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Recommended Items
Runes: Standard Runes
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard Spells
Exhaust
Flash
Items
Ability Order Standard Abilities
Salvation (PASSIVE)
Soraka Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Aphelios
Ideal
Strong
Ok
Low
None
Aphelios
Champion Build Guide
Introduction
Hello everyone and welcome to my
Soraka Guide. I am DA3DR1C L0RD currently a silver 2 support player. I began my league journey 1 year back on EUW. I am a support player and main
Soraka. I started this guide because I find
Soraka the best healer in the current game. Although she is a bit tough to master due to being very squishy, she becomes very rewarding if played correctly and the enemy team can become very flustered trying to decide whether to attack you or your team. I will try to make this as detailed a guide as possible and also will keep it updated.
Why to Pick
Soraka
Soraka is a utility type champion that brings very powerful healing to the team. Essentially she is like another LARGE health bar of the entire team. This is not the only benefit of soraka, as she also has good crowd control. To top it off she has a game altering global ultimate.
Path to Victory
League is a team game and even if you do not do very well in the laning phase, team-fights can change everything. Here it is very important that you understand positioning and how and which team-mate to heal. The positioning is thus: in front the tanks, then come the damage dealers, and then comes soraka, at the back, untouched.



Why to Pick


Path to Victory
League is a team game and even if you do not do very well in the laning phase, team-fights can change everything. Here it is very important that you understand positioning and how and which team-mate to heal. The positioning is thus: in front the tanks, then come the damage dealers, and then comes soraka, at the back, untouched.

Pros / Cons
Every champion has pros and cons, and the biggest problem with
Soraka is that she is very squishy.

Pros
- High Sustain
- Global Ultimate
- Crowd control
- Good Engage as well as Disengage
- Passive provides good move-speed towards low health allies
Cons
- Very Squishy
- Completely reliant on team to fight
- Vice-Versa if you die in or before teamfight it is difficult for team
Ability Breakdown
Passive
Salvation
Range: 2500


At a glance this passive might not look much, but truthfully, move-speed is one of the most OP stat in League. And it works wonders for

- First is that it allows you to close in on team fights very easily, or any fight really, very fast and heal the ally.
- In team-fights it helps in identifying allies who require immediate healing and once again help you get to them faster as you are far back from the actual fight, as I stated in the intro.
Q
Starcall
Range: 800
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 40 / 45 / 50 / 55 / 60

If

While


This ability is the bread and butter for trading with

- It is the ability that you use to poke the enemy laners.
- If it hits an enemy, (champion or otherwise, neutral jungle camps included), it slowes them. This provides a very easy disengage while trading, since most of the enemies will be unable to follow you due to the slow. Further,
- If it hits an enemy champion, rejuvenation is activated. This restores some part of your health, as well as providing you with extra move-speed. Rejuvenation, combined with the slow it applies on enemies, makes landing a good
Starcall, for a very healthy trade.
In short,

NOTE: Even if you hit multiple enemies, rejuvenation effects remain the same, that is healing or move-speed does not change if multiple enemies are hit.
W
Astral Infusion
Range: 550
Cooldown: 8 / 6.5 / 5 / 3.5 / 2
Cost: 50 / 55 / 60 / 65 / 70 + (10 %
Soraka's max hp)
Soraka blesses a friendly champion, restoring 80 / 110 / 140 / 170 / 200 (+60% of ability power) of its health.

This ability is simple to understand, that it heals your allies. But unlike other healers in the game, it costs 10% of


Thus utilizing




NOTE: If you hit


In short, the pattern is this: you go and trade with a



W
Equinox
Range: 925
Cooldown: 20 / 19 / 18 / 17 / 16
Cost: 70 / 75 / 80 / 85 / 90

Apart from the slow provided by

- It creates a zone that silences enemies that come inside
- It damages enemies that are in the zone when it is cast
- It roots the enemies still inside it when it ends and deals some extra damage
Truthfully, this is one of those abilities that is most under-estimated in lower-ranks. A well placed

[side note* stopping


Try not to spam



R
Wish
Cooldown: 160 / 145 / 130
Cost: 100

Wish has a 50% increased heal on allied champions below 40% of their maximum health.
This ultimate is what makes


NOTE: When allies are below 40% their max hp, healing with

Try to use

Opening Abilities order: ALWAYS
Starcall >
Astral Infusion >
Equinox
Abilities Maxing Sequence:




NOTE: This will help you trade better in lane but remember that

**ALTERNATE




This maxing pattern reduces your trading potential since you will be dealing less damage and also less rejuvenation effects, but use this if you are unable to land

I prefer the 1st maxing pattern and you should stick to that.
Runes
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At the end of all this I will suggest going with



For the additional 3, I suggest taking 2







Summoner Spells
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Items
First of let us talk boots!
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HEALINGGGGGGGGGG
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Aftermath...
After this you really have to do the Math and figure out the build pattern according to how the game progresses. The standard items I have mentioned above as well as all the other viable options. One thing to keep in mind, try to get as less bonus health as possible since




So.. what to get?
- If you are behind currently go for items that give some defensive stats.. like
Banshee's Veil,
Seraph's Embrace,
Locket of the Iron Solari,
Mikael's Blessing
- If you are even it is also good for some AP as well as defensive stat like
Athene's Unholy Grail.
- If you are ahead you can go
Twin Shadows,
Spellbinder(although you might not need it in this situation,
Spellbinder >
Wish XD),
Luden's Tempest,
Rabadon's Deathcap.
Strategies and Play-style
First Step
BAN







Your lane phase is determined during champ select itself so you need to pay close attention to the champions the enemy team has selected. According to that you need to decide your runes and your play-style. The most important enemy you first think about is the enemy support and if that is a hard engage type champion (I am talking











Early game
The start items are







NOTE: Always play more safe when

Warding is always important but do understand that you as

If the game is going even or if you are ahead, try to use

help other lanes. If you are behind, keep

Mid game
By this time you should have whichever boots and at-least







This will be the time for small skirmishes that will break-out all over the map and the teams will start grouping either 1-3-1, or 1-4. Understand that you can not defend any place alone so stick to your team mates. Use










Late game
By this time your team should be playing grouped up 1-4 or 5 man squad. What is important now is the positioning. Avoid fighting in jungle without vision as you are an easy prey for enemy assassins. And keep in mind, with you playing, your team becomes accustomed to getting a ton of sustain. If you die early, or are not present for a team-fight, it can throw off the calculations of how much damage your team can take and it can lead to a very easy loss even if you were way ahead of the enemy. Your should be with your team always keeping them at full hp. Keep in mind your own hp. If you have a






Additional tips
Wish is a global ult. When it's safe look around the map or at the health bars of your allies icons. Use your ult in situations where you can save allies from dying or assist them to turn the fight around and get them a kill. Don't just use your ult if someone is low, make sure there is a chance your allies may get away or at-least finish an important target before dying.
- Your ult heals 50% extra when allies are under 40% HP, wait till your allies are below 40% but make sure they don't get bursted, so react fast. Sometimes you can bait the enemy team by using your ult when your ally is around 5-25% HP rather than 25-39%, make sure you don't bait yourself by reacting too slow.
Starcall slows and damages all enemies inside, hitting at-least one enemy champion activates Rejuvenation.
- Rejuvenation lasts for 5secs, while Rejuvenation is active
Soraka gets healed every half a second and gets a 10% bonus movement speed when not moving towards enemy champions, meaning the speed buff only applies when you're disengaging.
- Healing allies with
Astral Infusion while Rejuvenation is active will copy it's effects to your allies. You can copy the effects to multiple allies with one
Starcall hit.
Starcall gives sight of the area before it lands, use it to check bushes/dragon/baron if the enemy team is missing.
Astral Infusion uses 10% of your health to heal allies, avoid building health items, exception for
Redemption
- Top up your allies HP to around 95-99% with
Astral Infusion, don't waste your own HP by over-healing your allies (more than 100%).
- Know how much you heal your allies, don't get too low on HP yourself, since you're already squishy you may get focused and die.
- Be careful with how much you heal your tank as they have a-lot of HP, if the enemy team has at-least three magic damage champions suggest
Spirit Visage to your tank/bruisers, this will increase your healing on them by a-lot!
- At low HP (20-50%) you may want to stay at longer range and try to hit your
Starcall, don't recall if you have MP left. Once you get better on
Soraka you'll notice you won't always have to leave the lane at 5-10% HP, unless your adc is recalling as-well, due to your high sustain from MP/HP regen items and
Starcall.
- If you're confident that you're safe, top up your allies health before recalling.
- Use
Equinox to silence enemies and root/immobilize them if they stay too long in it. Also useful when doing objectives such as drake to zone enemies away/keep them at distance.
- Warding Tips Thanks to Skill Capped guides
- Macro Tips Thanks to Pro Guides
End note
Before I close off this guide, I would like to thank you fellow summoners, to read through it all.
Soraka is a fun champion and my favorite support. I hope you find her enjoyable as well and that my guide helped you to understand and play her better. Become that annoying healer that defies explanation and saves her allies from certain death...
Please feel free to comment your thoughts on the guide and about
Soraka herself if you have any, or if you have any doubts, those as well. I will try to keep this guide as up to date as possible. Best of luck on your games and see you on the rift!!

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