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Choose Champion Build:
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Champion Overview
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AP on-hit
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AD on-hit
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Crit
Recommended Items
Runes: HoB - gold efficiency
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Spells:
Flash
Heal
Items
Ability Order AD & Hybrid
Second Skin (PASSIVE)
Kai'Sa Passive Ability
Threats & Synergies
Ashe
Extremely annoying in lane, avoid her poke. She is squishy so if you are not behind you can possibly all-in her in a quick burst combo, but if you fail she will kite you and kill you. Consider taking Cleanse because of her Ultimate.
Pyke
Pyke has a lot of damage and a very threatening lane, if he catches anyone they are dead for sure. Especially after level 6 he is great with Kaisa because he can easily finish off enemies trying to disesgage. Definitely one of my favorite synergies. Take HoB and make sure your burst combos pack a punch
Pyke
Pyke has a lot of damage and a very threatening lane, if he catches anyone they are dead for sure. Especially after level 6 he is great with Kaisa because he can easily finish off enemies trying to disesgage. Definitely one of my favorite synergies. Take HoB and make sure your burst combos pack a punch



I started playing Kai'sa on early season 10, but I didn't quite commit to mastering her until late season 10. I totally owe my improvement to FXN Saber, without him I wouldn't have been able to wrap my head around this champion!
At the moment she’s my second highest mastery champion. She is also one of my favorite ADCs, my usual comfort pick and the main reason I like her is because of her flexibility and independence when compared to other ADCs!

Ability Rundown |
Pros & Cons |
Summoner Spells |
Skill Order |
Runes |
Explaining Evolves |
Itemization |
Dealing Damage |
Playstyle |
How to ADC |
Matchups |
Synergies |

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SECOND SKINLiving Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore. Q evolve - 100 AD W evolve - 100 AP E evolve - 100% Attack Speed |
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ICATHIAN RAINLiving Weapon: Icathian Rain is upgraded to shoot more missiles. |
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VOID SEEKERLiving Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit. |
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SUPERCHARGELiving Weapon: Supercharge is upgraded to briefly grant Invisibility. |
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KILLER INSTINCT |

PROS
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+ Marksman/Assassin hybrid + Great scaling + High burst and DPS + Flexible build and pick + High survivability + Decent laner |
Kaisa is a late game monster, an assassin marksman who can burst squishies and kite tanks. Her hybrid damage and very flexible builds make it really hard for the enemy to build against her, and with such an adaptable playstyle she can fit into almost any team comp and support. She’s relatively weak in the early game, but if you play to her strengths and optimize damage you will find she has a lot of kill threat in lane. She’s also very slippery and mastering her feels very rewarding. |
CONS
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- Can lose damage if not played well - Hard to play when out-ranged - Very reliant on items - High learning curve - Mechanically challenging - You can int easily with R |
Due to her low range she can be abused by poke champions during laning phase and generally does poorly into teams with a lot of range and burst. Playing against melees who can lock her down is also very annoying, as they make kiting harder. On its own her kit is rather simple, but much harder to master and very easy to misuse. She’s very reliant on items to do damage and to get her evolves, so bad item choices (especially early game) can hamper your carry potential. |
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How independent is she as an ADC?![]() ![]() She still relies on her support in the early game (especially in harder lanes), but she can be pretty strong on her own after a few AD components. Getting kills early enables her to become independent faster, and in the late game she can 1v1 junglers, mid laners and top laners if you can pull her off mechanically and be smart about your positioning. |
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How safe is it to blind pick her?Your early game is rather weak so getting counterpicked can prove to be a bit challenging, but I believe in the end it comes down more to support matchup. Thanks to her flexibility as a champion and her scaling, even if you are behind you can still carry your games after a rough laning phase. Poke lanes and games with good Zoning champions like ![]() ![]() ![]() ![]() |

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FLASH![]() ![]() |
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HEAL![]() ![]() ![]() ![]() ![]() Ideally you want to use it before the enemy applies ![]() |
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EXHAUST![]() ![]() ![]() ![]() ![]() |
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CLEANSE![]() ![]() ![]() ![]() ![]() ![]() Remember it DOESN'T work for ![]() ![]() ![]() |
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Ghost Defensive uses: Kiting, repositioning, running from ganks, running from engage. Ghost is overall a good spell in lane and in late game, unlike ![]() ![]() ![]() It is a good option to take when your support takes ![]() ![]() |


At level 2 you can take






Again, as with AD/Hybrid builds, you can take








In this section I will go into her most common rune setups.
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First thing to note is that only stats from items and levels count -- Runes don't! This is why sometimes you will see a bug displaying you have reached the 100 AD/AS/AP but your evolve is not yet ready.
Kaisa’s evolves are a core part of her kit, identity and powerspikes – this is why all the most popular builds are the way they are and why certain build orders are more commonly seen.
Your first and most important damage spike comes from evolving




There are many ways to reach the necessary 100 AD/AS/AP. I will list the most common ones – but do take note that certain build paths let you evolve, for example, your Q before level 11 and some that take up until level 13.

In this section my main focus is on her AD and on-hit builds - full AP one-shot builds are currently only for fun and it has generally been that way since nerfs to her W.
Hybrid Build |
AD On-Hit Build |
AD Crit Build |

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If you go the

If you go

The



If you are really struggling against assassins you can get


These builds are good when your team lacks AP damage. Early on you will have pretty decent hybrid damage and late game you transition into having more AP damage. This is not necessarily an “AP one-shot” build (though you can still blow up squishies if you’re ahead) - you will deal most of your damage by getting your passive to proc and hitting W combos.

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You don’t have to build Zhonya’s, but I find it too valuable to pass up since it gives you an easy W evolve and you get its precious active. If you feel like you don’t need it though, you can go for



Honorable mention to the following situational items:


This build feels good in most games and is a good on-hit alternative when your team already has decent AP carries. You should be decent against tanks and still deal a lot of damage to squishy champions.

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Your second item can be




Your third item is also flexible.



All items after that are situational.
You ideally start


The crit builds are all-around okay, but they generally get outshined by other builds as long as AP and hybrid are valid.


Do keep in mind that sometimes the optimal is not always feasible, meaning that to score kills or outplay your opponent you may need to go against what is “optimal” for her

Players who are new to Kai’sa or who are not very advanced in their mechanics might struggle to use her abilities well consistently. This is FINE – take your time, practice, and have fun first and foremost. You don't need to play perfectly.

SECOND SKIN Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties. Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore. |

This means that what you should be looking for in fights is stacking it as fast as possible. But what can you do to achieve this?
For starters, you could take the rune

You’ll want to use auto resets such as



Getting



ICATHIAN RAIN Kai'sa shoots a swarm of missiles that seek out nearby targets. Isolated targets receive more damage as they receive all missiles instead of just a few. Living Weapon: Icathian Rain is upgraded to shoot more missiles. |

It deals a huge amount of damage to isolated targets, so naturally you want to position yourself in a way that allows you to hit just your target. In teamfights this could mean kiting away from grouped enemies and staying at max range. You want to single out one champion –


It is ideal to fight away from enemy minions and jungle monsters during all stages of the game.
In lane, your

This ability is also a great trading tool. If you can get away with it, trade with the enemy ADC or support with auto and isolated Q (as isolated as possible). You will catch many enemies off guard with your damage, especially if you can make full use of your


Extra tips:
You can cast



Sometimes you will use Q and see it is targeting minions instead of the enemy champion... How to avoid that? Well, your Q range is slightly smaller than your auto range. So use your Q when you are in auto-attack range and you will most likely hit it!

VOID SEEKER Kai'sa shoots a long range missile, marking enemies with her passive and revealing them. Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit. |
Hitting this ability will grant you true sight, which means you will be able to see champions like



When you are only building AD, the main purpose of this ability is to allow you to go in with your R, combo, stack your passive, and snipe enemies. When you have it evolved its poke damage can be pretty okay and hitting it will make your burst combos and “burstier”, so it’s important you don’t miss it.
You can combo


In the early game you will want to use this ability to combo and trade/all in. You will see many players using this ability to poke enemies, and in a lot of cases that’s just not worth it.
When can it be good to poke in lane?
You have a poke/long range harass support and you want to help them harass
You want to get an assist/help teammate but you are too far away
You have this ability evolved
What are the best ways to use this ability?
Using it to get vision and avoid face checks
Using it to catch a mispositioned enemy you can kill by following your W with

Using it as an auto reset
Comboing it with

Using it to stack your passive faster
Sniping low HP targets
Why you would want to combo R+W?
Let's assume you have a

In these cases, you can R behind all these obstacles and MAKE SURE the enemy gets hit by your full combo - Your W, your isolated Q, your autos.
You will need some practice to get the combo right while mid-air!

SUPERCHARGE Kai'sa briefly increases her Move Speed, then increases her Attack Speed. You can reduce this ability’s cooldown by auto attacking. Living Weapon: Supercharge is upgraded to briefly grant Invisibility. |

Usually, you want to use this ability to dodge important abilities and to kite. Only use it to go in if you can get away with it (if the enemy can't punish you for using your mobility). One exception to that is when you evolve it and gain Invisibility – You can use it to go into range of a vulnerable target from fog of war and surprise them.
When you are pushing into the enemy tower you can use E to take platings faster, but beware if you don't have vision. If there are enemies nearby it is best to use this ability to run away in an emergency. Otherwise, using it for plates and turrets is not that bad since auto attacking will reduce this ability's cooldown.
Some extra uses
In the early game you’ll usually not build

You can use


You can also use E combined with other mobility tools to run away. As an extreme example (which I have had to use when mispositioned): you can



Ideas on how to juke enemies with your Invisibility
Pretend to go in one direction, E and turn around
Use invisibility so that enemies can't use targeted abilities on you (



Use it as a way to counter auto attack steroids and autos in general (





Use E to dodge a skillshot and then go in (this often catches enemies off guard).

KILLER INSTINCT Kai'Sa dashes near an enemy champion marked by her passive and shields herself. |
You will see some Kai’sa players hitting

Because of how Kaisa works, you ideally don't want to R into the entire enemy team. Make sure you are sticking to the sides of the teamfight so that you can run away if things go ugly and you can isolate your target.
An important thing to know about






Let's look at its offensive uses
Isolating a target to hit Q
This is especially important in teamfights. You can use

Engaging or following up on an engage
This is pretty straightforward. Maybe you or your support manage to get your enemy marked, you see their team is not there and you go in for the kill. You can also use it to help a teammate if they have CC to mark the enemy.
Using it as a auto reset for more burst
This is a use people often overlook but I suggest you do try to practice it in your 1v1. Basically, you can aa+R+aa. Make the most use from that after using your

Using it as a auto reset when you have already engaged on the enemy means you don't need to R to reposition yourself - instead, you can use it in a 1v1 to dodge, get a shield and reset your passive. Your Ult won't go to waste if you use it both offensively and defensively!
Now the defensive uses
Repositioning
Maybe you are caught in the middle of a teamfight and enemies surround you - but suddenly, you see your team has caught someone on the sides with CC – You get a free out of jail card! You can also get yourself out if you hit

Maybe the enemy is standing close to a wall and you need to get away. You can R over the wall!
Juking enemy abilities



One tip that works best against bruisers and the kind is: when they are going for you, run away to one side and R to the other. This might glitch their minds for a moment and you may get away from a champion like


Getting a shield

Last useful tips:
Your


To be able to R on a target they have to be inside your range. If you R into someone from max range you will be able to cover the area that is out of your normal range. If the enemy is barely out of range but you can see the area of your passive is inside your range, you still CAN'T use

You will see a visual indicator (a "pulsation") when you can R someone out of your screen. Useful for getting away!
You will land where your cursor is and will not follow enemy champions. If you R to catch up to someone and they


Here I will just go over some of her mechanics. I have mentioned quite a few already, but I figured it would be good to have a place summing it all up for you to practice later.
I made a video demonstrating some combos and I have also written everything down for reference. However, it does mention and use


I want to update this video, but since I’m currently running LoL on a potato-ish PC I haven’t been able to record anything in high quality. When I get to solve this issue I’ll update it.


Her playstyle will vary a bit depending on the team you are up against: if you are against bruisers and champions that can catch and burst you, you will want to play as a front to back ADC. You will stand behind your team, hit the closest target, use your abilities for self peel and only go in if you can execute a target and run away.
If you are against squishy, vulnerable champions you can start playing as an assassin. Most of the time you will still be playing relatively safe, but if you are fed and the enemy is actually vulnerable you can easily solo kill them using your self peel and burst. In teamfights you can sometimes get away with using

Kaisa does well with teams that can CC enemies for free stacks and enable pick offs on the enemy carry, as well as peel for her. As a short ranged ADC who revels in close combat, she tends to be vulnerable when her team doesn't have a frontline and when they have mainly ranged champions.


In favorable matchups you should generally be looking to get good trades and pressure the enemy while being careful to not get ganked.
When you fight, try to hit your full combo and using E and R for self peel especially when you don't have vision. Before your Q evolve you will have to hit your W, isolated Q and proc your passive to do damage and score kills. If you misuse your abilities you may find yourself lacking a bit of damage or losing the trade.
If you score a kill in the early game, do your best to maintain your lead. Don't get overconfident, remember Kai’sa needs her Q evolve to truly shine. Play around your strengths and don't throw your lead. Use your

PLAYING WITH AGGRESSIVE SUPPORT
If you have an aggressive support in the early game (or an engage/hook support), you will want to position more aggressively and be ready to make picks whenever the enemy mispositions. You will want to stand close to them, in a way that minions are not in your way for you to hit ![]() ![]() |
In Hard or Passive lanes your main priority should be farming and scaling. Don't force plays if you don't have a lead or if the enemy lane has more kill pressure than you – you’re not an early game champion, you just have to be patient. Try not to die so as to not give the enemy a bigger lead.
Your priority should be on wave management, macro gameplay and keeping a steady gold and xp income. Getting picks with your team is relatively easy on Kai’sa because of

In a passive lane, dragon rotations can be very risky, and it is often here where players will mess up their lanes.
Avoid rotating to dragon if your wave has not fully crashed into the enemy tower, and don't over-commit to a fight. Don't thoughtlessly rotate without lane prio. Early drakes are not that big of a deal, by the mid game you can focus more on helping your teammates with dragons as you will either have destroyed the enemy tower or lost yours.

If you are ahead, focus on pressuring the enemy, farming, getting towers and pushing your lead further. Ping your jungler or mid to make plays bot and get yourself further ahead. Once you take bot tower, start rotating with your support to take more towers/objectives and make picks around the map to put yourself further ahead and put enemy solo laners behind.
By "making picks" I mean: you can ambush a lonely enemy or the enemy happens to misposition and your team can collapse without inting. Don't get overconfident as the enemy solo laners might be stronger than the bot laners and still kill you.
If you are behind, it is especially important to focus on farming so you can get your evolves. Avoid making rotations unless you can get something good out of it.
Before making any plays or rotating you will want to shove any lane you are farming, be it bot, mid or top. It is at this stage of the game where many players throw their lead - they stop farming and rotate to every single jungle skirmish.
A good rule of thumb for choosing when to rotate with your team or not is: is there something worth fighting for, and what do I lose for this play?
If your team can get something out of a skirmish, like drake, baron, or tower, then you can look to shove the wave into enemy territory and rotate. If your team is outnumbered, you probably shouldn't go as it is a losing fight. Pay attention at all times to see if enemies are missing - if they are, assume they are rotating or coming for you.
To get the most out of the mid game as an ADC, solo farm whenever you don't have to be with your team. If you think your team will get caught, spam ping them off, or farm as quickly as possible for good rotation or to allow a disengage. And don't share farm with solo laners and jungler.
At this point in the game you should already have your evolved


If you are behind, you might not have managed to get both your evolves yet and your priority should be to get strong enough to be useful to your team.
Also avoid ARAMing mid. If either your team or the enemy team ARAMs but no real fights are breaking out, farm jungle or side lane. Sharing xp with 2+ people will do nothing to set yourself further ahead.

This also means making picks is more valuable as you get more time to take Baron and towers! When the enemy has a number disadvantage, always look to see if you and your team can take something for free.
You should have plenty of time and pushing power to always be there for your team, but PLAY SAFE when


Also look to always be on the same side of the map as the objectives your teams want to contest - Don't split push bot if baron is up, don't be top when soul is about to spawn. Let the top laners be on the opposite side of the map, as they usually run

This is the point of the game where you are usually the main carry. You will deal the most damage to towers and monsters, and in teamfights you should also do a lot of damage as long as you are positioning and building properly.
Your priority is to stay alive to carry your team. Don't wander around on your own.

Everything I am going to share I have picked up over time both from personal observations and from getting tips from high elo players!
1. Farming |
2. Wave Management |
3. ADC Survival Guide |

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1. Use abilities on high HP minions or dying ones only Be very patient and thoughtful with your autos, sometimes if you just wait a bit a mid HP minion will become low HP you will get the CS without trouble. By being impatient or thoughtlessly autoing the wave you make it easier for you to miss minions. As Kai’sa, if you need to push the wave you can auto all minions till low HP (you can use ![]() ![]() ![]() |
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2. How to farm under tower If Caster Minion is full health; it takes 1 tower shot, and 2 autos if you are very low level, 1 auto if you are higher level or with items. If your minions dealt damage to enemy minions under tower, use your abilities to get them into last hit HP range. You will have to practice this a bit. |
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3. Farming safely![]() |
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4. Farming mid-late game If your mid laner wants to stay mid, farm side lanes (top or bot) then rotate with the team to mid. If your tower is down, make sure the entrances to your jungle are warded. If you have no vision you have to stay closer to your tower. If there is nothing to farm, or nothing to do, or it is too risky to walk up to minions, farm jungle camps your jungler is not going to take. |

There are three main types of wave management and each one has their uses and a way to accomplish: Fast Pushing, Slow Pushing and Freezing.

This is usually what low elo players do constantly, especially newer players. This is when you quickly kill all minions, which results in a thin wave that crashes under the enemy tower.
Fast pushing is easy - you auto attack frequently and use your abilities to kill minions as fast as possible, ideally without losing CS. |
Ideally you want to fast push when you want to quickly crash your wave on the enemy tower to recall, fall back and/or make the enemy laner lose cs. |
Fast pushing gives you more freedom to rotate to your team faster. It is also good if you need to fix your minion wave or retreat quickly. |
Fast pushing can actually create a freeze (which I will get into soon) if you don't push the wave all the way into enemy tower - so basically when you don’t push fast enough or if you push the wave at the wrong times. This can make you lose a lot of cs. When pushing in a hurry you also run the risk of missing most of your last hits. |

You can create a slow push by keeping the enemy minion wave smaller than yours, but not killing them too quickly. You can achieve this by killing excess caster minions, since they deal more damage, and only last hitting melee minions. If the enemy allows this to happen you will have bought enough time to stack 2 minion waves. Once that is done you usually want to fast push to crash them or wait for another wave to stack and then crash. |
A slow push is a really good way to deny enemy CS if you can zone them from walking up. Make them patiently wait when they are alone in lane. It is also ideal to slow push when you want a big minion wave to hit the enemy tower. This has multiple functions: facilitating tower dives, rotating to skirmishes, creating good recalls, harassing enemies under turret while they try to farm. |
Tower diving. Your minions will also aggro enemy champions once they hit you and you are close to your minions. Taking stronger trades. If the enemy trades with you and your wave is bigger, the minions will deal a huge chunk of damage in the trade. In early levels this is especially important! It is hard for the enemy to freeze a massive wave especially if you have the pushing power to kill the enemy minions and crash the wave. You can zone the enemy away from cs when you have a bigger wave to back you up. |
The main disadvantage is when you are away from your push. If the wave is slow pushing into the enemy tower and you cannot get close to it, your minions will kill the enemy minions too fast and deny you xp and gold. Likewise, enemies can use the advantages of slow pushing against you. |

A freeze is when the wave is stuck and doesn't push to either one side or the other. It is a great defensive move and can be very bad for the enemy.
In laning phase, you ideally want the freeze to happen just outside of your own tower range so that it can be beneficial to you. Having a freeze happen in enemy territory is extremely dangerous for you and puts the enemy in a safe position.
Freezing requires a lot of practice and attention, so if you are still new to this, just start by trying to avoid freezes from happening and learning fast push & slow push. Once that's more settled on your mind try to practice creating and keeping freezes!
Freezing is the hardest to get the hang of because it depends on the position the wave clashes and how healthy minions are. To freeze the wave outside of your tower range you need to have around 3 or 4 healthy minions on the area of the closest bush to your tower. To keep the freeze you want to last hit minions, but if you see the freeze is turning into a slow push (into your tower) you will have to thin the wave by killing excess caster minions. If the wave is becoming a slow push into enemy territory, just let it happen so that you can keep denying enemy gold and xp. The enemy will stop this from happening if they auto the wave. To freeze the wave in the middle of the lane you need only to keep an equal amount of minions on both sides. A freeze in enemy territory usually hapens when you try to fast push, but your wave clashes with the upcoming minion wave just outside enemy tower range. This type of freeze is good for the enemy as it leaves you vulnerable, and if you recall during such a freeze you will possibly lose an entire wave of gold and xp. |
Maintain a freeze in your territory if you want to hold a more defensive position in lane, which you might want if you have
![]() ![]() ![]() A freeze in the middle of the lane is very good if you have an engage or hook support, like ![]() ![]() A freeze in enemy territory is very dangerous and is best avoided if enemy can somehow engage on you or gank you. |
To break a freeze in middle or enemy territory you need to get close and fast push. If that's too dangerous, ask your jungler for help. If the enemy fights it's a 3v2 in a best case scenario.
To break the freeze close to your tower you can just let the enemy wave stack and crash or you can thin it and begin a slow push towards the enemy tower. |
Freezing allows you to zone the enemy away from cs, set up for ganks (if done in your territory) and keep you protected from ganks. If you manage to freeze the wave in the middle of the lane you give more room for your support to engage or catch the enemy from the bushes or the alcove. Keep in mind the enemy support could do the same.
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A poorly positioned freeze makes you very vulnerable to ganks, engages, and can make you lose a ton of CS and XP. Freezing defensively can also make ganking difficult for your jungler (if there are too many minions) and it can make it harder for you to rotate to river skirmishes. In other words, defensive freezes sometimes mean you hold less lane priority.
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Golden tip #1: Free Freezes |
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Golden tip #2: Freezing after losing turret 1: lose a ton of cs and xp 2: go there to stop the freeze (which puts them in perfect spot to get collapsed on) |
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Golden tip #3: Cheater recall To have a cheater recall you need to get lane prio (ideally you want jungler to start top or leashless) and let the wave slow push into enemy tower in a way the third minion wave will crash and you can recall. You need a cannon wave to crash because this will give you more time to get back to lane and not lose cs & xp. |
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Golden tip #4: Instant level advantage Sit in the bush closest to the enemy tower, and when minions arrive, exit the bush and hold the wave there until your minions catch up. What happens is that because the wave did not meet in the middle, your minions will focus on an enemy minion and kill it faster. So when enemy laners return, they will lose a melee and thus lose their level 2 spike. Get your level 2 earlier and pressure them! |

This is why this section of the guide exists. Hopefully you will be able to last longer following some of these tips!
KNOW YOUR LIMITS
You can only do so much when you have no summoner spells, when you have had a stressful day at work/school and you can't move your fingers because it’s too chilly outside. On top of that you could be playing against your personal counter - maybe you just can't play against

It's important to be realistic and understand your limits as a player - whether you are against a champion you cannot stand, how much BS you can take before tilting and running it down, how many buttons you can press at once to survive a teamfight, how aware you are of your cooldowns. Play safe/cool when you know you are at a personal disadvantage.
KNOW YOUR CHAMPION’S LIMITS
I get it, sometimes Kai’sa feels like an assassin and playing her gives you an adrenaline rush that not many ADCs can offer. Diving the enemy ADC and one-shotting them feels really good! But Kai’sa is not unbeatable and if you decide to take risks when your



You can be 10/1 and still lose to the average assassin player if your self peel tools are down and you are surrounded by 3 enemies. Make conscious decisions and don’t blame your team if everything goes wrong after you pushed your champion’s limits way too far.
RECOGNIZE BIGGEST THREATS
This is both champions as a whole and specific champion abilities.



Example...
The enemy team is:










STEP 1: LIST WHAT CAN KILL YOU IN A SKIRMISH

















STEP 2: LIST HOW YOU CAN SURVIVE THESE THREATS
Bring

Bring

Use


Build

Use

Time your

Use your

Build

STEP 3: ADAPT TO YOUR GAME
Maybe





Go into the game with a game plan on how you will survive each and every threat.

And when you want to play more as an assassin (or change into that playstyle mid-fight) you’ll ideally want to pick off an isolated carry and burst them, then survive. To survive you’ll need to use your abilities wisely and also pick the right moment to dive the enemy correctly – you don’t want to go in when they are clearly well-protected by their team or when they have really important abilities still up.
Aside from teamfighting, you don't want to be the one going into fog of war to ward (use

POSITION WELL ON THE MAP
Stay away from high threat enemy champions if you are alone (usually the assassin or fed bruisers, but it can also be mages or enemy AD carry). Don't sit alone in lane and avoid pushing too far into enemy territory without vision. Be in position to rotate to baron/drake skirmishes.
USE BLUE WARDS, VISION PLANTS AND CONTROL WARDS
ADCs have to ward too. Be mindful of your wards since you don't have many - every time you want to stick to one side of the map, use vision control to make sure you are not getting flanked. If you do get flanked, see if you can use

GOOD RECALL TIMING AND GREEDING
If you are sitting on a lot of gold and your team is not around, recall. You are usually a key member of the team to take objectives so it's important you are there for your team when they need you - sometimes staying to push one extra wave or take a few jungle camps will cost you a baron because you had a late recall. Sometimes you will die for being too greedy!
Try to have your recall aligned with your support's in the early game. Recall when you have a lot of gold, when you need full mana/hp and when the enemy gives you an opening to do so (when you are not getting pressured/ when they are not looking to make plays on the map). Good recall timing is extremely important so that you don't fall behind and so you are not alone/mispositioned.

Champions are in alphabetical order.
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APHELIOS - GOOD MATCHUP HOW HE KILLS YOU Level 1 Aphelios does not have his Q, so what he will try to do is auto attack you with Calibrum and push for level 2 first. After level 2 how he kills you will vary a bit depending on his weapons, but on summary he will want to use his rotations on you. When he has low ammo on both weapons he can get up to 4 weapon effects on a single fight if he is good, so avoid engaging at such times. HOW YOU WIN You will want to play around his weapon rotations to avoid his ![]() ![]() ![]() ![]() |
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![]() ![]() If he has ![]() |
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![]() ![]() If he has ![]() ![]() |
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ASHE - BAD MATCHUP HOW SHE KILLS YOU Ashe will kill you by poking you and kiting you. She has superior range, built-in slow, good trading with Q and CC on her ult. She will seek to abuse her range in lane then run you down with her slow - if you are the one going towards her, a good Ashe will kill you by kiting. After 6 she will kill you by abusing her R stun to burst you. HOW YOU WIN Ashe is squishy and immobile, you kill her by sticking to her face and bursting her – but actually doing that can be pretty hard because of her slow and range. Ideally you want an engage support so that you can chain cc her, but if you don't have one, you have to avoid her poke and find a way to catch her when she is isolated and you are strong enough to assassinate her. If you have really good reflexes and enough distance you can dodge her R with ![]() ![]() ![]() |
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CAITLYN - OKAY MATCHUP HOW SHE KILLS YOU She is one of the most annoying ADCs to go against in lane. She will seek to bully you away from farm and get a gold lead, and when you try to get close she will try to E+headshot you. If you don’t respect her early game she will just shut you down by abusing her range and burst. HOW YOU WIN Caitlyn often wins through wave management and good trades, so in the early game try to not give her any of those. Accept you might have to concede minions to preserve your HP and try your best to not get constantly pushed under your turret. The good thing about her early game pressure is that she will become vulnerable to ganks, so after 6 you can try to get her during a gank and use ![]() Do keep in mind Caitlyn is usually not that hard to deal with once you have your evolves and ultimate – as long as she is not fed. Be patient, farm as well as you can. If you manage to not give her a lead you will outscale her. |
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DRAVEN - BAD MATCHUP HOW HE KILLS YOU Draven has a really strong early game trading power and he wins by abusing it. While his Q is active he will seek to auto you and run you down catching his axes (keeping his Q going). He will use his knock up to slow you and make it harder for you to get away. HOW YOU WIN First you have to respect his stronger early game. You win by not giving him kills. Accept you do not have the damage to trade well until you get at least your Q evolve and/or hit your full isolated combo. If he runs at you, you can use ![]() Do keep in mind that trading 1 for 1 is really bad for you in this matchup as Draven will snowball harder than you in the early game. If he gets behind he is basically useless though. ![]() |
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EZREAL - GOOD MATCHUP HOW HE KILLS YOU Ezreal will seek to do either 2 things: farm or poke. Any engage you might have he will avoid, and when he gets the opportunity he will seek to poke you with his Q. Once he gets strong enough he will easily burst you if he hits his full combo. HOW YOU WIN You win by dodging his poke and when you trade it is really important you dodge his Q and W. You can avoid his poke with minions, so try to get a minion advantage to act as a shield and harass him using your Q. He can be annoying but I personally find this to be a rather easy matchup for Kai’Sa. Unless Ezreal gets an annoying poke support to harass you, you should for the most part be allowed to farm for free and have more control over the minion wave. You’ll scale pretty hard and in 1v1 he’s easy to assassinate and to stick to in a fight. If he gets caught and you hit full combo he should die, but if you get hit by his poke and combo he can try to run you down. |
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JHIN - SKILL MATCHUP, SUPPORT DIFF HOW HE KILLS YOU Jhin wants to trade with you so that he can get you low enough to execute you on his 4th shot or snipe you on his ultimate. He is kinda like Draven, if he is allowed to snowball things can get pretty nasty. HOW YOU WIN You have to dodge his W root - this means you want to avoid going into his traps (pay attention to where they are placed), stay away from minions so that his Q won't bounce on you (once it targets you it is unavoidable), and you will want to avoid his support hitting any abilities on you. If he autos you be ready to sidestep his W. You will also want to avoid trading on his 4th shot and overall sitting on low health in lane. Jhin is fairly squishy and immobile, so in early laning or before a gank you want to get his ![]() Support matchup and synergy with Jhin will make a huge difference on how this lane goes. |
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JINX - BAD MATCHUP HOW SHE KILLS YOU Jinx will seek to abuse her range on Q to stack ![]() ![]() ![]() HOW YOU WIN Jinx is squishy and immobile, and her early game is also weak – however, she still has the upper hand thanks to her range and DPS. Plus, she scales just as hard as you. Support matchup and synergy with Jinx will have a huge impact on how the lane goes. Kai’sa has better burst and Jinx has better DPS overall, plus she has poke. If you get poked and she gets a minion advantage it becomes really hard to trade with her and win. You have the upper hand if she gets caught and CC’ed, especially after 6, but be careful to not get trapped by her E. You have to kill her before she “ ![]() If you’re strong, if she is alone and if you can get close to her without getting poked she should be fairly easy to assassinate. In teamfights, be on the lookout for any CC that hits her (or try to hit ![]() ![]() |
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KALISTA - GOOD MATCHUP, SUPPORT DIFF HOW SHE KILLS YOU A good Kalista will play aggressively in the early game with an engage support and your lane will be very dangerous until she falls off. Kalista will look for extended trades so that she can stack her spears and she will use her passive to dodge any potential engage on her. After 6 she will have much higher kill pressure with her engage support because of her Ultimate. HOW YOU WIN Kalista usually wins longer trades because of her spears, sustain and mobility so you need to focus on bursting her before she causes too much damage, but if the Kalista is bad you can get away with a lot of stuff. Try to get those favorable trades with isolated ![]() ![]() ![]() ![]() ![]() If she doesn’t get an early lead she shouldn’t be an issue, it’s very hard to find a good Kalista player. Support matchup will dictate if you should play aggressively or not. Late game you should be able to deal with her easily. |
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KOG’MAW - OKAY MATCHUP, SUPPORT DIFF HOW HE KILLS YOU Kog’Maw himself is generally an okay matchup, the issue is always his support and team. If his team plays around peeling for him you will not be able to get close to him while he kites you from his superior range with his R, W and ![]() HOW YOU WIN You don’t want to trade with him while his W is active, and you should try to avoid his skillshots. Without his W you have better trading. He is rather easy to assassinate, but for that you’ll need to get on top of him without getting poked. If you don’t have enough damage to burst him early game you’ll lose the extended trade and he can run you down. You can play more aggressively when he is alone (truly alone, not baiting) unless he is already fed. Overall it’s the support matchup that will dictate how the lane goes and when you can go in – You might have to play on your toes until someone can get an engage off on him. Once he dies be mindful of his passive exploding on top of you. |
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LUCIAN - SKILL MATCHUP HOW HE KILLS YOU A good Lucian will seek to play aggressive in the early-mid game whenever he can. He can force plays and trades whenever he wants because he will win most of them - he has insane damage on his combo early on especially when paired with a support that plays aggressive as well, like ![]() ![]() ![]() ![]() HOW YOU WIN Lucian can’t do much if you just play safe and scale, so respect his stronger early game and take favorable trades. If fighting feels like a bad idea, focus on getting your Q evolve. Consider bringing ![]() If your support engages on him, you can follow up but be ready to pop your Exhaust because if he fights back he can probably still kill you. Don’t sit alone in lane with him until you’re strong enough to fight back. You can use ![]() ![]() ![]() ![]() |
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MISS FORTUNE - BAD MATCHUP HOW SHE KILLS YOU How Miss Fortune kills you depends on her build to some extent, but overall she will seek to poke you with her Q or her E (if she is building ![]() HOW YOU WIN Overall I find this matchup hard to deal with – Miss Fortune has decently strong laning with her poke, plus she can either build for burst or DPS. Very versatile champion with a lot of range and an easy to hit slow, it’s hard to stick to her. You win by catching her and bursting her before she bursts you. You don’t want to force things early on, but if you see an opportunity you may be able to chunk her hard or even kill her. The matchup becomes easier as the game goes on – Miss Fortune is vulnerable to getting dove, so if you manage to get on top of her assassinating her shouldn’t be too hard. The issue is that she likes to build sustain and if she can poke you, you can lose the fight pretty hard. You can reposition away from her ultimate with ![]() ![]() |
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NILAH - BAD MATCHUP HOW SHE KILLS YOU Nilah is a scaling all-in melee hypercarry champion. Early on she will seek to farm or trade by going in and out with her ![]() ![]() HOW YOU WIN Nilah is generally a harder matchup for you. She wants to be in close range and so do you, but kiting her is hard because of ![]() ![]() Her W blocks your autos so when she uses it it’s a good time to have ![]() ![]() ![]() ![]() |
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SAMIRA - SKILL MATCHUP HOW SHE KILLS YOU Samira usually brings along an engage support, so she will seek to combo you once you get caught. She will also want to stay pretty close to you to deal more damage on her melee autos and Q. She will use her W to deny your W and Q while she is fighting close to you.. Once you are low and without self peel she will Ult you to finish you off. When she cannot get close to you, she will seek to stack her style points and poke you with her Q until you are low enough for her to dash close to you. HOW YOU WIN Samira is a feast or famine champion which means that in the early game your priority should be to not give her kills at any cost. You can out-DPS her late game if she doesn’t get a lead, but even then it’s wise to not underestimate her. Bring ![]() A lot of people consider her to be a bad matchup for Kai’sa and I can see why – she can block all your damage combo with ![]() Samira only has 1 dash, you have speed and a dash after 6. When she goes in you can ![]() ![]() |
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SIVIR - DECENT MATCHUP HOW SHE KILLS YOU Sivir ill seek to poke you with Q and pressure with superior wave control. When she is low on HP will try to bait your abilities to sustain a bit using her ![]() HOW YOU WIN You need to dodge her Q, otherwise you’ll take a lot of damage for free. Sivir can be annoying, ![]() Sivir scales really well with items so don’t underestimate her late game – she has great teamfighting, DPS and catch potential with ![]() |
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SMOLDER - BAD MATCHUP HOW HE KILLS YOU Smolder’s win condition is poking you the entire game and getting to his 225 stacks of ![]() ![]() If you try to engage him, he can use ![]() ![]() ![]() ![]() HOW YOU WIN ![]() It is fairly easy for him to poke you all game, and later on one-shot you. It will be better if you have a support that can engage and lock him down for you to burst him. You should generally hold your ![]() ![]() ![]() ![]() You are both strong late game carries but ![]() |
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TRISTANA - SKILL MATCHUP, SUPPORT DIFF HOW SHE KILLS YOU Tristana is basically an assassin marksman. She will jump in when you are alone and burst you. She can also freely jump on you if your support or team cannot peel for you. Her fully stacked E is what is going to kill you most of the time, and if she manages to stack it, even if you survive, her jump will reset so she can keep chasing you. HOW YOU WIN To me Tristana is pretty much a skill matchup. You both have good all-in burst combos, you are both “assassins”, you both snowball, you both scale really hard, you both like having supports with CC. Sometimes Tristana has the upper hand in all-ins, sometimes you have the upper hand – this usually depends on who has the better support and support synergy. Against Tristana you should be looking to go in when her abilities are down, especially her E. If she jumps on you with her E up you should try to get out of her auto range or ![]() ![]() In lane, if you support catches her be very careful of her turning on you with her E. You can’t let her stack it, if you feel like you’re going to die you’ll have to ![]() |
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TWITCH - DECENT MATCHUP, SUPPORT DIFF HOW HE KILLS YOU Twitch can be really annoying and dangerous if you are not paying attention, depending on his support. When he wants to go in he will go invisible and trade, after six he will all-in. With his R and ![]() HOW YOU WIN Twitch will usually try to play similarly to an assassin. Keep an eye on him and be suspicious whenever he goes missing, and pay a lot of attention to his support. Overall I find that Kai’sa can do fine against him, especially if you manage to not give him any kills. By himself, Twitch is rather easy to assassinate especially late game. The issue is usually his support, like Kog’Maw, people like to pick enchanters to babysit Twitch and that can make him obnoxious and hard to kill. In skirmishes try to pick him off alone. Bring ![]() ![]() |
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VARUS - BAD MATCHUP HOW HE KILLS YOU Varus will seek to poke you from range and burst you. If you get too close he will R and burst you, so it is a pretty hard matchup to play. A bit similar to Caitlyn. He will always try to keep his distance from you and combo you when you are low HP. HOW YOU WIN Varus is a really annoying matchup for Kai’sa. In lane he has decent poke, he can build burst or go for DPS, and his R is hard to dodge when you are close to him (and you have to be, in order to kill him. Your saving grace is that most people don't know how to play him well and he has a record of being a pretty nerfed ADC due to his proplay presence. Consider bringing ![]() |
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VAYNE - SKILL MATCHUP HOW SHE KILLS YOU At early levels Vayne will seek to farm and occasionally poke you with her Q+aa, getting free autos off whenever she can. You both are pretty low range ADCs so she will seek to proc her W when she can and use her Q to avoid your root. Once you are low enough she will run you down. After 6 she can force fights with you and win because of her superior 1v1. HOW YOU WIN This matchup is pretty volatile and can go either way at any moment. Generally speaking, in lane the one with the upper hand will be the one with the best support. Before 6 you can get good trades off if you manage to hit isolated Q or W, but you’ll get slapped if Vayne can proc her passive or run you down with ![]() When Vayne uses R you should try to hit her with ![]() Even if you are ahead it’s wise to never underestimate her. Remember she scales just as hard as you, if she gets a shut down she can come back even if you managed to get a lead on her in the early game. Avoid being close to walls. After six, if your jungler ganks you should expect Vayne to turn on you - some Vaynes will usually attempt to take you to your grave with her by ulting, using their invisibility to catch you while you and your team thinks she is running away. Expect Vayne to turn on you so stay safe with your team and away from walls. After six avoid pushing into Vayne’s tower as she can run you down with her passive and R. |
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XAYAH - SKILL MATCHUP HOW SHE KILLS YOU In lane Xayah will want to poke you and zone you with her feathers. If you don’t watch your steps she will root you for a decent chunk of damage or an all-in. She has good trading with her W, great CC follow up and after 6 she can be pretty hard to kill thanks to ![]() HOW YOU WIN I find this matchup to be more Xayah-favored in the early game and more Kai’sa-favored in the late game. Early on Xayah can put a lot of pressure on you – she has ![]() ![]() ![]() The bright side is that you will scale harder than her – you are better at taking out single targets, while Xayah is better at teamfighting and zone control. After 6 she can be harder to kill because of her ultimate, but with ![]() ![]() In lane, be especially careful if she has a support with CC. If you both have engage supports the lane will be very volatile but Xayah generally does better still. ![]() |
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ZERI - OKAY MATCHUP HOW SHE KILLS YOU Zeri thrives in long trades but if she is fed she will have the damage to burst you. She relies on her speed, slow and range to run down opponents from a safe distance and also punishing anyone that gets too close by either kiting them or disengaging over a wall. Because of her more reactive playstyle she will seek to poke you from range if she can, and when you get close she will press R, gain a bunch of stacks and kite you/run you down to death. In lane she will seek to trade with Q and aa if she can, and use her E to trade you inside a minion wave if needed. HOW YOU WIN Zeri is a tricky matchup. Early on you both have good trades and are relatively weak, but Zeri will usually spike earlier – Her main weakness is that she will be squishier than you. She has more range and poke to harass you, which you counter by having a minion advantage, but if you do push into her tower you will set yourself up for a gank to which Zeri can easily follow up with her slow and R movement speed. Since she cannot easily wave clear and her Q is blocked by minions you want to always have a minion advantage and stand behind them. Out of laning phase things get worse for you as she will be able to absorb your R shield and safely disengage with E or R. She thrives in longer trades, so if you can't burst her she will simply kite you and run you down while you are on cooldowns. She can also hit you while you are invisible. Overall, it can be a nasty matchup but definitely playable if you are fed or if she is not too fed. Ideally you want to use your own movement speed and E to dodge her Q's. If she is squishy you can try to assassinate her but beware of her disengaging over walls. |

If you have questions about a specific champion that is not included here (like off meta or unpopular supports) just let me know in the comments and I'll see what I can do!
Champions are in alphabetical order.
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TANK SUPPORTS![]() ![]() ![]() ![]() |
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CATCHER SUPPORTS![]() ![]() ![]() ![]() |
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ENCHANTER SUPPORTS![]() ![]() With poke enchanters like ![]() ![]() ![]() ![]() |
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MAGE SUPPORTS![]() ![]() ![]() |
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ALISTAR - GOOD SYNERGY HOW TO PLAY AROUND HIM Alistar is a good support overall. He has a lot of CC and he has decent peel to help you kite divers and sustain in lane. If he manages to get someone, landing your combo and chunking the enemy should be pretty fine. However keep in mind that if the enemy has more range you and Alistar can get bullied pretty hard and you’ll have to be very patient and wait for good opportunities. You generally want to have your wave around the middle of the lane and have a slight minion advantage so that you have room to all-in the enemy safely (big enemy wave=more minions focusing you during a fight). |
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BARD - DECENT SYNERGY HOW TO PLAY AROUND HIM Bard has great trading, peel and okay CC. There are better supports for Kai’sa, but he can do a great job if he is good. If he CCs someone you can immediately go for a combo if you are in range, but don’t be too greedy. Thanks to his portals and CC it is pretty easy to roam with him, disengage and make picks, which makes life easier for you. So play around him for easy picks throughout the game. His R can be really good in situations where you need to buy time for ![]() Big enemy waves can actually be a good thing with Bard because he can hit stuns on champions through enemy minions. He can also harass enemies under tower. With a wave in the middle Bard can harass and zone enemies off the wave, which eventually creates a slow push to you, which eventually leads to perfect tower dive setup. |
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BLITZCRANK - GOOD SYNERGY HOW TO PLAY AROUND HIM Laning with a Blitzcrank is great if he is in a favorable matchup (and if he can land hooks). If he catches anyone you get your full combo off for free. Hold your Q for his hook or go Hail of Blades for better burst combo with your W. Mid-Late game you also play off catching mispositioned enemies with Blitz, so ideally you want to have vision control and play in fog of war. Ban Ezreal and/or Morgana to win lane. Samira, Vayne, Lucian and Tristana are also good bans because they have mobility or ways to counter Blitz hook. Blitz does well into enchanters. If the enemy picks a tank like Nautilus or Leona and Blitz pulls them, you have to be ready to sidestep the enemy engage. If they turn on you Blitz can't do anything other than bodyblock and especially if enemy has a Lucian or Tristana they easily kill you with an aggressive support. For Blitz you want to always have a minion advantage so that Blitz has more chances of landing his hook on a champion. He is very scary close to enemy towers so try to build a huge wave and crash it and harass enemy under turret. Even if the enemy plays back, Blitz can make plays in the bushes with Hex Flash. |
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BRAND - OKAY SYNERGY HOW TO PLAY AROUND HIM As with most other mage supports, Brand and Kai’sa can be an especially lethal lane, but that is only because Brand can basically solo kill the enemy ADC. You don't have great synergy per se, just a strong damage combo if you both can pull it off. If Brand is into a good matchup you can most of the time just sit back and wait for him to carry your lane for you (just kidding, but not much). Use his pressure to get farm and tower plating lead. In skirmishes you can use ![]() Keep in mind that Brand offers you basically no peeling, so if the enemy has a lot of divers or burst you might have to hold on to your abilities for self peel rather than for making picks. Also keep in mind that if your Brand is fed he himself might get focused and you can profit off that (aka you assassinate enemy diver while they’re distracted). |
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BRAUM - OKAY SYNERGY HOW TO PLAY AROUND HIM Braum is not the best support to offer a good engage like a Leona or Rakan can, but he makes it up with peel. Braum has excellent peel and he basically counters the lane bullies that tend to harass Kai’as in lane (Xayah, Miss Fortune, Ezreal, Caitlyn). With his slows and passive you can easily run the enemy down and win trades easily after you get a few items. If trading is too risky you can just chill, and if you want to all-in with Braum you can do so as well, if you have the damage. If Braum hits the enemy carry with his R in a skirmish you can dive them with ![]() The main issue with Braum is that he is rather situational, he doesn't have the most reliable engage and it is hard to find good Braum players. It can take some time to get used to playing with him. |
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JANNA - BAD SYNERGY HOW TO PLAY AROUND HER A good Janna will want to poke during the laning phase. Other than that she is more centered around disengage. She can be a nuisance to the enemy but playing around her can be a bit boring as she mostly focus on peeling for you and not necessarily empowering you like Lulu, Nami or Renata. It’s a good support to farm and scale with. Following up on Janna hurricane can be done, but in lane it can be difficult because of its really long range. Take free trades if you can but don’t over-commit. |
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KARMA - OKAY SYNERGY HOW TO PLAY AROUND HER Yet another enchanter who feels kinda “bleh” for Kai’sa at times, but who can work decently depending on matchup and on how good she is. Karma is a lane bully who provides utility but if not played well can feel lacking. You win lane by taking good trades after she bullies the enemy. She’s a really good baiter. Her root can be hard to land but it can be rewarding when she mananges to bait an enemy, land her root and allow you to follow up with ![]() |
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LEONA - GOOD SYNERGY HOW TO PLAY AROUND HER Leona offers a lot of CC, which is great for all-ins and stacking your passive. Plus her R has a relatively long range, which can be useful to catch the enemy carries. She also gives you damage on her passive (when she hits an ability on an enemy she marks them, and when you attack them it deals magic damage). With Leona you pretty much want to play for all-ins, though you should make an effort to optimize your damage in the early game. Avoid getting poked and work on having a minion advantage in lane. Then Leona can try to engage, and if the enemy plays safe, you can try to bait them by trading with enemy ADC or support. Leona has more kill pressure in lane if she takes ![]() ![]() ![]() You never want your lane to be frozen close to the enemy tower because then Leona can't engage. Build a big wave and after 6 you can crash it and tower dive the enemy. |
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LULU - GOOD SYNERGY HOW TO PLAY AROUND HER Lulu is great at empowering hypercarries and peeling for them, so if you have a Lulu I suggest you play for a more hypercarry playstyle. Depending on the game you might have to play a bit more passive but later on you’ll shine. In all-ins and teamfights Lulu can R you and you can go in with ![]() Play close attention to her cooldowns before making plays. |
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LUX - DECENT SYNERGY HOW TO PLAY AROUND HER Lux is pretty much the same as any other mage support - you have to play around their burst and pick offs. She can offer you some peel in fights with her shield but it is not very reliable. Mid-late game if she lands her Q you can easily follow up with your R for burst. But in lane, do not walk up to trade if you have to go too far and risk getting focused down by both enemy laners. One final thing to keep in mind is that many Lux players focus more on being the carry then peeling for you. Because of that, consider taking a more reliable and selfish summoner spell for yourself like ![]() ![]() ![]() |
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MILIO - DECENT SYNERGY HOW TO PLAY AROUND HIM Milio is a decent support for you in general – his ![]() ![]() He can’t do much to enable your assassin playstyle, but he can definitely enable your hypercarry playstyle quite well. Similarly to a ![]() In lane you should look to trade when possible, but there’s no need to go too hard – you can focus on getting your evolves and scaling. |
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MORGANA - OKAY SYNERGY HOW TO PLAY AROUND HER Playing around Morgana is similar to playing around other mages, with the difference that Morgana does not do as much damage as ![]() ![]() The other issue with Morgana is that she is not as reliable as an engage support and she is a very situational pick. She has good long range CC, but as you might have seen me mention with other supports, it can be dangerous to walk up. It is however safer than with a Lux, considering Morgana black shield is so good against a lot of stuff. She is decent at countering CC, especially nasty ones like Leona CC, making you safer, but at the same time depending on the game and how good Morgana is she can be quite useless and it will be hard to play around her. Not a bad synergy, but not the best either. |
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NAMI - GOOD SYNERGY HOW TO PLAY AROUND HER Nami is a great enchanter for Kai’sa overall. However, like the others, you both need to be on the same page and if Nami is bad it will be harder to play around her. With Nami you want to be looking for favorable trades and make picks when she manages to catch someone. She is really good at helping you stick to the enemy because of her speed too. If the enemy has an engage support you should use her speed to avoid engage. A ![]() ![]() ![]() |
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NAUTILUS - GOOD SYNERGY HOW TO PLAY AROUND HIM Nautilus is pretty straightforward and easy to play around. If he lands his hook you go all in. After 6 you have a nasty combo and the enemy basically can’t run away. Play around vision to cheese enemy and roam with him with your lane prio if you feel like it. If you don't get lane prio you and him can gank your own lane from the river if the enemy is pushing into your tower, it is much easier for Nautilus to hit his stuff coming from the river if enemy minions are under your tower. He is also pretty easy to set up dives with because of his R with yours, as well as his tankiness. Mid-late game Nautilus might be the main engager for your team. Stay close enough to be in range to combo with him, but hold on to some form of self peel in case you get dove by an assassin. |
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PYKE - GOOD SYNERGY HOW TO PLAY AROUND HIM Pyke and Kai’sa are a really nasty lane especially against squishy champions. With Pyke I found it best to get a more burst focused build, with an early Q evolve. Stand close to Pyke and away from enemy minions to maximize your kill potential. He deals a lot of damage so the enemy should be pretty much dead. After 6 you can roam with Pyke and capitalize on his catches with ![]() Ban ![]() ![]() You can ask to go mid after taking bot or putting enemies too far behind, since it will be easier for Pyke to be around to help you while also pressuring other lanes. This is also valid to other roaming supports! |
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RAKAN - DECENT SYNERGY HOW TO PLAY AROUND HIM Kai’sa and Rakan work pretty well together. I personally think there are better catcher support synergies to pull off, but it’s still alright. The playstyle is the same: look to make picks, if you think you’re not strong enough just wait till you have Q evolve. Good bans for you and Rakan lane are: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rakan is very flexible, you can play for all-in or short trades (because he easily disengages), it really depends on how your lane is going. |
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RELL - GOOD SYNERGY HOW TO PLAY AROUND HER Playing around Rell is pretty much the same as other engage supports. You want to go all-in whenever the situation is appropriate and favorable. She can also get rid of shields, which makes her extra useful against enchanters like Lulu, Karma and Janna who can often stop you from killing enemies because of their shields. The issue though is that once she goes in, she has no way of getting out. You need the damage to actually kill the enemy. Your lane can also be miserable if you both get bullied by long range champions. But usually, if you can catch someone you should be able to kill them if you are not behind. |
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RENATA GLASC - OKAY SYNERGY HOW TO PLAY AROUND HER You and Renata have really good disengage and you both work really well in extended fights. In mid-late game especially, Renata can truly enable your diver/assassin playstyle with ![]() ![]() One downside to Renata is that I find her to be a bit of a weak enchanter in the early game, and I think she does better with other types of ADC. I don’t feel like you two do much together until you get to late game. |
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SENNA - BAD SYNERGY HOW TO PLAY AROUND HER Senna and Kai’sa don't have the best synergy. Senna wants to poke and have short trades while Kai'sa wants to trade and go all-in. Senna also prefers to scale and be opportunistic and her CC is not reliable. Her peel is also quite limited. In this lane you will want to play around Senna. If she catches someone you want to trade if you can, but don't over commit. She has higher range than you so be careful about stepping up in a fight. In general, let her do her thing and scale. If she gets caught she has her Q and R to survive so focus on taking down the enemy ADC if you can. |
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SERAPHINE - BAD SYNERGY HOW TO PLAY AROUND HER Seraphine is not the best support for Kai’sa overall. Generally Seraphine wants to poke and at level 6 start making plays with her ultimate. She is rather weak in lane, she just wants to scale and teamfight… You can capitalize on that for sure, but she doesn’t do much to enable you and in lane you are both rather weak. During early laning phase focus on farming. If she manages to root or stun an enemy, see if you can get a combo off without getting punished – remember her range is much longer than yours. |
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SONA - BAD SYNERGY HOW TO PLAY AROUND HER You and Sona have little in common - Sona wants to poke and scale… while you can play as a front-to-back ADC, sometimes you just want to all-in and Sona can do nothing to help you. Level 6 Sona can make plays with her R, but she is very squishy. Late game she offers a lot to your team and you will of course benefit from it, but you would probably get more value out of your laning phase with another support. |
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SORAKA - OKAY SYNERGY HOW TO PLAY AROUND HER Soraka is a poke and scaling enchanter like Sona but I consider her better in most cases. Soraka can be deceptively hard to kill and she is able to empower your trades a lot with her healing. In this lane focus on getting good trades off if they are free, but other than that just farm and have your evolves as your main goal. In the late game Soraka will be great help not only to you but to your entire team. Let her do her thing and focus on farming and scaling when there are no opportunities to get kills. If you and Soraka are really in tune, you can even bait enemy into fighting you - only to outplay them with your Soraka R. |
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TARIC - BAD SYNERGY HOW TO PLAY AROUND HIM Taric can be pretty situational and easily countered. You don’t have much in common, in lane you’re generally weak… Only late game he might be able to better empower you with his stun and ultimate, but I think there are better supports for Kai’sa. Taric has incredible stick potential once he manages to get on top of someone, but without ![]() At level 6 you are a great duo to accomplish goo tower dives though. |
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THRESH - GOOD SYNERGY HOW TO PLAY AROUND HIM Thresh is a great support for Kai’sa – he has catch potential, he gets tanky, he has disengage and peel. He is an excellent support to plan baits and making picks in fog of war. In lane you want to ideally keep the wave around the middle. Try to poke enemy and create an opening for your Thresh to land a hook. When he does land a hook you will want to be well positioned - close to him - so you can follow up with your root combo. Please pay a lot of attention to his lantern. You might lose a free kill or end up dying if you ignore it exists. The lantern is really good during ganks - and remember that if you think you might be ganked, try to communicate that to Thresh so he can position further back to lantern you to safety. |
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YUUMI - OKAY SYNERGY HOW TO PLAY AROUND HER Yuumi is a 1x2 lane in most cases. Sometimes you can do really well with her, but she is not your ideal support and you don’t really have synergy. You will likely get focused, poked and kited if you are into a really nasty matchup. You can't all-in during the early game unless the enemy misplays and gets low health. With Yuumi you will want to poke and take favorable trades IF it is safe. She is especially useful against poke champions because of her shield. Her strong late game peel and ultimate are good for you though – if Yuumi sticks to you, you can take her for rides with ![]() |

That's all I have for this guide. Thank you for taking interest in it! I hope it was helpful.
This was the second guide I created on Mobafire, and like its predecessor it has gone through a lot of changes over the years. I had been wanting to revamp it for a while, since I’ve always wanted them to have similar quality. When I did it, I chose not to do a skin theme – I don’t know why I just felt I wanted to stick to the original champion theme and I’m happy with how it turned out!
If you have any suggestions or feedback, please let me know. I will keep updating this guide and keep adding things to it.
Good Luck & Have Fun playing Kai’Sa!
Last updated: Patch 14.9
Lastest changes: Updated items
Planned updates: Keeping it up to date with the meta.
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