Urgot
Build Guide by I Am Goliath
GoliathGames' Ultimate Guide to Urgot (Tips on EVERY Matchup! / 5M+ Mastery)
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Recommended Items
Runes: PTA is good in lanes that you can auto attack a lot or they like to trade into it, very good against melee bruisers and champs with a lot of damage.
1
2
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
Flash
Teleport
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Aatrox
SCROLL TO BOTTOM OF GUIDE FOR DETAILED MATCHUP SECTION
Amumu
Ideal
Strong
Ok
Low
None
Amumu
Champion Build Guide

Introduction
Pre-Game
Final Notes


My Eternals
![]() ![]() |
Hey guys,
my name is Goliath. I've played League of Legends since season 2, and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at GrandMasters. League of Legends has always been the main game that I have stuck with over the years, and Urgot is the champion that I have mained for the past few seasons even peaking at rank #1 Urgot NA at one point, and also my favorite champion that I have ever played. Here is my OP.GG for anyone interested. If you ever want to come by my Twitch I stream 6 days a week at twitch.tv/GoliathGames and I will try my best to answer any questions you may have, especially while I'm in queue. I also post daily League of Legends gameplays on my YouTube Channel so if you want to see how I played a certain matchup you can search for it there and I'll most likely have multiple matchups on Urgot vs that champion. |



Urgot is very unique because he is a ranged juggernaut, if you like beefy champions that scale well and can have a lot of impact in the mid and late game then you should consider trying out the dreadnought! Difficulty - 6/10 I don't think Urgot is super hard to learn but I do think like most champs he is pretty difficult to master. He does have a few skill shots which can be crucial in landing. Also learning how to play around your passive is key which can be challenging to learn and pay attention to; especially wave clearing issues with it. Mechanically I don't think Urgot is very intensive though because a lot of the time you'll have your W toggled on. But you will need to think about how to get good fears off in teamfights and landing your skill shots, as well as being able to do the W toggle effectively which can be challenging in teamfights. Fun Factor - 9/10 This rating is obviously pretty subjective but I find Urgot really fun and extremely satisfying to play when you can make good ultimate plays and get a massive AOE fear, or a cool E- ![]() ![]() ![]() ![]() Viability - 7/10 Urgot is definitely viable at the time of making this guide. Although I wouldn't put him into the very top tier; I would put him somewhere in the middle tier. Urgot is also an extremely good blind pick because of how safe he is. The only reason I take off a few points here is because it can sometimes be hard to carry on Urgot. Laning Phase - 4/10 Urgots level 1-3 can be quite strong in a lot of match-ups, especially melee match-ups. But overall your laning phase is pretty weak after that until level 9, which is quite a few levels. With that being said Urgot is safe enough to where you can survive match-ups still and possibly get kills when your ultimate and flash is up. Teamfighting - 9/10 Urgot's teamfighting is one of the strongest of any top laners due to his aoe damage from his passive shotgun legs, Urgot also has the ability to single handedly win a teamfight off a good fear play from his ultimate which is much easier to do if you have flash up, you're also very tanky for how much damage you're able to pump out. Urgot always has the chance to be useful in teamfights even if you fell behind in the laning phase. |

Pros
Cons
+ Good poke.
+ Ranged (Short).
+ Very strong level spikes (lvl 9 and 13).
+ Very strong item spikes.
+ Very strong mid game.
+ Decent scaling.
+ Can survive lanes even in harder matchups.
+ Always has the chance to be useful.
+ Strong 1v1 and teamfights mid game.
+ Easy to play mechanically.
+ Has great legendary items especially
Black Cleaver.
+ E-Flash combo is almost always a kill if you land it.
+ Ranged (Short).
+ Very strong level spikes (lvl 9 and 13).
+ Very strong item spikes.
+ Very strong mid game.
+ Decent scaling.
+ Can survive lanes even in harder matchups.
+ Always has the chance to be useful.
+ Strong 1v1 and teamfights mid game.
+ Easy to play mechanically.
+ Has great legendary items especially

+ E-Flash combo is almost always a kill if you land it.
- Three abilities are skillshots.
- Very easy for people to play around your E-
Disdain and your R-
Fear Beyond Death.
- Hard to press leads.
- Lots of losing matchups levels 3-9.
- Can get kited hard.
- Very level and item dependent.
- Not the best solo carry champion (team reliant sometimes).
- Can be hard to play without frontline or engage on your team.
- Being short ranged means ranged penalty on a lot of items.
- Very easy for people to play around your E-


- Hard to press leads.
- Lots of losing matchups levels 3-9.
- Can get kited hard.
- Very level and item dependent.
- Not the best solo carry champion (team reliant sometimes).
- Can be hard to play without frontline or engage on your team.
- Being short ranged means ranged penalty on a lot of items.

NOTE:
Press the Attack is an excellent choice into lanes you can fight a lot, or they like to all-in, and that you can win such as
Camille,
Riven,
Darius,
Gwen,
Warwick,
Jax,
Yone.








Alternatively,
Phase Rush is suited for scaling matchups like
tanks, unfavorable
marksman matchups, and less interactive matchups such as
Olaf,
Nasus,
Gragas,
Kennen,
Garen,
Sett,
Ornn,
Malphite,
Vayne. It’s also a good tech when the enemy top laner or team comp have a lot of slows because it provides slow resist as well, great vs champions like
Olaf and
Nasus, for example.














These are the standard runes for Urgot that are pretty solid all around, there's a few adjustments I like to make depending on the matchup. The primary rune page almost never changes.

Press the Attack
A really strong early game rune for extra damage. Your W-
Purge applies stacks towards
Press the Attack making it very easy to proc in the 1v1. Don't be afraid to go for level 1 surprise attacks from the bush when minions first spawn. You have a stronger level 1 against most of your matchups, especially if you land E-
Disdain and proc
Press the Attack for added damage. Just keeping hard bruiser match-ups at around half HP can help you so much in getting through the early lanes;
Press the Attack is highly effective for this.
A really strong early game rune for extra damage. Your W-





Triumph
This improves Urgot's teamfighting massively, since you have a lot of AOE damage from your shotgun knees, it's usually pretty easy to tag everyone for a takedown and proc triumph, and since Urgot likes to build HP and also plays at low HP in teamfights sometimes you get a lot of value out of this. |
Legend: Bloodline
Solid rune for Urgot since it offers some lifesteal which is nice synergy with our W, and once you fully stack this you get some bonus HP which is great. It does however take a long time to stack up. Assisting in killing the void grubs will give you 1 stack for each grub so make sure to tag each one of them once if your jungler is killing them. Alternatively you can run Legend: Haste if you don't like bloodline.
Solid rune for Urgot since it offers some lifesteal which is nice synergy with our W, and once you fully stack this you get some bonus HP which is great. It does however take a long time to stack up. Assisting in killing the void grubs will give you 1 stack for each grub so make sure to tag each one of them once if your jungler is killing them. Alternatively you can run Legend: Haste if you don't like bloodline.
Cut Down
Very good rune on Urgot now because it helps you burst the enemy to low hp for a good grinder kill, this stacked with Press The Attack is very strong synergy since they both provide 8% bonus damage. |
Second Wind
Second Wind offers Urgot a little bit of healing which helps you get through the early lane a lot since you don't have any form of sustain, when paired with a
Cull and sometimes
Doran's Shield in the harder poke matchups it can really help you survive lane phase.
Important Note: I recommend swapping to
Bone Plating or sometimes
Conditioning when against champions that can all-in you very quickly from melee range. Examples where
Bone Plating is really good include:
Riven,
Garen,
Darius,
Trundle,
Warwick,
Tryndamere,
Jax, and
Renekton.



Important Note: I recommend swapping to











Overgrowth
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E-
Disdain scales off of max HP.
Note: Sometimes I swap
Overgrowth for
Unflinching if it's good for my matchup and the enemy team comp also has a ton of CC, some matchups I like
Unflinching in are:
Trundle,
Gnar, and
Gangplank since they have a lot of slows and sometimes stuns. I never go
Unflinching purely for the matchup though, they have to have a decent amount of CC spread across their entire team comp to make it worth.
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E-

Note: Sometimes I swap








Phase Rush
A really strong early game rune for extra damage. Your W-
Purge applies stacks towards
Press the Attack making it very easy to proc in the 1v1. Don't be afraid to go for level 1 surprise attacks from the bush when minions first spawn. You have a stronger level 1 against most of your matchups, especially if you land E-
Disdain and proc
Press the Attack for added damage. Just keeping hard bruiser match-ups at around half HP can help you so much in getting through the early lanes;
Press the Attack is highly effective for this.
A really strong early game rune for extra damage. Your W-





Nimbus Cloak
This rune goes great in this build because it flows really nicely with all the other speed boosts you have. Keep in mind Nimbus Cloak scales with summoner spell cooldown, meaning the longer the cooldown the more movement speed you get, since Teleport is a really long cooldown it gives a massive speed boost from nimbus, and Teleport already gives a speed boost on top of that, and celerity will boost it as well, this makes your TP flanks VERY strong with this setup. Nimbus Cloak is also great for surviving ganks if you have flash up, even if you're over extended in the lane you can usually still live. Note: Alternatively into heavy AP team comps you can run Nullifying Orb for a mini MR shield, I would only do this if you're vs an AP top laner and they have 2 other mages on the team as well. |
Gathering Storm
Gathering Storm got a lot better recently with games lasting longer due to the durability changes in split three, also many of Urgot's core items lost some AD so this helps make up for it. With this rune you get some free AD every 10 minutes, with also getting Conditioning proc at 12 minutes, together these are a nice power spike. At 20 and 30 minutes Gathering Storm gets very insane value. |
Conditioning
I go
Conditioning vs scaling matchups and tanks such as
Ornn,
Shen, and
Maokai. Sometimes I will greedily take this rune in other matchups in place of
Second Wind or
Bone Plating because of the huge stat boost at 12 minutes. Be mindful of the risks you take until then.
I go






Alternative Runes
Approach Velocity
This rune is really good on Urgot if you're vs a ranged champ, or they have many ranged champs. It opens up a lot more playmaking potential since it procs with your Q, and your R, and
Stridebreaker if you build that as well, not only that but it works at half effectiveness on your team mates Crowd control so it can be really important to look at your teams draft in champ select when deciding to go this rune, if you have a big CC team comp then this rune is a game changer for making plays.
This rune is really good on Urgot if you're vs a ranged champ, or they have many ranged champs. It opens up a lot more playmaking potential since it procs with your Q, and your R, and

Cosmic Insight
Some matchups where
Flash and
Ignite are really high value. I run
Cosmic Insight with
Biscuit Delivery secondary runes, this helps me win lane but I scale a little worse. Matchups where I really like this page are
Aatrox,
Darius,
Kayle,
Irelia, and some ranged matchups if I feel I don't need
Second Wind.
Resolve is still good in these matchups too but this page can help you get more kills. Also vs
Kayle I go
Magical Footwear instead of biscuits.
Some matchups where












Magical Footwear
When I go
Approach Velocity I personally run this rune as well because not only are you getting free boots before 12 minutes (each takedown earns you boots 45 seconds sooner), but they also give you a bonus +10 movement speed buff the entire game even after you upgrade them. This is extremely nice for a champion like Urgot.
Note: If it's a matchup where you really want early boots (usually if
Plated Steelcaps are extremely high value) then I opt for
Biscuit Delivery which also helps with early laning phase quite a bit.
When I go

Note: If it's a matchup where you really want early boots (usually if


Demolish
Combined with ![]() ![]() ![]() |

Flash
An absolute must on Urgot. Obviously it's great for getting out of sticky situations, but it can also be used offensively to
Flash + R-
Fear Beyond Death into the enemy during teamfights for a big AOE fear.
You can also E-
Disdain +
Flash with Urgot. You have to press
Flash almost immediately after pressing E (see Video Examples below).
An absolute must on Urgot. Obviously it's great for getting out of sticky situations, but it can also be used offensively to


You can also E-



Teleport
I personally run this in the majority of my games. Before it becomes Unleashed Teleport (at 10 minutes) you are mostly using it to get back to your lane to catch waves and keep up in XP, especially after you get ganked. I think this is extremely important on a champion like Urgot because you tend to get camped a lot since you push waves with passive and are very easy to gank. As you climb higher junglers will tend to camp you more if you don't run
Teleport in my experience.
I personally run this in the majority of my games. Before it becomes Unleashed Teleport (at 10 minutes) you are mostly using it to get back to your lane to catch waves and keep up in XP, especially after you get ganked. I think this is extremely important on a champion like Urgot because you tend to get camped a lot since you push waves with passive and are very easy to gank. As you climb higher junglers will tend to camp you more if you don't run

Ignite
I like running
Ignite against some tough matchups, especially those that benefit from the Grievous Wounds. A few examples include
Darius,
Gwen,
Trundle,
Warwick, and
Dr. Mundo. With
Ignite you have a ton of kill pressure once you reach level 6. It flows with your combo really nicely giving you lots of true damage between
Ignite and
Fear Beyond Death.
I like running










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W Max
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W max is what I go for in most match-ups because level 9 is such a big power spike with it since your W becomes infinite duration. You should get
![]() Note: Every game I start E- ![]() ![]() |

Basic Combos
Q–W-E–R This is a basic combo if you're chasing somebody or far away since you slow them with your Q it will make it easier to hit your E then follow up with a W and obviously R if they're low enough to kill. You want to press W right before you E or while you're E'ing because it shoots once while you're in your Dash. |
W-E–Q–R This combo can be used if you're already close to your target, the idea behind this is slowing them after you fling so you can get your W + Passive proc off around them. This can also be good vs really tanky champions because you can slow them and get more shotgun knees off before ulting them, if you're vs a squishy champion I wouldn't do this combo, you would want to just go for the ultimate right after landing E since you can burst them down to your ultimate threshhold most likely, only do this into tanks if you can't burst them to your E threshold quick enough. |
Situational Combos
W–E–R–Q This combo is good if they're already very close to you so you can start with your W get them somewhat low, and then fling them behind you to guarantee land your ultimate while they're stunned. You want to press R behind you as you're landing the E to do this combo very quickly, if done properly they won't be able to react to dodge your ultimate. |
E–W–Q–R This combo can be used as a surprise since it starts off with a random E to catch them off guard and then you just land the Q while you're in W to get the slow for your R. Turn on your W as you're E'ing |
E–R–Q–W This combo can be used if they're already low, hitting your E just guarantees you hit your ultimate. |
R–E–Q–W This combo starts off with ultimate and is good for picking targets off or if your teamates are going to follow up on the person you R'd, like I said before since it's a 4 second slow sometimes that is enough to pick somebody out and get a kill even if you don't get the pull. Keep in mind the slow of your ultimate scales based on their missing HP, if they are full HP your ultimate doesn't slow them, so this combo is good if the person you're sniping is injured a little bit first. |
Advanced Combo
W-E–Flash–R-Q Similar to the basic combo I mentioned earlier, but adding in the flash makes it more complicated, mostly for the fact that you really have to know the distance of your E and flash combined to hit this combo. You want to R right after your E in this combo because you should only be E-Flashing if you know you can kill them with a grinder combo, or if your team can help you secure the kill. |
Be sure to view the examples in the Video section below!![]()
Starting Items
Doran's Blade
This item is my go to start on Urgot because it gives a lot of early damage and HP but also scales into the game nicely with omnivamp. I try not to sell this even mid game unless I really need to for a big item because the 3% omnivamp along with ![]()
Cull
Lots of games I go for a cheater recall or early recall to buy a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Upgrade Boots
You'll either want to upgrade your boots into ![]() ![]() ![]() If I'm in a matchup where dodging abilities is very important or they have slows then I go for ![]() ![]() ![]() ![]() ![]() NOTE: I would recommend to never go ![]() ![]()
Full Build Itemization
IMPORTANT NOTE: The first three items are your core items, the last two items are what I would usually build, but sometimes there is a better item to build depending on the game. |
Spear of Shojin
Spear of Shojin is really good on Urgot now because it amps your passive shotgun damage, and with fights lasting longer than they used to, this is really important. Not to mention a lot of AD bruiser items got nerfed, but this one didn't get nerfed as much as the others. This item is good with PTA and Phase rush, but with phase rush it's especially good because you're able to proc your shotgun legs more with that setup.
Spear of Shojin is really good on Urgot now because it amps your passive shotgun damage, and with fights lasting longer than they used to, this is really important. Not to mention a lot of AD bruiser items got nerfed, but this one didn't get nerfed as much as the others. This item is good with PTA and Phase rush, but with phase rush it's especially good because you're able to proc your shotgun legs more with that setup.
Sterak's Gage
Sterak's is nice mid game for Urgot because it the shield scales with your bonus HP and by now you have quite a bit, the AD this item gives you also scales with your base AD so everytime you level up, this item will give a few extra AD. The tenacity and shield are very nice utility for Urgot at this point, and you have enough damage with Black Cleaver and Spear of Shojin, so this item will just help you live. It's very clutch against enemy team comps with high burst because you can live long enough to get the second part of your ultimate off in a teamfight even if they try to burst you.
Note: If your team is doing very well at this point in the game, sometimes I like to just buy defensive items in my third item slot here to frontline for them. If you're doing very well and you want to go full carry mode you can also go for Overlord's Bloodmail third, it's a stronger but much greedier option than Sterak's Gage in my opinion.
Sterak's is nice mid game for Urgot because it the shield scales with your bonus HP and by now you have quite a bit, the AD this item gives you also scales with your base AD so everytime you level up, this item will give a few extra AD. The tenacity and shield are very nice utility for Urgot at this point, and you have enough damage with Black Cleaver and Spear of Shojin, so this item will just help you live. It's very clutch against enemy team comps with high burst because you can live long enough to get the second part of your ultimate off in a teamfight even if they try to burst you.
Note: If your team is doing very well at this point in the game, sometimes I like to just buy defensive items in my third item slot here to frontline for them. If you're doing very well and you want to go full carry mode you can also go for Overlord's Bloodmail third, it's a stronger but much greedier option than Sterak's Gage in my opinion.
Jak'Sho, The Protean
Jak'Sho offers a good mix of everything for Urgot which is nice at this point since you have enough AD and HP, this item is really good vs mixed damage team comps and even better if they have low burst damage since it has a stacking system. Jak'Sho also becomes a lot stronger if you take Conditioning and or unflinching, as well as build plated steelcaps, it's also very good when you have enchanters on your team, especially ivern jungle since he can keep you alive for so long and allow you to stack this item up.
Jak'Sho offers a good mix of everything for Urgot which is nice at this point since you have enough AD and HP, this item is really good vs mixed damage team comps and even better if they have low burst damage since it has a stacking system. Jak'Sho also becomes a lot stronger if you take Conditioning and or unflinching, as well as build plated steelcaps, it's also very good when you have enchanters on your team, especially ivern jungle since he can keep you alive for so long and allow you to stack this item up.
Last item is EXTREMELY situational on Urgot but here are the three items I tend to build the most.
Force of Nature
Really strong if they have a lot of AP threats, especially if you built ![]()
Overlord's Bloodmail
If I'm doing pretty good and have the gold and I don't need more resists beyond my Jak'Sho then I will usually go for Overlord's Bloodmail here, at this point of the game it will give you an insane amount of AD since it scales off your HP, and the lower HP you drop the more AD it will give too. This item gets a lot better when they have melee champions that like to engage into Urgot, because they will get you low but usually can't kill you, so you just get a huge AD boost from this item.
Thornmail
Strong purchase if they have 2-3+ AD auto attackers or your team needs some anti heal. Thornmail is also extremely cheap which is nice if you're on a budget for your match. Note: ![]() ![]()
Situational Items
Stridebreaker
I like this hydra item the most on Urgot because it offers a ton of movement speed so you can proc more shotgun knees and gap close easier. Keep in mind the more people you hit the active with the more movement speed you get. The nice thing about ![]() ![]()
Profane Hydra
This item can be a strong alternative to stridebreaker if you want to go full splitpush mode, I think it can be decent vs champs like ![]() ![]()
Kaenic Rookern
A decent alternative to Force of Nature, Kaenic Rookern is suppose to be better vs AP Burst mages where you think you won't be able to survive and stack up force of nature to get enough value out of it. In most games Force of Nature is more valuable in my opinion because the movement speed is so good for Urgot, but this is a good alternative.
Chempunk Chainsword
When I really need antiheal, but I also want damage and don't need the tankiness from thornmail, or they have AP healing champs such as ![]() ![]()
Levels 1-3
![]() I usually start most lanes off with ![]() ![]() ![]() ![]() Now onto the lane: Level one if you aren't cheesing, I look for an early E- ![]()
Levels 4-5
![]() ![]() ![]()
Level 6-9
![]() Also after level 9 it gets a lot easier to take turrets as well as solo herald if you have an opportunity to. Remember when taking turrets and heralds you can weave in an auto attack every 3 W hits for more DPS. This is because your auto attack is “refreshing” while you're in your W and there is no cooldown toggling your W off and on.
Levels 11-13+
![]()
Urgot Splitpushing
![]()
These are some useful tips or weird interactions I've found after playing Urgot for awhile.
Here are some helpful non-Urgot related tips to help you win your games!
✦ Whenever your laner uses a summoner spell, always remember to ping it in the chat (by default, this is done by opening the scoreboard with TAB and clicking the summoner spell under their champion portrait). This will let your jungler know that your laner doesn't have his flash, teleport, ignite, etc. and encourage them to come help you when needed. ✦ Try sticking to 1-3 champions if you really want to climb. This way you learn matchups and how to carry with your champion over time easier. ✦ Pay attention to where the enemy jungler starts by seeing if the top lane leashes for him or if the enemy bot lane leashed. If they start bot side they will generally path up towards you, and in that case you should always be ready for a 2:45-3:00 minute jungle gank top lane. This is another reason doing the cheater recall I talked about earlier is good because it will get you out of this early gank that junglers love to go for. ✦ Baron buff lasts for three minutes. Elder buff lasts for two minutes. Usually if the enemy team gets these buffs you want to try to avoid fighting and turtle and defend your base until they expire. ✦ ![]() ![]() ![]() ✦ Everytime you get a kill, you should always be thinking what the next best step you can do is for your wave. Sometimes it's good to recall right away, other times push the wave, or sometimes thin the wave down enough to where it won't fully push into your tower while you're recalling. A lot of this depends on a lot of factors and where the enemy jungle is so it's hard to say the correct move in a guide when there's too many dynamics. But you want to get good at thinking about this. I highly recommend watching challenger top lane players and think about every move they are making and why they are making it to get better at this. ✦ Honeyfruits can be really nice on Urgot since we don't have much sustain. When you push in your lane and go to ward it can be a great time to get some fruits for some heals and mana. Here are some useful tips about them.
✦ First spawns between 6:00 and 6:30.
✦ Respawn time is between 5.5 and 7 minutes.
✦ If a Honeyfruit isn't taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river. ✦ Urgot often has to tank baron. Keep in mind when tanking baron it shreds your armor and magic resist every auto attack, stacking up to 100 times. If you know a fight is coming it can be a good idea to let somebody else tank it. ✦ Inhibitors respawn after five minutes. Inhibitor turrets as well as nexus turrets also passively regenerate HP per second. ✦turret plating falls off at 14:00 minutes, if you have first rift herald try to use it before then to get the plating gold. ✦you do reduced tower damage in top lane until 5:00 minute mark. Most of the time it's worth it to just recall for tempo if you get the wave pushed into tower before 5:00 minute mark. ✦ If you're not running ![]() ![]() ✦ If you are trying to really climb, try not to autopilot. You always want to be thinking about what you can do after you make a play, where the enemy jungle is, your movements and trading in lane, looking at your minimap, etc… League is a game of a lot of thinking, strategy and planning in advance. It can be tough at first but eventually some of these things become second nature and easier to manage with practice. ✦ Watching other people play on streams and youtube videos is a great way to learn more about your champion, I think it's also very beneficial to watch your own gameplays. If you don't have time to watch the whole gameplay just watch the parts where you died, or messed up, or felt like you couldn't do anything, and see what happened leading up to that. You will see many mistakes when you watch your own gameplays even if you're Challenger. ✦ If you lose a few games in a row, consider taking a break and getting some fresh air, nice food, a shower, playing some arams or normal games, etc… whatever helps you chill out a bit. Tilt queueing is very real and it's an easy way to lose a lot of progress on your climb. ![]()
Combo Examples
Here's a clip of me doing a fast E-Q combo, basically you want to get your q off during your E right before you actually fling the person, you have to be pretty quick with it, this also works with your R.
![]() Here's me doing an E-Flash-R combo, because there is a little bit of buffer time on your E you can actually use it right before you flash making it practically impossible for them to react to your E, this can be really nice for securing kills in laning phase, but be careful doing this out of lane as you'll want your flash for big ultimate fear plays in team-fights! ![]() Here's an example of what I mean by flash fears in the late game to win teamfights, as you can see I waited for right before I grind the enemy ![]() ![]() Here's an example of a standard Urgot combo, I like to get an auto in before I toggle my W on sometimes for more DPS, so this combo was E-R-Auto-W and then circle around them for the passive procs, normally if I was engaging onto them I'd Q them first to get into my E range. ![]() Here's an example of the W toggle for taking turrets down quick as Urgot, basically every 3 W hits you'll want to toggle it off and get an auto attack in and then retoggle your W back on instantly, you'll be wanting to do this once you're level 9+ everytime you take turrets because it's just more DPS, this is because your auto attack is refreshing while you're in your W and there is no cooldown to toggle it once your w is maxxed which is at level 9 if you're maxxing it first.
E Buffering
E buffer example on ![]() E buffer example on ![]() E buffer example on ![]() E buffer example on ![]() ![]() ![]()
Very important general tips for all matchups!
#1
Cheater Recall In many lanes you can do something called a cheater recall on Urgot since you are strong in the first few levels, meaning the enemy cannot contest you or get priority of the waves. To sum it up without making it too confusing, you slow push the first 2 waves and then hard push the cannon wave and get your big wave crashed into the enemy tower. Then you take a recall and if you farmed well and last hit the cannon minion you should be able to afford a ![]() The matchups that can be hard to do this are champions that are strong early and also have decent wave clear making them able to contest your push. Champs that can be hard against are: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Video example I HIGHLY recommend watching.
(Cheater Recall section starts at 9:10)
#2
Simplified overview of how a lot of matchups generally go: Most matchups Urgot wins levels 1 and 2. 3-5 can be hard in a lot of matchups but you can still auto attack people down a lot and play for ![]() ![]() ![]() ![]() ![]() ![]()
#3
E-Buffering (E'ing through CC) Knowing how to E- ![]() ![]()
#4
Grievous Wounds Since I run ![]()
#5
When to Sell Cull You should always sell ![]()
#6
Build Decisions Keep in mind I'm giving general builds for matchups. After your first 3 core items you will need to think about what's good for the overall game. I will be listing the items that are good in 1v1 for your matchup but sometimes you should build for the overall game and there may be a better situational item. Generally I find it better to buy for the overall game rather than the 1v1 after your first three items, because I like to teamfight more than side lane. And even when building for teamfighting Urgot's 1v1 potential is still really good if you're able to land E- ![]()
All matchups are in alphabetical order.
Clicking on them will take you directly to the desired matchup. ![]()
My personal permaban at the time of writing this. (Highest playrate for champs that do good into Urgot in my opinion.) Really tough matchup in my opinion because ![]() ![]() He also has great sustain which Urgot struggles to match. You're basically just trying to get him to 70-80% HP and going for a E-Flash-Ignite-R-W combo to try to burst him down completely. Urgot does outscale in teamfights and sidelane but ![]() Quick tips to help you win the matchup:
#1
Avoid getting hit by his Q- ![]()
#2
Always run to the side of the "cage" to escape if he hits W- ![]()
#3
You have good kill pressure with E-flash + ignite + grinder. This is the main way to get kills in this lane.
#4
His level 1 is weak and he can't reposition with E- ![]() ![]()
#5
You can stand in your minion wave to make him Q- ![]() General game plan: ![]() ![]() Urgot's goal is to survive through lane and stay away from ![]() ![]() If you get him chunked to 70-80% you can go all in with E-flash > Ignite > R > W combo and usually get a kill. Without ![]() ![]() ![]() ![]() Quick tips to help you win the matchup:
#1
You want to always be playing outside of her Q range, you can walk in and out to bait her Q's, she will also try to farm with her Q and poke you at the same time so pay attention to your minions and your movement around them.
#2
When you're level 9, always keep your W on when she smoke shrouds, if she pops out for a quick trade your W will instantly lock on and start damaging her.
#3
Sweeper lens can be good in this matchup since it will out line her when she is in shroud, you can't attack her but you can see what direction she might be trying to sneak away once she leaves the shroud.
#4
Once you have some damage you can one combo her if you land E before she can dash away or smoke shroud since she is squishy.
#5
If she lands E on you and takes the E, you can use that opportunity to land an E on her, and if you're quick enough it will cancel her damage from her E. General game plan: ![]() 4-6 can be a little bit challenging. Always try to kite out her empowered auto after she lands Q- ![]() You also want to be very careful whenever she has ultimate up especially if she has ![]() Your teamfight and sidelane is better than hers. They usually jump into your backline in teamfights so keep that in mind and maybe peel your carries, especially if she is really fed and you aren't. ![]() ![]() Quick tips to help you win the matchup:
#1
If you E- ![]() ![]()
#2
He's a hardcore lane bully early game. Don't be afraid to give up CS in the early game if it means taking a bunch of auto attacks. General game plan: ![]() Overall I play very safe early and give up CS if it means I'm going to take a lot of autos and poke damage. I like to use my E- ![]() I think Urgot offers much more to the team fights but the 1v1 can be annoying until you get some items so play more passively until then if possible. ![]() ![]()
Urgot does very good into this champion in my experience because ![]() ![]() ![]()
This matchup difficulty really depends on the ![]() Quick tips to help you win the matchup:
#1
When trading, try to kite her and not let her get that auto attack early on in the fight. That will proc her passive ![]()
#2
Try to play around her W- ![]()
#3
#4
Pay attention when she Q- ![]() ![]()
#5
When going for a kill on her, make sure to Ult her while she is stunned by your E- ![]() ![]()
#6
You can auto attack and trade a lot in this lane as long as you play around her true damage Q- ![]()
#7 ![]() General game plan: ![]() ![]() ![]() Her early ![]() ![]() ![]() ![]() ![]() Late game is where this matchup gets tricky, her Q- ![]() ![]() ![]() ![]()
This lane can be hard to kill, but if you get ![]() ![]() Quick tips to help you win the matchup:
#1
You can actually sidestep her ultimate while in your W- ![]()
#2
#3
She is pretty weak early. Try to lead with Q- ![]() ![]() General game plan: Try to survive until you get your ![]() E-flash combo is a great way to get kills in this lane. ![]() ![]()
AP ![]() ![]() Not too hard of a matchup. Lane can be hard to kill because he is tanky with good sustain, but he shouldn't be able to kill you easily. You can always E- ![]() ![]() Quick tips to help you win the matchup:
#1
#2
Can auto attack a lot in this matchup. Be careful of his E- ![]() General game plan: ![]() Once you get level 9 and can W- ![]() ![]() ![]()
Early game is tough against ![]() ![]() ![]() And then level 9+ is great in my opinion as long as you land E- ![]() ![]() Quick tips to help you win the matchup:
#1
Never fight him level 1. Pre level 6 is hard in general. You can however look for auto attacks and be ready to kite him. If he uses Q on minions you can E in on him early game.
#2
You don't want to get hit by his outer Q- ![]()
#4
Once he reaches five bleed stacks on you, he gains a ton of bonus AD and his ultimate will do WAY more true damage per stack. The goal is to kill him before he can reach five passive stacks on you. General game plan: Level 1 and 2 you can farm pretty safely and auto him a bit. Once he skills his pull at level 3 is when you have to be ready to E- ![]() Levels 3-5 are very hard in this matchup usually. Level 6 is when you have some good kill pressure with ![]() ![]() ![]() ![]() ![]() After level 9 and ![]() ![]() Make sure in teamfights if you're playing frontline you don't let him get 5 stacks on you early in the fight. Also if you see him trying to get 5 stacks on somebody else on your team try to take him out of the fight ASAP, because if he gets those ultimate resets he can easily wipe a teamfight. ![]() ![]()
I find his passive ![]() ![]() Quick tips to help you win the matchup:
#1
His passive ![]() ![]() ![]()
#2
When knocking off his passive ![]()
#3
Knocking off his passive ![]() ![]()
#4
If you knock off his passive ![]() ![]() ![]() ![]()
#5
Play behind your minion waves so he cannot poke you down with cleavers, they do not go through minions.
#6
You can stand in front of cannon minions to block him so he can't farm them with cleavers. It's worth taking a bit of damage to do this.
#7
When he last hits with his E- ![]()
#8 ![]() General game plan: ![]() ![]() ![]() ![]() ![]() ![]() ![]() I try to play really aggressive pre 6 and land E- ![]() His passive is also a very long CD early on in the game so if you knock it off and get him chunked you can go for an E-flash play before his passive is back off the CD. Overall this lane can be a bit tough in the levels where he gets ![]() ![]() ![]() ![]()
Another hard matchup. Since ![]() ![]() Quick tips to help you win the matchup:
#1
#2
#3
You can hug walls when she ultimates ![]()
#4
#5
If she gets a good vital spawn on you, you can run away from her to get a new vital spawn. Make sure you aren't losing a minion worth of XP while doing this. Also really good ![]()
#6
If she ever Q- ![]() General game plan: ![]() Main thing against ![]() ![]() You have a way better teamfight than ![]() ![]() ![]() Quick tips to help you win the matchup:
#1
He can use his W- ![]()
#2
You can use your W- ![]()
#3
When killing his barrels be mindful that it will use one of your shotgun knee's if you auto in that direction. This is important in the early game when your shotguns are on a high cooldown. Try to angle your auto attack on barrels where your shotgun knee is already down.
#4
When doing the W- ![]()
#5
Try to play outside the edge of his barrels, and also be ready for him to double barrel. You always want to be moving and be ready to play just outside the range of barrels to bait them out. General game plan: ![]() ![]() ![]() I always go for a cheater recall and pick up an early ![]() ![]() ![]() ![]() When he gets ![]() ![]() ![]() Level 9+ is a massive power spike in this matchup because now you can deal with his barrels easily. When W toggling make sure to auto attack his barrel when it drops to 1 HP before he can auto or Q- ![]() Once you have ![]() ![]() ![]() ![]()
I find this to be a skill matchup where you can slowly outscale him. He is a bit tough to kill but he also shouldn't be able to kill you easily. Quick tips to help you win the matchup:
#1
If he ever runs at you with his Q- ![]() ![]() ![]()
#2
If you have kill pressure on him, try to auto or Q- ![]()
#3
Keep in mind he gets 60% tenacity from his W- ![]() ![]() ![]()
#4
#5
You can auto attack a lot when he comes up to farm in this matchup. He has no way to farm from a distance. This can also be a good time to look for E- ![]()
#6
Be VERY careful playing at low HP against ![]() ![]() ![]() ![]() General game plan: ![]() ![]() Usually I will try to get a lot of auto attacks when he goes to farm in this matchup, and if he Q- ![]() ![]() ![]() Once you get ![]() ![]() ![]() ![]() ![]() ![]()
Overall the ![]() Quick tips to help you win the matchup:
#1
Generally try to trade when he is in mini form and play safer when he is in mega form. He gets a lot of free stats in mega form.
#2
E buffering is huge for this matchup. If he is in mega form, you can buffer his W- ![]() ![]()
#3
Early game you can win trades pretty hard even without landing your E- ![]() ![]()
#4
His boomerang does less damage and travels less if it hits minions. Try to play behind your minions.
#5
#6
Sometimes ![]() ![]() ![]() General game plan: ![]() ![]() I get ![]() ![]() ![]() It can be really difficult to kill a good ![]() ![]() ![]() ![]()
I don't find ![]() ![]() Quick tips to help you win the matchup:
#1
Always be moving to avoid getting hit by his Q- ![]()
#2
You can E buffer his E- ![]() ![]()
#3
Try to cheater recall for an early ![]() General game plan: ![]() ![]() I always go for a cheater recall and grab an early ![]() If he ever E- ![]() Try to impact the rest of the map as much as you can, especially mid game once your ![]() ![]() ![]() ![]() Quick tips to help you win the matchup:
#1
Pay attention to her passive ![]() ![]() ![]()
#2
Avoid the middle part of her Q- ![]()
#3
If she W- ![]()
#4
Her W- ![]()
#5
You don't want to E aggressively in this matchup if she has her E up, she can reaction dash away from your E very easily, instead try using it when she E's in at you. General game plan: ![]() You really want to play around her Q- ![]() ![]() ![]() Until you get level 9 I would say it's possible to kill her but very skill dependent and slightly favored for her. At level 9 with ![]() Overall ![]() ![]() ![]() ![]() ![]()
Pretty annoying lane phase but I don't think his teamfight is good. Once you have ![]() ![]() Quick tips to help you win the matchup:
#1
He is going to perma push lane so try to call for jungle help.
#2
E-Flash when you have ![]() ![]()
#3
Try your best to dodge his E- ![]()
#4
First item ![]()
#5
Urgot's teamfight is much better but ![]() General game plan: ![]() ![]() Once you have ![]() ![]() Urgot's much better in teamfights and better in the side lane especially if you have ![]() ![]() ![]()
Very obnoxious lane since we're slow and have a big hitbox. Your teamfight is better but the 1v1 is always obnoxious especially if she lands an E- ![]() Quick tips to help you win the matchup:
#1
Avoid getting hit by E- ![]()
#2
You can always cheater recall into ![]() ![]()
#3
Your W- ![]()
#4
If she lands E- ![]() ![]()
#5
If she has a lot of damage to kill the spirit from E- ![]()
#6
If you get hit by E's early game, then leave the circle RIGHT AWAY to avoid taking a lot of damage, and then make sure you don't get slapped by a tentacle.
#7
If you walk in a straight line when the tentacle spawns it's impossible to get hit by it, this is usually more ideal then clicking back and fourth.
#8 ![]()
#9
After she misses her E try using this window to trade with her, it's hard early game because she has ranged and 20 base movement speed over you, but especially once you have ![]() General game plan: ![]() ![]() Between ![]() ![]() ![]() ![]() Try to force her into teamfighting late game by forcing plays before she can set up a good split push. Because she is always annoying to deal with 1v1 if she lands E on you. ![]() ![]()
The lane can be a bit hard after levels 1-2 but you outscale her massively in 1v1 and teamfights mid and late game. Quick tips to help you win the matchup:
#1
You want to pay attention to her passive ![]() ![]()
#2
You can E buffer through her E- ![]() ![]()
#3
When she ultimates ![]()
#4
You can E- ![]() ![]()
#5
Be extremely careful when she hits her ![]() ![]() ![]() General game plan: ![]() 3-9 is really just trying to survive and only trading/fighting if she has no passive ![]() Level 9+ you can start to play more aggressively and force fights finally. Her ![]() ![]() Once you have two items you hard outscale her and in my experience can even miss E and still win, but definitely still try to land E. Basically survive lane and outscale her. ![]() ![]()
I find this matchup to be very skill heavy. Both champions also scale pretty evenly. I usually beat ![]() Quick tips to help you win the matchup:
#1
You want to save your E- ![]() ![]()
#2
Don't fight ![]() ![]()
#3
You can auto him a lot in this lane when he goes to farm. He has no way to farm from a distance. Try to bully him early.
#4
His E- ![]() ![]()
#5
His E- ![]() General game plan: ![]() ![]() I try to get ![]() Basically the two key things against ![]() You both scale pretty evenly in my opinion in terms of the 1v1 so it will be close. His teamfight is a little better unless Urgot gets a big fear in my opinion which is doable but really depends on the team compositions. Sometimes ![]() ![]() ![]()
Difficulty really depends on how good the Jayce is. If the Jayce is good this is a really hard early lane but once Urgot gets some items he cannot 1v1 you anymore. Quick tips to help you win the matchup:
#1
You can E buffer his E- ![]()
#2
Try your best to sidestep his E- ![]() ![]()
#3
Try to be a bit more passive overall in this lane. Against Jayce you really just want to survive the early lane phase and get to your first item. General game plan: You can E- ![]() ![]() He's on a time limit to kill you early game until you get your first item in my opinion. Urgot's teamfight and side lane pressure mid and late game is much more useful then Jayce's in my opinion, so just play to scale. ![]() ![]()
This lane can be a bit tough to kill but it's a good scaling lane for Urgot as you're pretty safe as well. Once you start to get some items she can't deal with you. Quick tips to help you win the matchup:
#1
Remember Karma starts with her ultimate ![]()
#2
You can E buffer her W- ![]() ![]()
#3
Try to trade early while playing around her Q- ![]() General game plan: Early game I usually trade by using my E- ![]() ![]() ![]() ![]() ![]()
You can burst her before she bursts you in most cases unless you get kited out beforehand. Plus you have a decent chance to win early on. But if Kayle knows how to play safe this will be a tough matchup. Quick tips to help you win the matchup:
#1
Try to level 1 fight by hiding in the top bushes and ambushing her. If she fights back, play kite heavy and don't let her stack lethal tempo quickly or she can win if she has ![]()
#2
Don't let her farm pre 6. She is melee until then so if she walks up for minions auto attack and look for E- ![]()
#3
Her ultimate ![]() ![]()
#4
Try to freeze waves early and set up jungle ganks by pinging when you have a good wave state. Junglers like to play to shut down Kayle normally.
. General game plan: After she gets 6 you can still get kills when flash is up and your grinder can also be used early for ![]() ![]() ![]()
Another matchup I find it hard to die in but also hard to kill him. Quick tips to help you win the matchup:
#1
Stay behind your minions so he can't land Q- ![]()
#2
You can E buffer all of his stuns.
#3
You may have to give up some CS early on in the lane to avoid getting auto attacked a lot. Try to space well and don't be too greedy if you will take a lot of damage for getting a CS or two.
#4
E-flash combo is a great way to secure kills in this lane, and sometimes the only way. General game plan: ![]() Once you get your first item you can start to force a bit more against Kennen especially when you have ![]() ![]() ![]() ![]() ![]()
I personally really like this matchup as Urgot because if you dismount him you almost always kill him if you land your ultimate. Early game is the only sketchy part of this matchup in my opinion. Once you get level 6 you have high kill pressure. Quick tips to help you win the matchup:
#1
DO NOT fight much early. In general this matchup is Kled favored pre level 6.
#2
Try to avoid his Q- ![]()
#3
Try to pay attention to when he uses W- ![]()
#4
You can throw your grinder on him before he dismounts and it will stay on him when he dismounts. Be careful though because sometimes you can pull him while he is still mounted and if that happens it will not kill him. So make sure he dismounts before you pull if you ult early.
#5 ![]() General game plan: ![]() ![]() Once level 6 you have decent kill pressure. All you have to do is dismount him and land your ultimate and it should be a free kill every time. You have a really good chance to land ultimate when he's off mount because he is very slow. Once you get level 9 I feel like this matchup becomes really easy because you have the extended damage to dismount him quite easily. This is when I'll try to force fights a lot especially if I know the enemy jungler is not nearby. Your 1v1 and teamfight is a lot better than his, I will usually splitpush and teleport into big fights, especially if he ults over to them. ![]() ![]() K'sante is a bit tough to kill until you get your ultimate but I really enjoy this lane. Focus on auto attacking him a lot while dodging his Q's. If you can win the trade you can E buffer off his Q3 pull in and take good trades that way. Overall you want to hold your ultimate until after he ults since he will chunk himself out, then you can easily burst him for your grinder to kill. It's ideal if you can save your E also until after he ults because then you can land your R for sure. ![]()
Very tough to survive early lane. This guy is just an early game lane bully. As long as you don't lose hard early and give up some minions to avoid taking big poke damage, you should be ok and outscale him nicely. Quick tips to help you win the matchup:
#1 ![]()
#2
Try not to be lined up with one of your minions. He can Q- ![]()
#3
E-flash combo is a great way to secure kills in this lane, and sometimes the only way.
#4
You outscale him massively, but lane can be hard. General game plan: ![]() Lucian is fairly short ranged so playing out of his auto range is not too bad. A good time to go for an E-flash is when he is using his ultimate on you. He will be trying to aim and run at you. It's a great time to catch him off guard. ![]() ![]()
I find Malphite to be one of the easier tanks to deal with as Urgot. Once you get ![]() Quick tips to help you win the matchup:
#1
Try not to eat too many Q- ![]() ![]()
#2
I like to push a lot against Malphite. I find him hard to kill and he struggles to farm under tower.
#3
Sustain is nice in this lane for his Q- ![]() ![]() ![]()
#4
You can ![]() ![]() General game plan: ![]() ![]() I play a pretty aggressive early game and shove into his tower a lot since it's hard for him to farm under the tower. Once I get ![]() In teamfights if he engages first with ultimate ![]() ![]() ![]()
I don't find this matchup too difficult since Urgot scales well into most tanks and Maokai is no exception. Maokai is a very solid champion for the game overall in my opinion though and can be difficult to kill early on with Urgot. Quick tips to help you win the matchup:
#1
Try to dodge his Q- ![]()
#2
You can E buffer his ultimate ![]()
#3
I like to push into the tower early to deny him CS.
#4
Your shotgun knee passive procs count as abilities towards his passive ![]() ![]() General game plan: ![]() He's really hard to kill because of his passive ![]() Once I get my ![]() ![]() Level 13+ you win the 1v1 very hard because your shotguns are 2.5 second cooldown by then so you should definitely be forcing fights after these levels in the side lane. In teamfights Maokai usually dives in and engages so you can go for a good ultimate on him if your team is focusing on him. ![]() ![]()
Probably the most commonly picked Urgot counter, Mordekaiser is hard to deal with 1v1, especially levels 6-9. The reason I don't think it's more of a counter is because you outscale him quite hard in my opinion, and you can also beat him pre level 6. If you go ![]() ![]() Quick tips to help you win the matchup:
#1
Play in your minion waves. His Q- ![]()
#2
Try to win pre 6 before he gets ultimate ![]()
#3
You can E- ![]() ![]()
#4 ![]()
#5
Flashing his Q- ![]() ![]() General game plan: ![]() ![]() A good time to land E- ![]() ![]() Levels 6-9 I play pretty passively unless the early game went really well for me. I try to save my ![]() ![]() Once I have ![]() ![]() Once you get Maw of Malmortius you should always win if you're tied even in the ![]() ![]() ![]() ![]() ![]() ![]()
Honestly the difficulty of this matchup really depends on how the early game goes. You should be able to get a lead pre 6 by zoning him off minions or killing him. His ultimate ![]() ![]() ![]() Quick tips to help you win the matchup:
#1
Try to fight and zone him off xp level 1. Pre 6 in general you can be very dominant in this lane and zone him off minions. He can't really fight back.
#2
#3
Once he is level 6, you never want to E- ![]() ![]() General game plan: ![]() After level 6 you can still fight him but you want to be near your turret or try to bait out his ultimate ![]() ![]() Kiting is extremely important in this matchup as well. Urgot has a much better teamfight in my opinion since nasus gets kited hard. But he does have a good chance to beat you 1v1 in the sidelane so be very careful while answering his splitpush, especially if he has a lot of Q stacks. ![]() ![]()
AD Neeko's difficulty is 8.5/10 and AP Neeko is 6/10. AD neeko is a lot more obnoxious than AP since she out ranges you and pokes you down a lot similar to a Vayne. AP Neeko is a lot easier to deal with. It's still a bit annoying early on, but once you have some magic resist you can deal with her easily. Quick tips to help you win the matchup:
#1
You can E buffer through her E- ![]()
#2
She will try to throw her E- ![]()
#3
When she casts her ultimate ![]() ![]() ![]()
#4
You can tell from your ![]() ![]() General game plan: ![]() ![]() ![]() After level 6 you have pretty big kill pressure whenever you have ![]() ![]() Your teamfight and sidelane is much better than hers so you outscale hard. If she goes for an ultimate ![]() ![]() ![]() ![]()
If Nidalee plays in the bushes and goes tanky with her build, there's not much you can do as Urgot in this lane. The good news is that you will outscale her in teamfights so just try to survive lane and set up gank opportunities with the wave for your jungler. Starting Doran's Shield in this lane is recommended since she is purely a lane bully. Quick tips to help you win the matchup: General game plan: ![]() ![]()
I consider dodging if the rest of the enemy team composition looks hard to play against too. You have a chance to beat this guy pre level 6 but it's still tough. After he gets ultimate ![]() Quick tips to help you win the matchup:
#1
Dodge his axes Q- ![]()
#2
You can fight him pre 6 but make sure you're kiting him and playing around the axes. Once he gets 6 this matchup gets insanely hard.
#3
When he's in ultimate ![]() ![]() ![]() ![]()
#4
His ultimate ![]() ![]()
#5
At level 13 if you're doing good in the match you have a chance to kill him without using your ultimate if you can get all your shotguns on him, but it will be close. You want to E into him for the shield and damage, unless you're using it. General game plan: ![]() After that it's an extremely hard counter to Urgot because he cannot be slowed, stunned, or suppressed while he is in ultimate which counters your entire kit. You want to survive until you have ![]() Once you have ![]() ![]() ![]()
Ornn is the best tank right now in my opinion. He's a hard lane to kill with a very good amount of damage for a tank. With that being said you can survive the lane because of how strong your E buffer is in this matchup, and slowly outscale him. Quick tips to help you win the matchup:
#1
Your E- ![]() ![]()
#2
He will Q- ![]()
#3
You can E buffer all of his knockups (E- ![]() ![]()
#4
Once you get level 9+ with ![]() General game plan: Once he has some armor you're just playing to scale for your ![]() ![]() ![]() ![]() Level 9+ with ![]() Your teamfight is better but he still provides a lot of utility to his teammates. If he goes frontline in the teamfight you can use your ultimate on him if your team is ready to focus him and then try to get a big fear off. ![]() ![]()
Similar to some other matchups, I'm upping the difficulty here because the lane is really tough. But if you manage to get through the lane it's a free matchup mid and late game for Urgot. He simply cannot win if you don't fall behind but it's hard if he's good. Quick tips to help you win the matchup:
#1
His W- ![]()
#2
When he W- ![]() ![]()
#3
Pay attention to the bars below his HP bar. Once that is fully stacked and they turn red that means his next ability will be empowered and it makes whatever ability he chooses to use a lot stronger.
#4
Surviving the lane is key. We outscale Pantheon hard but his lane phase is good. Don't be afraid to play a bit safer and give a few CS if needed since you will still outscale him.
#5
Make sure to dodge his Q- ![]()
#6
You can E buffer his W- ![]()
#7
Ping his level when he hits level 6 to your teammates so they know he could potentially ![]() General game plan: ![]() ![]() ![]() ![]() Generally you can play a little bit aggressive levels 1 and 2, and then a bit more passively until level 6. Once you have your grinder you have a lot more kill pressure but the lane is still really hard until level 9 when you get your W toggle in my opinion. And then it becomes manageable and you can start forcing more fights. I find Urgot to be much better in the 1v1s and teamfights. Also be ready to teleport into the fight if you think he is going to ![]() ![]() ![]()
Tough lane to kill but you outscale her massively. As long as you don't get E- ![]() Quick tips to help you win the matchup:
#1
Try to stay in the middle of the lane. Don't play near cliffs or she will E- ![]()
#2
Pay attention to when her passive ![]() ![]()
#3
You can step on her passive ![]() ![]()
#4
Her W- ![]() ![]() ![]() ![]()
#5
You can E buffer her ultimate ![]() ![]() General game plan: ![]() ![]() Once you get level 9+ and ![]() The key in this lane is just staying away from walls and playing around her passive ![]() ![]() You outscale her massively in teamfights and sidelane. ![]() ![]()
I find this matchup hard and annoying. Quinn can bully Urgot really hard and her blind is irritating. Quick tips to help you win the matchup:
#1
#2
Try to bait out her E- ![]()
#3
Give up CS early if she is zoning you. It's better to lose a few cs early game to stay healthy in lane vs a ranged bully. General game plan: You are way better in teamfights then Quinn so try to force her into teamfights. ![]() ![]()
The lane is a little bit tough but survivable and you outscale Renekton very hard. Quick tips to help you win the matchup:
#1
Try to trade with him when he doesn't have much Fury built up (bar under his HP, if he has 50 fury he can empower one ability, if he has 100 he can empower two.)
#2
You win level 1 and level 2 very hard especially if you fight before he gets Fury. I always try to fight Renekton level 1 and you can even zone him off early xp sometimes.
#3
#4 ![]() General game plan: In general before level 6 you should be able to auto him a lot and trade here and there. Once he gets 6 this lane is really hard until your level 9. Don't E- ![]() ![]() Once you're level 9+ with ![]() ![]() Mid and late game is really Urgot favored as long as you don't feed early. You should win 1v1 and do a lot more in teamfights. Renekton tends to go all in during a teamfight so I usually focus on them for a good ultimate fear play. ![]() ![]()
Against Rengar you have to be very careful near the bushes since he can leap out of them with no cooldown. Urgot can win level 1 so try to get bush control early on by waiting in the bush level 1. At level 3 you have to give up control of this lane usually if it's a good Rengar. Always keep in mind he cleanse your R pull with his empowered W. You want to go for an ultimate when he is low on passive stacks. Quick tips to help you win the matchup: General game plan: ![]() ![]()
This matchup is Urgot favored pretty hard early on. But a good Riven can be a bit annoying to deal with later on once she gets a lot of ability haste and jumps around a lot. Quick tips to help you win the matchup:
#1
You want to E- ![]() ![]()
#2
You can auto attack a lot in this matchup, especially when she goes up to farm minions. She has no way to farm from a distance.
#3
It's really good to bait out her shield before going for an E-flash play. If you're pressuring with autos when they CS she will E- ![]()
#4
Don't be low HP when she has ultimate ![]() General game plan: Once she gets level 6 you do have to be careful if you're around 60% HP since her ultimate ![]() ![]() The nice thing about this matchup is you have kill pressure the whole lane because you have a good chance to land your E- ![]() ![]() ![]() Sometimes I will just use my E if she gets too close while csing and take a good trade or sometimes kill her as well. Late game against Riven can be a little tricky because she is very mobile with so much ability haste and can avoid you pretty well. But in a teamfight she should be diving in on your backline so make sure to peel for them. One E on riven in a teamfight and your team can focus her down. Also keep in mind in the 1v1's you can always ![]() ![]() ![]()
If it's a good Rumble it's pretty hard. But rumble is very hard to pilot at full potential, so usually this matchup is ok. Quick tips to help you win the matchup:
#1
His Q- ![]()
#2
If you know you can win a trade you can E- ![]() ![]() ![]()
#3
You can stand in your minion wave when he Q- ![]()
#4
Try to avoid getting hit by his E- ![]()
#5
Keep your W- ![]() ![]() ![]() General game plan: ![]() ![]() Levels 3-5 can be tough in my opinion. Once you get 6 it's still tough but you have kill pressure if he goes for a Q- ![]() ![]() ![]() Level 9 feels really good in this matchup and you start outscaling him. Once you have ![]() ![]() ![]() ![]()
Pretty tough matchup in my opinion, but also very rare to see top lane nowadays so you probably won't run into him much. Quick tips to help you win the matchup:
#1
Try to force fights against him early on before his first back. Even if you can't land E- ![]() ![]()
#2
E-flash combo is almost always a guaranteed kill in this matchup once you're level 6+ with ultimate up.
#3
Ryze players tend to perma push waves. Try to make your jungle aware of this when he is pushed to your turret. Ryze is extremely vulnerable to ganks.
#4
Your ultimate and E- ![]() ![]() General game plan: After level 6 try to play for E-flash-R combos with ![]() You destroy him in the sidelane 1v1 when you have flash up, and your teamfights should be better for most of the game at least until 35+ minutes. ![]() ![]()
Sejuani has really good poke and damage for a tank. Her combo can do a surprising amount of burst as well. Urgot scales good into her but the lane can be tough. Quick tips to help you win the matchup:
#1
Always move to the side when she W- ![]()
#2
When her passive ![]()
#3
You can E buffer through her ultimate and her Q- ![]() General game plan: ![]() Sejuani has surprising poke damage for a tank as well as burst damage if she combos her ultimate ![]() Once you get your level 9 and ![]() Urgot scales very nicely into Sejuani and she's very manageable in teamfights since she dives in usually, I like to try to use that opportunity to get a good ultimate on her for a big fear play. ![]() ![]()
A lot of the difficulty is surviving until level 9 in this matchup. It's very hard until then and you shouldn't take many trades or at least risky trades with him until then. Quick tips to help you win the matchup:
#1
You can E buffer his E- ![]()
#2
If he is building grit when taking damage, that means he skilled his W- ![]()
#3
You can E- ![]() ![]()
#4
The middle part of his W- ![]()
#5
In general you want to play more passively in this matchup until level 9. He has a lot of sustain from passive and normally ![]() General game plan: ![]() ![]() Once I have Doran's ![]() ![]() ![]() I'm always ready to E buffer his E- ![]() ![]() Mid game once I get ![]() ![]() Mid and late game is a really good matchup for Urgot because you beat him in the side lane and should do good against him in teamfights. Lots of the times Sett will ultimate into the teamfight and if he ever W's he is CC'ing himself which gives you a good ultimate target. Also another thing to keep in mind is that Urgot ultimate ignores shield if they are in execute range, so sometimes you can execute him through his big W shield late game. ![]() ![]()
I find this matchup pretty easy. He's a little bit scary in the early game but manageable. He can help out his team later which can win games but as far as the 1v1 goes he has a hard time dealing with Urgot once we scale. Quick tips to help you win the matchup:
#1
His W- ![]() ![]()
#2
Shen is really strong early. Avoid letting him proc his ![]() ![]()
#3
You can E buffer his taunt.
#4
You can E- ![]() ![]()
#5
You can R- ![]() ![]()
#6
When he hits level 6, ping his level to your teammates so they know his global ultimate ![]() General game plan: ![]() ![]() ![]() ![]() I like to push in Shen a lot in the laning phase because he struggles to farm under turret. Also once he is level 6 it makes it hard for him to go for an ultimate play if you're always pushing. You do have to be extremely mindful of where his jungle could be though. You also have to be careful he doesn't taunt you under his turret because that will put tower aggro on you. You should always be ready to E- ![]() Once I get my ![]() ![]() ![]() Overall Urgot hard outscales Shen in 1v1 and in teamfights, but if he helps his team out enough that can sometimes win games. ![]() ![]()
Shyavana can be challenging to kill because they usually just play off their E- ![]() Quick tips to help you win the matchup:
#1
Always be moving in this lane and trying to dodge her E- ![]()
#2
You can auto attack and land E- ![]()
#3
Her E- ![]() General game plan: ![]() When she gets her ultimate ![]() ![]() Once you get level 9 with ![]() Mid and late game Urgot does a lot more than Shyvana, you win the 1v1, and in teamfights she has to jump in to do anything significant unless she is going full AP. Then she can poke with her E. But if she jumps in you can use that opportunity to focus her and get a big fear with your ultimate for your team. ![]() ![]()
Honestly feels like the only free lane for Urgot. It's very hard to die to Singed. However he still scales into the game and does Singed things. Quick tips to help you win the matchup:
#1
You should always fight him early and auto attack as much as possible. Never let him push in waves freely early on.
#2
You can E buffer his E- ![]()
#3
You can't E- ![]() ![]()
#4
If he proxies waves don't miss your CS to deal with him. There's opportunities if your jungler comes over and you have a bit of time until the next wave crashes. But make sure you aren't giving up huge waves to kill him. General game plan: Urgot has the damage to kill Singed early if he is eating auto attacks and shotgun knees. After the early game they will sometimes try to proxy the waves, meaning they will go behind your tower and farm minions and sometimes execute. You want to make sure you're catching your waves rather than dealing with him. If your jungler is coming over to help then you can sometimes pick up a kill without missing too many minions. Try to push the wave in advance if you see your jungler rotating to help you. It's fine to tank a bit of minions especially with ![]() ![]() Once you get your ![]() ![]() Overall this matchup is great for Urgot because you win at all points of the game. If he is super fast in teamfights try to land your ultimate on somebody else. He can be a really hard target to land ultimate on unless someone CC's him. ![]() ![]()
I find it hard to kill Sion because he can always ultimate ![]() Quick tips to help you win the matchup:
#1
Sions like to hide in bushes level 1 and hit you with a fully charged Q- ![]()
#2
You can E buffer his Q- ![]() ![]() ![]()
#3 ![]()
#4
You can't pull him with your ultimate during his ultimate charge. You can wait to activate your ultimate during his ![]() General game plan: ![]() ![]() Level 6-9 you can still play aggressive but it may be hard to get kills, and then once I get ![]() You destroy him in the side lane 1v1 so try to take advantage of that if he ever split pushes In teamfights I try to ignore his front line UNLESS my whole team is focusing him, then I will use that opportunity to get a good ultimate and try to flash into the enemy team while pulling him into the grinder to get a big fear. ![]() ![]()
This lane is honestly really hard because he can just poke you down and you can't really engage on him much early game. He also scales good and can handle your extended damage from W toggle when he is in his ultimate. Quick tips to help you win the matchup:
#1
Always move to the side in this lane to dodge out his E- ![]()
#2
Try to fight him level 1 by waiting in the top bush closest to his tower and flanking behind him. He is weak in the early game. General game plan: Throughout the whole early game you want to be dodging his E- ![]() Swain is very gankable so if he is pushing up in this lane a lot, ping your jungle to assist you, especially if you have ![]() Be very careful E'ing into Swain once he gets his ultimate because he can tank you out and win an extended fight early on. Once you get level 9+ with ![]() The early lane phase is a pain against this champion so just try to survive and go for kills when you have ![]() ![]() ![]()
I find this matchup really good for Urgot since he is melee and has to go in if he ever wants to do significant damage to us. If he does that then we have a good chance to land E- ![]() Quick tips to help you win the matchup:
#1
You can E buffer the second part of his E- ![]()
#2
His W- ![]() ![]() ![]() ![]() ![]() General game plan: ![]() If he ever walks up early you should land E- ![]() ![]() In general there's not too much to this matchup, you can basically play aggressive and land E's. If he doesn't play up and just Q- ![]() You do much better in the 1v1. Teamfights depend on how many good ultimates he can steal but I don't mind Sylas in teamfights as he is another melee champ which is good for Urgot. ![]() ![]()
A lot of this difficulty in this matchup comes from the laning phase before you're level 9. Tahm Kench is extremely hard to kill as Urgot until you have your W- ![]() Quick tips to help you win the matchup:
#1
Play behind your minion waves so he can't land Q- ![]()
#2
You can E buffer his Q- ![]() ![]()
#3
He can only ![]() ![]() ![]()
#4
W toggle and ![]()
#5
You want to save your E- ![]() ![]() General game plan: ![]() After level 9 I start looking to fight more. Ideally you want the fight to start more on your side of the lane so he can't eat you and toss you into his turret. I also try to hold my E- ![]() ![]() Your mid and late game is way stronger in 1v1 and in teamfights. This is really just a hard scaling matchup for Urgot and lane is usually a bit of a struggle. ![]() ![]()
Sometimes Teemo can be annoying. Blind blocks your W- ![]() Quick tips to help you win the matchup:
#1
His Q- ![]() ![]()
#2
If Teemo is using his Q- ![]()
#3
Don't be afraid to give up CS early if you're going to take a lot of damage. Teemo is a lane bully. General game plan: ![]() ![]() Level 6 is when you have a lethal threat on him with a good E-flash play and it's pretty much the only way I get kills in this lane. I try to wait for him to poke with Q- ![]() Urgot is a lot better in teamfights and 1v1 especially if you have ![]() ![]() ![]()
Pretty hard matchup due to his ultimate ![]() Quick tips to help you win the matchup:
#1
You cannot execute him with your R- ![]() ![]() IMPORTANT NOTE: If you drop him too low then your ultimate will automatically pull him. You want to keep him low but not in the 50 hp threshold that it will auto pull him.
#2 ![]() ![]() ![]()
#3
He can tell when you're hiding in bushes if he has his W- ![]()
#4
Try to fight and bully him with autos when he doesn't have much Fury built up. Especially level 1 in the lane. When he has full Fury stacks he gets 40% crit chance and a lot of bonus AD. When he uses this ability to heal is when you should try to punish him in this lane. General game plan: Once he gets ultimate ![]() With good waveclear you can sometimes shove the waves in and go make a roam play or teamfight play to put pressure on him. Overall the key is surviving and kiting in this matchup, answering his splitpush, and trying to force plays before he can get a good split push, especially around big objectives like dragon and baron. ![]() ![]()
I consider dodging this match up if the enemy team composition looks hard to play against. Quick tips to help you win the matchup:
#1
Lethality is of extremely high value into Vayne since you want to kill her before she kills you, and going tank is pointless.
#2 ![]() ![]()
#3
Early game is very hard and you can't really contest her early. Try not to get poked down too much by auto attacks even if you have to give up some minions early game.
#4
E-Flash is your ticket to get kills in this lane. Try to get her to around 60-80% hp first if possible. General game plan: She does scale very well in teamfights but since she is the top laner she most likely won't have much of a frontline. Focusing her in teamfights can be easier compared to a bot lane Vayne with a tank top laner. ![]() ![]()
Early game is easy, but he can dodge your E- ![]() ![]() ![]() Quick tips to help you win the matchup:
#1
I like to E- ![]() ![]()
#2
When his passive ![]() ![]()
#3
Try to be aggressive early on this lane. He's really weak but outscales you in teamfights hard. You still beat him 1v1 in sidelane late game.
#4
Try to force him into splitpush situations later on in the game, rather than teamfighting. General game plan: You win the 1v1 sidelane fights, but his teamfight is much better than yours. Try to make him answer your splitpush if you can. ![]() ![]()
This lane is pretty hard but Urgot outscales Volibear massively. I don't see too many Volibear tops anymore. Quick tips to help you win the matchup:
#1
You really want to avoid his E- ![]()
#2
You can E buffer his Q- ![]() ![]()
#3
Remember he cannot be disabled when jumping in his ultimate. If you land ultimate on him don't try to pull him during this time because you can't. You also can't fling or stun him with E, you can after the jump is over.
#4
Volibear's lane is strong but he falls off hard. Keep this in mind as Urgot and play a bit safer early game if you need to.
#5
Remember his ultimate ![]() ![]()
#6
When he marks you with W- ![]() General game plan: ![]() ![]() If you go ![]() ![]() ![]() ![]() Once you get level 9+ with your W toggle and ![]() Urgot also does very well against Volibear in teamfights because he usually jumps in and you can focus him down with your team and get an ultimate on him for a good pull for a big fear in the teamfight. Overall Urgot wins the 1v1 and teamfights really hard against Volibear but the lane can be a bit of a struggle if he's good. ![]() ![]()
Warwick is very strong in the early lane phase and can bait you really hard especially if he runs ![]() Quick tips to help you win the matchup:
#1
Don't go all-in early game. Even if he gets low he heals more when low. He is the ultimate bait champion. However you should still auto him and kite him early on.
#2
Run ![]()
#3
Always be mindful when he has his ![]()
#4
When he's in Q- ![]() ![]() General game plan: I like to auto attack a lot in this matchup but I'm really careful with E'ing into him. I only do it if I have ![]() Once you get level 9 is when you start to outscale him because you have very consistent damage from your W toggle. I like to look for all-ins when I have ![]() Your teamfight and 1v1 is much stronger than his after level 9 and especially after level 13. Don't be afraid to take small loses in the early lane because you will hard out scale him as long as you don't fall massively far behind. ![]() ![]()
Lane is very hard due to Wukong's passive ![]() Quick tips to help you win the matchup:
#1
DO NOT all in level 1. He can win once his passive ![]() ![]()
#2 ![]() ![]()
#3
Be VERY CAREFUL once he reaches level 6, especially if he has a ![]() ![]() ![]()
#4
Be careful using abilities on his clone because then your W- ![]() General game plan: ![]() ![]() The hardest part of this lane is 6-9, especially level 6 and 7 in my opinion because he can burst you so easily. I try to manage my waves well in these levels and make sure the wave doesn't freeze right outside his turret. Wukong can be a little scary 1v1 on his ![]() ![]() Your teamfight is much better than his in my opinion, so try to fight for objectives and make sure you're in the teamfights. ![]() ![]()
Another matchup where the difficulty really depends on the Yasuo player. A good Yasuo is tough, but there are a lot of bad ones that feed early game. Quick tips to help you win the matchup:
#1
His W- ![]()
#2
You can E buffer his Q- ![]()
#3
Try to angle your shotguns in lane to hit him when you farm minions. This will take off his passive ![]()
#4
Remember after he ults ![]()
#5
When fighting inside your minion waves keep in mind he can dash around to each minion. Sometimes it's good to hold your E- ![]() General game plan: The goal against Yasuo is to get him to W- ![]() Late game against Yasuo can be scary, he does have a chance to beat you in the 1v1 especially if he lands ultimate ![]() ![]() In teamfights be very mindful of his windwall and try to position around it, also be very careful because as I previously mentioned it can block the pulling part of your ultimate. So you really want to position around it if you get a good ultimate. ![]() ![]()
Urgot does pretty well against Yone in the 1v1. I'm putting the difficulty high because Yone is still insanely good even if he feeds and will still scale into a monster if the game goes long enough. Quick tips to help you win the matchup:
#1
You can E buffer through his tornado knockup (his empowered Q- ![]()
#2
Always try to sidestep his Q- ![]() ![]() General game plan: ![]() Once you get ![]() ![]() The mid game is pretty Urgot favored especially when you hit level 13. Later on in the late game he has a chance to beat you 1v1 depending on how it's played, you can still win but it becomes a skill matchup that's slightly favored for him. Try to focus Yone in teamfights as he does a ton of damage, simply landing an E might be enough for your team to focus him down. ![]() ![]()
This feels like a pretty even matchup to me. It can be annoying if you fall behind but if you stay even it's fine in my opinion. He is strong when he has his ![]() Quick tips to help you win the matchup:
#1
You want to use your W- ![]()
#2
If he ever traps you in the W- ![]() ![]()
#3
Yorick is very weak in the early game. Especially pre level 6. Try to punish this if he walks up to CS too early on. General game plan: ![]() Make sure you're W'ing his ghouls before focusing him. Your W takes them out very quick. Once he gets his maiden the lane is a bit tricky and you want to try to kill the maiden without taking too much damage, sometimes they mess up positioning or they land a greedy E- ![]() If his maiden is ever dead, try to force fights against him. Late game you should always make sure you're dealing with his splitpush before he gets to your turrets. It's really good if you can kill his maiden right before an important objective teamfight around dragon or baron as well because the cooldown is really long on his ultimate and he's way less useful without his maiden. ![]() ![]() What is the best Dragon soul for Urgot? In my opinion from best to worst it goes: Cloud > Infernal > Ocean > Chemtech > Mountain > Hextech. Cloud is really nice for getting big fears and also for circling around people after your ultimate, making it extremely easy to get a bunch of passive damage. Also remember you can ultimate to get out of bad situations because the movement speed boost is really insane, plus you slow somebody with your ultimate. Having a 20% increase to movement speed at all times is insanely nice on Urgot. Infernal is a very nice DPS boost. I think some games it can actually be better then cloud depending on your team comp. Also gives you more impact damage on your ultimate which can be big for sniping. Ocean Since we have a lot of HP and sometimes resists as well, this dragon is nice for helping us stay alive even longer. Especially good if the enemy team is low burst and does a lot of consistent damage because you can just tank for so long. Chemtech is alright on Urgot because we have a lot of shields, and sometimes you can play at low HP in a teamfight since you don't have much sustain. Overall this soul isn't super valuable because you have to be under 50% HP to get a lot of value from. I do think the chemtech map is one of the best for Urgot though because it allows you to make a lot more plays with the empowered blast cones. Mountain is a nice shield. Nothing really special with this one in terms of the soul. The extra resists do feel really nice. If you stack 2-4 of these though, you will be insanely tanky. Hextech is not a great dragon on Urgot because it gives attack speed and ability haste which Urgot doesn't really want or need. The soul slowing effect is not bad but I feel it's the worst of them all. Who do you ban as an Urgot main? Personally I ban ![]() ![]() ![]() Is Urgot good at carrying games? Yes I believe Urgot is good at carrying games up until diamond and then match-ups get a lot harder in my opinion (this goes for most scaling champions). Urgot scales really hard and can build a lot of damage items while also being tanky enough to go crazy in team-fights, and if you get big fear plays you can solo carry team-fights. When should I pick Urgot? Urgot thrives in team comps that have lots of CC and engage, because this makes it much easier to get good ultimates off as well as your E. And Urgot is amazing when you have people to engage for you so you don't get focused. He synergizes really good with tank junglers like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Why should I play Urgot over other juggernauts? This comes down to what you have fun on I guess. But Urgot is unique because he is a ranged juggernaut and I believe he scales way harder than other juggernauts. Although he also has a weaker laning phase, he has way more team-fight potential and split-push potential compared to other juggernauts, also I personally find his ultimate the coolest and most satisfying to use of all the juggernaut champions. Why do you toggle your W on turrets? So after every three W's you can weave in an auto attack for extra DPS. This is because your auto attack is refreshing while you're in your W and there is no cooldown to toggle it and retoggle once your W is maxed. ![]()
Thanks for reading my Urgot guide! If you liked it then consider tossing me an up vote as it really helps to get my guide out there. If it helped you out at all, then let me know in the comments. If you think I left something out, let me know as well. I always enjoy hearing feedback whether it be positive or negative. Also if you want to ask me any questions regarding Urgot or top lane in general you can find my stream here.
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