Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Heimerdinger
Build Guide by Professor Cecil
Season 8 Heimerdinger 101 Guide - Adventures of Smite Heimy
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Summon Aery + Manaflow Band
-
Summon Aery + Nullifying Orb
-
Non Smite Heimerdinger with Ae
-
Non Smite Heimerdinger with Ae
-
Electrocute + Nullifying Orb
-
Electrocute + Manaflow Band
-
Non Smite Heimerdinger with El
-
Electrocute + Gathering Storm
-
Non Smite Heimerdinger with El
Runes:
Sorcery
Domination
Spells:
Flash
Smite
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Important :>
Nevertheless, Scuttle Crab currently is actually a bait, so do not bother do it.
You have to start now with


On very few matches you have to start with



At some point actually sell the




All other options are available like ganking enemy laners or invading however remember that you lose Ability Power since no early


(Update):
Hello fellow Smite Heimerdinger's.
Here is a quick update, this guide is still viable, and the Smite Strategy is still viable even if you start with Jungle Item, however you need to be more proactive early game.
With the Patch 8.14 Riot made it that if you have the highest gold on the team you get 10 less gold per minion.
So what exactly can I do to counter this you ask?
Well for starters if you can duo with a Jungler that is good with strong level 2 champions, like





Remember that with early Jungle Item, when you do a Jungle Camp you will always be Level 2, therefore at Level 1 you Rank Up


You do normally a Jungle Camp, head to lane, place your

Afterwards after your level 3 gank immediately either Bot Lane or Top Lane if possible, you wanna do the same and give your other laner advantage with your level advantage being a key factor to help with this.
If you go Bot Lane for a gank after you finish the gank if possible get your Support to Escort you back to Mid Lane as it is possible you can get ambushed by the enemy Jungler and you are on a weakened stage.
By the time you get back to lane get your Jungler to gank again the enemy Mid Laner as the minion wave should be pushed towards you, making it an easy target to gank and to kill.
In the best scenario possible you will be able to get 3 or 4 Stacks of


At this point you decide if you either want to sell


The point of this strategy is to snowball the most lanes as possible early game, while focusing on removing the gold loss and minimizing the weaknesses of your Kit and the actions you did.

My name is Professor Cecil also know as Professor Heimy, and I bring to you my Cheese Strategy of how to get to Level 2/3/4/5/6 faster than the enemy laner and what exactly you can do with those level advantages.
Keep in mind all level advantages presented here past level 3 last more or less 30 seconds, so do plays around those.
I started maining Heimerdinger since near end of Season 2, when I got invited to the game by a University friend at around October of 2012 and first Champion I actually played when I started was Ahri surprisingly when she was at Free Week not much after I found the Turret Master and never gave up on him.
Season 3, I ended Nrº 1


My


Season 5, I ended Top 300

My


Season 8 and with now available time, I am currently top 20´s on


My


My LoLSkill Profile:
Professor Heimy
Champion ranks will vary depending on my scores,etc so they are in constant upgrade. :p
At the start I had some issues with not having available the Old Raptor Camp Strategy, however with some patience I found a creative way to rework it.
With this guide I bring you a Reworked version of the Old Raptor Camp, where you get early Gold Advantage and Level Advantage, if played properly you should have the Upper Hand early game which is a big game changer of how Mid and Late Game can progress.

![]() |
Sorcery: As ![]() ![]() For this specific strategy, ![]() ![]() ![]() ![]() |
|
![]() |
Summon Aery: ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
Nullifying Orb: ![]() ![]() Remember a dead ![]() Every 60 seconds ![]() A level 18 and full build ![]() ![]() |
|
![]() |
Manaflow Band: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I would say that to get the 10 stacks of ![]() ![]() Also take into consideration ![]() ![]() This rune is now more viable with the addition of ![]() ![]() |
|
![]() |
Celerity: ![]() ![]() ![]() Laning phase, wise your passive ![]() ![]() ![]() If you wanna do this tactic without having ![]() This only works if you use your ![]() You can also only use this in between Inner (Tier 1 Tower) and Outer Tower (Tier 2 Tower). ![]() ![]() ![]() ![]() Best Items for ![]() Boots:
Active Items: Flat % Movement Speed Items: Champion Skills that buff ![]()
Buffs for ![]()
|
|
![]() |
Gathering Storm: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Is usually the type of build you might have to go vs High HP and Resistances enemies. ![]() ![]() ![]() So having that extra Ability Power over time removes some of the pressure of having to purchase ![]() |
|
![]() |
Scorch: ![]() ![]() I feel that ![]() ![]() ![]() As many Supports or Marksman take ![]() |
|

![]() |
Domination: ![]() ![]() As ![]() ![]() |
|
|

Domination - Malice Runes

Offensive/Sustain Rune
![]() |
Taste of Blood: ![]() ![]() This tactic works a lot better with ![]() ![]() ![]() Also after a gank ![]() ![]() ![]() ![]() ![]() ![]() Despite ![]() |
|
|

Offensive Rune
![]() |
Cheap Shot: ![]() ![]() ![]() ![]() ![]() ![]() Late game 40 true damage is neglectable and I feel there are better options out there. |
|
|

Domination - Tracking Rune

Offensive Rune
![]() |
Eyeball Collection: ![]() ![]() ![]() ![]() ![]() If you take ![]() ![]() ![]() I would consider this Rune if you have a Jungler like ![]() ![]() |
|
|

Domination - Hunter Runes

Offensive Rune
![]() |
Ravenous Hunter: ![]() ![]() ![]() ![]() ![]() ![]() You get a Flat 2.5% Damage to Heal Ratio without any stacks and at 5 out of 5 stacks you get 15% Damage to Heal Ratio, and this is when ![]() |
|
|

Offensive/Defensive Rune
![]() |
Ingenious Hunter: ![]() ![]() - Have many active items? - Enemy team has some assassins that can one shot you? If the answer to both is yes, ![]() With 5 out of 5 stacks we are looking into 40% less cooldown on all the active items ingame. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() However remember with this Strategy it can however be quite tricky to not take ![]() |
|
|

Offensive/Utility Rune
![]() |
Ultimate Hunter: ![]() ![]() ![]() ![]() If you tend to roam most of the time, than you can consider it especially if you are running a Ability Power build without much Cooldown Reduction. |
|
|
Smite Heimerdinger
All the Tactics below require you take
Hunter's Talisman


Below you can find everything related to:
Small Guide vs Low Wave Clear Champions
Questions and Answers to before and after ganks on Low Wave Clear Champions
Champion Matchups, What to do and build when facing them
If your Jungler is one of those 100% contest a Duel
If your Jungler is one of those you can consider to contest a duel
If your Jungler is one of those do not contest a duel
- Small Guide vs Low Wave Clear Champions
- Questions and Answers to before and after ganks on Low Wave Clear Champions
- Advantages and Disadvantages of each part of the Tactics
- Champion Matchups, What to do and build when facing them
- What Junglers you should be able and not able to contest a duel






Below you can find everything related to:
Small Guide vs Medium Wave Clear Champions
Questions and Answers to before and after ganks on Medium Wave Clear Champions
- Small Guide vs Medium Wave Clear Champions
- Questions and Answers to before and after ganks on Medium Wave Clear Champions
- Advantages and Disadvantages of each part of the Tactics
- Champion Matchups, What to do and build when facing them
- What Junglers you should be able and not able to contest a duel


Below you can find everything related to:
Small Guide vs High Wave Clear Champions
Questions and Answers to before and after ganks on High Wave Clear Champions
- Small Guide vs High Wave Clear Champions
- Questions and Answers to before and after ganks on High Wave Clear Champions
- Advantages and Disadvantages of each part of the Tactics
- Champion Matchups, What to do and build when facing them
- What Junglers you should be able and not able to contest a duel




Some concerns I have with this strategy and a possible way to work around them:
- Wolves Camp + 2 Minion Waves = Level 3 at 2:13-2:15 ingame in 90% of the cases specially vs low/medium wave clear enemies;
- Cannot overpush early minion wave with 3x


- Despite being level 3 faster the issue I encounter is losing some experience advantage if there is no kills or assists obtained after going for a botlane gank;
- Sometimes the enemy mid laner pushes the wave and I might be forced to plant instantly the 3x

- Losing Siege Minion Wave lowers my income and any experience advantage if I do not get a successful kill or assist on bot lane;
- A potential work around would be ganking bot lane at around 3:15 when I am at level 4 with level advantage again and I do not lose Siege Minion experience and Gold
- Doing this however means bot lane should had warded already since most laners expect enemy jungler to gank past 2:45/2:55.
Champions that can push hard or that have AoE Abilities taking into factor enemy minions get on my tower at 1:22 and it takes around 1:42/1:43 to start hitting the minions and that is worse if they know my tactic in any form or way:
1st - Aurelion Sol
2nd - Yasuo
3rd - Ahri
4th - Ziggs
5th - Xerath
6th - Vel'Koz
7th - Corki
8th - Talon
9th - Lux
10th - Ekko
11th - Brand
12th - Gragas
13th - Kayle
14th - Galio
15th - Azir
16th - Lissandra
16th - Karthus
17th - Taliyah
Support Champions that make kills far more easier to obtain if I gank:
1st - Brand
2nd - Leona
3rd - Blitzcrank
4th - Thresh
5th - Bard
6th - Annie
7th - Fiddlesticks
8th - Morgana
9th - Nautilus
10th - Nami
11th - Shen
12th - Sona
13th - Vel'Koz
14th - Rakan
Attempting a Fix to Red Team Top Side Heimerdinger that instead of starting golems starting raptor camp with the help of your mid laner:
- Possible champions that can help you:
- Taliyah (Q)
- Xerath (Q)
- Talon (W)
- Brand (W)
- Ahri (Q)
- Corki (Q)
- Diana? (W)
- Ekko (Q)
- Galio (Q)
- Gragas (Q)
- Kayle - More tricky thinking she might have to activate her E at around 1:23/1:24 so she is not that highly punished on laning phase as the cooldown early is hell. (E)
- Lissandra (Q)
- Lux (E)
- Morgana (W)
- Orianna? (Q)
- Ziggs (Q)
- Azir (W)
- Cho´gath (Q)
- Jhin? (Q)
- Katarina (Q into Raptor Camp + Dagger Mechanic)
- Mordekaiser (W)
I divided my
Heimerdinger guide into 4 different item build paths.
Standard Final Build
Items vs Spellvamp/Lifesteal/High HP Regen
Items vs High AD or All In Champions
Items vs High AP or High CC





Will finish guide and update with all the theorycrafting thoughts and process of the build with time.
Understand that it is a fairly long guide explaining the viability of
Flash +
Smite on
Heimerdinger and all the matchups and builds you should follow 99% of the time.
With Patch 8.7, I removed
Domination and
Sorcery build as before
Manaflow Band made it more viable,
Manaflow Band currently is very situational on the aspect for you to take full advantage of it you need to
Archangel's Staff and there are only very few scenarios where you actually buy this item as in Offensive/Defensive.
I believe with the reworked
Manaflow Band you actually gimp the potential of the
Domination and
Sorcery runes, therefore I felt that removing it was the best choice.
Domination and
Sorcery issue you will find against low wave clear champions and solo queue wise is 90% of the players do not respect the level advantage and you might actually end using
Electrocute on enemy laner instead of bot lane.
A possibility is adding this to high wave clear champions as the passive should be back at 3:15 when you hit level 4 and ready for a gank on a enemy lane as long they have not warded.
Still the issue is not having
Electrocute again taking into factor most roam gaps with this strategy are 1 minute based after you hit level 3 until you are level 6.
Seraph's Embrace +
Manaflow Band with full build and
Elixir of Sorcery gives you approximately 10 extra Ability Power and around 30/35 Extra Shield.
250 Mana =~ 10 Ability Power + 30/35 Extra Shield
The 1% mana every 5 seconds as stat is kinda laughable, despite that there are times you will want
Archangel's Staff over
Luden's Tempest and not even go with
Manaflow Band despite losing the 10 Ability Power and 30/35 Extra Shield Potential.
Also with New Patch, Cannon Minions give a lot more gold so knowing the Match Up and Wave Clear standards more or less of each Champion is key to knowing when you should roam earlier or later so you don't lose benefits.
Lost Chapter, gonna become even more valuable now despite the 200g increase.
40 Ability Power
10% CDR
20% Mana Refund on Level Up over 3 seconds
If you are looking into buying as first item between a
Needlessly Large Rod and
Lost Chapter buy
Lost Chapter,
Heimerdinger scales a lot better with CDR when compared with full Ability Power, plus 20% Mana Refund on Level Up is extremely powerful.
Will work on this guide on a different one that won´t be published just for easier editing, so most likely I won´t be editing this one any time soon.
Also will upload videos eventually for everything this guide needs either for the
Smite strategy and not.
Nevertheless anything placed on this guide take it with a grain of salt and remember adaptation is the key to success.
Understand that it is a fairly long guide explaining the viability of



With Patch 8.7, I removed





I believe with the reworked






A possibility is adding this to high wave clear champions as the passive should be back at 3:15 when you hit level 4 and ready for a gank on a enemy lane as long they have not warded.
Still the issue is not having




250 Mana =~ 10 Ability Power + 30/35 Extra Shield
The 1% mana every 5 seconds as stat is kinda laughable, despite that there are times you will want



Also with New Patch, Cannon Minions give a lot more gold so knowing the Match Up and Wave Clear standards more or less of each Champion is key to knowing when you should roam earlier or later so you don't lose benefits.

40 Ability Power
10% CDR
20% Mana Refund on Level Up over 3 seconds
If you are looking into buying as first item between a




Will work on this guide on a different one that won´t be published just for easier editing, so most likely I won´t be editing this one any time soon.
Also will upload videos eventually for everything this guide needs either for the

Nevertheless anything placed on this guide take it with a grain of salt and remember adaptation is the key to success.
To anyone using this Guide to play
Heimerdinger with
Smite or as an Source of Information to his Rankeds.
Please be aware I am not responsible for any flame you might get for taking
Smite as Summoner Spell or either doing Wolves Camp, Raptors Camp or even Golems Camp as a Starter, I know it is Harsh but some teammates or Junglers are just like that.
If your Teammates decide to flame or your Jungler decides to int on purpose and rush your lane to die just mute and report him.
I am also not responsible if anyone on your Team takes
Heimerdinger with
Smite and decides to Troll.
The strategy provided here is 100% functional and based on what the game offers it provides you with several laning phase and mid to late game advantages.
Anything displayed on this Guide was created as a Simulation and executed several times in order to Counter any weakness
Heimerdinger might have on his kit while giving more power to his strong points.


Please be aware I am not responsible for any flame you might get for taking

If your Teammates decide to flame or your Jungler decides to int on purpose and rush your lane to die just mute and report him.
I am also not responsible if anyone on your Team takes


The strategy provided here is 100% functional and based on what the game offers it provides you with several laning phase and mid to late game advantages.
Anything displayed on this Guide was created as a Simulation and executed several times in order to Counter any weakness





My name is Professor Cecil also know as Professor Heimy, and I bring to you my Cheese Strategy of how to get to Level 2/3/4/5/6 faster than the enemy laner and what exactly you can do with those level advantages.
Keep in mind all level advantages presented here past level 3 last more or less 30 seconds, so do plays around those.
I started playing Heimerdinger since near end of Season 2 when I got invited to the game by a University friend at around October of 2012 and first Champion I actually played when I started was Ahri surprisingly when she was at Free Week not much after I found the Turret Master and never gave up on him.
Season 3, I ended Nrº 1


My


Season 5, I ended Top 300

My


Season 8 and with now available time, I am currently top 20´s on


My


My LoLSkill Profile:
Professor Heimy
Champion ranks will vary depending on my scores, etc so they are in a constant upgrade.
At the start I had some issues with not having available the Old Raptor Camp Strategy, however, with some patience, I found a creative way to rework it.
With this guide, I bring you a Reworked version of the Old Raptor Camp, where you get early Gold Advantage and Level Advantage, if played properly you should have the Upper Hand early game which is a big game changer of how Mid and Late Game can progress.

![]() |
FLASH: ![]() ![]() ![]() |
![]() |
SMITE: ![]() ![]() ![]() |
![]() |
TELEPORT: ![]() ![]() ![]() |
![]() |
IGNITE: ![]() ![]() ![]() ![]() ![]() |
![]() |
CLEANSE: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
HEAL: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
GHOST: ![]() ![]() ![]() ![]() |
![]() |
BARRIER: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
EXHAUST: ![]() ![]() ![]() ![]() ![]() |
|

![]() |
Sorcery: As ![]() ![]() For this specific strategy, ![]() ![]() ![]() ![]() |
|
![]() |
Summon Aery: ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
Nullifying Orb: ![]() ![]() Remember a dead ![]() Every 60 seconds ![]() A level 18 and full build ![]() ![]() |
|
![]() |
Manaflow Band: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I would say that to get the 10 stacks of ![]() ![]() Also take into consideration ![]() ![]() This rune is now more viable with the addition of ![]() ![]() |
|
![]() |
Celerity: ![]() ![]() ![]() Laning phase, wise your passive ![]() ![]() ![]() If you wanna do this tactic without having ![]() This only works if you use your ![]() You can also only use this in between Inner (Tier 1 Tower) and Outer Tower (Tier 2 Tower). ![]() ![]() ![]() ![]() Best Items for ![]() Boots:
Active Items: Flat % Movement Speed Items: Champion Skills that buff ![]()
Buffs for ![]()
|
|
![]() |
Gathering Storm: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Is usually the type of build you might have to go vs High HP and Resistances enemies. ![]() ![]() ![]() So having that extra Ability Power over time removes some of the pressure of having to purchase ![]() |
|
![]() |
Scorch: ![]() ![]() I feel that ![]() ![]() ![]() As many Supports or Marksman take ![]() |
|

![]() |
Domination: ![]() ![]() As ![]() ![]() |
|
|

Domination - Malice Runes

Offensive/Sustain Rune
![]() |
Taste of Blood: ![]() ![]() This tactic works a lot better with ![]() ![]() ![]() Also after a gank ![]() ![]() ![]() ![]() ![]() ![]() Despite ![]() |
|
|

Offensive Rune
![]() |
Cheap Shot: ![]() ![]() ![]() ![]() ![]() ![]() Late game 40 true damage is neglectable and I feel there are better options out there. |
|
|

Domination - Tracking Rune

Offensive Rune
![]() |
Eyeball Collection: ![]() ![]() ![]() ![]() ![]() If you take ![]() ![]() ![]() I would consider this Rune if you have a Jungler like ![]() ![]() |
|
|

Domination - Hunter Runes

Offensive Rune
![]() |
Ravenous Hunter: ![]() ![]() ![]() ![]() ![]() ![]() You get a Flat 2.5% Damage to Heal Ratio without any stacks and at 5 out of 5 stacks you get 15% Damage to Heal Ratio, and this is when ![]() |
|
|

Offensive/Defensive Rune
![]() |
Ingenious Hunter: ![]() ![]() - Have many active items? - Enemy team has some assassins that can one shot you? If the answer to both is yes, ![]() With 5 out of 5 stacks we are looking into 40% less cooldown on all the active items ingame. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() However remember with this Strategy it can however be quite tricky to not take ![]() |
|
|

Offensive/Utility Rune
![]() |
Ultimate Hunter: ![]() ![]() ![]() ![]() If you tend to roam most of the time, than you can consider it especially if you are running a Ability Power build without much Cooldown Reduction. |
|
|

![]() |
Hextech Affinity: ![]() ![]() ![]() |
|

This passive is mostly focused on Utility and you can squeeze the most of it against Melee Champions with no Gap Close skills, being one example

On my personal opinion, despite giving movement speed under the parameters mentioned above, this passive binds



Item Builds with Cooldown Reduction increase the value of

I usually tend to buy


This build costs 2200 Gold and is the most cost efficient for everything

If you do go against something on Top Lane extremely tanky or that likes to take HP recovery items ,you can consider buying 2 or 3





![]() |
H-28G Evolution Turret: ![]() ![]() |
|







For starters you will want to practice last hitting while

Also make sure you do not target 2 Creeps at the same time as there is a high chance you lose both.
Aside of that you will want to know where the enemy Jungler starts and know what Champion the enemy jungler is playing.
Champions with heavy high single target damage that are likely to gank or invade after first buff, like







You will want to be even more careful against those as when they are well played they can force your

Laning phase, placing all the 3x


Against Champions with Area of Damage skills, or skillshots with a long distance mostly on a line, you need to adapt so that 2x



Plus during laning phase if possible always place your

Going into Ability Power and




A bullet proof way to understand this is for example having a full build with let's say 700 Ability Power, you place 3x


So whenever possible when you come back to lane with more Ability Power try to replace your existing

Also when playing Heimerdinger and if the macro play allows it, you place "X" amount of


So let's assume you got a kill on lane, recalled to base and enemy Jungler went to mid cleared wave and destroyed all your 3x

You have now 3x Charges of






Also

You use



Be aware that it is a high risk strategy just to ensure that the


In a macro play small guide, there are only 3 times you use the


- Whenever you have less than 3x


- Whenever enemy Jungler was spotted in another lane or passed by a ward recently and you are not capped on

- Whenever enemy Jungler was spotted in another lane or passed by a ward recently if you intend to use a Charge of


The last one is to replace the defensive

This is the most important thing when playing


If I do this I will tend to do it whenever I have 2x




If you hit the











![]() |
Hextech Micro-Rockets: ![]() Each rocket that hits an Champion any ![]() After the first Rocket hits on the enemy any additional rockets do 20% damage. |
|










Item Builds with Cooldown Reduction increase the value of

When poking an enemy champion try to open up the

You can also try and take advantage of enemy laner minions being low health points to sneak in more damage from


![]() |
Upgrade!!!: ![]() |
|










Item Builds with Cooldown Reduction increase the value of

When poking an enemy champion try to open up the

You can also try and take advantage of enemy laner minions being low health points to sneak in more damage from

You must be logged in to comment. Please login or register.