This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Spinning Right Round
-
New 40% CDRen
-
Critren, The Dark Side of Gare
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Who Are you DeOnde? And why should i trust you?

English is not my primary language so if you find any mistakes talk to me so i can fix them.
Any constructive criticism is welcome, we want your opinions

Hello fellow summoners, be welcome, to Mobafire's newest




![]() ![]() ![]() ![]() ![]() Thanks to jhoijhoi for the template which you can find here Garen Champion Spotlight |

Pros
Doesn't use mana, only limited by cooldowns
High early game damage
Amazing Farming with

Natural Tankiness
If fed, becomes unstoppable
Practically immune to slows

Very Cheap (450 IP only, Accecible to almost everyone)
Easy to play and not so difficult to master
A Very handy silence and movement speed boost with

Has an Aragorn skin
Melee Ranged
No Escape Ability Or Gap Closer
Damage Falls Off Late Game
No Hard CC, but for a silence
No matter how well you do as


Can be hard-countered
Might not fit every team composition



They will be forced to focus you since you are a major source of damage and becaused your job is to be focused you may find 2 situations:
1 - They focus you, it's allright since you are tanky and you will be soaking the damage while your AD and AP carries do the damage job.
2 - They focus someone else, this is a funny situation. The ammounts of damage you can deal with this build in a scenerio like this one is redonkulous (insert HotshotGG reference here), your Armor shred from



Demacian philosophy:
"Tankiness comes before damage"
"Protect Your Carries"
"The Bushes Are your friends"
"Spin to Win"

Runes




- greater mark of armor penetration are took to boost our damage output, especially late-game and to neglect some of the enemies armor.
Greater Seal of Armor are great, the armor it provides will greatly reduce the damage you take in the early game, both from champions and minions. Also synergises well with
Courage
Greater Glyph of Scaling Magic Resist are my choice because it gives magic resistance when you need it the most, mid to late game. Flat MR glyphs can also be used.
Greater Quintessence of Attack Damage is my favorite on
Garen, it makes you early game damage output very high and last-hitting becomes very easy.
Greater Quintessence of Movement Speed is also very viable since movement speed scales very well into any stage of the game. Taking these allows you to delay the purchase of
Boots.


This is your passive,








A great ability, usually the first skill you will get. This skill gives you a movement speed boost, empowers your next basic attack dealing bonus damage and silencing the target. It is important to note that the empowered attack and the movement speed boost are completely independent (Using the empowered AA will not finish the movespeed boost). The activation of this skill removes slows. This skill may critically strike.


Spend your first skill point into this one, but max it second

Has both a passive and an active effect, passively it increases your bonus armor and mr by 10%(this might sound OP, but it makes your armor yellows and mr/l blues 10% more effective :D). The active works like a mini-



Pick an early point into it but max it last

Your signature ability and probably one of the most well-known LoL abilities. Gives you amazing damage and wave-clearing potential. This skill gives you both great single-target and AoE damage. This skill may critically strike. This skill is not a channeled ability (you won't stop spinning even if you are stunned, knocked up or turned into a cupcake by



Get a point in this skill at level 2 and max it by level 9

Your ultimate, the giant skyblade. Great for finishing low-health targets, but is on a pretty long cooldown, it is very powerful at first and keeps it's power as the game goes on (synergises amazingly with



Pick a point in this whenever possible (levels 6,11 and 16)

![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |

There is a big misconcept people make is thinking there is always a "perfect" build that would fit any situation, this is NEVER true. Itemization is one of the most important aspects in LoL and this chapter will discuss this issue.
Starting Options:
The first items you go to lane with are very important and will influence the whole outcome of the laning phase. So, choosing them wisely is a MUST.
#1 Option: "Boots + 4 pots"


Boots of speed and three potions used to be the "universal start" in season 2, but then lost it's effectiveness in season three with the nerf to boots. The recent price reduction on BoS made this viable again, if you wish some extra movespeed against enemies with skillshots or simply want some more mobility, go this way.
#2 Option: "Full sustain Garen"


You guys might not know it yet (since this is my first guide) but i do love things that "combo", and this starting items combo perfectly with

#3 Option: "Cloth5"


A very common start on top-laners, will make you beefier against physhical damage and have good trading potential and power to soak up some AD harrassment (one of

#4 Option "Doran's"


Doran's shield became much more viable since it's price reduction and the possibility to take a potion alongside it. It brings everything we would want in the early game such as health and regen, while still giving a passive with great synergy with





#5 Option: "I'd like some blood with that"


If you wish to go full-manmode on early levels this is still a valid start.

Item Sequence









































Resistances (Both Armor and MR) are very strong on





















(good against high-priority skillshots, such as


If you start getting ahead of your enemies there is no problem in making this gap even bigger by building some offensive items such as:

potential









The 40% CDRen (Made that name myself, sounds good?) is a little something i accidentaly created during a normal game with my friends, and it turned out great! so, i immediatly brought it to you guys. It makes you able to spam your


I was against a









The last item is up to you, i built a




Difficulty: Medium - Easy
Recommended Summoner Spell:


Difficulty: Easy(Pre-6) - Medium (Post-6)

Difficulty: Easy

Medium - High

Difficulty: Even
recommended start:



Difficulty: Medium
Recommended Summoner Spell:


Difficulty: Nightmare (Counter)

Difficulty: Medium - Easy

Difficulty: Easy - Medium (if skilled)

Difficulty: Medium

Difficulty: Medium

Difficulty: Medium

Difficulty: Medium - Hard

Difficulty: Hard






During a teamfight, a correct use of


The late-game teamfights are the moments you will become an anti-carry, you can initiate and silence them for a high duration (2,5 seconds) and spin, they will be left with 3 options: Run away from you, which will give your team an advantage. Have you CC'd, which is reduced by



Now, just as important as knowing how to behave in a teamfight is to have strong teammates, since LoL is a teamwork-centered game, those are necessary if you wish to achieve a "Victory" screen in the fields of justice.
Champions that work well with



































Champions that do not work well with



- To Riot Games for creating League of Legends and Garen
- To Mobafire for giving me the opportunity to share this guide
- To jhoijhoi for her awesome Guide for making guides and also her other amazing guides
- To all the other Garen guide authors here on mobafire who helped me improve my Garen gameplay.
- To Wongstar for his support and for showing me how to make these sexay banners
Coming Soon:
I'm currently working on a Karma guide (she is also one of my favorite characters), since there are very few complete, season 3, post-remake Karma guide here on Mobafire (that makes me kinda sad T_T). I have to admit that my motivations for buying Karma where very far from noble (yes, i bought her because of the free skin, shame on me), but if there is something i do not regret in my LoL life, this thing was buying Karma. So, be prepared for the most new guide to the Supportive Mage Karma coming soon in your closest Internet access!
Next Guides:
- DeOnde's guide to Tristana
- There is no escaping Karma
- Gangplank (Secret Guide)
This guide will be constantly updating, if you have any impressions about this guide or wish to help improve it through good criticism, your opinion would be greatly appreciated. Please comment and don't downvote for no reason (as said before, if you have any ideas on how to make this guide better they will gladly be accepted).
To Do List:
Rework Runes & Masteries section- Complete the "Top-Lane Matchups" section
- Rework the "Items" section
Add Skill Tips- Add Video footage
Changelog:
August 17th 2013 (My Birthday!) (current patch: 3.10): Guide released!
August 18th 2013 (current patch: 3.10): Removed the troll "Mageren" guide, so it wouldn't cause confusion or players who could think it's a real build. Also corrected some grammar issues.
August 26th 2013 (current patch 3.10a): Became the 10th Garen guide on MOBAFIRE!; added the "New 40% CDRen" Build and fixed some grammar issues. Also added the "LoL Glossary" section. Studying changes on the core build.
August 28th 2013 (current patch 3.10a): Changed the Core build, transitioned the old "Core" into the "Health-stacker's build". Updates on the abilities section. Added 2 chapters: "Garen in a Nutshell" and "tl;dr". Visual changes all over the place!
August 30th 2013 (current patch 3.10a): Visually updated the matchups section, Added


September 7th (Brazil's Independence Day!) (current patch 3.11):

September 10th (current patch 3.11): Summoner Spells and Runes section reworked.
September 15th (current patch 3.11): Added "To Do" list and "Rainbow penetration" build
October 1th (current patch 3.12):

October 2th (current patch 3.12): Added

You must be logged in to comment. Please login or register.