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Choose Champion Build:
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Bruiser Poppy
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Full Tank Poppy
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Assassin Poppy
Recommended Items
Runes:
Resolve
Precision
Spells:
Smite
Flash
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Poppy
"She´s too dangerous to be left alive!"
Ideal
Strong
Ok
Low
None
Introduction

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Hey everyone, thanks for reading this guide! My name is LePlay, and I´m a Mastery Level 7 ![]() ![]() This is my first ever guide on Mobafire, so please leave a like and a comment if you enjoy reading it! Feel free to correct me if you find any mistakes, I really appreciate feedback! |

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Despite looking like some kind of failed, experimental Smurf-Hamster hybrid, ![]() ![]() ![]() and one of few ![]() |
The current meta encourages ganks, making most assassins and damage-dealing champs a popular choice as




Judging by her Pick/Ban-Rate, she really is an underrated champ to play ranked with. Her play rate is well below 1%, and her ban rate peaks at 0.26%, which is ridiculously low for a champ that is able to demolish whole enemy teams.
So why should you choose

Because she is an easy, beginner-friendly champ that encourages teamplay and allows for numerous tactical approaches while being heavily underestimated. She is simple and rewarding to play, offering a counter to most meta champs without having to be a highly-skilled player. Oh, and she´s probably the creation of a Furry

Pros
+ Easy to learn + Safe, healthy jungle camp clears + Amazing fighting power in the jungle + Strong ganks + Loads of CC + Game changing ultimate + W blocks countless enemy abilities ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Hard to master - Medium jungle clear speed - Rather high Cooldowns early on - All-in abilities - Heavily relies on team - Badly placed ultimate saves enemies - Slow solo drakes As per all champions, ![]() ![]() ![]() ![]() ![]() ![]() |

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RESOLVE |
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Aftershock (Resolve): The only keystone that really makes sense on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Font of Life (Resolve): Despite not being the only ![]() ![]() ![]() ![]() ![]() ![]() |
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Conditioning (Resolve): This is a great choice for a tank like ![]() ![]() ![]() |
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Overgrowth (Resolve): You can´t do anything wrong with passively stacking HP throughout the game, especially because the seemingly low amount of 0.2% maximum health can end up contributing 20% or more to your health, once you have all your items. ![]() ![]() ![]() ![]() ![]() |
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PRECISION+15-135 Health,+9% Attack Speed |
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Triumph (Precision): ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Coup de Grace (Precision): Both ![]() ![]() ![]() ![]() |
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DOMINATION+15-135 Health,+5 Attack Damage |
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Cheap Shot (Domination): Personally, I prefer this ![]() ![]() ![]() ![]() ![]() |
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Relentless Hunter (Domination): Out of all options, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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SORCERY+15-135 Health,+6 Attack Damage |
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Celerity (Sorcery): ![]() ![]() ![]() |
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Nullifying Orb (Sorcery): Depending on the Situation, you want to either go with ![]() ![]() ![]() ![]() ![]() ![]() |

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STARTING ITEMS |
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Hunter´s Machete (Starting Item): Out of your two possible choices for a ![]() ![]() ![]() ![]() ![]() ![]() |
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Hunter´s Talisman (Starting Item): Your go-to starting item for jungling. ![]() ![]() ![]() ![]() ![]() |
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Health Potion (Starting Item): While most people would instinctively grab a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Refillable Potion (Starting Item): Admittedly, while not being the optimal starting item, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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CORE ITEMS |
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Stalker´s Blade - Cinderhulk (Core Item): To begin with, you should definetely take ![]() ![]() ![]() Cinderhulk is obviously the best choice for a tanky champ like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Trinity Force (Core Item):Long story short: Despite being the most expensive item in the shop, it offers everything you need for a teamfighting, splitpushing, jungling ![]() |
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The Black Cleaver (Core Item): This item is phenomenal to shred an enemy ![]() ![]() |
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Dead Man´s Plate (Core Item): While offering only slightly more health than ![]() ![]() |
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SITUATIONAL OFFENSIVE ITEMS |
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Righteous Glory (Situational Offensive Item): You are low on cash? You are tired of enemies running away from you like the murderous stalker that you actually are? RIOT© Item Solutions has your back! Introducing the brand new ![]() |
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Ohmwrecker (Situational Offensive Item): I really can´t blame you for not knowing that this item even exists, it seems to only be there to collect dust. While you could use this item solely to distract the enemy from the game and make them wonder where you got that brand new item (that exists since 2012) from, it really features some underappreciated gems among item abilities. The ![]() ![]() |
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Sterak´s Gage (Situational Offensive Item): Both bonus health and extra base attack damage are nice additions to ![]() ![]() |
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Iceborn Gauntlet (Situational Offensive Item):This item is particularly effective when used against squishy team compositions that rely heavily on attack damage - if you find yourself facing a team with 2 or more assassins and ADCs, you should consider taking ![]() |
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SITUATIONAL DEFENSIVE ITEMS |
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Frozen Heart (Situational Defensive Item): For just 2700 Gold, you get one of the most effective counters for AD-heavy champions like ![]() ![]() |
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Gargoyle Stoneplate (Situational Defensive Item): While ![]() ![]() |
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Randuin´s Omen (Situational Defensive Item): This item works wonders against ADCs. While being similiar to ![]() ![]() ![]() |
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Thornmail (Situational Defensive Item): When correctly combined with other armor items and ![]() ![]() ![]() ![]() |
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Warmog´s Armor (Situational Defensive Item): This is still one of my favourite items. Why? Because of the ridiculous amounts of health and health regeneration it offers. Not only that, but it´s passive Warmog´s Heart is able to restore your full health in a matter of seconds, as long as you are out of combat. This enables you to retreat from combat, wait for a short peroid of time and re-enter the battle with full life! Keep in mind that you need at least 3000 HP to make use of this passive, which is why I wouldn´t rush this item first. |
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Spirit Visage (Situational Defensive Item): ![]() ![]() ![]() ![]() ![]() ![]() |
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BOOTS |
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Boots of Swiftness (Boots): Whenever you want to quickly move through the ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Mercury´s Treads (Boots): Other than the ![]() ![]() |
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Ninja Tabi (Boots): You will find yourself buying this item rarely as ![]() ![]() ![]() |

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Iron Ambassador (Passive): This seemingly unimportant passive ability is one of the main aspects that make ![]() ![]() ![]() ![]() |
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Hammer Shock (Q): What´s better than an AOE ability that deals percent health damage? An AOE abilty that deals percent health damage twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Steadfast Presence (W): Oh boy, this ability is absolutely hilarious. There´s nothing more humorous than watching an unprepared ![]() ![]() ![]() ![]() ![]() ![]() |
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Heroic Charge (E): Being both a powerful ganking tool and incredible for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Keeper's Verdict (R): This ultimate really fits the definition of a double-edged sword. There are few abilities in the game that bear the potential to win a game single handedly by removing the whole enemy team from an objective, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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Smite (Primary Spell): You definetely need ![]() ![]() ![]() ![]() ![]() ![]() |
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Flash (Secondary Spell): This is usually the standard secondary spell you use, simply because of how versatile ![]() ![]() ![]() |
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Ghost (Secondary Spell): ![]() ![]() |

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JUNGLE CAMPS |

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LARGE MONSTERS |
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Blue Sentinel (Respawns in 5:00): Grants ![]() |
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Red Brambleback (Respawns in 5:00): Grants ![]() |
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Greater Murk Wolf (Respawns in 2:30) |
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Crimson Raptor (formerly Razorbeaks) (Respawns in 2:30) |
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Gromp (Respawns in 2:30) |
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Ancient Krug (Respawns in 2:30) |
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Rift Scuttler (Respawns in 2:30): Grants Speed Shrine |
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EPIC MONSTERS |
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Elemental Drakes (Respawn in 6:00): Grant Dragon Slayer |
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Elder Dragon (Respawns in 10:00): Grants ![]() |
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Rift Herald (Despawns at 19:45): Grants Eye of the Herald |
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Baron Nashor (Respawns in 7:00): Grants ![]() |
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JUNGLE ROUTES |
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Jungle Routes: While there are certainly champions out there which should definetely go for early ganks, ![]() ![]() ![]() You should start at your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Route 1 (Easy): Ends at ~3:45 with player level 4 and enough health for a gank |
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Blue Sentinel (Finished at ~1:42): Grants ![]() |
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Gromp (Finished at ~2:00) |
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Rift Scuttler (Finished at ~2:30): Grants instant health and mana |
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Greater Murk Wolf (Finished at ~2:55): Grants player level 3 |
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Red Brambleback (Finished at ~3:27): Grants ![]() |
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Crimson Raptor (Finished at ~3:45): Grants player Level 4 |
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GANKING |
First of all, don´t force fights early on.

The first time that you are able to effectively gank is somewhere around level 4, when you already cleared your entire





You should definetely try to capitalize on your enemies mistakes whenever you gank, overstaying with little health to get the last minion wave before recalling is one of the most common ones. Always make use of your

You´ll reach your power spike after acquiring



Champion: The character a player is using in League of Legends (e.g.
Poppy)
Jungle: The Jungle is the area between the lanes, where monsters spawn
Objectives: An objective is an object that provides an advantage to the team that controls it (e.g.
Baron Nashor,
Drake,
Turret)
CC: Crowd Control (short CC) refers to effects that impair a players ability to control a champ (e.g. slows, stuns, fears)
Cooldowns: Each active ability (and some passive ones) need some time to recharge before they can be activated again, called cooldown
Kiting: If you are running away from an enemy while you simultaneously damage them, you are kiting them

Jungle: The Jungle is the area between the lanes, where monsters spawn
Objectives: An objective is an object that provides an advantage to the team that controls it (e.g.



CC: Crowd Control (short CC) refers to effects that impair a players ability to control a champ (e.g. slows, stuns, fears)
Cooldowns: Each active ability (and some passive ones) need some time to recharge before they can be activated again, called cooldown
Kiting: If you are running away from an enemy while you simultaneously damage them, you are kiting them
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