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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Hi All. Welcome to my ![]() The base idea behind the build is to maximize the damage per seccond, the DPS we can deal. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *S6 change list: 6.16 - sorry for not updating the guide for so long. I have not been playing much for the last 10 patches... made little changes to the build, mainly taking the %armor pen mastery and cleaning up the items section. Its not much but I hope to find some time for more work in near future. GL HF 6.9 - the ![]() ![]() 6.1 - Masteries changed to 18-0-12 - ![]() ![]() - Back to AD reds, they increase our AA damage by 13,5% level one - much faster clear time. 5.23 - Full Attack Speed Reds and Quints are back into the build - the new Savagery mastery compensates the change of 8,5AD from Reds. - Scaling Health Yellows - tankyness late game, when needed - CDR change to 6/3 as there is no more 2,5% from masteries - Huge change in masteries focusing on ![]() - ![]() - ![]() -- I am uWontMakeIt PL, playing on EUNE, Platinum II in Season 3, and Plat I-III in S4. Managed to get Dia V in pre5. Hell Yeah! I decided to share with you my idea on how to build ![]() ![]() ![]() S5 made it easier with the introduction of the new jungle and new items. ![]() ![]() ![]() Build works extremely well and I hope it will bring more WWs back into the game as he is fun to play and can be game changing with a well timed ultimate. |
Decided to add a little chapter about what to and what not to do with
Warwick using this build.
Step 1. STAY SAFE!
Warwick is very weak in the early levels and easly counterjungled! Farm your way to level 6th and upgrade to
Skirmisher's Sabre - Devourer ASAP - if not ahead with an early kill skip level 1 boots till you have the upgrade!
Step 2. Keep farming! Only gank when your ult is nearing to be off CD or to help a teammate nearby.
Step 3. Do not be greedy for risky kills. Even if you get the kill, you will lose a lot of time not stacking your Devourer.
Step 4. Lev 1
Infinite Duress has a really long CD, even with our CDR reduction, so use it wisely. This ult can make or break a game. Don't chase kills if it makes loosing time you should use stacking! ;)
Step 5.
Rift Scuttler gives 2 stacks,
Dragon,
Rift Herald and
Baron Nashor give 5. Focus on killing the river creatures as often as possible, they give Vision, speed buff and more stacks than jungle camps!
My way to play
Warwick is quite obvious, but let me stress this again: Farm and stack Devourer as much as possible!
Now some advise on fighting/ganking as
Warwick
- If you have an option to do so always get into melee range to AA,Q,AA before you use R (one of the reasons I find
Ghost superior to
Flash is making this combo possible;). You will deal much more DMG and you can force a flash before you catch your target anyway. One more thing - ult only when your ally can reach you for the kill.
- Learn to toggle your E on/off to keep the enemies unaware of your gank.
- Teamfights are where fed
Warwick shines. Enemies can not allow you to get into their back lane and that fear is our greatest tool to zone the enemies. We excell at chasing high priority targets and taking them out very quickly.
- It is sometimes usefull to leave a low priority target at low health just to keep the speed buff On.
- Use the JNG buffs to your advantage, Ward Removal and Vision in both yours and enemies jungle is essential in mid/late game. Don't forget about this.
- In 1v1 situations, if the opponent wants to fight back, do not use your Q or R right from the bat. Exchange some AAs first. Both of the skills heal you for some serious numbers. Using them with full health is a waste of potential advantage.
Think thats all for now - Will update if anything else comes to my mind. GL Guys!

Step 1. STAY SAFE!


Step 2. Keep farming! Only gank when your ult is nearing to be off CD or to help a teammate nearby.
Step 3. Do not be greedy for risky kills. Even if you get the kill, you will lose a lot of time not stacking your Devourer.
Step 4. Lev 1

Step 5.




My way to play

Now some advise on fighting/ganking as

- If you have an option to do so always get into melee range to AA,Q,AA before you use R (one of the reasons I find


- Learn to toggle your E on/off to keep the enemies unaware of your gank.
- Teamfights are where fed

- It is sometimes usefull to leave a low priority target at low health just to keep the speed buff On.
- Use the JNG buffs to your advantage, Ward Removal and Vision in both yours and enemies jungle is essential in mid/late game. Don't forget about this.
- In 1v1 situations, if the opponent wants to fight back, do not use your Q or R right from the bat. Exchange some AAs first. Both of the skills heal you for some serious numbers. Using them with full health is a waste of potential advantage.
Think thats all for now - Will update if anything else comes to my mind. GL Guys!
Runes








6.1 - Recent buff to
Fervor of Battle
brings a change to 18-0-12.
Insight
's 15% CDR on summs is kept and I believe its worth more than
Savagery+
Runic Affinity
. Pairing it with
Ionian Boots of Lucidity gives us 25% CDR on
Smite = faster clear time. My goal is to cut the jungle clear time to a minimum allowing for quick level 6th and later to stack Devourer at on optimal rate.






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Core
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After the recent change they now give 10% CDR on summoner spells, pairing it with
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What's next?
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Perfect fit for ![]() |
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New item that fits perfectly into this build. Gives a nice DMG buff together with tankyness necessary for the late game. |
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Best late game damage item we can get. Provides Attack Speed, Attack Damage and %health on-hit. Got nerfed in preseason so I would only go for it as a last item. |
Old possibilities, still viable
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I used to build this as my 4th item in the old build as it covers everything necessary at this point of the game. Extra armor and health to be able to tank champion damage as well as for tower diving. The active is the CC we lack on ![]() |
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Good item to have on ![]() ![]() ![]() |
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Health, armor and more magic damage. Perfect for adding extra damage together with some tankiness. Works best with ![]() |
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Great item to have. I believe it can be better then ![]() ![]() ![]() |
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Sensible pick vs a strong AP team. Helps on all fronts. A lot of AD complements life steal, a lot of MR and the shield. Very nice to have. |
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Situational item. Its cheap and works very well against a fed ADC or Auto Attack based enemy comp. Do not build in other occasions. |
I hope you can use this guide to have some fun with
Warwick as I certainly am having loads ;)
One thing you need to understand is that there is no ONE good way to build a champion, with
Warwick being a great example. It all changes depending on the team comp and how the game goes. You need to think about the choices you make during the game as it is them that will decide on the result.
Considering all that I believe that the build path I present is optimal in most cases. It complements all of
Warwick's strenghts and makes you a semi-tank with CRAZY damage from all the on-hit effects of
Eternal Thirst,
Fervor of Battle
and 4 out of 6 items.
If you find this guide helpful or have an idea on how to improve it please let me know in the comments. I am aiming at making this guide as good as possible.
Now go and get some kills! ;)

One thing you need to understand is that there is no ONE good way to build a champion, with

Considering all that I believe that the build path I present is optimal in most cases. It complements all of



If you find this guide helpful or have an idea on how to improve it please let me know in the comments. I am aiming at making this guide as good as possible.
Now go and get some kills! ;)
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