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Choose Champion Build:
-
Tank Mundo
-
FIGHTER MUNDO
-
MAGIC PEN FTW
-
Supportive tank
-
Offtank vs ap
-
Offtank vs ad
-
3v3
-
Howling Abyss
Recommended Items
Spells:
Smite
Exhaust
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
In this guide,I will show you how I play as Dr.Mundo in the jungle.I may,in the future,create some builds for Solo Top and support,that is,if the guide gets appreciated.So please,read through the full guide and enjoy :D.I hope you learn to play Mundo LIKE A BOSS!
For those who would like to add me in the brazilian server,my name is ZeroAbsoluto.I'm not a pro player btw.
- 1.Tank jungler:This is the main build for this guide,focused on soaking lots of damage and protecting your team.
- 2.Fighter jungler:This is the "Original"
Dr. Mundo,a tanky dps build focused on dealing lots of damage with
Blunt Force Trauma while tanking at the same time.
- 3.Mpen jungler:This is a "for fun" build which is focused on dealing tons of damage with
Heart Zapper and
Infected Bonesaw while sustaining yourself in fights.NOT RECOMMENDED FOR SERIOUS GAMES.
- 4.Solo Top:This build is for solo-top
Dr. Mundo,which is the only lane he is viable.This build is focused on being a tank.
- 5.Top vs AP:This is an offtank build used against AP top champions.
- 6.Top vs AD:Variation of the above build.Use it against AD top champions.
- 7.3v3:This is the build you should use for playing in the twisted treeline,as always you will be very tanky.
- 8.Howling Abyss:Yeah,a build for the new map.Kinda fun to play it,however the build is somewhat different from the normal tanky ones because of the
Warmog's Armor lack and the need of poking.
Pros
- Extremely tanky.
- High damage output.
- Amazing clearing speed.
- Amazing health regen with
Maximum Dosage.
- Has the strongest AD steroid in the game.
- Innate CC reduction with
Heart Zapper
- Great fighting potential.
Cons
- Negative sustain.
- Ganks depend on landing
Infected Bonesaw.
- Countered by
Ignite and any other source of Grievous Wounds.

Health:433(+89)
Health regen:6.5(+0.75)
Mana:N/A
Range:125(Meelee)
Attack damage:56.23(+3)
Attack speed:0.625(+2.8%)
Armor:17(+3.5)
Magic resistance:30(+1.25)
Movement speed:345
So,as you can see,Mundo has some average stats for a FIGHTER(that's what he is,he is not a "TRUE" tank,it's just that people build him tanky because his damage is very powerful just with his abilities).
Lore
It is said that the man now known as Dr. Mundo was born in the city of Zaun without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.
Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.
"Beware the Madman of Zaun. In his eyes, you are already dead."
INFORMATION TAKEN FROM LEAGUE OF LEGENDS WIKI.If you want to learn more about Mundo,see his page on LolWiki:Dr.Mundo-LolWiki




A 3v3 champion?:I don't play 3v3 really much,but in its actual meta,the best champions for it are fighers.And


A dominion champion?:I don't play dominion because i don't like it,however champions with high mobility excel on the Crystal Scar,and


An ARAM champion?:Of course,because he has excellent poke with his cleavers and amazing sustain with












Viable Spells














Only take


No-no spells

Seriously,why would you take


This spell is basically unusable in season 3 with the introduction of


This is not needed for mundo,you have


Dafuq

Well,this is something we need to discuss.Mundo is countered HARD by





Choose this summoner spell if you want to be reported.

This doesn't fit

Runes




Marks
Greater Mark of Magic Penetration:These are the marks I use when playing full tank
Dr. Mundo.This increases the damage of
Heart Zapper and
Infected Bonesaw,increasing our clear speed and ganking potential very well.
Greater Mark of Attack Speed:These marks are very good also,and they help a lot in the jungle and in the teamfights,especially when combined with
Blunt Force Trauma
Seals
Greater Seal of Armor:I use these seals on both builds because it increases the tankyness against the neutral monsters,enemy junglers and some top laners or ad carrys.Mandatory seals for jungling.
Glyphs
Greater Glyph of Scaling Magic Resist:I use these glyphs so I can tank the mages with more efficiency on the late game,which is the part of the game where the mages are really powerful.
Greater Glyph of Magic Resist:These glyphs are a very good choice also,if you like ganking a lot,this will help withstand some early magic damage.
Quintessences
Greater Quintessence of Movement Speed:These quints will greatly improve your ganking.Also,with the removal of
Force of Nature,these are essential for
Dr. Mundo.
Greater Quintessence of Spell Vamp:These quints are very good if you have problems sustaining yourself in the jungle as
Dr. Mundo.
Heart Zapper,
Smite and even
Infected Bonesaw will heal you now :D.
Greater Quintessence of Attack Damage:Use these on the bruiser build in order to further increase your damage output and fighting potential.
Offensive masteries
-
Summoner's Wrath :I take this mastery in order to improve exhaust so my ganks are better.
Sorcery:I take this mastery because the 4% free cooldown reduction is pretty nice to have early on.
-
Butcher :This mastery is pretty good to increase our damage to monsters,and consequently,our clearing speed.
Defensive masteries
-
Summoner's Resolve :This mastery is essential for junglers.10 extra gold for each
Smite may not seem like much,but due to
Smite's low cooldown,you can easily gain a lot of bonus gold just from this mastery.This also replace your need for gold generation items.
-
Durability :Very nice mastery,the extra health per level makes
Dr. Mundo tankier by mid-late game,while also improving
Goes Where He Pleases and
Maximum Dosage.It also unlocks
Veteran's Scars ,which grants us 30 bonus health.May not seem like much,but it really makes a diference.
-
Tough Skin :Mandatory mastery for junglers.The damage reduction from monsters is just too good.It also unlocks
Bladed Armor ,which,in turn,increases our clearing speed due to the damage reflection.It's like a mini
Thornmail against monsters.
-
Hardiness :Another great mastery.5 extra armor for free.This grants you more tankiness against the monsters,since they deal physical damage(except
Baron Nashor and
Dragon).When combined with
Cloth Armor,we have 23 EXTRA armor at the start.
-
Resistance : 1 extra magic resist.Well,any defense is worth putting a point on.
-
Relentless :Keep in mind that this does not reduce the duration of slows,but reduces their effectiveness.It's a very good mastery for
Dr. Mundo
-
Tenacious :OP.Combine this with
Heart Zapper for insane CC reduction.If you even buy
Mercury's Treads,you will basically negate any CC.
-
Juggernaut :This is awesome for
Dr. Mundo,since he buys a lot of health.Increasing it by a percentage makes you even tankier.Basically,it grants you 30 extra health for each 1000 health you have.In a 5k health build,you will gain 150 extra health from this mastery.
-
Reinforced Armor :Great mastery introduced with season 3.This greatly reduces the damage done by these pesky ADCs who rush
Infinity Edge,and crit damage overall.Be a total douchebag to that
Tryndamere ;D.
-
Honor Guard :The final defensive mastery couldn't be any better.3% damage reduction from ANY SOURCE(except true damage ofc).Basic attacks,spells,minions,monsters,pets,tower hits,anything except true damage.Great mastery for a tank overall.
So,our mastery tree is more focused on improving our tankines in all stages of the game,while also gaining some utility in the offensive tree(kinda ironic,isn't it?).The fighter and mpen builds are focused on dealing more damage either through




This passive is awesome.It grants


Tips and Tricks
- To make good use of this passive,buy a lot of health items.
- The regeneration from
Goes Where He Pleases is reduced by Grievous Wounds.
- The regeneration from
Goes Where He Pleases is improved by
Spirit Visage.


Tips and Tricks
- Try to lead your opponents with the cleaver.Never throw it at the current location of the enemy champions,but throw it where they are going.
- Avoid spamming cleavers early when clearing monster camps.It will drain through you health pool really fast.
- It's pretty effective to use smartcast with this skill.It greatly improves your chance of hitting the cleavers against running enemies,because you will consume less time.Using smartcast is only recommended for more experienced players.
- Use cleavers as much as possible when doing
baron nashor or
dragon,since it will deal a lot of damage.
- Use cleavers to check bushes.
Infected Bonesaw benefits more from magic penetration.




Tips and Tricks
- Never keep it activated when traveling between camps.It's health cost is just too large early on.
- Late game,your health regen will be so awesome that you can keep
Heart Zapper activated all times.
Dr. Mundo cannot kill himself with
Heart Zapper.
- Keep this active while running.The crowd control reduction may save your life.
- When using this early in the jungle,make sure to have a
Health Potion running.
Heart Zapper benefits greatly from Spell vamp.Try using
Greater Quintessence of Spell Vamp if you're having problems to sustain yourself in the jungle.
Heart Zapper benefits most from spell vamp and magic penetration.


Tips and Tricks
- Always turn it on when jungling.It has a low health cost and cooldown.
- You should,basically,activate it whenever fighting so you can gain an upper edge.
- If you engage a fight against an enemy jungler and he has a health advantage,don't worry,because
Blunt Force Trauma will turn the tables.
Blunt Force Trauma benefits most from attack speed and critical chance.



Tips and Tricks
- Use this for sustain in the jungle when you are at low health.Don't worry,it has a very low cooldown.
- Use this when chasing or escaping.You can also use it to initiate a gank due to the movespeed boost.
- Be careful,
Ignite or any other source of Grievous Wounds will greatly counter this ultimate.To solve this problem,buy a
Quicksilver Sash.
- Buying a
Spirit Visage will greatly improve the regeneration,as well as reduce
Maximum Dosage's cooldown.
- You can also turn it on when tanking
baron nashor or
dragon.
Maximum Dosage benefits more from health.
Maximum Dosage regeneration persists through pseudo death effects(
Guardian Angel and
Chronoshift
- A great tip is to not get cocky early on,since
Maximum Dosage at rank 1 isn't really strong,especially if you get ignited.
So,to summarize



Skilling order
Explanation




This is our priority order.Remember to take a point in each ability by level 3.
Heart Zapper is maxed first in order to increase our clearing speed,as it's our only source of AOE damage early.
Blunt Force Trauma is maxed last because our other skills are better.
Infected Bonesaw is maxed second, even though the slow percentage is the same on all ranks (40%),it does % based damage,and as jungle monsters have a lot of health,it increases your damage to them.
Maximum Dosage is taken whenever possible of course,since it's our ultimate,and a very powerful one.
- If you're using the fighter build,max
Blunt Force Trauma first for the immense damage bonus.
- On the mpen build,max
Infected Bonesaw second in order to deal more damage.
Starting items







Early Game








Mid Game













Late Game







Alternative items














zeke's herald:This a very underused,but great item.It offers everything we need.Health,CDR,attack speed and lifesteal to benefit



























Enchantments






Invader Route
- Start at
Ancient golem and ask for a strong leash.Don't use
Smite.
- Take
Blunt Force Trauma and go to the enemy's
Elder lizard.Use smite to finish it.If possible,leave 1 small lizard.
- Now,you can gank or go back to your jungle and do Wolves>Wraiths>Double Golems.Keep doing this until you find a gank opportunity.Once your red buff expires,take your own
elder lizard.






Early gank route
- Start at Wraiths and use
Heart Zapper to destroy them.
- Go to the
Elder Lizard and ask for some help from your teammates.Use
Smite to finish it.
- Take
Infected Bonesaw and look for a gank.
- After this,recall if you are at low health.If not,do Wolves>Wraiths>Double Golems.Recall when necessary.
- Never take
Ancient Golem in this route.Give it to your mid.If your mid is someone such as
Katarina,
Mordekaiser,
Kennen,
Vladimir,give it to your top laner.
Level 4 gank route
- Start at Wraiths and clear them with
Heart Zapper.
- Go to
Elder Lizard and ask for some help.Finish it with
Smite.
- Take
Blunt Force Trauma and go to the Double Golems,using both of your abilities to finish them.
- Wraiths should have respawned.If not,wait a few seconds and clear them with
Heart Zapper and
Blunt Force Trauma.
- You are lv 3 now.Take a point in
Infected Bonesaw and do the Wolves.
- Throw an
Infected Bonesaw through the wall to hit the
Ancient Golem,and use
Heart Zapper and
Blunt Force Trauma to weaken him before killing him with
Smite.
- Of course,always have a
Health Potion running.
Top Lane
- The most basic type of top lane gank is the bush gank.Go through the river into the bush.Wait until the best moment and walk in to the lane.Try to predict where the opponent is ganking and lead with
Infected Bonesaw.If it hits,keep throwing cleavers when possible,as well as hit opponents with basic attacks in order to slow them due to red buff.If one of you get a kill,good.If not,the opponent probably wasted flash or something.Of course,only do this gank if the enemy laner is pushing.
- Another type of gank is the tribush gank,that you can do when the lane is frozen and you are at the blue side.Go through the purple side jungle into the tribush and do the same thing as above.
- The last type of gank is the lane gank.Ask your laner to push the lane.Then,go through your jungle and your top lane tower into the lane bushes.Do the same thing as above.
Mid Lane
- The most basic type of gank here is the bush gank.Go to one of the side bushes and try to use the same tactic as above.
- The other gank is what i call the loop gank.Loop around the side walls and go behind the enemy champion,and use the same tactic for ganking.
Bot Lane
- Since the river or the bush is probably warded,your best choice is to do a lane gank(read the top lane section).Use the same strategy.
- Otherwise,ask your support to buy a
Vision Ward and destroy the enemy wards so you can do a normal,bush gank.
- The other one is the tribush gank.If you are at the purple side,go through the enemy jungle into the tribush and go behind the enemies.Remember not to walk by the tower or you will take a few hits.You should walk in the direction of the river and go to the lane.If at blue side,do the same thing,and of course,go through your jungle.Remember,in this case,to pop
Maximum Dosage if possible,so the speed boost will help catching up to the enemies.
Summoner Spells




















Any other spell shouldn't be considereed.
Runes
Runes




Marks
Greater Mark of Magic Penetration:These are the main runes I use when soloing,because they greatly improve my harass with
Infected Bonesaw.
- greater mark of armor penetration:These are also good runes if you're focusing on
Blunt Force Trauma.
Seals
Greater Seal of Armor:Great runes for more tankiness.
Glyphs
Greater Glyph of Scaling Magic Resist:My preferred glyphs.They offer some extra magic resist on the late game,where mages and other AP champs get stronger.
Greater Glyph of Magic Resist:Good runes for solo-top also if you want more early tankiness.
Greater Glyph of Scaling Cooldown Reduction:I have saw some
Dr. Mundo players using these glyphs,but i feel that they're not worth it,since with the supportive tank build you already have 40% cdr.
Quintessences
Greater Quintessence of Health Regeneration:I use these runes on most of my games as solo-top
Dr. Mundo because they synergise extremely well with
Goes Where He Pleases and the starting
Rejuvenation Beads.
Greater Quintessence of Health:These are also good choices if you want early tankiness.
Masteries
Offtank
Supportive tank
Offensive tree
-
Summoner's Wrath :I use this mastery on all of the solo builds to improve both
Ignite and
Ghost
Sorcery:I use this on tank build.3% cooldown reduction for free is amazing.
-
Blast :This mastery is actually bad on
Dr. Mundo,but we need it to get the next mastery,which is extremely important for improved harass.
-
Arcane Knowledge :Great mastery because it improves our harass with
Infected Bonesaw,and it also raises up
Heart Zapper's damage a bit.
-
Fury :I use this on the offtank builds because the attack speed synergises with
Blunt Force Trauma.
-
Deadliness :I also use this on the offtank builds to make
Dr. Mundo stronger late game.
-
Weapon Expertise :Another mastery for offtank builds.I will call it the
Blunt Force Trauma builds now).ArPen is great for more damage.
Defensive masteries
-
Durability :Great for mid-late game tankiness.
-
Veteran's Scars :You get this mastery with 4 points in
Durability .30 extra health is pretty good early game,and it's more than a single
Greater Quintessence of Health.
-
Hardiness :Free armor is always good.
-
Resistance :Same as above,but with magic resist.
Perseverance:This is a good mastery for the offtank vs.AP build because it further boosts
Dr. Mundo's sustain.
-
Unyielding :Good mastery because it reduces harass from enemy champions.Works wonders when combined with
Doran's Shield.
-
Block :Very good when combined with
Unyielding .
-
Tenacious :Tenacity is awesome when combined with
Heart Zapper's CC reduction.
-
Juggernaut :This is a great mastery since
Dr. Mundo naturally stacks health.
-
Honor Guard :Amazing mastery so you can tank anyone.
Items
Starting items















Early game








Boots



Mid game options








Late game options

Zeke's herald:This is an amazing item for the supportive tank build.It offers great stats for yourself,and a nice aura to improve the potential of AD champs on your team.In the PBE, zeke's herald now grants 20% cdr,so we only need it and


















Gameplay
Early game
- Early on,focus on farming and harassing your opponent with
Infected Bonesaw.You can also use cleavers to last-hit from a distance.
- If your opponent goes to a bush,do not hesitate to use
Infected Bonesaw.Maybe you can do some damage to him.
- You can also use
Heart Zapper to farm,but you must manage your health.
- If your opponent goes agressive on you,toggle
Heart Zapper and
Blunt Force Trauma to give you the upper edge.You can use
Exhaust also,which may help you to get a kill.
- If you get ganked,pop
Maximum Dosage or
Ghost and
Heart Zapper(to reduce CC) and be free.
- Post 6,you can easily sustain yourself in lane with
Maximum Dosage due to its low cooldown,especially once you buy
Kindlegem.
- Remember to buy a ward(always) and a few potions(if possible) everytime you go base,to improve your safety and sustain.
Mid Game
- Try to push the lane a bit,and if possible,destroy the turret.
- You can also gank the mid lane once top lane is pushed.
- Once everyone is level 10-11,the first team fights should be ocurring,that's why you should have your
Aegis of the Legion to make your team more powerful.
- Do dragon when possible to give your team the upper advantage.You can easily tank it.
- Before the teamfight erupts,you should try to poke with
Infected Bonesaw as much as possible in order to rack up some damage.Do not select targets,just throw cleavers like mad.
- Once the actual teamfight occurs,pop
Heart Zapper and go to the middle of the enemy team.After you take a bit of damage,pop
Maximum Dosage in order to start regenerating.
Exhaust the enemy carry in order to negate his damage.Dish out as much damage as possible with your 3 basic abilities.
Late Game
- Now that you have a lot of health,armor and magic resist,rush to the middle of the enemy team and pop everything.You will take little to no damage,and if you take a lot,you will regenerate it(unless they use
Ignite on you).Remember to always
Exhaust the enemy carry.
- Call your team to do
Baron Nashor.Tank it.If you are at half health or less,use
Maximum Dosage and tank it,no problem.With the buff,your team should be superior and maybe victorious.
- If the enemy team get the baron buff,just try to defend your base until the buff expires.Try to not engage in team fights,unless your team is fed.
- Don't forget about your items!
Randuin's Omen is amazing on teamfights,and
Locket of the Iron Solari is also useful if you buy it(even though it gets weaker late game).
Skill usage
-
:
Goes Where He Pleases is mainly used for early sustain in lane,but late game it's still powerful with your large amounts of health.
-
:This is mainly used for ranged harass in lane,and it will hurt a lot due to your
Greater Mark of Magic Penetration.This is also good for farming,especially if you're in trouble.You can also use it to check bushes,etc.,and late game it's a powerful poke.Max it first for better harass.
-
:This should normally only be toggled on when you're fighting the opposing top laner.Be careful when using it to farm,since it will take a lot of your health early on.Max it second to improve the damage and the CC reduction to help when you're being ganked.You can also max it last if the opposing team is weak in terms of CC.
-
:This is good for improving your last hit capabilities,and of course,fighting the opponent.This gets especially strong if you use the offtank builds.Max it last because our other skills are more important.In the offtank builds however,max it first.
-
:This is an amazing sustain tool in lane.It's also good for escaping or chasing due to the movespeed boost,especially if you combine it with
Ghost.In skirmishes,
Maximum Dosage may give you a upper hand,but be careful,as
Ignite basically nullifies
Maximum Dosage potential if you only have 1 point on it.Max it whenever possible.
That's it folks.I hope you liked my guide :D.
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