conqueror:After 4 seconds in combat, your first attack against an enemy champion grants you 6-35 attack damage, based on level, for 3 seconds, and converts 20% of your damage to champions to true damage. Melee champions refresh this buff though making it unattractive for use to choose. |
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[Team-based] Overheal: Healing in excess of your maximum health is converted into a shield for an amount of up to 10 (+ 10% of maximum health). The shield lasts 6 seconds, and then decays over a 2-second duration. Receiving healing, dealing or taking damage will refresh the shield duration to 6 seconds. Very useful if you decide to build a lifesteal sided build. If you don't build any life steal at all it's rather useless. Because of this you should decide during Pick & Ban Phase if you take this rune or switch to ![]() |
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[Possible] Presence of Mind: Champion Damage rating takedowns, after a 1-second delay, restore 20% of your maximum mana and refund 10% of your ultimate's maximum cooldown. Not the best choice, but also possible to go. The fact that you focus on your autoattacks mainly instead of your abilities is reason enough to not taking this rune. Better for a midlane or ability power variant of ![]() |
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[You wanna be Vlad?] Legend: Bloodline: Gain 0.8% life steal, up to 8% with 10 stacks. Every 20 "Legend" points you get 1 stack of this rune. You can get 20 points through champion takedowns, epic monster kills, 5 points for monster kills or 1 point for minnion kills. Therefore you need'd need approximately 200 minion kills only with farming. It get's easier with fighting and helping the jungler. If you already know you want to go for a lifesteal sided itembuild or you take ![]() ![]() |
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[Don't go for HP!] Cut Down: Deal 4% bonus damage to champions with at least 150 more maximum health than you. This increases up to 12% bonus damage versus targets with 2000 more maximum health than you. A perfect rune if you face tanks or a tanky team as enemies. Even more powerful because you're an ADC with low hp and few to none resistances. Keep in mind not to build hp items like ![]() ![]() |

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[RIP Thunderlords]
Electrocute:Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Not really the best choice as ![]() ![]() ![]() ![]() |
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[Tactical useful]
Predator:Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage. Very useful as jungle keystone, especially to chase your targets after marking them with ![]() ![]() ![]() |
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[It's a choice]
Dark Harvest:Every 45 seconds you can damage a champion below 50% of their maximum health by any mean and deal 20 − 60 (based on level) (+ 5 per Soul) (+ bonus Adaptive damage) and reaps 1 Soul. Very strong on any champion at the moment, possible choice to go and even more efficient, because as soons as you see a target with less than 50% of their hp you can just shoot your ![]() |
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[Not that great]
Hail of Blades:Gain 75-125% (at levels 1-18) attack speed for the first three attacks made against enemy champions. If more than 2 seconds elapses between attacks this effect will end. Hail of Blades allows you to temporarily exceed the attack speed limit and resets after 4 seconds out of combat. Could be combined with ![]() ![]() |
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[Very dependent] Cheap Shot: Basic attacks and damaging abilities deal 8 − 40 (based on level) bonus true damage to slowed or immobilized enemy champions. You should only rely on this rune if you got a stun heavy supporter like ![]() ![]() ![]() |
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[You wanna be Vlad again?] Taste of Blood: Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP). Just a little more healing and very strong combined with ![]() ![]() ![]() ![]() |
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[Synergetic :>] Sudden Impact: Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport, or exiting from invisibility or camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds. Incredible synergy with our evolved ![]() |
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[Only with lifesteal] Ravenous Hunter: Heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items, up to 14% at 5 stacks. Benefits from Heal Power. You earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion. Again a good rune for a lifesteal heavy build combined with ![]() ![]() |
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[You wanna be Vlad?] Ingenious Hunter: Reduces the cooldown of item actives by 15% (+ 5% per Bounty Hunter stack), up to 40% at 5 stacks. This effect also applies to trinkets. You earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion. Not very useful as you don't have that much of items with actives. Only ![]() ![]() |
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[Mopsgäschwindischkeit!] Relentless Hunter: Gain 8 (+ 8 per Bounty Hunter stack) out-of-combat movement speed, up to 48 at 5 stacks. You earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion. Useful if combined with ![]() |

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[You are not Rakan]
Summon Aery:Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Basically it's just a weaker ![]() ![]() |
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[Is it a bird?]
Arcane Comet:Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Very useful to poke in lane, especially in combination with ![]() ![]() ![]() ![]() ![]() |
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[THE FAST]
Phase Rush:Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS. Really useful for AP-AS builds to make use of your passive and be sure to get the ![]() |
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[Not today!] Nullifying Orb: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 40 − 120 (based on level) (+ 15% bonus AD) (+ 10% AP) magic damage for 4 seconds. This effect can occur once every 60 seconds. Great against AP heavy enemies or AP assassins like ![]() ![]() |
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[Faster than Sonic] Nimbus Cloak: Casting your ultimate ability, after a 1.5-second delay, grants ghosting and 100 bonus movement speed for 2.5 seconds. The movement speed decays over the last 1 second. Very useful combined with ![]() ![]() |
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[Vrooooom...] Celerity: Movement speed bonuses are 8% more effective on you (excluding boots). Very strong if combined with ![]() ![]() ![]() |

This section is sorted from A-Y (Abyssal Mask to Youmuu's Ghostblade). The items are not always recommended but to show you on the first look which are the good choices and which aren't I colored their names from good choice over situational to not recommended.
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Abyssal Mask: Not useful for an ADC ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Adaptive Helm: Again as a defensive choice this item counts as useful against repetetive magic damage. Especially useful against damages over time such as ![]() ![]() ![]() ![]() ![]() ![]() |
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Archangel's Staff: Very effective for AP ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Banshee's Veil: Again a very useful item especially against assassins like ![]() ![]() |
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Blade Of The Ruined King: In terms of synergy a perfect item for ![]() ![]() ![]() |
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Duskblade of Draktharr: It synergizes very well with ![]() ![]() |
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Edge Of Night: Lethality and attack damage on the one hand, health and a spell shield every 40 seconds on the other. Combined with ![]() |
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Essence Reaver: The three main stats of attack damage, cooldown reduction and critical strike chance fit perfect for an ADC. Depending on your personal preference of more damage ![]() ![]() |
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Frozen Mallet: As the basic attack counterpart of ![]() ![]() ![]() ![]() ![]() |
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Hextech GLP-800: Works best for an AP build because the active frost bolt scales with AP. Provides ![]() ![]() |
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Hextech Gunblade: No mana but instead attack damage and life steal. The lighting bolt passive also scales higher with AP but only slows for 40% for 2 seconds. Healing for 15% of all damage dealt and for 5% for every area of effect unit effected works extremely well and is pretty strong. As ![]() |
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Hextech Protobelt-01: Seven fire bolts scaling with AP, a dash, HP, cooldown reduction and some AP too. This item is an all around item and is able to give you more HP to survive longer or the dash to hit your last ![]() |
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Infinity Edge: It's literally ![]() |
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Liandry's Torment: This item is best for champions that deal magic damage over an extended period of time like ![]() ![]() ![]() ![]() ![]() ![]() |
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Lich Bane: Some AP, some cooldown reduction, some movement speed and some mana. But the cool thing about this item is it's potential to poke. The passive is considered as on-hit effect and scales perfectly for ![]() ![]() ![]() ![]() |
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Luden's Echo: A perfect synergy item for ![]() ![]() ![]() |

- 20.02.2018 - Guide created after seeing her incredible trailers
- 21.02.2018 - Some more information about Kai'sa added to the guide
- 22.02.2018 - Designed the headers of some sections and created the table of contents
- 23.02.2018 - Added they main keystones for precision, domination and sorcery and tested some stuff on the PBE
- 24.02.2018 - Changed some designs and removed some pixel "mistakes"
- 25.02.2018 - Nothing, was lazy today and watched the whole day netflix :>
- 25.02.2018 - Added the itembuild finally, thanks to PsiGuard for adding her to the database <3
- 01.03.2018 - Added the Mid (On-Hit/Gunblade) Options to her builds
- 05.03.2018 - Added the official
Kai'Sa description video of league of legends
- 07.03.2018 -
Kai'Sa finally got released and I updated her builds a little, enjoy!
- 08.03.2018 - Added
Hextech Gunblade as optinal item to evolve
Void Seeker
- 10.03.2018 - Updated the beginning video of the guide with my own, put some effort in it and tried to compromise the most helpful tips and tricks. :)
- 12.03.2018 - Added the items from A-D, don't have that much of time because of my final exams.
- 14.03.2018 - Added the items from D-L, have to write and learn for my final exams now!
- 18.04.2018 - Updated for Patch 8.8 and edited the description for
Archangel's Staff. Also this guide is going to get a big update at the end of this month!
- 04.12.2018 - Updated for Patch 8.23, added some more rune details and fixed outdated information throughout the guide.
- 06.12.2018 - Fully updated for Patch 8.24!
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