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Recommended Items
Runes: Precision runes
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Sorcery
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
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Standard
Heal
Ignite
Items
Ability Order Standard
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Guide Information → Summary → Famous Last Words → Change Log → To Do List |
Champion Details → About Yuumi → Pros & Cons → Abilities → Combos |
Pre Game → Synergies → Threats → Runes → Summoner Spells |
Gameplay → Items → Teamwork → Warding → Gameplay |
Cheers, I'm Wicked Cherry. I'm playing Support since Season 4 mainly, and this is my third guide. Ever since the predicted release of a new Support Champion I've been wanting to play Yuumi. After the PBE Release, I mainly played her, in case you're wondering how reliable my experiences with her may be. So I hope you'll enjoy this guide and learn a lot. Please let me know if there are questions in the discussion part. It would be really great if you could not just half-heartedly downvote this guide but let me know what you dislike about it in the Discussion-part so I can take your opinion into consideration. Thanks a lot and enjoy. :) |
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Ability Order
With patch 9.24, I found it the best option to level your E Zoomies and your Q Prowling Projectile equally, as your E Zoomies now provides your ally with additional attack speed. If you were to level up your E Zoomies first completely, I've experienced that you're usually facing mana problems, which is why I'm advising you to level them equally.
Standard ability order
Depending on your current matchup, you can also go for more harass by leveling up your Q Prowling Projectile first or your E Zoomies when facing lane bullies and counters. If you decide to level up your E Zoomies first though, make sure to rush Bandleglass Mirror and Forbidden Idol for more mana regeneration. |
Healing & Utility
After landing an auto attack against an enemy, Yuumi's passive Feline Friendship will activate and heal you from damage. After attaching you will transfer this heal to your attached ally.
After attaching yourself to an ally, you can heal them instead of yourself by using Zoomies. This is a basic combo you can use whenever needed. Another nice side effect of that combo is the movement speed your ally will gain. So if you feel like the enemy might escape but your ally will only need one more auto attack, Zoomies can do the trick and get that ally.
This combo will allow you to heal multiple allies. It is really functional during teamfights because you can hop from your carry to, for instance, a tank, and hop back to the backline within seconds.
Note: For this combo, it is always crucial to keep in mind that you'll have to have enough cooldown reduction by items for Zoomies to cast - otherwise you will not be able to heal multiple allies. Also, items like Ardent Censer, Moonstone Renewer and Spirit Visage (that one should be build by one of your allies) will help you a lot to improve your heals.
Peeling & Crowd Control
This combo is another pretty basic one. While attached you will be able to direct your Q Prowling Projectile to a target location instead of it being a skillshot while unattached. This makes it a lot harder for the enemy to dodge your ability.
Note: If you feel like the enemy might escape (for instance because they used Flash) and your ally might not be able to catch them although they are super low, you can speed up your ally by using your E Zoomies.
After attaching to an ally (I usually prefer bruisers or mainly the fronline of my team for this combo), you will want to slow an enemy carry with Prowling Projectile. After you did succeed in that, make sure to immediately cast your ultimate Final Chapter. You will want to hit that slowed enemy with three waves of your ultimate in order to activate the root. The enemy will most likely not be able to escape - unless they Flash or use gap closers.
Note: Taking Flash of an enemy (especially the carry) is always a win for you because your ultimate has a way lower cooldown compared to Flash's cooldown. So don't be miserable if you cannot always pick up kills or assists with that combo - you'll probably be able to do so with your next.
Nope, this is not a typo. You actually can switch the ally you're attached to while casting your ultimate Final Chapter. This will allow you to expand the range of of your ultimate and hit as many enemies with is as possible.
Note: This also works with Zoomies!
Main rune tree
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Secondary rune tree options
Precision runes
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Click to open rune page
Aggressive runes
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Click to open rune page
Inspiration runes
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Click to open rune page
Resolve runes
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Click to open rune page
Alternative options
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This summoner spell is quite strong right now due to its effects and low cooldown. Unless you're facing a pretty hard lane or quite a few counters, I would always pick this spell. It really provides you with additional lane pressure thanks to its true damage output, healing reduction and low cooldown. It's helpful against healing and utility supports, such as Soraka, Lulu or Taric, and works well against squishy damage supports like Zyra or Xerath. |
Exhaust is somewhat weak at the moment compared to other Summoner Spells. I would recommend playing at against on-hit and burst champions like Katarina and Zed that would otherwise kill your whole team within a blink of an eye. It's also a highly valuable pick against heavy CC champions, such as Nautilus, Thresh or Taric: They crowd control effects are only useful when their team is also able to deal tons of damage while you're disabled and therefore not able to trade them back. |
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Choosing Heal is a bit uncommon but you can pick it if your Marksman decides to go Barrier (or Teleport). However, you two should communicate that matter in advance to rule out any misunderstandings. Double Heal works but you should make sure to try not to use both summoners at the same time. Keep in mind that the second Heal will be reduced by 50%. Barrier is a better alternative in my opinion. Teleport on your ADC is also not the most optimal option for you because you can't follow teleporting allies. If your ADC chooses to go for Teleport, stay in lane while they return with a more powerful item. But again, some communication in advance is needed here. |
I haven't played a single game with Flash on Yuumi. Since you will be attached and therefore untargetable for quite a large amount of time (compared to other champions), Flash somewhat becomes a spell that is not very optimal with Yuumi. Your W You and Me!'s range is also quite large and if you got yourself into a risky situation, you should be able make it out by reattaching yourself. However, be careful when fighting against champions with disables as they can set your W You and Me! on a 5 second cooldown. I really do not advice taking this Summoner Spell with you. |
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The idea behind these choices is that your ADC would be able to either pick up Heal (for more sustain) or, preferably, Barrier. - Why Barrier? Barrier has a pretty nice synergy with heal or can even prevent using Heal in general. Since its cooldown is lower your ADC will be able to get an additional shield more often. Since it provides a flat amount of health for a short amount of time, it's in most equal situations more useful against an ADC or other player who can use heal or none of the likes. But your ADC will have to be comfortable with its usage. Please make sure to communicate it with your ADC in advance. |
Furthermore, Ignite got a relatively low cooldown with 180 seconds compared to other summoner spells. Its true damage provides you with more lane pressure and it also reduces healing effects which mainly counters the enemy ADC's Heal plus all potential healing effects by their supports. You can even pick it against tanky support that aren't extreme counters for you (e. g. Braum). The strategy would be to harass the ADC as much as possible to drain their health. This way, the tank support cannot go all-in on you without either suiciding themselves (because the enemy ADC would prefer to play safe and not walk up to you) or risk losing their ADC in a team fight or trade. This combination should be your most preferred one, but it can differ depending on who you're playing with and against. |
The Ignite- Exhaust combo is a good good alternative option to Heal- Ignite/ Exhaust. This combo especially unfolds its potential against burst (e. g. Katarina, Syndra or Fizz) and on-hit (e. g. Vayne, Teemo or Kayle) champions. But please practice this before heading to ranked. |
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You will find more specific information in the Threats and Synergies chapters below or click on the hyperlinked words. |
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Mythic Item Choices
You only get to pick one mythic item per game so you want to make a wise decision and try think ahead of the game - selling and rebuilding an item is expensive and time-consuming, so you might as well just want to stick with it even if it has turned out to not be the best choice.
- Shurelya's Battlesong will enhance your heals and shields. Especially since the rework, this is a nice option to save a bit of mana and still heal and shield allies appropriately. Additional movement speed is also always welcome because you can either follow an escaping enemy or use it to get out of risky team fights and position mistakes. It's especially effective against (mainly AP) burst and artillery champions like Zoe, Syndra, Lux or Vel'Koz since your heals are stronger but you can also run out of their attack range faster or dodge abilities they rely on (e. g. Syndra's E Scatter the Weak or Vel'Koz's Tectonic Disruption). But it's also quite nice against poke champions like Jayce or Nidalee and those who deal damage over time like Twitch, Brand or Darius. You're basically playing the Ambulance Soraka but untargettable style.
- Moonstone Renewer is your second choice after Shurelya's Battlesong or if you prefer the safe, heal-focused play style. It offers ability power and some ability haste and also a very decent amount of passive healing.
- Luden's Tempest used to be my favorite pick before they reworked Yuumi as I prefered the burst damage play style. However, it's not that strong on her as it used to be but it is still a viable pick. But usually, I prefer Shurelya's Battlesong over Luden's Tempest currently because it just gives Yuumi more utility and you can build it in most situations and matchups whereas you should be have at least a fed late game carry for Luden's Tempest in your team nowadays.
But anyway, reasons for this item: More burst means less pressure on your damage dealers, more healing from your side as your healing scales with ability power and also more ability power and attack damage for your anchors. On top of that, you also gain an impressive amount of magic penetration which will always come in handy in your early game scaling, as it secures a lot of damage against squishy targets. Another reason why you really wanna build this item is certainly ability haste and the magic penetration which will help you out in the late game. On top, you will gain additional 5 magic penetration per legendary item you are building. Ability haste enables you to enhance your heals and pokes while also reducing your cooldowns and granting you a stronger early game. Additionally, Lost Chapter is somewhat easy to build and once you finished it, you will gain mana per level which takes care of potential mana shortcomings in your early game play.
- Everfrost is a great item for aggressive choices - not only because of the ability power it provides but also thanks to its mythic passive that optimizes your stats by 15 AP for every legendary item you have. However, it's a mythic item and you can only have one which means you would swap this one out for Moonstone Renewer. It would be your most preferred choice when your team is lacking AP and/or CC or the enemy team has many dashes and jumps and therefore can easily engage and disengage. It's a very nice item choice for aggressive builds, however you'd probably want to pick up a few ability haste items.
The problem about this item is the large amount of mana it provides and will drastically increase the cost of Zoomies. - Imperial Mandate is like the middle way between going aggressive with Everfrost and "making sure everything's alright" with Moonstone Renewer. It provides more AP with its mythic passive but also has the mark that it applies to a slowed enemy that will detonate once another ally attacks it. It is a really strong pick against squishy champions that do not have gap closers. It works awesome with and without Font of Life and is a really nice alternative to Moonstone Renewer.
Aggressive Choices
- Chemtech Putrifier is great against heavy healing champions like Soraka, Dr. Mundo or Sona thanks to the grievous wounds that reduce all incoming healing. It is arguably better than Morellonomicon because it provides you with better stats and its anti-healing is easier applied. It also gives you more ability haste which allows you to cast your spells more often and therefore you will be able to go through your rotations and can save your allies and make you more obnoxious for your enemies.
- Morellonomicon is somewhat similar to Chemtech Putrifier. It offers more ability power but no ability haste. It's great a team with healers (e. g. Kayle, Fiora or Nami) or life steal (e. g. Vayne, Olaf or Akali) champions. The grievous wounds will reduce those effects for a short time which means those champions are potentially more vulnerable to your team with this item than without. However, if your mid laner is a mage, make sure to ask if they are planning on building this item. Ideally, you don't want to have more than two grievous wounds items in your team and preferably two different ones if possible.
- Staff of Flowing Water is amazing when your carries use ability power in soe way - this does not necessarily have to mean that it works only with champions who pretty much exclusively build ability power. For example, this item works incredibly well with Varus who mainly builds attack damage but his W Blighted Quiver's passive and active scale with ability power. Another example is Kai'Sa who also has ability scalings for her ultimate Killer Instinct, Q Icathian Rain and W Void Seeker. So it's quite worthwhile building this item whenever your carries got ability scalings.
- Rabadon's Deathcap is listed as late game option. You will want to pick one or both of them as your 5th or 6th item to keep your AP scaling in check and amplify your E Zoomies's healing. They are okay option but not the most optimal and you should only build them if you're far ahead or the game takes long enough to build them: I usually only build Ability Power items when I notice that the game might turn out in our favor, my team lacks AP champs or that the enemies aren't buying Magic Resistance. However, keep in mind that your E Zoomies also scales with your ability power. More AP = More healing!
- Mejai's Soulstealer is an item I mainly recommend building when your early games develops extremely to your advantage and you can afford going for a fully aggressive build. Sell it in late game for another item, like Rabadon's Deathcap or another situational item.
Defensive item choices
- Spirit Visage is not an item you should build but it amplifies healing effects. So if your team is tanky or only has one tank that can start a team fight (e. g. Malphite or Udyr), make sure to ask this person to build this item if they haven't done so yet. You will be able to protect and heal them while also being able to dish your your abilities from the front row. But also keep an eye on your backline carries. You don't want to sacrifice them to sneaky assassins or backdooring.
Click here to import an item set directly into your client!
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In the following two chapters (Synergies & Threats) I will try to suggest some runes and items depending on the champions you're about to face. The runes mainly stay the same for the primary tree and only change in the secondary rune trees.
As for items, I didn't include the core items Shurelya's Battlesong/ Moonstone Renewer and Ardent Censer in the suggestions because you would build them always. All other items are exchangable.
Aphelios
Ashe
Caitlyn
Draven
Evelynn
Ezreal
Garen
Hecarim
Jhin
Jinx
Kai'Sa
Kalista
Kayn
Kog'Maw
Lucian
Malphite
Master Yi
Miss Fortune
Pyke
Quinn
Rammus
Rengar
Sivir
Tristana
Twitch
Varus
Vi
Vayne
Xayah
Basically, you are pulling the strings behind the scenes for your team. I know that might sound exaggerating but there are a couple of tasks you should take care of. You have to make sure that ...
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I could probably point out many things more but I think it's really important that you at least try to keep the basic ones in mind and focus on them. I know it sounds a lot at first glance but you'll get used to them more and more. Like try to focus on one or two things you want to improve on several games. Once you feel aquainted with them you can focus on the next ones. :) |
Since there are different situations and game phases, I will try to point out the ones that occur most of the time.
Early to Mid Game
You're winning the lane and are ahead
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You're behind and risk losing the lane
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One more thing about early game: Ask your Jungler and/or Toplaner to ward the Rift Herald because you don't want to give one (or more!) Towers for free to the enemy team, do you? They might even come bot and destroy your winning lane this way. That's not your intention - is it?
Mid to Late Game
You're winning - Yay!
- You should use that advantage nicely. Ward objectives!
- If you notice that the enemies tend to prefer one side of the map, e.g. topside, try to ward the one slightly more.
- Ward the enemy jungler's buffs or often used bushes and pathways, such as the area around the Red Brambleback.
- Animate your teammates to ward if they aren't doing it already! You can't ward the whole map alone with 3+1 wards!
You're losing - oh no! Time to turn the game around.
I know that warding alone will not win you a game, you'll also have to pay very close attention to the mini map and it is not a joke when I'm saying that it should become one of your very best friends in the game - Map Awareness (click to jump to the Map Awareness section) is really important. Like I'm only Gold but I'm spending roughly estimated 40% of the whole game's time watching the mini map, looking out for ganks or where to position my next ward because once you notice a certain behavior, you might realize what the enemy might want to do in their next couple of moves. Okay, I get this might sound like you should take a look into the fortune teller's crystal ball but it's not that mystic or weird.
Say you realize that the enemy team kinda keeps pushing mid and bot lane. Meanwhile you see that the enemy Jungler or Support clear out your river wards. What would they want to do next? Right! They'll go for the Dragon. Another crucial point is to keep an eye out for the timers, like Dragon timer or Baron timer, but you might also want to know about the Buff timers to at least roughly guess when enemies will show up in that area - which is also always nice to catch them off-guard. But beware because you will probably want to ward the area carefully before you set up your surprise trap.
So let's get back to warding when losing:
- Keep an eye out for objectives and ask teammates to go warding with you because let's say you only have all base towers that remain but want to ward Baron. The likelihood that you'll get caught is at about 65% roughly guessed.
- Try to have as many Control Wards out as possible - I'd recommend close to buffs.
- Ward around camps, such as the wolves.
- Use the vision plants whenever it is possible and safe
When you're going kind of even.
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Blue side warding
Red side warding
Vision Control
One more thing which might occur as a frequent question:
Why ward the blasting cone instead of the brush underneath it?
Why ward the blasting cone instead of the brush underneath it?
Well, imagine that the enemy jungler just finished Gromp and now checks if they could gank bot lane. He'd probably walk through the tribrush and either use the blasting cone or walk back to the blue buff and then walk through your river ward. Either way, you will be able spot him. If you just warded the brush below the blasting cone, you will still see him but by that it'll be probably too late to escape - especially if you've pushed the lane.
Warding hotspots - Small Summary:
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General Gameplay Tips
Map Awareness
Positioning as Support
Preventing ganks by keeping track of the enemy jungler
Playing aggressively
Zoning
Wave management
Tips & Tricks
- Your Q, Prowling Projectile, will charge up for more damage when it travels for 1 second. While attached, you can freely navigate it with your mouse to ensure that the enemy can only escape it by being out of range.
- Try to land your Q Prowling Projectile as often as your Passive Feline Friendship is up and auto attack an enemy to gain free heals and trade it to your attached ally. For that you'll have to detach from your ally for a short time to land the auto-attack. But after it has hit and you gain the shield, you can attach to your ally again.
- With your W, You and Me!, you can swap allies while being attached for no cost and no cooldown. In combination with that, you can cast Final Chapter or Prowling Projectile to set up team fights and/or trades in lane without being focused and healing your carries with Zoomies.
- While casting your ultimate Final Chapter you can jump around allies with You and Me!. However you will most likely have a champion that jumps on the enemies first or right the second you start your ultimate to be probably able to root most enemies. So the positioning of your team but also of the enemy team will be most relevant.
Great synergies would be Malphite, Irelia, Udyr and Katarina. Probably a Galio as well. Basically anyone who can dash or jump into crowds. Attach to the dash/jump in champion, cast your ultimate and after it, attach back to your carry again to keep him/her alive. However, this kind of play style is rather unique and yearns for training first.
- You can also attach to an ally with You and Me! who is almost done recalling to shorten your own Recall time.
- With patch 9.24 you can no longer attach to a Teleporting ally! You will detach. If your ADC wants to pick Teleport, try to convince them that Barrier or Ignite are more suitable options in most cases.
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Laning Phase & Early Game Personally, I like to think that this phase of the game can be one of the most important. Why? You might say that you're not able to do much but that's not completely true. Remember how they say when you see a person the first few seconds will manipulate your opinion of them? It's not that much different from that. Yuumi's early used to be stronger but ever since Patch 9.24 and the recent other nerfs of her Q Prowling Projectile her early is probably one of the weakest phases of the entire game. You only spike at level 2 when you get your E Zoomies and therefore have a small advantage against your laning opponents because you have three abilities to use already. That's when you can play a little bit more aggressive but don't forget that you're still super squishy. |
It's generally easier to activate your passive Feline Friendship's shield when your facing a melee support with Relic Shield because you can pretty much always land at least one auto attack on them when they are going for minions.
You can then also help your ADC to farm and deny the enemy's ADC their creeps by harassing them with Prowling Projectile. But don't forget that it's not as powerful as it was some patches ago. It's mainly for slowing them now. If you're successful, the enemy jungler will most likely show up and try to help their bot lane. So you should be prepared - with wards and having a constant eye on the mini map.
But if you're facing a hard-to-face enemy with heaps of CC, it's probably best to always keep enough mana for your E Zoomies and mainly rely on your Q Prowling Projectile's poke to stack your support item Spellthief's Edge. I know it's not very satisfying, but if you can't bait out their CC (especially against hard Leona, Blitzcrank and Nautilus) due to risking of dying almost every single time, then just play it safe, wait for ganks and mid game to arrive.
I'm not saying that it's always wise to go full harassive, but sometimes it might be your only choice when you're countered badly.
Playing safe would also be a wise move when you're playing against real harassive champions or ideal combos, such as Lucian and Braum or Brand and Jhin/ Jinx. You get the idea, I hope (if not please don't hesitate to ask me via PN or leave a comment ♥).
Tips on Support Item Completion
⟶ Possible trouble shootings
- Wrong starting item
- Focus the wrong targets (minions, enemies - frontline vs. backline, carry vs. tank)
- Not enough trades
⟶ Why should I rush to get my support item done?
- You will have more gold than the enemy support (who has the same starting item) if you manage to complete the quest first. Check the enemy’s stacks by clicking on them, then compare them to yours.
⟶ More about Spellthief's Edge
- Yuumi profits most from this item compared to the other support starting items.
- Try to finish your item quest between minutes 7 and 9.
How to use it properly
- You got the item from level 1. Use it. There’s 3 charges from the start that you should try to redeem as quickly as possible without playing too risky and dying. It may take a little training since you’re super squishy.
- Auto-attack the enemy ADC while they are in their auto-attack animation. They cannot cancel it (reaction time wise) and therefore cannot punish you with auto-attacks. Even if they canceled the AA, that would make them miss a minion.
- Abuse enemy tanks and melee support’s range and get some almost free stacks.
- Before you leave a lane and the wave is pushed into the enemy tower, try to get your stacks from attacking it - only if it’s safe though.
- Once the enemies’ abilities are on cooldown, it’s safest for you to harass them.
- Don’t trade when there’s no stacks available.
- Stay as far back as possible without losing XP once your You and Me! is on cooldown.
- Try to never be sitting on the 3 available stacks.
- Trade whenever there’s two or more stacks available. You will not get too much out of only one or even none available stacks since it’s also way too risky for you.
⟶ More about Relic Shield
- It is a very defensive item pick and should mainly be used against extrem threats like Pantheon support or Nautilus who basically jump on you and have you killed instantly.
- You still need to detach yourself and take care of your positioning in order to complete the item quest.
How to use it properly
- First minion wave: Attack two of the three melee minions and redeem the first two stacks.
- Use your next upcoming stack for the cannon minion of the third wave.
- For the next stack, use it on a melee minion again.
- Use the fifth stack for the cannon minion of the sixth wave.
⟶ Basically, it’s 2 melee minions, 1 cannon minion, 1 melee minion, 1 cannon minion, 1 melee etc. - Trading before redeeming a stack of Relic Shield will allow you to regain some potentially lost health.
Upon completing the first warding quest
- Just because your item transformed and you can use it for warding now, does not mean that you can stop harassing and hitting the enemies. You don’t want to lose your lane pressure. Keep trading to keep your gold flow steady.
- After the second transformation, you will gain an extra ward but there will be no more stacks. Completion time is usually reached between minutes 15 to 20.
Mid Game
In mid game you should have the feeling of where this game will go.
Will it turn out in your favor or do you have to work hard to keep up with the rest of your team?
Winning lane & being ahead Most people think it's easier but it's actually the same - keep it cool and...
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Losing lane & what it means to play passive
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Late Game
Late Game is mostly the same as Mid Game but you should consider your steps more carefully, because the enemies might have full builds as well as your team, therefore ...
- check the builds of your carries and see what the enemies' answer is in their builds. Do they build Armor because your ADC is fed? Does your ADC have Armor penetration in return?
- Waaaaaards! Try to animate your team mates to ward with you. If you go alone, you're likely to be picked off easily by the enemies which will then enable them to fight the rest of your team easily.
- Don't fall into traps and watch your enemies' movements closely to be able to prevent potential objective losses. You woudn't want to risk losing a Baron Nashor just because your whole team showed on bot lane half a minute ago.
- Try to go in groups or communicate if split pushing would be an option to obtain more objectives.
Late game is also when you reach your full potential. You have your Core Items Moonstone Renewer and Ardent Censer, as well as some matchup-related items now. Yuumi reaches her peak when that happens. But what does that mean?
⟶ Try to stay attached to your carries as much as possible. The only time you will want to not attach to them is when your front line starts a fight and needs the peel of your Q Prowling Projectile and your ultimate Final Chapter.
⟶ Your carry needs your extra stats. Due to the passive of your W You and Me!, you're transferring a certain amount of your AP and AD to the ally you're attached to. So stick to them and keep them alive in team fights.
⟶ Look out for possible trades that can be easily won. Imagine noticing an enemy starting to split one lane (at the beginning or mid of it). You should be able to force a fight against the rest of the enemies 5v4 and then taking their objectives like towers, inhibitors, dragons or even a Baron Nashor. If you have vision of their buffs and you see an enemy carry doing it alone while you're nearby, you could easily pick them off. Now the enemies would also have less pressure to hold against you.
General Tips on Improving
Roaming
You can or should roam when ...
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As you can see, there are sooo many possibilities to roam. Of course there are also quite some things to consider (Is it worth it? Do I have enough vision? Will my team benefit if I roam right now?). Now, I can't answer these questions for you because they're situational ones. But I can say that if you roam, the likelihood that you'll help your team even more and you can give them some advantage will be higher compared to not roaming at all.
Also, you probably realized by now that mid lane will be your most favored lane to roam to. You can also roam to top lane but this will most likely only happen when the enemies have already diminished the first tower and are pushing towards the second while your top laner is exasperated and can only watch. It's not always favorable too because you cannot simply run back to bot lane which would allow the enemies to pressure your lane freely.
It's favorable to roam with your ADC but not completely necessary.
Recalling
You should consider recalling, when ...
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One more thing. Never forget that League is a team game - you will most likely not win this game all alone by going solo. It's just not happening. You're with the people you entered the game with until it's over. So make sure to treat everybody accordingly and with honor and niveau - just the way you'd expect them to treat you plus another 10% of honor, because you can make this community better by your own behavior. If they flame you, don't get triggered. We all make mistakes but we can only change ourselves. |
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Y U U M I
The Magical Cat
The Magical Cat
"In the outlands of Bandle City, there was once a wooded glen where the moon-moths glimmered and the riverbanks overflowed with rainbowfish. In a cottage nestled between the verdant trees lived a yordle enchantress named Norra, with her cat, Yuumi.
Born with magical powers of protection, Yuumi enjoyed a life of leisure for many years, pouncing on sunbeams and napping beneath the mouse-trees. Whenever adventure sparked her interest, she joined Norra on explorations across the material and spirit realms. Norra spent her time collecting strange objects like broken cups, shards of colored glass, and fabric with funny stitching. She examined each artifact with deep reverence, though Yuumi never understood their purpose. Nevertheless, Yuumi would use her magic to protect Norra from harm, and would warm her feet when they returned home.
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THE BIGGEST CATCH
"My yordle Norra snores into the pages of my friend, Book. My tail twitches as dozens of moon-moths sail in through the open window like floating lanterns, and I leap joyfully into the air, not caring if I catch one. I bounce higher and higher, batting at the moon-moths as they drift all around me.
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(copyright by BY Rayla Heide, RiotGames, see here and here.)
"You hungry? I stuck a leftover rat on page 237! Meow!"
Special Thanks!
⟶ To Fruxo for allowing me to adapt his idea for the matchups (threats and synergies in depth). I coded the section myself, but they look somewhat alike (sorry?) - but I loved the looks and the idea. Thank you for having me use it! Make sure to check out his guides because they're awesome. :]
⟶ To TheFwnK for providing constructive feedback to this guide whenever I was uncertain and unwavering about potential changes. Also for the suggestion of Ultimate Hunter and the patch contemplation chapter. It works amazingly well. Thank you. Make sure to stop by his guides, you won't be disappointed. ;]
⟶ To DasGrauen_ for the detailed discussions about champions, especially on Pyke. You can find his detailed guide on his favorite champion here. Check it out, his knowledge is very broad. :]
⟶ I learned quite a deal of how higher elo players played and understand the game, such as decision making, play styles etc. by Captain Squidlips. He showed me some pocket picks and tried to help me understand how pro players would think in certain situations teaching me everything beyond the basics. He's also a very dear friend and a great person who likes to share his knowledge. Thank you for your help and patience in me. :]
⟶ Mobalytics does contain a lot of really helpful short articles that are worth consulting. Personally, I think their contribution on warding and vision control and map awareness were the most helpful add-ons for me. I used some of their information in my guide as well.
⟶ To jhoihhoi's guide's codings and inspirations for some of my guide chapters, especially for frames and tables. Thanks a lot. :]
"We got this..? We got this!"
You've made it so far, thank you for reading my guide to the very end. I hope I could help you with possible questions or decision to make! I'm happy to help and I'd appreciate it if you left a comment to let me know what you're thinking about this guide.
Cheers, Wicked Cherry!
Change Log:
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To do List:
- Add a „Playing against Yuumi“ chapter
- Add Ornn, Sylas & Nasus to synergies
- Make new banners :<
- Make a new importable item set
- Change Morello's with Chemtech Putrifier in Syn & Against chapter
Disclaimer: I do not own any of the pictures (animated or still) shown on this website.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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