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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Pyke
Pyke is super scary, you can't poke him because of his grey health, he can hook you from massive range and if you blink away from that he can engage with his stun, and you're squishy enough for him to burst down and execute very fast.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!



If you enjoy playing, or want to learn more about

/r/EzrealMains.


The reasoning behind





It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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CDR is extra important on ![]() ![]() ![]() |
As we've established, ![]() ![]() ![]() ![]() |
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Ionian Boots of Lucidity > CDR Very good synergy with ![]() ![]() ![]() Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade other boots out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Sorcerer's Shoes > DAMAGE A good pick up for going against a team with a lot of tanks, or champions that will be building magic resist. Helps deal a bit more damage, but at the cost of CDR. |
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Manamune > DAMAGE/SUSTAIN![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Iceborn Gauntlet > DAMAGE/UTILITY![]() ![]() ![]() ![]() |
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Trinity Force > DAMAGE If you don't feel like you need the utility of ![]() ![]() ![]() ![]() |
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Luden's Echo > DAMAGE/CDR Another good item to take for insane extra burst damage, hitting up to 4 targets, along with helping wave clear, something with ![]() ![]() ![]() ![]() |
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Hextech Gunblade > DAMAGE/UTILITY/SUSTAIN Another item that has become meta on ![]() ![]() |
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Blade of the Ruined King > DAMAGE/SUSTAIN A good item to build if you're vs tanks, dealing damage based on 8% of the target's current health. Also steals MS when using the active, which has good synergy with our other slowing items we have chosen to take from above. Also helps our sustain due to the life steal. Generally not taken on ![]() |
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Zhonya's Hourglass > UTILITY/DAMAGE A niche item on ![]() ![]() ![]() |
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Maw of Malmortius > SURVIVABILITY/DAMAGE If there's a lot of AP on the enemy team, or they have deadly AP abilities, you might find yourself wanting to pick up ![]() |
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Quicksilver Sash > UTILITY/SURVIVABILITY You gain magic resist, and have an active ![]() ![]() ![]() |
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Rising Spell Force (Passive) |
INNATE: Every time ![]() |
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Mystic Shot (Q) RANGE: 1150 COST: 28 / 31 / 34 / 37 / 40 mana COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5 |
ACTIVE: ![]() If ![]() ![]()
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Essence Flux (W) COOLDOWN: 12 RANGE: 1150 COST: 50 mana |
ACTIVE: ![]() Hitting the target with an ability or basic attack detonates the orb, dealing magic damage (+60% bonus AD) (+90% AP at max rank). Detonating with an ability refunds the cost of that ability plus 60 mana. |
Essence Flux counts as a single-target ability for effects such as
Muramana's shock.
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Arcane Shift (E) RANGE: 475 EFFECT RADIUS: 750 COST: 90 mana BASE COOLDOWN: 25 / 22 / 19 / 16 / 13 |
ACTIVE: ![]() |
Arcane Shift prioritizes target hit by
Essence Flux
Arcane Shift's homing projectile can target and hit stealthed units and units hidden in fog of war.
Arcane Shift's cast time cannot be interrupted by anything other than
Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
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Trueshot Barrage (R) TARGET RANGE: Global COST: 100 mana COOLDOWN: 120 |
ACTIVE: ![]() |
- Can be used to steal
Baron Nashor, dragon's and jungle buffs.
- Can be used for sight over an area in fog of war, such as an unwarded Baron pit.
You generally take





Your aim of laning phase is to use







Try not to use






Level 6 you can be looking around the map for potential






You still want to be sticking to your ADC as much as possible, looking for easy kills with your high burst damage, and you're still very squishy, so it's always good to be in a pair. You do have the advantage of


Your general rule of thumb for teamfights is attacking whoever is closest to you! Priority targets do include squishy supports and ADC's, and with your


You can use



The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 08/06/2019 - Published Guide.
- 08/14/2019 - Reflected 9.16 changes.
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