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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Threats & Synergies
Caitlyn
Cait out ranges you, it's very hard to engage onto her because of her E and flash. look to catch her out in the fog of war mid - late game. Pushing her into the tower prevents her from having advantage in the neutral lane.
Champion Build Guide

Sawyer Nelson
This guide was written by Sawyer Nelson on November/6th/2018 for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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Pros + High Damage + Good Laning + Medium Range Control + 2 CC Ability Support |
Cons - Squishy - Countered by Tanks - Hard to play when behind - Useless when out ranged |

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IGNITE![]() ![]() ![]() |
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FLASH![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You will often be fighting on neutral ground as ![]() ![]() |
Basically theses Runes provide




ARCANE COMET
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Arcane Comet gives ![]() ![]() |
Nullifying Orb
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Absolute Focus
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Scorch
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Demolish
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In pushing lanes ![]() ![]() |
Bone Plating
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These Runes are a catalyst to proper Support play on



You may feel as though you're missing out on damage by not running say










![]() Seeds spawn around Zyra periodically, becoming faster at levels 5,9,13,18. If an enemy Champion steps on a seed, it dies. Zyra can cast spells near seeds to grow plants. Extra plants striking the same target deal reduced damage. This passive will not spawn seeds while ![]() Otherwise this Passive works, well you guessed it pretty passively, giving ![]() |
![]() Deals damage in a rectangle shape, when cast near a seed summons a ranged plant that deals damage to the nearest target. When cast on top of a seed deals bonus damage. |
![]() Rampant Growth ![]() ![]() ![]() ![]() ![]() ![]() Seeds last 60 seconds, and if stepped on by an enemy champion, it dies. Cast ![]() ![]() ![]() |
![]() ![]() When cast near a seed it summons a melee plant that slow enemies hit. This is ![]() |
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It may take some practice to get used to casting W

E




When to or when not to cast W

To maximize damage while poking or during all ins you want to cast the abilities with plants. You also can also use the plants for utility, the melee plants summoned with



Again










When trying to land





Starting items for








Use the







If you are playing to dominate the laning phase


It may seem odd to not go for








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Throughout the match you want to be carrying at least 2 ![]() ![]() |
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After completing ![]() ![]() ![]() ![]() ![]() ![]() |
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This is ![]() ![]() ![]() ![]() ![]() |
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This may seem like an odd item on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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You will complete ![]() ![]() ![]() |
Don't feel as though you are missing out on tons of damage by building defensive items in


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I recommend this again because it's a cheap item, and the later a game goes the cheaper you want your completed Support items to be. ![]() ![]() |
All AP items on

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Rylai's is a good 2nd item after ![]() ![]() ![]() |
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If you have multiple AP (Ability Power) threats on your team, and the enemy has tanks / bruisers that can easily itemize Magic Resist you can purchase a ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() If you are widely snowballing, and the game would stagnate around 26-29 minutes, and it is somewhat of your job to kill the enemy Mid / ADC, say if you have 3 tanks Top, Jungle, and Mid lane. |
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In the Late Game if you have an item slot a 1 time use ![]() ![]() ![]() |

One of the oldest lanes for



In this lane pre level 6









Pretty similar to








This lane doesn't win super hard, but is a very defensive and safe lane. When played properly it will allow both







During the Laning Phase you want to do your best to poke with Q


When the enemy ADC is locked into an auto attack on a minion, it will give you a very easy opportunity to land Q




Level 2 you can choose to put a point into W


Keep track of your






Recently a lot of junglers such as


ADC's ability to follow up.
What's more important for you to practice is not only watching the enemy bot laners and trying to punish their mispositioning with an engage, but also watch your Ally ADC to see if they will be near you to follow up on your

If you CC'd a target and got no follow up, you didn't


The power of

Mid game is when multiple towers go down on the map, or champions start moving around the map.



When you are moving around the fog of war play mindfully, think about who can be where you are going, understand the risk, and don't take the risk when it is too high. Would you walk in the enemy jungle when you have no wards in the river, the entire enemy team is missing and your allies won't be behind you? Of course not.
Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.

So when should you roam is very, very easy don't over think it, and don't over do it.
- When the Bot Lane wave is pushed into the enemy tower
- When you have recalled and can move to any lane
- When your ADC is dead / recalling and you would be alone bot lane
- When the enemy laners are pushed up
These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such as


When you do get a roam off, look to either recall and reset bot / to the lane with your ADC in it, or to immediately walk back to lane. Do NOT overstay doing pointless things.
Defensive
Defensive warding is warding on your side of the map
Neutral
Neutral Warding is in the river / lane bushes.
Offensive
Offensive warding is warding into the enemies side of the map (past the river).
When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think.


Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on your

Late Game

Be mindful of how strong you and your allies are, you can or can't take fights depending on items. You don't have to start a fight every time you see the enemy, your allies may need time to farm, but when your team has the advantage you should be in position to force the fights. Once you get a good feel for this you will understand how polzerizing it can feel to play Support depending on the game state, you are doing a lot or nothing at all, waiting for your allies to scale and for the enemy to push in.
If you aren't the only Engage for your team consider staying back in fights and peeling for your ADC. Say if both you and a



When engaging you really have to make sure that your entire team is on the same page, and the only way to do this is through pinging, and pinging a lot. Pings are loud, quick, and everyone understand them. You can't be pushing down Mid Lane then take 5-10 seconds to type out " Hey guys i'm going to go in here pls follow up". By that time the wave has hit the tower and you are way to far away. Instead be in position to punish the enemy, and ping on the way or for assistance as many times as you can as you are engaging.
Don't be ARAMing the entire late game either, if you aren't warding or playing around the fog of war you are just showing yourself to the enemy and hoping they walk into you. It's a lot more valuable to make the enemy miss position when trying to ward the area you would be in, than it is to move at them down the mid lane because they showed up on your screen.









Sawyer Nelson
This guide was written by Sawyer Nelson on November/6th/2018 for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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