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Runes: Normal
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Pyke
The drowned fisherman is a big threat to our fish, if you don't dodge his hook or he lands a stun on you, you'll be blowing a summoner and potentially getting killed. He is hard to poke due to his passive.
Jhin
Coupled with your E, Jhin's 4th shot is extremely potent, you can also CC people for a long time with your Q and Jhin's root.
Jhin
Coupled with your E, Jhin's 4th shot is extremely potent, you can also CC people for a long time with your Q and Jhin's root.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

She's got a bit of everything, and she's generally a good blind pick.
If you enjoy playing, or want to learn more about

/r/Namimains.


The reasoning behind





It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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Once again, focusing on an early lead in laning phase, ![]() ![]() ![]() ![]() ![]() ![]() |
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A good choice if facing heavy engage comps, or bursty assassins. Can help you live if you get caught out mid - late game. |
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Boots of Mobility > MOVEMENT SPEED These are the cheapest boots in the game, but often the most useful - especially on a support, and has good synergy with ![]() ![]() Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Ninja Tabi's > ARMOR If the enemy team has a lot of physical damage threats, and you're the primary front line, or need some extra survivability, ![]() |
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Athene's Unholy Grail > DAMAGE/UTILITY/CDR/SUSTAIN![]() ![]() ![]() ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() |
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Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, and 20% shielding power - good synergy with ![]() |
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Locket of the Iron Solari > UTILITY/DAMAGE With ![]() ![]() |
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Morellonomicon > DAMAGE/UTILITY/SURVIVABILITY If the enemy team has a lot of healing such as a ![]() ![]() ![]() ![]() |
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Surging Tides (Passive) |
INNATE: All allied champions touched by any of ![]() ![]() |
Surging Tides procs when an ally is hit within
Aqua Prison's radius, or
Tidal Wave's impact area.
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Aqua Prison (Q) RANGE: 875 EFFECT RADIUS: 280 (300) COST: 60 mana COOLDOWN: 12 / 11 / 10 / 9 /8 |
ACTIVE: ![]() |
Aqua Prison counts as a knock up for
Last Breath.
- During laning phase, you want most likely want to use
Tidecaller's Blessing before trying to land an
Aqua Prison, as it can be quite a difficult skillshot to land.
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Ebb and Flow (W) TARGET RANGE: 725 EFFECT RADIUS: 725 COST: 70 / 85 / 100 / 115 / 130 COOLDOWN:10 |
ACTIVE: ![]() Ebb and Flow heals allies and deals magic damage to enemies, with each bounce being 85% (+ 7.5% per 100 AP) as effective as the previous one. |
Spell Shield will block only one bounce.
Ebb and Flow will continue to bounce, and the target who blocked the ability may be targeted again by a later bounce.
- You want to try and bounce
Ebb and Flow onto an enemy after using it on an ally first, as it gets less effective the more bounces it does.
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Tidecaller's Blessing (E) TARGET RANGE: 800 COST: 55 / 60 / 65 / 70 / 75 mana COOLDOWN: 11 |
ACTIVE: ![]() |
- The enhanced attacks will apply other on-hit effects and can critically strike as normal.
Tidecaller's Blessing's bonus damage has no effect on structures.
- You can proc
Summon Aery with
Tidecaller's Blessing, so if your other abilities are on cooldown, you can use this to give a small shield to your ally.
- Use
Tidecaller's Blessing before an
Aqua Prison if you're finding it hard to land.
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Tidal Wave (R) TARGET RANGE: 2750 COST: 100 COOLDOWN: 120 / 110 / 100 |
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- There is a brief channel time while
Nami performs the animation. Only death can interrupt it.
Nami gains
Surging Tides immediately on cast.
- The wave travels for ~3.2 seconds at ~859 speed and the projectile is ~562 units wide.
- Enables the use of
Last Breath.





You can help push the wave with





Outside of laning phase, you're going to want to be setting up a lot of



You want to mostly take your focus from poke to utility during this stage of the game, even when ahead. You will want to focus peeling your ADC or main damage threat with





You can use

The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/12/2019 - Published Guide.
- 11/23/2019 - Updated for 9.23.
- 01/17/2019 - Updated for 10.1.
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