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Runes: Value Soraka
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Barrier
Flash
Items
Threats & Synergies
Soraka
You are your biggest thread. Don't let toxic players ruin your day and stay always focused on the game. If YOU do a mistake don't rage and rather chill and try again.
Vayne
Vayne is a strong late game champion that needs time to grow just like you. You can provide her an easy laning phase by healing her wounds from poke and once the late game arrives you both will crush the enemy team.
Vayne
Vayne is a strong late game champion that needs time to grow just like you. You can provide her an easy laning phase by healing her wounds from poke and once the late game arrives you both will crush the enemy team.
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x Special Thanks x Changelog x Conclusion x Waterwalking x Support Triangle x Time Warp x Alert System x IRL Health x Last Hitting x Jungle Plants x Synergies x How To Have Fun? x FAQ x Vocabulary
x Pros / Cons x Abilities x Combos x Stats x Tips & Tricks x Recent News x Lore x Skin To Win x Soraka ADC x Useful Links You saw nothing... You saw nothing... You saw nothing... You saw nothing... You saw nothing... |
x Runes ---// Shards x Item Sets x Pre-Game Basics x Securing role x Ban Phase x Champion Select Tips x Settings You saw nothing... You saw nothing... You saw nothing... You saw nothing... You saw nothing... You saw nothing...
---// Starting Item? ---// Boots x Unsealed Spellbook x Ability Order x Playstyle ---// Early Game ---// Mid Game ---// Late Game x Roaming x Kiting x Warding x Kill For Kill x Freezing x Wallwarding You saw nothing... |

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Greetings summoner. My name is Tauricus. I am a League of Legends player and guide writer since the very end of season 6. This guide is aimed at a bit less orthodox and more fun builds on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
450 BE / 260 RP
Secondary Bar:
Mana
Release Date:
2009-02-21
Secondary Attributes:
Ranged
Style:
Enchanter
Difficulty:
///// ///// /////
Health: Health regeneration: Mana: Mana regeneration: Range: |
529-1855 2.5-11 350.8-1370.8 11.5-18.3 550 |
Attack damage: Attack speed: Armor: Magic resistance: Movement speed: |
50–101 0.625 (+ 0–36.4%) 32–96.6 30–38.5 325 |




RECOMMENDED
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- Are stressful to play against
- Are very strong in the current meta
- Counter a champion they want to play



An example of a champion that is very strong at the current meta as for time I was writing this is

An example of a champion that counters












But If you really don't have a champion to BAN, then here are my personal recommendations:




















Now that I told you about this strategy I should also tell you How to counter it and confuse your opponents or make them select wrong counterpicks to your choices. You can make an appointment with your team and BAN champions which other people want to be BANNED, meaning you switch your BAN champion choice with for example your midlaner. Now what you can do to make this even more intense you can pretend that a champion you want to pick is some midlane-only champion like























![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Since ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
+ Ranged champion + Nice amount of CC + Extremely helpful + Team champion + Good Sustain + Amazing mobility with this build + Easy to learn + Versatile summoner spells ![]() ![]() |
- Squishy - Requires good mana management - Useless horn - Easy to counter - No big form of Crowd Control - Skill shot reliant - Expensive items - Requires good ADC synergy ![]() ![]() |
#1.
Wish 6 / 11 / 16 #2. Astral Infusion 3 / 4 / 5 / 7 / 8 #3. Starcall 1 / 9 / 10 / 12 / 13 #4. Equinox 2 / 14 / 15 / 17 / 18 |
During the first level, it is always the best option to go for ![]() ![]() ![]() From now on, always level up your ![]() ![]() ![]() ![]() ![]() This setup is recommended in most late game/farm based games for ![]() ![]() ![]() |
#1.
Wish 6 / 11 / 16 #2. Starcall 1 / 4 / 5 / 7 / 8 #3. Equinox 2 / 9 / 10 / 12 / 13 #4. Astral Infusion 3 / 14 / 15 / 17 / 18 |
During the first level, it is always the best option to go for ![]() ![]() ![]() From now on, always level up your ![]() ![]() ![]() ![]() ![]() This setup is recommended in most aggressive ![]() ![]() ![]() ![]() ![]() ![]() |
#1.
Wish 6 / 11 / 16 #2. Starcall 1 / 4 / 5 / 7 / 8 #3. Astral Infusion 3 / 9 / 10 / 12 / 13 #4. equinox 2 / 14 / 15 / 17 / 18 |
During the first level, it is always the best option to go for ![]() ![]() ![]() From now on, always level up your ![]() ![]() ![]() ![]() This setup is recommended in most passive ![]() ![]() ![]() ![]() |
Engage/Disengage (35% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Self protection (20% ![]() ![]() ![]() ![]() ![]() |
Your ADC doesn't want Heal (20% ![]() There are many reason why your ADC didn't choose to pick heal, maybe it doesn't know how to use it properly, maybe it wants to go for ![]() ![]() ![]() ![]() ![]() ![]() |
Engage/Anti-healing (20% ![]() ![]() ![]() ![]() ![]() ![]() |
Universal (20% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Jungle presence (5% ![]() ![]() ![]() ![]() |
Anti-CC (20% ![]() ![]() ![]() ![]() ![]() ![]() |
Roaming (35% ![]() ![]() |
Semi-Flash (20% ![]() Important thing that you should know is that ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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![]() ![]() ![]() Range: 2500 |
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![]() ![]() If ![]() While ![]() ![]() Range: 800 Cooldown: 8 / 7 / 6 / 5 / 4 Cost: 45 / 50 / 55 / 60 / 65 |
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![]() ![]() ![]() ![]() Range: 550 Cooldown: 6 / 5 / 4 / 3 / 2 Cost: 40 / 45 / 50 / 55 / 60 |
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![]() ![]() Range: 925 Cooldown: 20 / 19 / 18 / 17 / 16 Cost: 70 / 75 / 80 / 85 / 90 |
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![]() ![]() ![]() ![]() Cooldown: 160 / 145 / 130 Cost: 1000 |
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STARTING ITEM?? As a support you have a lot of items you can buy at the start of the game, that will generate money for you throughout the whole game. Here are ones you should be focusing on, reasons why they are so good and in which situations you should take them. |
SPELLTHIEF'S EDGE![]() ![]() ![]() ![]() |
RELIC SHIELD![]() ![]() |
SPECTRAL SICKLE![]() ![]() ![]() ![]() ![]() |
DORAN'S RING![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aggressive Early Game Amazing item when you have an aggressive early game ADC in your team. Champions like ![]() ![]() ![]() |
More CC/Roaming/Glacial Augment Great item when your team just needs the extra CC to throw out their spells. This item works really well with your ![]() ![]() ![]() |
More Healing I am not going to lie, buying this item feels bad because of high Grievous Wounds effects, your enemies will buy against you. However it provides the best Mythic stat bonus per each legendary item you have out of all available mythic items in the game. Pairs especially well with ![]() ![]() |
Rally Your Allies Great item that provides your team a good engage against squishy targets or disengage against mellee bruisers that need to get close to your allies in order to be effective. Superb item that heavily depends on teamcomposition of both teams in order to deliver the most out of it's ability. |
Protect your allies Great teamfight heavy item that provides a huge AOE shield buff to all nearby allies. Great when enemy team is full of deadly assassins that want to ruin your day while your team has no other way to protect yourself. very effective defensive item. |
Support your ADC Pretty great item that can greatly increase the effectiveness of auto-attack focused champions in your team. If you have at least 2 of those champions in your team you should definitely take this item into considiration. |
Teamfight Boost![]() ![]() ![]() |
The Greatest Defense Item A very defensive oriented item that helps ![]() |
Strike & Run A very powerful item with highest available CDR from all AP items in the game. Great when you plan on spamming spells often or when you plan on move around the battlefield very quickly. |
Scatter the Weak A very damage/raw healing focused item. The power it grants you is extremely powerful but expensive. Don't buy this item when there is no time to waste. It can be used as a general finisher when the enemy team doesn't have many ways to lock you down. It is great against squishy champions that can get poked out of the lane. |
CC Cleanser A very great item when used correctly. It can cleanse almost any form of CC from you or your ally (note that it doesn't work against ![]() ![]() ![]() ![]() |
Against Heavy AA/AD/Crit A bit less orthodox item that can shut down the damage from critical hit building champions like ![]() ![]() ![]() ![]() |
Are You Already Ahead? This item is very risky but can provide you a huge spike in damage & healing If built in a right situation. That is, When you are already ahead and you need to push your power quickly forward. Keep in mind that building this item has consequences. If you die, you lose A LOT power, enemies will be more likely to focus you, you will have to play really really safe and you will have to sell this item after fullbuild to obtain something more reliable. |
Anti-healing A great item when enemies have a lot of over the top healing options. Pay great attention when you buy this item and ask yourself If it is really that neccessary as often times there might be three more allies building those ant-healing item and having way too many of them is very inneficient. |
Support Your Mages Great item when you have a lot of AP Carries that you'd like to support throughout the game. Battlemages like ![]() ![]() ![]() |
Light AP Protection Great item when enemy team has some annoying AP carries that keep ruining your day. Great against stand alone engaging spells like ![]() ![]() ![]() |
Against Heavy AP Solid item when enemy team is full of annoying APCarries, AP assassins and burst mages. Works really nicely with healing you receive from ![]() ![]() ![]() ![]() |





















Another important factor is to know, When to use which summoner spells and How to generally maneuver with

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ARE YOU PLAYING FOR
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VS
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Does your team have a better chance to win in the early game? Is your ADC an aggressive lane bully like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Does your team have a better chance to win in the late game? Is your ADC a scaling hypercarry that needs to farm properly to crush the enemy team at the end of the game like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Of course, this triangle is not 100% precise. Since most of the champions have abilities that make them stand out from the triangle like








Example: I am facing





- Requires 85 mana (+5 mana for every additional point in
Astral Infusion or
Starcall)
- This combo allows you to heal your partner in lane or teamfight without a fear of falling down on health. It generally isn't recommended to use only
Astral Infusion when unnecessary.
- Requires 115 mana (+5 mana for every additional point in
Equinox or
Starcall)
- This combo is great for basic trades.
- It offers good damage, some sutain, it is pretty easy to do and procs
Phase Rush or
Electrocute
- Requires 45 mana (+5 mana for every additional point in
Starcall)
- This combo is great while using
Hail of Blades for short trades.
- It offers good damage when paired with
Spectral Sickle and 2x
Adaptive Force, is easy to do and quite fast.
- Requires 70 mana (+5 mana for every additional point in
Equinox)
- This combo is very hard to pull of If you don't have an
Unsealed Spellbook that allows you to have
Flash
- You can also pull this combo off while having no
Ignite or
Exhaust in the preset. By simply using
Unsealed Spellbook to acquire 1 summoner spell and then waiting ~2 minutes for
Unsealed Spellbook to recharge so you could acquire the second one as well.
- This combo is mostly effective when used on enemy carries like
Cassiopeia,
Ryze,
Riven,
Aatrox, etc. Silencing them, reducing their damage and healing and then eventually rooting them can leave them useless for few seconds, allowing your team to follow up safely.
- Requires 70 mana (+5 mana for every additional point in
Equinox)
- This combo is great for securing squishy champions that are low on HP. This combo is extremely fast and nobody will ever be able to react to this If you will make it look unexpected.
- When you feel like the opportunity for this combo is coming close, put a point or two into
Equinox. This way the combo will be a lot deadlier.
- Requires 140 mana (+5 mana for every additional point in
Astral Infusion)
- This combo works well when you need to quickly save an ally in danger. Use
Flash to cancel the animation of
Wish and get into a range of
Astral Infusion
- This combo shouldn't be used when the target ally is under Grievous wounds effect (reduces incoming healing by 45%) but it gets stronger foe every heal amplifying item like
Redemption or
Ardent Censer.
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Time Warp is a name for my secret ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Blast Cone Escaping, Distrupting, Engaging Blasting Cone allows you to jump over walls, escape your enemies or engage right into dragon pit, it's uses are however much greater. You can fire a basic attack while in the blast cone radius and before the attack hits the flower you can just use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Honeyfruit Sustaining, Distrupting, Surviving Honeyfruits allow you to sustain yourself throughout the game. Even though you won't get to them very often as they are more of a ![]() ![]() ![]() ![]() |
![]() Scryer's Bloom Vision Expanding, Ward Destroying, Tracking Scryer's Blooms are usually used to reveal some part of the map but usually without second thought. It is important to position yourself right around the flower so you will be able to see as many objectives as possible. It is ALWAYS possible to reveal 2 jungle camps. Sure it is much easier on blue quarters of the map then the red ones where getting those ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Another great and unknown tip about Jungle flowers is that when they are used they leave a peals on the ground for 30 seconds before completely disappearing. This way, If you see a petal on the ground on place where jungle plant is usually located, you can guess that someone (most likely enemy












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Another cool trick is ward-baiting. You basically place a




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Last trick I'd like to teach you is the simplest of baiting tricks. You simply set your HP to very low, wait for your fish (enemy) to catch the bait (you) and now just run to your teammates, hidden in the bush ready to setup a deadly ambush.
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- YOU ALLOW OTHER PLAYERS TO TAKE YOU DOWN - Seriously, don't listen to other people. All they usually want is to win or just make you feel terrible. Whether they are overpinging you for mistakes, flame you or just want to report you - don't listen to them. Mute all players, mute all pings and focus on yourself.
- YOU ARE FOCUSING TOO MUCH ON OTHERS - This is basically an opposite version of last point. When you keep watching other players and you flame them, ping them or 'guide them' (=meaning you keep telling them What to do and How to play the game - players hate that, don't do it!). You are going to have fun much less frequently. Don't center your mind around others - leave them alone and focus on yourself.
- YOU ARE PLAYING TOO MUCH RANKED GAMES - Alright, ranked games are basically normal games but centered around competition. Competition might be fine for winning and pushing your game knowledge further but it really is not good for having fun. Play normal games instead. In normal games there is nothing you can win and nothing you can lose.
- YOU CENTER FUN AROUND WINNING - Probably the most important point of them all and hardest to overcome. All people enjoy winning, that sweet taste of victory on your tongue is amazing - I know it - But is it correct to have fun only when you are winning while falling down when you are losing? If you teach yourself that winning X losing are just 2 words with very small meaning, you will not center your excitement around state of the game. The only real difference between having and not having fun should be you. You should be able to decide yourself If you are/aren't having fun and not center it around other's gameplay.
- YOU ARE AFRAID OF EXPERIMENTING - Experimenting is great, trying new strategies, builds, rune setups, champions, etc. can keep the game fresh and unique. Don't stick to just one build. Open your mind to new options, Is there something so crazy what you have always wanted to try out? Go for it! Test it! Who cares that it might be bad If it makes you have fun.
- You can use Blast Cone as a way to throw your enemy into
Equinox
- You can also auto attack the blast cone and then immediately use
Zhonya's Hourglass to prevent yourself from being knocked back.
- When having
Smite. You are most likely few levels behind from your enemy jungler, making his
Smite stronger then yours. If you will combine your
Smite with
Starcall and you will make hit them at the same time, you can greatly nullify this disadvantage.
- In order to proc
Phase Rush you don't need to use just your auto attacks and abilities. You can also use active items and summoner spells as well.
- If you wish to use both of your summoner spells to escape and you have
Nimbus Cloak, consider waiting few seconds after you cast the first summoner spell so you get the most value out of
Nimbus Cloak
- In order to get the most out of
Fleet Footwork, consider procing it on champions as the heal bonus is 5 times as big (really). Also don't remain on one place - keep moving to charge this rune faster
- Tell your
marksmen to consider taking
Overheal as your healing abilities, summoner spells and items will be more effective that way.
- Tell your tank toplaner to consider taking
Spirit Visage sometime in the game. This will empower your
Wish,
Redemption and/or
Astral Infusion on this target by 30%
Biscuit Delivery grants you more HP and mana based on how much HP and mana you are missing - save this rune when getting low and don't waste this when you don't have to.
- You can combine
Minion Dematerializer with
Relic Shield as a great way to control the minion waves and secure the most gold efficient minions.
- Watch out your rune cooldowns. You can see them ticking on top of your summoner spells in GUI. Sometimes it is better to engage with your
Taste of Blood or
Cheap Shot then without them.
- Right now it is still better for you to have
Heal then your
marksmen, since you have all your bonus healing and shielding power items in your disposal. Consider talking with your ADC about it.
- If your ally bought
Elixir of Iron, follow the gray path behind them for bonus movement speed.
- When you hit level 6, ping your allies that you have
Wish ready to be used
- When destroying a turret or when you are going to clear wards, use
Astral Infusion to proc
Ardent Censer attack speed on yourself and your
marksmen. This way you will destroy a turret much quicker and clearing wards will be a lot easier.
- When leaving the fountain don't be afraid to leave a bit earlier with some health/mana not entirely restored. Don't worry, it will restore on your way back to lane and you saved yourself a little bit of time.
- Use
Glacial Augmented auto attacks to make it easier for
Starcall &
Equinox to land.
Glacial Augment freeze ray passes always in a direction of item projectile. If you wish to make your rays as effective as possible, position yourself around the enemy before using
Everfrost.
- You can use
Starcall to safely gain vision in certain area (for example bushes or
jungle monsters)
- On the bottom lane, you can use
Hextech Flashtraption to teleport from one alcove bush to the other one without being seen that you are passing through them. This can save you a life or it can allow you to setup unpredictable engage
- If you don't have
Stealth Wards at the moment, you can at least "pretend" that you are placing it. This can apply a pressure on enemy botlaners, scare their
junglers or bait out their
Oracle Lens If used correctly.
- To get the most value out of
Salvation, sometimes it is better to leave an ally low on health so you could maneuver around the battlefield a lot quicker.
- Sometimes it is best to keep your
Equinox as a way to instantly cancel strong channeling abilities like
Curtain Call or
Requiem
- Keep an eye on allies affected by Grievous Wounds from items like
Morellonomicon or
Thornmail. If their health is not in critical state, it is usually worth waiting for Grievous wounds to go off before healing them.
- Your
Salvation can easily indicate you which champions take more healing from
Wish
- Many people think that Scryer's bloom (vision flower in the
jungle) reveals the area from the point your auto attack came from. That is not true at all - Scryer's bloom reveals the area from your position you are currently in, meaning that to get the most precise and quick reveals, it is better to stay still until your auto attack hits the flower or position yourself around the flower with this trick in mind
- You can cast
Astral Infusion effectively through thin walls. This can keep you absolutely save and hidden but it requires good coordination with your allies as one step from the wall by either you or an ally can make your
Astral Infusion range too short to heal them anymore
- You don't have to use
Redemption only as a massive healing tool. In though situation, you can use it to gain vision over important areas of the map
- You can cast
Astral Infusion on decoys created by your allies like
Mirror Image or
Hallucinate to even further mind trick your enemies.
Nimbus Cloak provides different movement speed boost depending on summoner spell cooldown. Check the Summoner Spells chapter for exact numbers.
Nimbus Cloak provides ghosting, allowing you to pass through units and not get minion blocked.
- You can cast
Astral Infusion on one of your allies just to get the assists from current fight, the
Astral Infusion doesn't have to be even necessary nor empowered by
Starcall, use it just to get a quick assist.













Learn more about pings here.
Before the game begins, it is important to establish your strategy throughout the game. Including rune setup & summoner spell setup. When it comes to your rune setup it is important to have runes you have most fun using (=If you want to have fun) or runes that work best with your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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As the laning phase begins, you should focus on 1) punishing your lane opponents 2) Keeping your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
As the early game ends new era begins. You should already have the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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At this point of the game your main job is to keep warding and not mess things up. One little mistake from you or your ally and your enemies can force a very valuable fight for themselves. The same goes for you though. If one enemy champion falls down, try to force an objective. It should be very easy to secure it as your team has a champion advantage. When it comes to focusing objectives it is best to focus the nearest one, but in situations when it does not matter: Securing or denying Dragon soul is the strongest objective to focus on, then there is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In the game there are many types of wards and/or warding related items that you should know about. When it comes to your trinkets located in key 4 - You have 3 options: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Roaming is a powerful technique mostly used by midlaners and ![]()
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The way you freeze is that when enemy botlane cleared all your minions, you tank minion aggro from enemy minions and you won't let them come to your tower. Once your second minion wave arrives, you stop and you let it attack your minions. This way, your ADC can easily farm those minions without losing on CS because of turret shots, your turret will have more health and your enemies will have to overextend If they want to stop you, which would be risky.
If the situation allows you to, you can also use bushes for this technique. Simply enter a bush to stop minions from attacking you and then leave the bush. Repeat to keep your healthbar nice and full while freezing.
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When it comes to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nimbus Cloak
- BONUS MOVEMENT SPEED 10%/20%/30% (summoner spell cooldown 0/100/250 seconds) ⇒ 5%/20%/35% (summoner spell cooldown 0/100/250 seconds)
- MOVEMENT BUFF DURATION 2.5 seconds ⇒ 2 seconds
Quite an interesting balance change that doesn't hit movement speed based







Patch 10.16
Nautilus
- SHIELD 60/70/80/90/100 ⇒ 45/55/65/75/85
Nimbus Cloak
- BONUS MOVEMENT SPEED 15%/25%/35% (summoner spell cooldown 0/100/250 seconds) ⇒ 10%/20%/30% (summoner spell cooldown 0/100/250 seconds)
Nerf to one of







Patch 10.15
Spellthief's Edge
- BASE MANA REGEN: 25% ⇒ 50%
Frostfang
- BASE MANA REGEN: 50% ⇒ 75%
Shard of True Ice
- DAMAGE: 45 ability power ⇒ 50 ability power
Unsealed Spellbook
- INITIAL COOLDOWN: 240 seconds ⇒ 300 seconds
- MAXIMUM COOLDOWN CAP: 120 seconds ⇒ 150 seconds
- COOLDOWN REDUCTION PER SWAP: 20 seconds with each unique Summoner Spell ⇒ 25 seconds with each unique Summoner Spell
The buff to





Patch 10.14
Predator
- DAMAGE GROWTH: 30-90 (levels 1-18) ⇒ 40-120 (levels 1-18)
- COOLDOWN: 100-70 seconds (levels 1-18) ⇒ 90-60 seconds (levels 1-18)
Ghost
- BONUS MOVEMENT SPEED: 20-40% (levels 1-18) ⇒ 24-48% (levels 1-18)
Buff to






Do not waste your time by typing into chat useless information. Do not type that you are just extremely unlucky, you were in alpha, your ![]() ![]() ![]() ![]() ![]() ![]() |
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EXAMPLE: I really want my





At this point you want to create and enhance your synergies, nullify your weaknesses or make a counter decisions. Enhancing you synergies would mean selecting












Here are some basic synergies. There are a lot of mistakes but it's gotta do the trick for now.










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In League of Legends the ideology of dying and killing others is very very important. As you are a ![]() ![]() ![]() ![]() ![]() When it comes to scoring a kill for kill against enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NOTE: You can see your bounty level in tab above champion K/D/A.
Skins are not only useful as a vanity upgrade. As some skins have smaller or less visible VFX, it can make it harder for your opponent to notice it. An extreme example of such an occurrence can be
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Guys, I know that this might be a topic you hate hearing about, but hear me out - I will do my best to make it as appealing for you as possible. You should follow some rules to not end up with glasses/rehabilitation or any other physical handicap. Usually you should make a pause from PC/Phone screen every 2 hours for at least 15 minutes to not mess up your eyes. However I know for sure that nobody will follow this rule so I came up with a bit less efficient but still very good solution to this. LISTEN. TO. MUSIC. I know almost for sure that you love music. So every here and now it would be great If you would just stand from your screen and listen to a music for a while. Just one song you love the most and then back to game. Trust me that this trick alone helps a lot. It might not be the 100% safe 10/10 doctors approved method but it does the trick pretty well and gives your eyes a bit more energy. When it comes to sitting, it would be great If there would be a 90 degree angle between you and your mouse/keyboard hands. This trick can save you so much time. Just spend 3 minutes by setting your chair height and you will experience a lot less painful moments for your wrist If you had them before. For me, I can't play at all when my wrists start to hurt. My hands need approximately 2 hours before they can start working again. Now that my chair is well set up, I have more time for love of my life, ![]() |
Last thing I should mention is that having a laptop placed on your







- God I had a blast writing this :DDD
Another setting that is better to adjust is the size of your HUD (The place where you see all your abilities, summoner spells, stats & items in). Keeping your HUD small and clear makes your vision less limited and your reactions to states of the game a bit quicker.
Then there are a bit less meaningful changes you can do in in-game settings. You can disable automatic attacks to make it easier for you to not steal minions of your




AP - Ability Power. A stat that increases damage on your abilities with ability power scaling. Items that provide ability power are for example



MS - Movement Speed. A stat that indicates your speed you can move around the map with. Items/rune that increase movement speed are for example



AA - Auto Attack. Your attack when you right click enemy minions/champions, monsters or jungle flowers. It deals your Attack Damage stat as a damage and it gets increased by 100% with Critical Chance.
CC - Crowd Control. A negative effect that limits actions of the target hit like moving/casting spells/attack speed/etc. An example of CC can be





Snowball - The ability of a character to constantly get stronger and stronger, like a rolling snowball. The extreme example of a snowball can be


CS - Creep Score. The amount of minions and neutral monsters a champion has killed.
LoL - League of Legends. The game this guide is about.
OP - Overpowered. A too strong champion or strategy that is just way too oppressive and lacks counterplay.
AoE - Area of Effect. Also referred as "Splash damage" is an effect/damage that is applied by abilities in a larger area. An example of AoE is




For more words visit this website.


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Q:
Why didn't you tell me Where exactly to place wards? |
A: Well, I could easily just post an image here with millions of red dots symbolising ![]() ![]() |
Q:
WTF? Don't you know that ![]() ![]() ![]() ![]() |
A: Sure I know it but I stated in the introduction of this guide, that my guide focuses on fun, off meta builds and rewarding plays, meaning that by building ![]() ![]() ![]() ![]() ![]() |
Q:
Why would you ever BAN *insert a matchup champion here*??? He/She is so ez to play against just *some random strategy*. |
A: Matchups are very player depending topic. It doesn't just come to the fact that this champion is good against other champion. Everything depends only on a player. I for example have hard time dodging skillshots so I ban ![]() ![]() |
Q:
Should I pick ![]() |
A: Y E S. The only way to know Who to pick ![]() ![]() ![]() |
Q:
Why talking about ![]() |
A: Well, I want to teach you EVERYTHING I know about the game that is at least tiny bit related to ![]() ![]() |
Q:
Does ![]() ![]() |
![]() A: Even though ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Q:
How to know more? |
A: Great question! The best way to collect information is to have more sources. By spamming one champion on one lane and doing nothing else, you can't possibly improve all that much. Read more guides, reddit posts, informative videos, play different champions on different lanes, spend some time in practise tool... For example I learned how to kite by playing ADC, I learned how to freeze by playing on top lane, I learned how to use Jungle flowers from ![]() ![]() |
Jhoijhoi's Making A Guide Soraka Statisticks xHS - Warding through walls video LoL Analyst - Vision Tips video Vocabulary Game Words Katasandra - Coding help (Interactive banners and table of content) |
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