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Recommended Items
Runes: PTA/Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Kindred
Ranged champions are your biggest weakness. Avoid fighting her unless you can land a fear or you have blue smite available.
Champion Build Guide
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Passive: Eternal Hunger![]() ![]() |
This is what makes ![]() In combat, the healing portion of the passive makes ![]() Combined with the damage reduction from ![]() ![]() ![]() *Note: While the passive's damage scales with level, the healing is based on the post-mitigation damage dealt by the passive. This means magic resist indirectly reduces your healing so keep that in mind when you're trying to duel a target with high magic resist. |
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Q: Jaws of the Beast|COST: 50 / 60 / 70 / 80 / 90 MANA|COOLDOWN: 6![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() During ganks, use ![]() In duels, tapping ![]() *Note: During the channel duration of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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W: Blood Hunt|COST: 70 MANA|COOLDOWN: 120 / 105 / 90 / 75 / 60PASSIVE:![]() ACTIVE: Warwick briefly senses all enemies, and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health. |
![]() The attack speed ![]() ![]() ![]() ![]() The movement speed gained from ![]() ![]() *Note: This is also one of ![]() ![]() |
![]() ![]() ![]() ![]() One of the key mechanics that separate experienced ![]() ![]() *Note: When landing ![]() ![]() |
During the cast time and while leaping, Warwick is unstoppable, but the moment he begins channeling the suppression, he is vulnerable to CC. Be aware of this when ulting champs who have CC abilities with cast times like ![]() ![]() ![]() ![]() Unlike most dashes in the game, movement speed does not affect ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *Note: ![]() ![]() ![]() ![]() ![]() ![]() |
Pros
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+ excels at dueling + good early game + great objective control + very versatile and flexible + is a good boi |
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Cons
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- weak to kiting - very immobile - falls of late-game - lacks aoe damage for teamfights (can be remedied by ![]() ![]() - countered by grievous wounds |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Buying a grievous wound inflicting item severely reduces ![]() ![]() ![]() ![]() ![]() |
Primary Runes
![]() ![]() ![]() ![]() ![]() ![]() However, ![]() |
![]() ![]() ![]() In the case of ![]() ![]() ![]() |
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Secondary Runes
Secondary runes don’t affect

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The choice between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For the second slot, all 3 runes are viable. Both ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For hunter runes, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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FLASH: ![]() ![]() |
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SMITE: Similar to ![]() ![]() ![]() |
Core Items
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Skirmisher’s Sabre - Cinderhulk > Scaling Health The tank option. The scaling health synergizes well with ![]() ![]() Skirmisher’s Sabre - Warrior > Damage/CDR The damage option. ![]() ![]() Skirmisher’s Sabre - Bloodrazor > Anti-Tank/On-Hit The niche on-hit option. ![]() ![]() ![]() |
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Titanic Hydra ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Ninja Tabi > Anti-Auto/Armor Useful against comps which are mostly auto-attack reliant. The go-to boots upgrade since there will always be at least one auto attack reliant champion. Mercury's Treads > Tenacity/Magic Resist Useful against comps with high CC. Good in games where there’s a lot of hard CC champions like ![]() ![]() |
Offensive Items
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Trinity Force ![]() ![]() ![]() |
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Sterak's Gage ![]() ![]() ![]() ![]() ![]() ![]() |
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Blade of the Ruined King ![]() ![]() ![]() |
Armor Items
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Dead Man’s Plate ![]() ![]() ![]() ![]() |
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Thornmail The damage reflection, high armor, grievous wounds application and the attack speed reduction makes ![]() ![]() ![]() |
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Randuin’s Omen The damage reduction from the passive and the high amount of armor the item provides can make it a pain to deal with for crit based champions. In tandem with ![]() ![]() ![]() ![]() ![]() |
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Guardian Angel The revive passive makes it less punishing to go for aggressive plays or dives and allows you to engage for your team without the risk of dying in the process. This item is useful when you’re already ahead and trying to carry or when you’re the only reliable engage on your team and there’s a high risking of dying during said engage. When building into the item, try to utilize the ![]() |
Magic Resist Items
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Spirit Visage The primary magic resist option on ![]() ![]() ![]() ![]() |
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Wit's End Ever since its rework, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Adaptive Helm The damage reduction on the same consecutive spells casts allows you to negate some damage from spammy abilities like ![]() ![]() ![]() ![]() ![]() |
Situational Items
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Frozen Heart High armor and a lot of CDR. The attack speed debuff stack multiplicatively with ![]() ![]() ![]() ![]() |
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Righteous Glory Sometimes ![]() ![]() ![]() ![]() ![]() ![]() |
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Iceborn Gauntlet High armor, a lot of CDR and most importantly, a spellblade passive. The AOE slow help deals with ranged champions who can kite you or champions which have movement speed steroids (eg. ![]() ![]() ![]() |
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Gargoyle Stoneplate A tank oriented late-game item. The stone skin passive alone makes the item extremely cost-efficient, especially during late game teamfights when you’ll be the focus of ADCs and DPS mages. The metallicize active, if timed correctly, can allow you to survive through the brunt of the enemy comp’s damage, forcing them to burn ultimates and ignites to kill you, allowing your team to clean them up. I recommend this as a 5th or 6th item when you are the primary frontline for your team and you need both resistances. |
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Abyssal Mask The unique aura of ![]() ![]() ![]() ![]() ![]() ![]() |
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