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Recommended Items
Runes:
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Threats & Synergies
Teemo
Teemo is a huge threat to you. He is a ranged bully that will win extended trades with most every champion. He will get free damage on you a lot. The best course of action is to try a farm him out and roam to get kills if you need them.
Introduction







Darius is what some people call a brain dead champion like Garen and Pantheon. The truth is Darius is really easy to learn but he does have room to show skill and experience with Darius, aside from flashing your Mastery. He offers so much to your team that even if everyone on your team is AD, Darius is still an ok choice. He has a true damage execute, the resets on kills. Imagine a Garen running around screaming JUSTICE! to everyone, or Cho'Gath eating everyone. Darius does this and Riot thinks it's ok.
Some people think using just any skin on Darius is ok. Those people are right, but not really.

Domination
✦ ![]() When you need to get 5 stacks but without abilities ![]() ![]() ![]() ![]() |
✦ ![]() Can work, if you're going for an even more oppressive early game than you already have then take ![]() ![]() |
✦ ![]() ![]() ![]() ![]() ![]() ![]() |
✦ ![]() Take this rune if you want to have fun. It doesn't give too much to Darius, however you can make use of it should you choose to go for a more aggressive, AD heavy build. Darius can proc ![]() |
Precision
✦ ![]() One of the better runes, you can easily proc it with an AA, W, AA, or you can add ![]() |
✦ ![]() This can work but I don't find this the ideal rune to take. You'll not be auto attacking enough late game to use the steroid as you'll have enough CDR to spam spells. Take ![]() |
✦ ![]() The sustain will aid you in poke lanes like ![]() ![]() ![]() |
✦ ![]() Now the best keystone for ![]() ![]() |
Resolve
✦ ![]() Taking ![]() ![]() ![]() |
✦ ![]() The best from ![]() ![]() ![]() |
✦ ![]() Don't take ![]() |
Sorcery
✦ ![]() Not the best, you'll poke with Q but the little comet gets out shined by other runes that ![]() |
✦ ![]() You'll proc the damage a few times in a fight sense you're melee but it's more used for poke and supports. I wouldn't recommend this rune in almost any situation. |
✦ ![]() Many high tier ![]() ![]() ![]() |
Inspiration
✦ ![]() ![]() |
✦ ![]() You can lvl 1 cheese with ![]() ![]() ![]() ![]() |
✦ ![]() It's like your W but just on the first auto or Q. For extra stickiness and utility for your team take this. If you purchase ![]() ![]() |
Secondary Runes





Pros
+ Sustain + Good Crowd Control with ![]() + High AD + Easy to Learn + Execute Resets + Team fight Capabilities + Strong in Melee Combat + Wins most trades + Strong Early to Mid Game ![]() ![]() |
Cons
- Weak Against Ranged Champions - Slow - Easy to Focus - Low Attack Speed - Falls off late game - Long cooldowns Early Games Super easy to kite. Really slow without items. If focused and crowd controled enough, you are killed pretty easily. Late game most other champions out damage you unless you are really fed. Early game your pull has a 20 second cooldown, making an opening for the enemy. |
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Aatrox Easy
Spoiler: Click to view
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Akali Hard
Spoiler: Click to view
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Camille Medium
Spoiler: Click to view
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Cho'Gath Medium
Spoiler: Click to view
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Dr. Mundo Easy
Spoiler: Click to view
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Ekko Medium
Spoiler: Click to view
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Fiora Easy
Spoiler: Click to view
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Galio Easy
Spoiler: Click to view
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Gangplank Easy
Spoiler: Click to view
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Garen Hard
Spoiler: Click to view
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Gnar Medium
Spoiler: Click to view
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Illaoi Medium
Spoiler: Click to view
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Jarvan IV Medium
Spoiler: Click to view
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jax Easy
Spoiler: Click to view
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Jayce Hard
Spoiler: Click to view
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Kayle Medium
Spoiler: Click to view
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Kayn Easy
Spoiler: Click to view
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Kennen Medium
Spoiler: Click to view
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Kled Medium
Spoiler: Click to view
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Malphite Easy
Spoiler: Click to view
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Maokai Medium
Spoiler: Click to view
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Master Yi Medium
Spoiler: Click to view
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Mordekaiser Easy
Spoiler: Click to view
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Nasus Easy
Spoiler: Click to view
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Nautilus Medium
Spoiler: Click to view
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Nocturne Easy
Spoiler: Click to view
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Nunu Easy
Spoiler: Click to view
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Olaf Medium
Spoiler: Click to view
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Ornn Medium
Spoiler: Click to view
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Pantheon Hard
Spoiler: Click to view
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Poppy Easy
Spoiler: Click to view
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Quinn Medium
Spoiler: Click to view
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Renekton Hard
Spoiler: Click to view
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Rengar Medium
Spoiler: Click to view
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Rumble Medium
Spoiler: Click to view
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Shen Easy
Spoiler: Click to view
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Singed Easy
Spoiler: Click to view
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Sion Medium
Spoiler: Click to view
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Swain Medium
Spoiler: Click to view
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Teemo Hard
Spoiler: Click to view
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Trundle Medium
Spoiler: Click to view
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Tryndamere Medium
Spoiler: Click to view
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Urgot Easy
Spoiler: Click to view
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Vladimir Medium
Spoiler: Click to view
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Yasuo Easy
Spoiler: Click to view
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Yorick Medium
Spoiler: Click to view
I'll explain every item I put in the build above.
Starting Items
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Blade is what I use to always start. With the life steal I could stay in lane longer and trade even better with it too. When they changed shield however I only buy this item if I am 100% certain I can win and afford taking more damage. Also life stealing up with only ![]() ![]() |
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After the changes making it a mini ![]() |
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Full Items
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Your Passive applies armor shred. The Rage passive allows you to orb walk easier and catch up to enemies by hitting minions. Health is a really good stat for ![]() ![]() ![]() |
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Magic resist isn't the only reason you buy this item, the heals it gives you really help you with your ![]() ![]() ![]() |
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Reduced crit damage is amazing against ADC's, ![]() ![]() ![]() |
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Same deal as ![]() ![]() ![]() |
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This item is in my opinion better than ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Essential to most all ![]() ![]() ![]() ![]() |
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It looks better than it is. The Health is alright but health doesn't do anything if you don't have Armor of Magic Resist. Health regeneration is good if you are going to be fighting in and out. By the time you get to ![]() |
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New ![]() ![]() ![]() ![]() ![]() ![]() |
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Not my favorite item but a good one nonetheless, helps with your CS and push. Nice tank stats too. It'll aid in prolonged fights and just give you that little bit of extra damage in the fight. |
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If the enemy happens to be high AD or have attack speed this is a nice grab. Along with maxing your CDR assuming you have ![]() |
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Be careful when you buy ![]() ![]() ![]() |
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Grab this for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Hemorrhage: Your passive is really strong, and your kit revolves around it. After you reach 5 stacks you gain the second part of his passive called Noxian Might. Noxian Might grants you 30-200 AD based on level, and you will instantly apply 5 stacks of
Hemorrhage with anything that would otherwise apply 1. Your passive is what makes it easy to win trades and even get kills if they bleed out.
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Decimate (Q):
Decimate is your huge harass tool. The axe handle does 35% reduced damage and doesn't apply your passive. If they are struck by the axe blade you are healed for 12% of your missing health per enemy champion hit, up to 36% or 3 enemies. Max this first always, it'll reduce CD and increase damage, this is one of if not the best harass in the game.
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Crippling Strike (W):
Crippling Strike is an auto attack reset that's CD and mana are halved if it kills a unit. Slows enemies by 90% for 1 second dealing extra damage. Max this last as it is used for anything other than to apply another stack and a small slow.
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Apprehend (E):
Apprehend is a cone pull/knockup helping you stick and chase down the enemy, this is the only ability
Darius has that doesn't apply a stack of
Hemorrhage. Slows the enemies by 40% for 1 second and has a passive armor penetration. 5/10/15/20/25%. Max this second for the armor pen and more frequent pulls and CC. Unlike
Blitzcrank or
Thresh this is a cone, this allows you to pull more than 1 person for a large CC. If you think you can constantly pull more than one
Aftershock is on option for your rune.
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Noxian Guillotine (R):
Noxian Guillotine is a true damage execute. Classified as a dash so you can't use it while grounded from
Cassiopeia or
Singed. For each stack of
Hemorrhage it does 20% more damage, up to 100%. If
Noxian Guillotine kills its target it's cool down resets for 20 seconds letting you kill more than one person with it. At rank 3 it "unlocks". After it's "unlocked" the cool down resets completely on kills.




Wave management. Try to only last hit unless you kill them or the back. At lower ranks the enemy will just mindlessly shove the wave, let them. When they are in front of your tower, in between tower and brush. Once there they won't expect you to try and kill them and that"s exactly what you do. Reason you do this is to let push so that they have a longer time to get to safety under tower, letting you stack your passive, also the enemy jg is unlikely to gank if you are pushed in.
After you have gained a lead start pushing in towards their tower and remember to ward. Get tower and start to roam if your team needs it. If not just push in another tower, giving you more control over Baron and a gold lead.



Objectives are the only way to win the game. After the fight push, don't think to fight again, just take objectives. Some objectives are more important than others. Mid, Bot, Top towers are first in their respective order. Then Dragon if you can't take a tower or Rift Herald if you really want to kill a tower. If their base is open and you can win don't try for Baron just end. Baron is the best buff to win the game so use it to take Inhibitor Tower and/or Inhibitor.
You'll use this most of the time, it catches them off guard so you'll usually win the trade.
With your passive you win most trades. If you are looking for a kill you have to walk front of the enemy, this is in between them and their tower, making it unsafe and allowing you to stack and Ult.
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If you want some extra help you should follow these people:
I main Darius
SteelHorse
Dreadvisage
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